diff options
Diffstat (limited to 'indra/llfilesystem/lldiskcache.cpp')
-rw-r--r-- | indra/llfilesystem/lldiskcache.cpp | 134 |
1 files changed, 101 insertions, 33 deletions
diff --git a/indra/llfilesystem/lldiskcache.cpp b/indra/llfilesystem/lldiskcache.cpp index 4b2ba0dd79..4b82cf3cce 100644 --- a/indra/llfilesystem/lldiskcache.cpp +++ b/indra/llfilesystem/lldiskcache.cpp @@ -25,41 +25,31 @@ */ #include "linden_common.h" -#include "lluuid.h" +#include "llassettype.h" #include "lldir.h" - -#include "lldiskcache.h" - #include <boost/filesystem.hpp> #include <boost/range/iterator_range.hpp> - #include <chrono> -#include <thread> -#include <algorithm> -LLDiskCache::LLDiskCache(const std::string cache_dir) : +#include "lldiskcache.h" + +LLDiskCache::LLDiskCache(const std::string cache_dir, + const int max_size_bytes, + const bool enable_cache_debug_info) : mCacheDir(cache_dir), - mMaxSizeBytes(mDefaultSizeBytes) + mMaxSizeBytes(max_size_bytes), + mEnableCacheDebugInfo(enable_cache_debug_info) { - // no access to LLControlGroup / gSavedSettings so use the system environment - // to trigger additional debugging on top of the default "we purged the cache" - mCacheDebugInfo = true; - if (getenv("LL_CACHE_DEBUGGING") != nullptr) - { - mCacheDebugInfo = true; - } + // the prefix used for cache filenames to disambiguate them from other files + mCacheFilenamePrefix = "sl_cache"; // create cache dir if it does not exist boost::filesystem::create_directory(cache_dir); } -LLDiskCache::~LLDiskCache() -{ -} - void LLDiskCache::purge() { - if (mCacheDebugInfo) + if (mEnableCacheDebugInfo) { LL_INFOS() << "Total dir size before purge is " << dirFileSize(mCacheDir) << LL_ENDL; } @@ -75,11 +65,14 @@ void LLDiskCache::purge() { if (boost::filesystem::is_regular_file(entry)) { - uintmax_t file_size = boost::filesystem::file_size(entry); - const std::string file_path = entry.path().string(); - const std::time_t file_time = boost::filesystem::last_write_time(entry); + if (entry.path().string().find(mCacheFilenamePrefix) != std::string::npos) + { + uintmax_t file_size = boost::filesystem::file_size(entry); + const std::string file_path = entry.path().string(); + const std::time_t file_time = boost::filesystem::last_write_time(entry); - file_info.push_back(file_info_t(file_time, { file_size, file_path })); + file_info.push_back(file_info_t(file_time, { file_size, file_path })); + } } } } @@ -107,7 +100,7 @@ void LLDiskCache::purge() action = " KEEP:"; } - if (mCacheDebugInfo) + if (mEnableCacheDebugInfo) { // have to do this because of LL_INFO/LL_END weirdness std::ostringstream line; @@ -121,7 +114,7 @@ void LLDiskCache::purge() } } - if (mCacheDebugInfo) + if (mEnableCacheDebugInfo) { auto end_time = std::chrono::high_resolution_clock::now(); auto execute_time = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count(); @@ -130,9 +123,78 @@ void LLDiskCache::purge() } } +const std::string LLDiskCache::assetTypeToString(LLAssetType::EType at) +{ + /** + * Make use of the C++17 (or is it 14) feature that allows + * for inline initialization of an std::map<> + */ + typedef std::map<LLAssetType::EType, std::string> asset_type_to_name_t; + asset_type_to_name_t asset_type_to_name = + { + { LLAssetType::AT_TEXTURE, "TEXTURE" }, + { LLAssetType::AT_SOUND, "SOUND" }, + { LLAssetType::AT_CALLINGCARD, "CALLINGCARD" }, + { LLAssetType::AT_LANDMARK, "LANDMARK" }, + { LLAssetType::AT_SCRIPT, "SCRIPT" }, + { LLAssetType::AT_CLOTHING, "CLOTHING" }, + { LLAssetType::AT_OBJECT, "OBJECT" }, + { LLAssetType::AT_NOTECARD, "NOTECARD" }, + { LLAssetType::AT_CATEGORY, "CATEGORY" }, + { LLAssetType::AT_LSL_TEXT, "LSL_TEXT" }, + { LLAssetType::AT_LSL_BYTECODE, "LSL_BYTECODE" }, + { LLAssetType::AT_TEXTURE_TGA, "TEXTURE_TGA" }, + { LLAssetType::AT_BODYPART, "BODYPART" }, + { LLAssetType::AT_SOUND_WAV, "SOUND_WAV" }, + { LLAssetType::AT_IMAGE_TGA, "IMAGE_TGA" }, + { LLAssetType::AT_IMAGE_JPEG, "IMAGE_JPEG" }, + { LLAssetType::AT_ANIMATION, "ANIMATION" }, + { LLAssetType::AT_GESTURE, "GESTURE" }, + { LLAssetType::AT_SIMSTATE, "SIMSTATE" }, + { LLAssetType::AT_LINK, "LINK" }, + { LLAssetType::AT_LINK_FOLDER, "LINK_FOLDER" }, + { LLAssetType::AT_MARKETPLACE_FOLDER, "MARKETPLACE_FOLDER" }, + { LLAssetType::AT_WIDGET, "WIDGET" }, + { LLAssetType::AT_PERSON, "PERSON" }, + { LLAssetType::AT_MESH, "MESH" }, + { LLAssetType::AT_SETTINGS, "SETTINGS" }, + { LLAssetType::AT_UNKNOWN, "UNKNOWN" } + }; + + asset_type_to_name_t::iterator iter = asset_type_to_name.find(at); + if (iter != asset_type_to_name.end()) + { + return iter->second; + } + + return std::string("UNKNOWN"); +} + +const std::string LLDiskCache::metaDataToFilepath(const std::string id, + LLAssetType::EType at, + const std::string extra_info) +{ + std::ostringstream file_path; + + file_path << mCacheDir; + file_path << gDirUtilp->getDirDelimiter(); + file_path << mCacheFilenamePrefix; + file_path << "_"; + file_path << id; + file_path << "_"; + file_path << (extra_info.empty() ? "0" : extra_info); + file_path << "_"; + file_path << assetTypeToString(at); + file_path << ".asset"; + + LL_INFOS() << "filepath.str() = " << file_path.str() << LL_ENDL; + + return file_path.str(); +} + /** - * Update the "last write time" of a file to "now". This must be called whenever a - * file in the cache is read (not written) so that the last time the file was + * Update the "last write time" of a file to "now". This must be called whenever a + * file in the cache is read (not written) so that the last time the file was * accessed which is used in the mechanism for purging the cache, is up to date. */ void LLDiskCache::updateFileAccessTime(const std::string file_path) @@ -144,8 +206,8 @@ void LLDiskCache::updateFileAccessTime(const std::string file_path) /** * Clear the cache by removing all the files in the cache directory * individually. It's important to maintain control of which directory - * if passed in and not let the user inadvertently (or maliciously) set - * it to an random location like your project source or OS system directory + * if passed in and not let the user inadvertently (or maliciously) set + * it to an random location like your project source or OS system directory */ void LLDiskCache::clearCache(const std::string cache_dir) { @@ -155,7 +217,10 @@ void LLDiskCache::clearCache(const std::string cache_dir) { if (boost::filesystem::is_regular_file(entry)) { - boost::filesystem::remove(entry); + if (entry.path().string().find(mCacheFilenamePrefix) != std::string::npos) + { + boost::filesystem::remove(entry); + } } } } @@ -181,7 +246,10 @@ uintmax_t LLDiskCache::dirFileSize(const std::string dir) { if (boost::filesystem::is_regular_file(entry)) { - total_file_size += boost::filesystem::file_size(entry); + if (entry.path().string().find(mCacheFilenamePrefix) != std::string::npos) + { + total_file_size += boost::filesystem::file_size(entry); + } } } } |