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-/**
- * @file lldir_utils_objc.mm
- * @brief Cocoa implementation of directory utilities for Mac OS X
- *
- * $LicenseInfo:firstyear=2020&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2020, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-#if LL_DARWIN
-
-//WARNING: This file CANNOT use standard linden includes due to conflicts between definitions of BOOL
-
-#include "lldir_utils_objc.h"
-#import <Cocoa/Cocoa.h>
-
-std::string* getSystemTempFolder()
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- NSString * tempDir = NSTemporaryDirectory();
- if (tempDir == nil)
- tempDir = @"/tmp";
- std::string *result = ( new std::string([tempDir UTF8String]) );
- [pool release];
-
- return result;
-}
-
-//findSystemDirectory scoped exclusively to this file.
-std::string* findSystemDirectory(NSSearchPathDirectory searchPathDirectory,
- NSSearchPathDomainMask domainMask)
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- std::string *result = nil;
- NSString *path = nil;
-
- // Search for the path
- NSArray* paths = NSSearchPathForDirectoriesInDomains(searchPathDirectory,
- domainMask,
- YES);
- if ([paths count])
- {
- path = [paths objectAtIndex:0];
- //HACK: Always attempt to create directory, ignore errors.
- NSError *error = nil;
-
- [[NSFileManager defaultManager] createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:&error];
-
-
- result = new std::string([path UTF8String]);
- }
- [pool release];
- return result;
-}
-
-std::string* getSystemExecutableFolder()
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- NSString *bundlePath = [[NSBundle mainBundle] executablePath];
- std::string *result = (new std::string([bundlePath UTF8String]));
- [pool release];
-
- return result;
-}
-
-std::string* getSystemResourceFolder()
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- NSString *bundlePath = [[NSBundle mainBundle] resourcePath];
- std::string *result = (new std::string([bundlePath UTF8String]));
- [pool release];
-
- return result;
-}
-
-std::string* getSystemCacheFolder()
-{
- return findSystemDirectory (NSCachesDirectory,
- NSUserDomainMask);
-}
-
-std::string* getSystemApplicationSupportFolder()
-{
- return findSystemDirectory (NSApplicationSupportDirectory,
- NSUserDomainMask);
-
-}
-
-#endif // LL_DARWIN