diff options
Diffstat (limited to 'indra/llcommon')
-rw-r--r-- | indra/llcommon/indra_constants.h | 408 | ||||
-rw-r--r-- | indra/llcommon/llapp.h | 9 | ||||
-rw-r--r-- | indra/llcommon/lldefs.h | 16 | ||||
-rw-r--r-- | indra/llcommon/llinitparam.h | 14 | ||||
-rw-r--r-- | indra/llcommon/llkeybind.cpp | 8 | ||||
-rw-r--r-- | indra/llcommon/llkeybind.h | 8 | ||||
-rw-r--r-- | indra/llcommon/llsd.cpp | 25 | ||||
-rw-r--r-- | indra/llcommon/llsd.h | 1 | ||||
-rw-r--r-- | indra/llcommon/llstring.cpp | 23 | ||||
-rw-r--r-- | indra/llcommon/llstring.h | 63 | ||||
-rw-r--r-- | indra/llcommon/llthreadsafequeue.h | 5 |
11 files changed, 340 insertions, 240 deletions
diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index d2de88ff0a..566ea2ea14 100644 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -31,15 +31,15 @@ class LLUUID; -static const F32 REGION_WIDTH_METERS = 256.f; -static const S32 REGION_WIDTH_UNITS = 256; -static const U32 REGION_WIDTH_U32 = 256; +static constexpr F32 REGION_WIDTH_METERS = 256.f; +static constexpr S32 REGION_WIDTH_UNITS = 256; +static constexpr U32 REGION_WIDTH_U32 = 256; -const F32 REGION_HEIGHT_METERS = 4096.f; +constexpr F32 REGION_HEIGHT_METERS = 4096.f; -const F32 DEFAULT_AGENT_DEPTH = 0.45f; -const F32 DEFAULT_AGENT_WIDTH = 0.60f; -const F32 DEFAULT_AGENT_HEIGHT = 1.9f; +constexpr F32 DEFAULT_AGENT_DEPTH = 0.45f; +constexpr F32 DEFAULT_AGENT_WIDTH = 0.60f; +constexpr F32 DEFAULT_AGENT_HEIGHT = 1.9f; enum ETerrainBrushType { @@ -67,112 +67,112 @@ enum EMouseClickType{ // keys // Bit masks for various keyboard modifier keys. -const MASK MASK_NONE = 0x0000; -const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs -const MASK MASK_ALT = 0x0002; -const MASK MASK_SHIFT = 0x0004; -const MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys -const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows -const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; +constexpr MASK MASK_NONE = 0x0000; +constexpr MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs +constexpr MASK MASK_ALT = 0x0002; +constexpr MASK MASK_SHIFT = 0x0004; +constexpr MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys +constexpr MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows +constexpr MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; // Special keys go into >128 -const KEY KEY_SPECIAL = 0x80; // special keys start here -const KEY KEY_RETURN = 0x81; -const KEY KEY_LEFT = 0x82; -const KEY KEY_RIGHT = 0x83; -const KEY KEY_UP = 0x84; -const KEY KEY_DOWN = 0x85; -const KEY KEY_ESCAPE = 0x86; -const KEY KEY_BACKSPACE =0x87; -const KEY KEY_DELETE = 0x88; -const KEY KEY_SHIFT = 0x89; -const KEY KEY_CONTROL = 0x8A; -const KEY KEY_ALT = 0x8B; -const KEY KEY_HOME = 0x8C; -const KEY KEY_END = 0x8D; -const KEY KEY_PAGE_UP = 0x8E; -const KEY KEY_PAGE_DOWN = 0x8F; -const KEY KEY_HYPHEN = 0x90; -const KEY KEY_EQUALS = 0x91; -const KEY KEY_INSERT = 0x92; -const KEY KEY_CAPSLOCK = 0x93; -const KEY KEY_TAB = 0x94; -const KEY KEY_ADD = 0x95; -const KEY KEY_SUBTRACT =0x96; -const KEY KEY_MULTIPLY =0x97; -const KEY KEY_DIVIDE = 0x98; -const KEY KEY_F1 = 0xA1; -const KEY KEY_F2 = 0xA2; -const KEY KEY_F3 = 0xA3; -const KEY KEY_F4 = 0xA4; -const KEY KEY_F5 = 0xA5; -const KEY KEY_F6 = 0xA6; -const KEY KEY_F7 = 0xA7; -const KEY KEY_F8 = 0xA8; -const KEY KEY_F9 = 0xA9; -const KEY KEY_F10 = 0xAA; -const KEY KEY_F11 = 0xAB; -const KEY KEY_F12 = 0xAC; - -const KEY KEY_PAD_UP = 0xC0; -const KEY KEY_PAD_DOWN = 0xC1; -const KEY KEY_PAD_LEFT = 0xC2; -const KEY KEY_PAD_RIGHT = 0xC3; -const KEY KEY_PAD_HOME = 0xC4; -const KEY KEY_PAD_END = 0xC5; -const KEY KEY_PAD_PGUP = 0xC6; -const KEY KEY_PAD_PGDN = 0xC7; -const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle -const KEY KEY_PAD_INS = 0xC9; -const KEY KEY_PAD_DEL = 0xCA; -const KEY KEY_PAD_RETURN = 0xCB; -const KEY KEY_PAD_ADD = 0xCC; // not used -const KEY KEY_PAD_SUBTRACT = 0xCD; // not used -const KEY KEY_PAD_MULTIPLY = 0xCE; // not used -const KEY KEY_PAD_DIVIDE = 0xCF; // not used - -const KEY KEY_BUTTON0 = 0xD0; -const KEY KEY_BUTTON1 = 0xD1; -const KEY KEY_BUTTON2 = 0xD2; -const KEY KEY_BUTTON3 = 0xD3; -const KEY KEY_BUTTON4 = 0xD4; -const KEY KEY_BUTTON5 = 0xD5; -const KEY KEY_BUTTON6 = 0xD6; -const KEY KEY_BUTTON7 = 0xD7; -const KEY KEY_BUTTON8 = 0xD8; -const KEY KEY_BUTTON9 = 0xD9; -const KEY KEY_BUTTON10 = 0xDA; -const KEY KEY_BUTTON11 = 0xDB; -const KEY KEY_BUTTON12 = 0xDC; -const KEY KEY_BUTTON13 = 0xDD; -const KEY KEY_BUTTON14 = 0xDE; -const KEY KEY_BUTTON15 = 0xDF; - -const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. - -const S32 KEY_COUNT = 256; - - -const F32 DEFAULT_WATER_HEIGHT = 20.0f; +constexpr KEY KEY_SPECIAL = 0x80; // special keys start here +constexpr KEY KEY_RETURN = 0x81; +constexpr KEY KEY_LEFT = 0x82; +constexpr KEY KEY_RIGHT = 0x83; +constexpr KEY KEY_UP = 0x84; +constexpr KEY KEY_DOWN = 0x85; +constexpr KEY KEY_ESCAPE = 0x86; +constexpr KEY KEY_BACKSPACE =0x87; +constexpr KEY KEY_DELETE = 0x88; +constexpr KEY KEY_SHIFT = 0x89; +constexpr KEY KEY_CONTROL = 0x8A; +constexpr KEY KEY_ALT = 0x8B; +constexpr KEY KEY_HOME = 0x8C; +constexpr KEY KEY_END = 0x8D; +constexpr KEY KEY_PAGE_UP = 0x8E; +constexpr KEY KEY_PAGE_DOWN = 0x8F; +constexpr KEY KEY_HYPHEN = 0x90; +constexpr KEY KEY_EQUALS = 0x91; +constexpr KEY KEY_INSERT = 0x92; +constexpr KEY KEY_CAPSLOCK = 0x93; +constexpr KEY KEY_TAB = 0x94; +constexpr KEY KEY_ADD = 0x95; +constexpr KEY KEY_SUBTRACT =0x96; +constexpr KEY KEY_MULTIPLY =0x97; +constexpr KEY KEY_DIVIDE = 0x98; +constexpr KEY KEY_F1 = 0xA1; +constexpr KEY KEY_F2 = 0xA2; +constexpr KEY KEY_F3 = 0xA3; +constexpr KEY KEY_F4 = 0xA4; +constexpr KEY KEY_F5 = 0xA5; +constexpr KEY KEY_F6 = 0xA6; +constexpr KEY KEY_F7 = 0xA7; +constexpr KEY KEY_F8 = 0xA8; +constexpr KEY KEY_F9 = 0xA9; +constexpr KEY KEY_F10 = 0xAA; +constexpr KEY KEY_F11 = 0xAB; +constexpr KEY KEY_F12 = 0xAC; + +constexpr KEY KEY_PAD_UP = 0xC0; +constexpr KEY KEY_PAD_DOWN = 0xC1; +constexpr KEY KEY_PAD_LEFT = 0xC2; +constexpr KEY KEY_PAD_RIGHT = 0xC3; +constexpr KEY KEY_PAD_HOME = 0xC4; +constexpr KEY KEY_PAD_END = 0xC5; +constexpr KEY KEY_PAD_PGUP = 0xC6; +constexpr KEY KEY_PAD_PGDN = 0xC7; +constexpr KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle +constexpr KEY KEY_PAD_INS = 0xC9; +constexpr KEY KEY_PAD_DEL = 0xCA; +constexpr KEY KEY_PAD_RETURN = 0xCB; +constexpr KEY KEY_PAD_ADD = 0xCC; // not used +constexpr KEY KEY_PAD_SUBTRACT = 0xCD; // not used +constexpr KEY KEY_PAD_MULTIPLY = 0xCE; // not used +constexpr KEY KEY_PAD_DIVIDE = 0xCF; // not used + +constexpr KEY KEY_BUTTON0 = 0xD0; +constexpr KEY KEY_BUTTON1 = 0xD1; +constexpr KEY KEY_BUTTON2 = 0xD2; +constexpr KEY KEY_BUTTON3 = 0xD3; +constexpr KEY KEY_BUTTON4 = 0xD4; +constexpr KEY KEY_BUTTON5 = 0xD5; +constexpr KEY KEY_BUTTON6 = 0xD6; +constexpr KEY KEY_BUTTON7 = 0xD7; +constexpr KEY KEY_BUTTON8 = 0xD8; +constexpr KEY KEY_BUTTON9 = 0xD9; +constexpr KEY KEY_BUTTON10 = 0xDA; +constexpr KEY KEY_BUTTON11 = 0xDB; +constexpr KEY KEY_BUTTON12 = 0xDC; +constexpr KEY KEY_BUTTON13 = 0xDD; +constexpr KEY KEY_BUTTON14 = 0xDE; +constexpr KEY KEY_BUTTON15 = 0xDF; + +constexpr KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. + +constexpr S32 KEY_COUNT = 256; + + +constexpr F32 DEFAULT_WATER_HEIGHT = 20.0f; // Maturity ratings for simulators -const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG -const U8 SIM_ACCESS_PG = 13; -const U8 SIM_ACCESS_MATURE = 21; -const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only -const U8 SIM_ACCESS_DOWN = 254; -const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; +constexpr U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG +constexpr U8 SIM_ACCESS_PG = 13; +constexpr U8 SIM_ACCESS_MATURE = 21; +constexpr U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only +constexpr U8 SIM_ACCESS_DOWN = 254; +constexpr U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; // attachment constants -const U8 ATTACHMENT_ADD = 0x80; +constexpr U8 ATTACHMENT_ADD = 0x80; // god levels -const U8 GOD_MAINTENANCE = 250; -const U8 GOD_FULL = 200; -const U8 GOD_LIAISON = 150; -const U8 GOD_CUSTOMER_SERVICE = 100; -const U8 GOD_LIKE = 1; -const U8 GOD_NOT = 0; +constexpr U8 GOD_MAINTENANCE = 250; +constexpr U8 GOD_FULL = 200; +constexpr U8 GOD_LIAISON = 150; +constexpr U8 GOD_CUSTOMER_SERVICE = 100; +constexpr U8 GOD_LIKE = 1; +constexpr U8 GOD_NOT = 0; // "agent id" for things that should be done to ALL agents LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS; @@ -239,120 +239,120 @@ LL_COMMON_API extern const LLUUID BLANK_OBJECT_NORMAL; LL_COMMON_API extern const LLUUID BLANK_MATERIAL_ASSET_ID; // radius within which a chat message is fully audible -const F32 CHAT_NORMAL_RADIUS = 20.f; +constexpr F32 CHAT_NORMAL_RADIUS = 20.f; // media commands -const U32 PARCEL_MEDIA_COMMAND_STOP = 0; -const U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; -const U32 PARCEL_MEDIA_COMMAND_PLAY = 2; -const U32 PARCEL_MEDIA_COMMAND_LOOP = 3; -const U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; -const U32 PARCEL_MEDIA_COMMAND_URL = 5; -const U32 PARCEL_MEDIA_COMMAND_TIME = 6; -const U32 PARCEL_MEDIA_COMMAND_AGENT = 7; -const U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; -const U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; -const U32 PARCEL_MEDIA_COMMAND_TYPE = 10; -const U32 PARCEL_MEDIA_COMMAND_SIZE = 11; -const U32 PARCEL_MEDIA_COMMAND_DESC = 12; -const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; +constexpr U32 PARCEL_MEDIA_COMMAND_STOP = 0; +constexpr U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; +constexpr U32 PARCEL_MEDIA_COMMAND_PLAY = 2; +constexpr U32 PARCEL_MEDIA_COMMAND_LOOP = 3; +constexpr U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; +constexpr U32 PARCEL_MEDIA_COMMAND_URL = 5; +constexpr U32 PARCEL_MEDIA_COMMAND_TIME = 6; +constexpr U32 PARCEL_MEDIA_COMMAND_AGENT = 7; +constexpr U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; +constexpr U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; +constexpr U32 PARCEL_MEDIA_COMMAND_TYPE = 10; +constexpr U32 PARCEL_MEDIA_COMMAND_SIZE = 11; +constexpr U32 PARCEL_MEDIA_COMMAND_DESC = 12; +constexpr U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; const S32 CHAT_CHANNEL_DEBUG = S32_MAX; // agent constants -const U32 CONTROL_AT_POS_INDEX = 0; -const U32 CONTROL_AT_NEG_INDEX = 1; -const U32 CONTROL_LEFT_POS_INDEX = 2; -const U32 CONTROL_LEFT_NEG_INDEX = 3; -const U32 CONTROL_UP_POS_INDEX = 4; -const U32 CONTROL_UP_NEG_INDEX = 5; -const U32 CONTROL_PITCH_POS_INDEX = 6; -const U32 CONTROL_PITCH_NEG_INDEX = 7; -const U32 CONTROL_YAW_POS_INDEX = 8; -const U32 CONTROL_YAW_NEG_INDEX = 9; -const U32 CONTROL_FAST_AT_INDEX = 10; -const U32 CONTROL_FAST_LEFT_INDEX = 11; -const U32 CONTROL_FAST_UP_INDEX = 12; -const U32 CONTROL_FLY_INDEX = 13; -const U32 CONTROL_STOP_INDEX = 14; -const U32 CONTROL_FINISH_ANIM_INDEX = 15; -const U32 CONTROL_STAND_UP_INDEX = 16; -const U32 CONTROL_SIT_ON_GROUND_INDEX = 17; -const U32 CONTROL_MOUSELOOK_INDEX = 18; -const U32 CONTROL_NUDGE_AT_POS_INDEX = 19; -const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; -const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; -const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; -const U32 CONTROL_NUDGE_UP_POS_INDEX = 23; -const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; -const U32 CONTROL_TURN_LEFT_INDEX = 25; -const U32 CONTROL_TURN_RIGHT_INDEX = 26; -const U32 CONTROL_AWAY_INDEX = 27; -const U32 CONTROL_LBUTTON_DOWN_INDEX = 28; -const U32 CONTROL_LBUTTON_UP_INDEX = 29; -const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; -const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; -const U32 TOTAL_CONTROLS = 32; - -const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 -const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 -const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 -const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 -const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 -const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 -const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 -const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 -const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 -const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 - -const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 -const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 -const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 - -const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 -const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 -const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 -const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 -const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 -const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 - -const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 -const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 -const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 -const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 -const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 -const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 -const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 -const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 - -const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 - -const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 -const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 -const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 -const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 +constexpr U32 CONTROL_AT_POS_INDEX = 0; +constexpr U32 CONTROL_AT_NEG_INDEX = 1; +constexpr U32 CONTROL_LEFT_POS_INDEX = 2; +constexpr U32 CONTROL_LEFT_NEG_INDEX = 3; +constexpr U32 CONTROL_UP_POS_INDEX = 4; +constexpr U32 CONTROL_UP_NEG_INDEX = 5; +constexpr U32 CONTROL_PITCH_POS_INDEX = 6; +constexpr U32 CONTROL_PITCH_NEG_INDEX = 7; +constexpr U32 CONTROL_YAW_POS_INDEX = 8; +constexpr U32 CONTROL_YAW_NEG_INDEX = 9; +constexpr U32 CONTROL_FAST_AT_INDEX = 10; +constexpr U32 CONTROL_FAST_LEFT_INDEX = 11; +constexpr U32 CONTROL_FAST_UP_INDEX = 12; +constexpr U32 CONTROL_FLY_INDEX = 13; +constexpr U32 CONTROL_STOP_INDEX = 14; +constexpr U32 CONTROL_FINISH_ANIM_INDEX = 15; +constexpr U32 CONTROL_STAND_UP_INDEX = 16; +constexpr U32 CONTROL_SIT_ON_GROUND_INDEX = 17; +constexpr U32 CONTROL_MOUSELOOK_INDEX = 18; +constexpr U32 CONTROL_NUDGE_AT_POS_INDEX = 19; +constexpr U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; +constexpr U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; +constexpr U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; +constexpr U32 CONTROL_NUDGE_UP_POS_INDEX = 23; +constexpr U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; +constexpr U32 CONTROL_TURN_LEFT_INDEX = 25; +constexpr U32 CONTROL_TURN_RIGHT_INDEX = 26; +constexpr U32 CONTROL_AWAY_INDEX = 27; +constexpr U32 CONTROL_LBUTTON_DOWN_INDEX = 28; +constexpr U32 CONTROL_LBUTTON_UP_INDEX = 29; +constexpr U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; +constexpr U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; +constexpr U32 TOTAL_CONTROLS = 32; + +constexpr U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 +constexpr U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 +constexpr U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 +constexpr U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 +constexpr U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 +constexpr U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 +constexpr U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 +constexpr U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 +constexpr U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 +constexpr U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 + +constexpr U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 +constexpr U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 +constexpr U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 + +constexpr U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 +constexpr U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 +constexpr U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 +constexpr U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 +constexpr U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 +constexpr U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 + +constexpr U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 +constexpr U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 +constexpr U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 +constexpr U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 +constexpr U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 +constexpr U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 +constexpr U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 +constexpr U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 + +constexpr U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 + +constexpr U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 +constexpr U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 +constexpr U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 +constexpr U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 // move these up so that we can hide them in "State" for object updates // (for now) -const U32 AGENT_ATTACH_OFFSET = 4; -const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; +constexpr U32 AGENT_ATTACH_OFFSET = 4; +constexpr U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; // RN: this method swaps the upper and lower nibbles to maintain backward // compatibility with old objects that only used the upper nibble #define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4))) // DO NOT CHANGE THE SEQUENCE OF THIS LIST!! -const U8 CLICK_ACTION_NONE = 0; -const U8 CLICK_ACTION_TOUCH = 0; -const U8 CLICK_ACTION_SIT = 1; -const U8 CLICK_ACTION_BUY = 2; -const U8 CLICK_ACTION_PAY = 3; -const U8 CLICK_ACTION_OPEN = 4; -const U8 CLICK_ACTION_PLAY = 5; -const U8 CLICK_ACTION_OPEN_MEDIA = 6; -const U8 CLICK_ACTION_ZOOM = 7; -const U8 CLICK_ACTION_DISABLED = 8; -const U8 CLICK_ACTION_IGNORE = 9; +constexpr U8 CLICK_ACTION_NONE = 0; +constexpr U8 CLICK_ACTION_TOUCH = 0; +constexpr U8 CLICK_ACTION_SIT = 1; +constexpr U8 CLICK_ACTION_BUY = 2; +constexpr U8 CLICK_ACTION_PAY = 3; +constexpr U8 CLICK_ACTION_OPEN = 4; +constexpr U8 CLICK_ACTION_PLAY = 5; +constexpr U8 CLICK_ACTION_OPEN_MEDIA = 6; +constexpr U8 CLICK_ACTION_ZOOM = 7; +constexpr U8 CLICK_ACTION_DISABLED = 8; +constexpr U8 CLICK_ACTION_IGNORE = 9; // DO NOT CHANGE THE SEQUENCE OF THIS LIST!! diff --git a/indra/llcommon/llapp.h b/indra/llcommon/llapp.h index 3d18864b80..950f88e791 100644 --- a/indra/llcommon/llapp.h +++ b/indra/llcommon/llapp.h @@ -216,13 +216,6 @@ public: // soon as the application status changes away from APP_STATUS_RUNNING // (isRunning()). // - // sleep() returns true if it sleeps undisturbed for the entire specified - // duration. The idea is that you can code 'while sleep(duration) ...', - // which will break the loop once shutdown begins. - // - // Since any time-based LLUnit should be implicitly convertible to - // F32Milliseconds, accept that specific type as a proxy. - static bool sleep(F32Milliseconds duration); // Allow any duration defined in terms of <chrono>. // One can imagine a wonderfully general bidirectional conversion system // between any type derived from LLUnits::LLUnit<T, LLUnits::Seconds> and @@ -262,7 +255,7 @@ public: void setDebugFileNames(const std::string &path); // Return the Google Breakpad minidump filename after a crash. - char *getMiniDumpFilename() { return mMinidumpPath; } + char* getMiniDumpFilename() { return mMinidumpPath; } std::string* getStaticDebugFile() { return &mStaticDebugFileName; } std::string* getDynamicDebugFile() { return &mDynamicDebugFileName; } diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h index d4b063f88c..96b48c1532 100644 --- a/indra/llcommon/lldefs.h +++ b/indra/llcommon/lldefs.h @@ -176,7 +176,7 @@ constexpr U32 MAXADDRSTR = 17; // 123.567.901.345 = 15 chars + \0 + // the negative value to a huge positive value, producing the wrong answer! // llless() specifically addresses that case. template <typename T0, typename T1> -inline bool llless(T0 d0, T1 d1) +constexpr bool llless(T0 d0, T1 d1) { if constexpr (std::is_signed_v<T0> && ! std::is_signed_v<T1>) { @@ -204,13 +204,13 @@ inline bool llless(T0 d0, T1 d1) // recursion tail template <typename T> -inline auto llmax(T data) +constexpr auto llmax(T data) { return data; } template <typename T0, typename T1, typename... Ts> -inline auto llmax(T0 d0, T1 d1, Ts... rest) +constexpr auto llmax(T0 d0, T1 d1, Ts... rest) { auto maxrest = llmax(d1, rest...); return llless(maxrest, d0)? d0 : maxrest; @@ -218,20 +218,20 @@ inline auto llmax(T0 d0, T1 d1, Ts... rest) // recursion tail template <typename T> -inline auto llmin(T data) +constexpr auto llmin(T data) { return data; } template <typename T0, typename T1, typename... Ts> -inline auto llmin(T0 d0, T1 d1, Ts... rest) +constexpr auto llmin(T0 d0, T1 d1, Ts... rest) { auto minrest = llmin(d1, rest...); return llless(d0, minrest) ? d0 : minrest; } template <typename A, typename MIN, typename MAX> -inline A llclamp(A a, MIN minval, MAX maxval) +constexpr A llclamp(A a, MIN minval, MAX maxval) { // The only troublesome case is if A is unsigned and either minval or // maxval is both signed and negative. Casting a negative number to @@ -262,13 +262,13 @@ inline A llclamp(A a, MIN minval, MAX maxval) } template <class LLDATATYPE> -inline LLDATATYPE llclampf(LLDATATYPE a) +constexpr LLDATATYPE llclampf(LLDATATYPE a) { return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(1)); } template <class LLDATATYPE> -inline LLDATATYPE llclampb(LLDATATYPE a) +constexpr LLDATATYPE llclampb(LLDATATYPE a) { return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(255)); } diff --git a/indra/llcommon/llinitparam.h b/indra/llcommon/llinitparam.h index 32d7b17034..170a171502 100644 --- a/indra/llcommon/llinitparam.h +++ b/indra/llcommon/llinitparam.h @@ -1771,8 +1771,13 @@ namespace LLInitParam // implicit conversion operator const container_t&() const { return mValues; } + operator container_t&() { return mValues; } // explicit conversion const container_t& operator()() const { return mValues; } + container_t& operator()() { return mValues; } + // direct Nth item access + const typename NAME_VALUE_LOOKUP::type_value_t& operator()(size_t index) const { return mValues[index]; } + typename NAME_VALUE_LOOKUP::type_value_t& operator()(size_t index) { return mValues[index]; } iterator begin() { return mValues.begin(); } iterator end() { return mValues.end(); } @@ -2102,13 +2107,13 @@ namespace LLInitParam class Multiple : public TypedParam<T, NAME_VALUE_LOOKUP, true> { typedef TypedParam<T, NAME_VALUE_LOOKUP, true> super_t; - typedef Multiple<T, RANGE, NAME_VALUE_LOOKUP> self_t; - typedef typename super_t::container_t container_t; + typedef Multiple<T, RANGE, NAME_VALUE_LOOKUP> self_t; + typedef typename super_t::container_t container_t; typedef typename super_t::value_t value_t; public: - typedef typename super_t::iterator iterator; - typedef typename super_t::const_iterator const_iterator; + typedef typename super_t::iterator iterator; + typedef typename super_t::const_iterator const_iterator; using super_t::operator(); using super_t::operator const container_t&; @@ -2836,3 +2841,4 @@ namespace LLInitParam #endif // LL_LLPARAM_H + diff --git a/indra/llcommon/llkeybind.cpp b/indra/llcommon/llkeybind.cpp index e36c1d0a4c..83c53d220d 100644 --- a/indra/llcommon/llkeybind.cpp +++ b/indra/llcommon/llkeybind.cpp @@ -123,7 +123,7 @@ LLKeyData& LLKeyData::operator=(const LLKeyData& rhs) return *this; } -bool LLKeyData::operator==(const LLKeyData& rhs) +bool LLKeyData::operator==(const LLKeyData& rhs) const { if (mMouse != rhs.mMouse) return false; if (mKey != rhs.mKey) return false; @@ -132,7 +132,7 @@ bool LLKeyData::operator==(const LLKeyData& rhs) return true; } -bool LLKeyData::operator!=(const LLKeyData& rhs) +bool LLKeyData::operator!=(const LLKeyData& rhs) const { if (mMouse != rhs.mMouse) return true; if (mKey != rhs.mKey) return true; @@ -179,7 +179,7 @@ LLKeyBind::LLKeyBind(const LLSD &key_bind) } } -bool LLKeyBind::operator==(const LLKeyBind& rhs) +bool LLKeyBind::operator==(const LLKeyBind& rhs) const { auto size = mData.size(); if (size != rhs.mData.size()) return false; @@ -192,7 +192,7 @@ bool LLKeyBind::operator==(const LLKeyBind& rhs) return true; } -bool LLKeyBind::operator!=(const LLKeyBind& rhs) +bool LLKeyBind::operator!=(const LLKeyBind& rhs) const { auto size = mData.size(); if (size != rhs.mData.size()) return true; diff --git a/indra/llcommon/llkeybind.h b/indra/llcommon/llkeybind.h index 1bbb2fadb5..eb9b68f9d1 100644 --- a/indra/llcommon/llkeybind.h +++ b/indra/llcommon/llkeybind.h @@ -44,8 +44,8 @@ public: bool empty() const { return isEmpty(); }; void reset(); LLKeyData& operator=(const LLKeyData& rhs); - bool operator==(const LLKeyData& rhs); - bool operator!=(const LLKeyData& rhs); + bool operator==(const LLKeyData& rhs) const; + bool operator!=(const LLKeyData& rhs) const; bool canHandle(const LLKeyData& data) const; bool canHandle(EMouseClickType mouse, KEY key, MASK mask) const; @@ -64,8 +64,8 @@ public: LLKeyBind() {} LLKeyBind(const LLSD &key_bind); - bool operator==(const LLKeyBind& rhs); - bool operator!=(const LLKeyBind& rhs); + bool operator==(const LLKeyBind& rhs) const; + bool operator!=(const LLKeyBind& rhs) const; bool isEmpty() const; bool empty() const { return isEmpty(); }; diff --git a/indra/llcommon/llsd.cpp b/indra/llcommon/llsd.cpp index 77fe545c3f..1058ab385b 100644 --- a/indra/llcommon/llsd.cpp +++ b/indra/llcommon/llsd.cpp @@ -974,6 +974,31 @@ void LLSD::clear() { Impl::assignUndefined(impl); } LLSD::Type LLSD::type() const { return safe(impl).type(); } +bool LLSD::isEmpty() const +{ + switch (type()) + { + case TypeUndefined: + return true; // Always empty + case TypeBinary: + return !asBoolean(); // Empty when default + case TypeInteger: + return !asInteger(); // Empty when default + case TypeReal: + return !asReal(); // Empty when default + case TypeString: + case TypeURI: + return asString().empty(); // Empty natively + case TypeArray: + case TypeMap: + return !size(); // Empty natively + default:; + } + // All other value types (TypeDate) don't have default values so can't be empty + return false; +} + + // Scalar Constructors LLSD::LLSD(Boolean v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } LLSD::LLSD(Integer v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } diff --git a/indra/llcommon/llsd.h b/indra/llcommon/llsd.h index d2b3548831..e018b400cb 100644 --- a/indra/llcommon/llsd.h +++ b/indra/llcommon/llsd.h @@ -420,6 +420,7 @@ public: bool isBinary() const { return type() == TypeBinary; } bool isMap() const { return type() == TypeMap; } bool isArray() const { return type() == TypeArray; } + bool isEmpty() const; //@} /** @name Automatic Cast Protection diff --git a/indra/llcommon/llstring.cpp b/indra/llcommon/llstring.cpp index 447fa2d9dd..e38622b43b 100644 --- a/indra/llcommon/llstring.cpp +++ b/indra/llcommon/llstring.cpp @@ -1144,18 +1144,27 @@ void LLStringOps::setupDayFormat(const std::string& data) } -std::string LLStringOps::getDatetimeCode (std::string key) +std::string LLStringOps::getDatetimeCode(std::string key) { - std::map<std::string, std::string>::iterator iter; + std::map<std::string, std::string>::iterator iter = datetimeToCodes.find(key); + return iter == datetimeToCodes.end() ? LLStringUtil::null : iter->second; +} - iter = datetimeToCodes.find (key); - if (iter != datetimeToCodes.end()) +void LLStringOps::splitString(const std::string& text, char delimiter, + std::function<void(const std::string&)> handler) +{ + std::size_t from = 0; + for (std::size_t i = 0; i < text.size(); ++i) { - return iter->second; + if (text[i] == delimiter) + { + handler(text.substr(from, i - from)); + from = i + 1; + } } - else + if (from <= text.size()) { - return std::string(""); + handler(text.substr(from)); } } diff --git a/indra/llcommon/llstring.h b/indra/llcommon/llstring.h index d65fb16f5b..b15a85cb2a 100644 --- a/indra/llcommon/llstring.h +++ b/indra/llcommon/llstring.h @@ -36,6 +36,7 @@ //#include <locale> #include <iomanip> #include <algorithm> +#include <functional> #include <vector> #include <map> #include <type_traits> @@ -214,6 +215,9 @@ public: static std::string getDatetimeCode (std::string key); + static void splitString(const std::string& text, char delimiter, + std::function<void(const std::string&)> handler); + // Express a value like 1234567 as "1.23M" static std::string getReadableNumber(F64 num); }; @@ -443,6 +447,65 @@ public: static bool isPartOfWord(T c) { return (c == (T)'_') || LLStringOps::isAlnum(c); } + // Join non-empty strings from values using value itself and delimiter + template<class C> + static std::string join(const C& values, T delimiter = ',') + { + std::string result; + for (const std::string& value : values) + { + if (!value.empty()) + { + if (!result.empty()) + { + result += delimiter; + } + result += value; + } + } + return result; + } + + // Join non-empty strings from values using stringify(value) and delimiter + template<class C, class V> + static std::string join(const C& values, std::function<std::string(const V&)> stringify, T delimiter = ',') + { + std::string result; + for (const V& value : values) + { + std::string string = stringify(value); + if (!string.empty()) + { + if (!result.empty()) + { + result += delimiter; + } + result += string; + } + } + return result; + } + + // Join non-empty strings from values using stringify(index, value) and delimiter + template<class C, class V> + static std::string join(const C& values, std::function<std::string(size_t index, const V&)> stringify, T delimiter = ',') + { + std::string result; + for (size_t i = 0; i < values.size(); ++i) + { + std::string string = stringify(i, values[i]); + if (!string.empty()) + { + if (!result.empty()) + { + result += delimiter; + } + result += string; + } + } + return result; + } + #ifdef _DEBUG LL_COMMON_API static void testHarness(); #endif diff --git a/indra/llcommon/llthreadsafequeue.h b/indra/llcommon/llthreadsafequeue.h index 034e3f7897..7a5eb5b33d 100644 --- a/indra/llcommon/llthreadsafequeue.h +++ b/indra/llcommon/llthreadsafequeue.h @@ -452,7 +452,10 @@ ElementT LLThreadSafeQueue<ElementT, QueueT>::pop(void) // so we can finish draining the queue. pop_result popped = pop_(lock1, value); if (popped == POPPED) - return std::move(value); + // don't use std::move when returning local value because + // it prevents the compiler from optimizing with copy elision + //return std::move(value); + return value; // Once the queue is DONE, there will never be any more coming. if (popped == DONE) |