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+/**
+ * @file workqueue.h
+ * @author Nat Goodspeed
+ * @date 2021-09-30
+ * @brief Queue used for inter-thread work passing.
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Copyright (c) 2021, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_WORKQUEUE_H)
+#define LL_WORKQUEUE_H
+
+#include "llcoros.h"
+#include "llexception.h"
+#include "llinstancetracker.h"
+#include "threadsafeschedule.h"
+#include <chrono>
+#include <exception> // std::current_exception
+#include <functional> // std::function
+#include <string>
+
+namespace LL
+{
+ /**
+ * A typical WorkQueue has a string name that can be used to find it.
+ */
+ class WorkQueue: public LLInstanceTracker<WorkQueue, std::string>
+ {
+ private:
+ using super = LLInstanceTracker<WorkQueue, std::string>;
+
+ public:
+ using Work = std::function<void()>;
+
+ private:
+ using Queue = ThreadSafeSchedule<Work>;
+ // helper for postEvery()
+ template <typename Rep, typename Period, typename CALLABLE>
+ class BackJack;
+
+ public:
+ using TimePoint = Queue::TimePoint;
+ using TimedWork = Queue::TimeTuple;
+ using Closed = Queue::Closed;
+
+ struct Error: public LLException
+ {
+ Error(const std::string& what): LLException(what) {}
+ };
+
+ /**
+ * You may omit the WorkQueue name, in which case a unique name is
+ * synthesized; for practical purposes that makes it anonymous.
+ */
+ WorkQueue(const std::string& name = std::string(), size_t capacity=1024);
+
+ /**
+ * Since the point of WorkQueue is to pass work to some other worker
+ * thread(s) asynchronously, it's important that the WorkQueue continue
+ * to exist until the worker thread(s) have drained it. To communicate
+ * that it's time for them to quit, close() the queue.
+ */
+ void close();
+
+ /**
+ * WorkQueue supports multiple producers and multiple consumers. In
+ * the general case it's misleading to test size(), since any other
+ * thread might change it the nanosecond the lock is released. On that
+ * basis, some might argue against publishing a size() method at all.
+ *
+ * But there are two specific cases in which a test based on size()
+ * might be reasonable:
+ *
+ * * If you're the only producer, noticing that size() == 0 is
+ * meaningful.
+ * * If you're the only consumer, noticing that size() > 0 is
+ * meaningful.
+ */
+ size_t size();
+ /// producer end: are we prevented from pushing any additional items?
+ bool isClosed();
+ /// consumer end: are we done, is the queue entirely drained?
+ bool done();
+
+ /*---------------------- fire and forget API -----------------------*/
+
+ /// fire-and-forget, but at a particular (future?) time
+ template <typename CALLABLE>
+ void post(const TimePoint& time, CALLABLE&& callable)
+ {
+ // Defer reifying an arbitrary CALLABLE until we hit this or
+ // postIfOpen(). All other methods should accept CALLABLEs of
+ // arbitrary type to avoid multiple levels of std::function
+ // indirection.
+ mQueue.push(TimedWork(time, std::move(callable)));
+ }
+
+ /// fire-and-forget
+ template <typename CALLABLE>
+ void post(CALLABLE&& callable)
+ {
+ // We use TimePoint::clock::now() instead of TimePoint's
+ // representation of the epoch because this WorkQueue may contain
+ // a mix of past-due TimedWork items and TimedWork items scheduled
+ // for the future. Sift this new item into the correct place.
+ post(TimePoint::clock::now(), std::move(callable));
+ }
+
+ /**
+ * post work for a particular time, unless the queue is closed before
+ * we can post
+ */
+ template <typename CALLABLE>
+ bool postIfOpen(const TimePoint& time, CALLABLE&& callable)
+ {
+ // Defer reifying an arbitrary CALLABLE until we hit this or
+ // post(). All other methods should accept CALLABLEs of arbitrary
+ // type to avoid multiple levels of std::function indirection.
+ return mQueue.pushIfOpen(TimedWork(time, std::move(callable)));
+ }
+
+ /**
+ * post work, unless the queue is closed before we can post
+ */
+ template <typename CALLABLE>
+ bool postIfOpen(CALLABLE&& callable)
+ {
+ return postIfOpen(TimePoint::clock::now(), std::move(callable));
+ }
+
+ /**
+ * Post work to be run at a specified time to another WorkQueue, which
+ * may or may not still exist and be open. Return true if we were able
+ * to post.
+ */
+ template <typename CALLABLE>
+ static bool postMaybe(weak_t target, const TimePoint& time, CALLABLE&& callable);
+
+ /**
+ * Post work to another WorkQueue, which may or may not still exist
+ * and be open. Return true if we were able to post.
+ */
+ template <typename CALLABLE>
+ static bool postMaybe(weak_t target, CALLABLE&& callable)
+ {
+ return postMaybe(target, TimePoint::clock::now(),
+ std::forward<CALLABLE>(callable));
+ }
+
+ /**
+ * Launch a callable returning bool that will trigger repeatedly at
+ * specified interval, until the callable returns false.
+ *
+ * If you need to signal that callable from outside, DO NOT bind a
+ * reference to a simple bool! That's not thread-safe. Instead, bind
+ * an LLCond variant, e.g. LLOneShotCond or LLBoolCond.
+ */
+ template <typename Rep, typename Period, typename CALLABLE>
+ void postEvery(const std::chrono::duration<Rep, Period>& interval,
+ CALLABLE&& callable);
+
+ template <typename CALLABLE>
+ bool tryPost(CALLABLE&& callable)
+ {
+ return mQueue.tryPush(TimedWork(TimePoint::clock::now(), std::move(callable)));
+ }
+
+ /*------------------------- handshake API --------------------------*/
+
+ /**
+ * Post work to another WorkQueue to be run at a specified time,
+ * requesting a specific callback to be run on this WorkQueue on
+ * completion.
+ *
+ * Returns true if able to post, false if the other WorkQueue is
+ * inaccessible.
+ */
+ // Apparently some Microsoft header file defines a macro CALLBACK? The
+ // natural template argument name CALLBACK produces very weird Visual
+ // Studio compile errors that seem utterly unrelated to this source
+ // code.
+ template <typename CALLABLE, typename FOLLOWUP>
+ bool postTo(weak_t target,
+ const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback);
+
+ /**
+ * Post work to another WorkQueue, requesting a specific callback to
+ * be run on this WorkQueue on completion.
+ *
+ * Returns true if able to post, false if the other WorkQueue is
+ * inaccessible.
+ */
+ template <typename CALLABLE, typename FOLLOWUP>
+ bool postTo(weak_t target, CALLABLE&& callable, FOLLOWUP&& callback)
+ {
+ return postTo(target, TimePoint::clock::now(),
+ std::move(callable), std::move(callback));
+ }
+
+ /**
+ * Post work to another WorkQueue to be run at a specified time,
+ * blocking the calling coroutine until then, returning the result to
+ * caller on completion.
+ *
+ * In general, we assume that each thread's default coroutine is busy
+ * servicing its WorkQueue or whatever. To try to prevent mistakes, we
+ * forbid calling waitForResult() from a thread's default coroutine.
+ */
+ template <typename CALLABLE>
+ auto waitForResult(const TimePoint& time, CALLABLE&& callable);
+
+ /**
+ * Post work to another WorkQueue, blocking the calling coroutine
+ * until then, returning the result to caller on completion.
+ *
+ * In general, we assume that each thread's default coroutine is busy
+ * servicing its WorkQueue or whatever. To try to prevent mistakes, we
+ * forbid calling waitForResult() from a thread's default coroutine.
+ */
+ template <typename CALLABLE>
+ auto waitForResult(CALLABLE&& callable)
+ {
+ return waitForResult(TimePoint::clock::now(), std::move(callable));
+ }
+
+ /*--------------------------- worker API ---------------------------*/
+
+ /**
+ * runUntilClose() pulls TimedWork items off this WorkQueue until the
+ * queue is closed, at which point it returns. This would be the
+ * typical entry point for a simple worker thread.
+ */
+ void runUntilClose();
+
+ /**
+ * runPending() runs all TimedWork items that are ready to run. It
+ * returns true if the queue remains open, false if the queue has been
+ * closed. This could be used by a thread whose primary purpose is to
+ * serve the queue, but also wants to do other things with its idle time.
+ */
+ bool runPending();
+
+ /**
+ * runOne() runs at most one ready TimedWork item -- zero if none are
+ * ready. It returns true if the queue remains open, false if the
+ * queue has been closed.
+ */
+ bool runOne();
+
+ /**
+ * runFor() runs a subset of ready TimedWork items, until the
+ * timeslice has been exceeded. It returns true if the queue remains
+ * open, false if the queue has been closed. This could be used by a
+ * busy main thread to lend a bounded few CPU cycles to this WorkQueue
+ * without risking the WorkQueue blowing out the length of any one
+ * frame.
+ */
+ template <typename Rep, typename Period>
+ bool runFor(const std::chrono::duration<Rep, Period>& timeslice)
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ return runUntil(TimePoint::clock::now() + timeslice);
+ }
+
+ /**
+ * runUntil() is just like runFor(), only with a specific end time
+ * instead of a timeslice duration.
+ */
+ bool runUntil(const TimePoint& until);
+
+ private:
+ template <typename CALLABLE, typename FOLLOWUP>
+ static auto makeReplyLambda(CALLABLE&& callable, FOLLOWUP&& callback);
+ /// general case: arbitrary C++ return type
+ template <typename CALLABLE, typename FOLLOWUP, typename RETURNTYPE>
+ struct MakeReplyLambda;
+ /// specialize for CALLABLE returning void
+ template <typename CALLABLE, typename FOLLOWUP>
+ struct MakeReplyLambda<CALLABLE, FOLLOWUP, void>;
+
+ /// general case: arbitrary C++ return type
+ template <typename CALLABLE, typename RETURNTYPE>
+ struct WaitForResult;
+ /// specialize for CALLABLE returning void
+ template <typename CALLABLE>
+ struct WaitForResult<CALLABLE, void>;
+
+ static void checkCoroutine(const std::string& method);
+ static void error(const std::string& msg);
+ static std::string makeName(const std::string& name);
+ void callWork(const Queue::DataTuple& work);
+ void callWork(const Work& work);
+ Queue mQueue;
+ };
+
+ /**
+ * BackJack is, in effect, a hand-rolled lambda, binding a WorkQueue, a
+ * CALLABLE that returns bool, a TimePoint and an interval at which to
+ * relaunch it. As long as the callable continues returning true, BackJack
+ * keeps resubmitting it to the target WorkQueue.
+ */
+ // Why is BackJack a class and not a lambda? Because, unlike a lambda, a
+ // class method gets its own 'this' pointer -- which we need to resubmit
+ // the whole BackJack callable.
+ template <typename Rep, typename Period, typename CALLABLE>
+ class WorkQueue::BackJack
+ {
+ public:
+ // bind the desired data
+ BackJack(weak_t target,
+ const TimePoint& start,
+ const std::chrono::duration<Rep, Period>& interval,
+ CALLABLE&& callable):
+ mTarget(target),
+ mStart(start),
+ mInterval(interval),
+ mCallable(std::move(callable))
+ {}
+
+ // Call by target WorkQueue -- note that although WE require a
+ // callable returning bool, WorkQueue wants a void callable. We
+ // consume the bool.
+ void operator()()
+ {
+ // If mCallable() throws an exception, don't catch it here: if it
+ // throws once, it's likely to throw every time, so it's a waste
+ // of time to arrange to call it again.
+ if (mCallable())
+ {
+ // Modify mStart to the new start time we desire. If we simply
+ // added mInterval to now, we'd get actual timings of
+ // (mInterval + slop), where 'slop' is the latency between the
+ // previous mStart and the WorkQueue actually calling us.
+ // Instead, add mInterval to mStart so that at least we
+ // register our intent to fire at exact mIntervals.
+ mStart += mInterval;
+
+ // We're being called at this moment by the target WorkQueue.
+ // Assume it still exists, rather than checking the result of
+ // lock().
+ // Resubmit the whole *this callable: that's why we're a class
+ // rather than a lambda. Allow moving *this so we can carry a
+ // move-only callable; but naturally this statement must be
+ // the last time we reference this instance, which may become
+ // moved-from.
+ try
+ {
+ mTarget.lock()->post(mStart, std::move(*this));
+ }
+ catch (const Closed&)
+ {
+ // Once this queue is closed, oh well, just stop
+ }
+ }
+ }
+
+ private:
+ weak_t mTarget;
+ TimePoint mStart;
+ std::chrono::duration<Rep, Period> mInterval;
+ CALLABLE mCallable;
+ };
+
+ template <typename Rep, typename Period, typename CALLABLE>
+ void WorkQueue::postEvery(const std::chrono::duration<Rep, Period>& interval,
+ CALLABLE&& callable)
+ {
+ if (interval.count() <= 0)
+ {
+ // It's essential that postEvery() be called with a positive
+ // interval, since each call to BackJack posts another instance of
+ // itself at (start + interval) and we order by target time. A
+ // zero or negative interval would result in that BackJack
+ // instance going to the head of the queue every time, immediately
+ // ready to run. Effectively that would produce an infinite loop,
+ // a denial of service on this WorkQueue.
+ error("postEvery(interval) may not be 0");
+ }
+ // Instantiate and post a suitable BackJack, binding a weak_ptr to
+ // self, the current time, the desired interval and the desired
+ // callable.
+ post(
+ BackJack<Rep, Period, CALLABLE>(
+ getWeak(), TimePoint::clock::now(), interval, std::move(callable)));
+ }
+
+ /// general case: arbitrary C++ return type
+ template <typename CALLABLE, typename FOLLOWUP, typename RETURNTYPE>
+ struct WorkQueue::MakeReplyLambda
+ {
+ auto operator()(CALLABLE&& callable, FOLLOWUP&& callback)
+ {
+ // Call the callable in any case -- but to minimize
+ // copying the result, immediately bind it into the reply
+ // lambda. The reply lambda also binds the original
+ // callback, so that when we, the originating WorkQueue,
+ // finally receive and process the reply lambda, we'll
+ // call the bound callback with the bound result -- on the
+ // same thread that originally called postTo().
+ return
+ [result = std::forward<CALLABLE>(callable)(),
+ callback = std::move(callback)]
+ ()
+ { callback(std::move(result)); };
+ }
+ };
+
+ /// specialize for CALLABLE returning void
+ template <typename CALLABLE, typename FOLLOWUP>
+ struct WorkQueue::MakeReplyLambda<CALLABLE, FOLLOWUP, void>
+ {
+ auto operator()(CALLABLE&& callable, FOLLOWUP&& callback)
+ {
+ // Call the callable, which produces no result.
+ std::forward<CALLABLE>(callable)();
+ // Our completion callback is simply the caller's callback.
+ return std::move(callback);
+ }
+ };
+
+ template <typename CALLABLE, typename FOLLOWUP>
+ auto WorkQueue::makeReplyLambda(CALLABLE&& callable, FOLLOWUP&& callback)
+ {
+ return MakeReplyLambda<CALLABLE, FOLLOWUP,
+ decltype(std::forward<CALLABLE>(callable)())>()
+ (std::move(callable), std::move(callback));
+ }
+
+ template <typename CALLABLE, typename FOLLOWUP>
+ bool WorkQueue::postTo(weak_t target,
+ const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback)
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ // We're being asked to post to the WorkQueue at target.
+ // target is a weak_ptr: have to lock it to check it.
+ auto tptr = target.lock();
+ if (! tptr)
+ // can't post() if the target WorkQueue has been destroyed
+ return false;
+
+ // Here we believe target WorkQueue still exists. Post to it a
+ // lambda that packages our callable, our callback and a weak_ptr
+ // to this originating WorkQueue.
+ tptr->post(
+ time,
+ [reply = super::getWeak(),
+ callable = std::move(callable),
+ callback = std::move(callback)]
+ ()
+ {
+ // Use postMaybe() below in case this originating WorkQueue
+ // has been closed or destroyed. Remember, the outer lambda is
+ // now running on a thread servicing the target WorkQueue, and
+ // real time has elapsed since postTo()'s tptr->post() call.
+ try
+ {
+ // Make a reply lambda to repost to THIS WorkQueue.
+ // Delegate to makeReplyLambda() so we can partially
+ // specialize on void return.
+ postMaybe(reply, makeReplyLambda(std::move(callable), std::move(callback)));
+ }
+ catch (...)
+ {
+ // Either variant of makeReplyLambda() is responsible for
+ // calling the caller's callable. If that throws, return
+ // the exception to the originating thread.
+ postMaybe(
+ reply,
+ // Bind the current exception to transport back to the
+ // originating WorkQueue. Once there, rethrow it.
+ [exc = std::current_exception()](){ std::rethrow_exception(exc); });
+ }
+ });
+
+ // looks like we were able to post()
+ return true;
+ }
+
+ template <typename CALLABLE>
+ bool WorkQueue::postMaybe(weak_t target, const TimePoint& time, CALLABLE&& callable)
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ // target is a weak_ptr: have to lock it to check it
+ auto tptr = target.lock();
+ if (tptr)
+ {
+ try
+ {
+ tptr->post(time, std::forward<CALLABLE>(callable));
+ // we were able to post()
+ return true;
+ }
+ catch (const Closed&)
+ {
+ // target WorkQueue still exists, but is Closed
+ }
+ }
+ // either target no longer exists, or its WorkQueue is Closed
+ return false;
+ }
+
+ /// general case: arbitrary C++ return type
+ template <typename CALLABLE, typename RETURNTYPE>
+ struct WorkQueue::WaitForResult
+ {
+ auto operator()(WorkQueue* self, const TimePoint& time, CALLABLE&& callable)
+ {
+ LLCoros::Promise<RETURNTYPE> promise;
+ self->post(
+ time,
+ // We dare to bind a reference to Promise because it's
+ // specifically designed for cross-thread communication.
+ [&promise, callable = std::move(callable)]()
+ {
+ try
+ {
+ // call the caller's callable and trigger promise with result
+ promise.set_value(callable());
+ }
+ catch (...)
+ {
+ promise.set_exception(std::current_exception());
+ }
+ });
+ auto future{ LLCoros::getFuture(promise) };
+ // now, on the calling thread, wait for that result
+ LLCoros::TempStatus st("waiting for WorkQueue::waitForResult()");
+ return future.get();
+ }
+ };
+
+ /// specialize for CALLABLE returning void
+ template <typename CALLABLE>
+ struct WorkQueue::WaitForResult<CALLABLE, void>
+ {
+ void operator()(WorkQueue* self, const TimePoint& time, CALLABLE&& callable)
+ {
+ LLCoros::Promise<void> promise;
+ self->post(
+ time,
+ // &promise is designed for cross-thread access
+ [&promise, callable = std::move(callable)]()
+ {
+ try
+ {
+ callable();
+ promise.set_value();
+ }
+ catch (...)
+ {
+ promise.set_exception(std::current_exception());
+ }
+ });
+ auto future{ LLCoros::getFuture(promise) };
+ // block until set_value()
+ LLCoros::TempStatus st("waiting for void WorkQueue::waitForResult()");
+ future.get();
+ }
+ };
+
+ template <typename CALLABLE>
+ auto WorkQueue::waitForResult(const TimePoint& time, CALLABLE&& callable)
+ {
+ checkCoroutine("waitForResult()");
+ // derive callable's return type so we can specialize for void
+ return WaitForResult<CALLABLE, decltype(std::forward<CALLABLE>(callable)())>()
+ (this, time, std::forward<CALLABLE>(callable));
+ }
+
+} // namespace LL
+
+#endif /* ! defined(LL_WORKQUEUE_H) */