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Diffstat (limited to 'indra/llcommon/workqueue.h')
-rw-r--r-- | indra/llcommon/workqueue.h | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/indra/llcommon/workqueue.h b/indra/llcommon/workqueue.h new file mode 100644 index 0000000000..a52f7b0e26 --- /dev/null +++ b/indra/llcommon/workqueue.h @@ -0,0 +1,325 @@ +/** + * @file workqueue.h + * @author Nat Goodspeed + * @date 2021-09-30 + * @brief Queue used for inter-thread work passing. + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Copyright (c) 2021, Linden Research, Inc. + * $/LicenseInfo$ + */ + +#if ! defined(LL_WORKQUEUE_H) +#define LL_WORKQUEUE_H + +#include "llinstancetracker.h" +#include "threadsafeschedule.h" +#include <chrono> +#include <functional> // std::function +#include <queue> +#include <string> +#include <utility> // std::pair +#include <vector> + +namespace LL +{ + /** + * A typical WorkQueue has a string name that can be used to find it. + */ + class WorkQueue: public LLInstanceTracker<WorkQueue, std::string> + { + private: + using super = LLInstanceTracker<WorkQueue, std::string>; + + public: + using Work = std::function<void()>; + + private: + using Queue = ThreadSafeSchedule<Work>; + // helper for postEvery() + template <typename Rep, typename Period, typename CALLABLE> + class BackJack; + + public: + using TimePoint = Queue::TimePoint; + using TimedWork = Queue::TimeTuple; + using Closed = Queue::Closed; + + /** + * You may omit the WorkQueue name, in which case a unique name is + * synthesized; for practical purposes that makes it anonymous. + */ + WorkQueue(const std::string& name = std::string()); + + /** + * Since the point of WorkQueue is to pass work to some other worker + * thread(s) asynchronously, it's important that the WorkQueue continue + * to exist until the worker thread(s) have drained it. To communicate + * that it's time for them to quit, close() the queue. + */ + void close(); + + /*---------------------- fire and forget API -----------------------*/ + + /// fire-and-forget, but at a particular (future?) time + template <typename CALLABLE> + void post(const TimePoint& time, CALLABLE&& callable) + { + // Defer reifying an arbitrary CALLABLE until we hit this method. + // All other methods should accept CALLABLEs of arbitrary type to + // avoid multiple levels of std::function indirection. + mQueue.push(TimedWork(time, std::move(callable))); + } + + /// fire-and-forget + template <typename CALLABLE> + void post(CALLABLE&& callable) + { + // We use TimePoint::clock::now() instead of TimePoint's + // representation of the epoch because this WorkQueue may contain + // a mix of past-due TimedWork items and TimedWork items scheduled + // for the future. Sift this new item into the correct place. + post(TimePoint::clock::now(), std::move(callable)); + } + + /** + * Launch a callable returning bool that will trigger repeatedly at + * specified interval, until the callable returns false. + * + * If you need to signal that callable from outside, DO NOT bind a + * reference to a simple bool! That's not thread-safe. Instead, bind + * an LLCond variant, e.g. LLOneShotCond or LLBoolCond. + */ + template <typename Rep, typename Period, typename CALLABLE> + void postEvery(const std::chrono::duration<Rep, Period>& interval, + CALLABLE&& callable); + + /*------------------------- handshake API --------------------------*/ + + /** + * Post work to another WorkQueue to be run at a specified time, + * requesting a specific callback to be run on this WorkQueue on + * completion. + * + * Returns true if able to post, false if the other WorkQueue is + * inaccessible. + */ + template <typename CALLABLE, typename CALLBACK> + bool postTo(std::weak_ptr<WorkQueue> target, + const TimePoint& time, CALLABLE&& callable, CALLBACK&& callback) + { + // We're being asked to post to the WorkQueue at target. + // target is a weak_ptr: have to lock it to check it. + auto tptr = target.lock(); + if (! tptr) + // can't post() if the target WorkQueue has been destroyed + return false; + + // Here we believe target WorkQueue still exists. Post to it a + // lambda that packages our callable, our callback and a weak_ptr + // to this originating WorkQueue. + tptr->post( + time, + [reply = super::getWeak(), + callable = std::move(callable), + callback = std::move(callback)] + () + { + // Call the callable in any case -- but to minimize + // copying the result, immediately bind it into a reply + // lambda. The reply lambda also binds the original + // callback, so that when we, the originating WorkQueue, + // finally receive and process the reply lambda, we'll + // call the bound callback with the bound result -- on the + // same thread that originally called postTo(). + auto rlambda = + [result = callable(), + callback = std::move(callback)] + () + { callback(std::move(result)); }; + // Check if this originating WorkQueue still exists. + // Remember, the outer lambda is now running on a thread + // servicing the target WorkQueue, and real time has + // elapsed since postTo()'s tptr->post() call. + // reply is a weak_ptr: have to lock it to check it. + auto rptr = reply.lock(); + if (rptr) + { + // Only post reply lambda if the originating WorkQueue + // still exists. If not -- who would we tell? Log it? + try + { + rptr->post(std::move(rlambda)); + } + catch (const Closed&) + { + // Originating WorkQueue might still exist, but + // might be Closed. Same thing: just discard the + // callback. + } + } + }); + // looks like we were able to post() + return true; + } + + /** + * Post work to another WorkQueue, requesting a specific callback to + * be run on this WorkQueue on completion. + * + * Returns true if able to post, false if the other WorkQueue is + * inaccessible. + */ + template <typename CALLABLE, typename CALLBACK> + bool postTo(std::weak_ptr<WorkQueue> target, + CALLABLE&& callable, CALLBACK&& callback) + { + return postTo(target, TimePoint::clock::now(), std::move(callable), std::move(callback)); + } + + /*--------------------------- worker API ---------------------------*/ + + /** + * runUntilClose() pulls TimedWork items off this WorkQueue until the + * queue is closed, at which point it returns. This would be the + * typical entry point for a simple worker thread. + */ + void runUntilClose(); + + /** + * runPending() runs all TimedWork items that are ready to run. It + * returns true if the queue remains open, false if the queue has been + * closed. This could be used by a thread whose primary purpose is to + * serve the queue, but also wants to do other things with its idle time. + */ + bool runPending(); + + /** + * runOne() runs at most one ready TimedWork item -- zero if none are + * ready. It returns true if the queue remains open, false if the + * queue has been closed. + */ + bool runOne(); + + /** + * runFor() runs a subset of ready TimedWork items, until the + * timeslice has been exceeded. It returns true if the queue remains + * open, false if the queue has been closed. This could be used by a + * busy main thread to lend a bounded few CPU cycles to this WorkQueue + * without risking the WorkQueue blowing out the length of any one + * frame. + */ + template <typename Rep, typename Period> + bool runFor(const std::chrono::duration<Rep, Period>& timeslice) + { + return runUntil(TimePoint::clock::now() + timeslice); + } + + /** + * runUntil() is just like runFor(), only with a specific end time + * instead of a timeslice duration. + */ + bool runUntil(const TimePoint& until); + + private: + static void error(const std::string& msg); + static std::string makeName(const std::string& name); + void callWork(const Queue::DataTuple& work); + void callWork(const Work& work); + Queue mQueue; + }; + + /** + * BackJack is, in effect, a hand-rolled lambda, binding a WorkQueue, a + * CALLABLE that returns bool, a TimePoint and an interval at which to + * relaunch it. As long as the callable continues returning true, BackJack + * keeps resubmitting it to the target WorkQueue. + */ + // Why is BackJack a class and not a lambda? Because, unlike a lambda, a + // class method gets its own 'this' pointer -- which we need to resubmit + // the whole BackJack callable. + template <typename Rep, typename Period, typename CALLABLE> + class WorkQueue::BackJack + { + public: + // bind the desired data + BackJack(std::weak_ptr<WorkQueue> target, + const WorkQueue::TimePoint& start, + const std::chrono::duration<Rep, Period>& interval, + CALLABLE&& callable): + mTarget(target), + mStart(start), + mInterval(interval), + mCallable(std::move(callable)) + {} + + // Call by target WorkQueue -- note that although WE require a + // callable returning bool, WorkQueue wants a void callable. We + // consume the bool. + void operator()() + { + // If mCallable() throws an exception, don't catch it here: if it + // throws once, it's likely to throw every time, so it's a waste + // of time to arrange to call it again. + if (mCallable()) + { + // Modify mStart to the new start time we desire. If we simply + // added mInterval to now, we'd get actual timings of + // (mInterval + slop), where 'slop' is the latency between the + // previous mStart and the WorkQueue actually calling us. + // Instead, add mInterval to mStart so that at least we + // register our intent to fire at exact mIntervals. + mStart += mInterval; + + // We're being called at this moment by the target WorkQueue. + // Assume it still exists, rather than checking the result of + // lock(). + // Resubmit the whole *this callable: that's why we're a class + // rather than a lambda. Allow moving *this so we can carry a + // move-only callable; but naturally this statement must be + // the last time we reference this instance, which may become + // moved-from. + try + { + mTarget.lock()->post(mStart, std::move(*this)); + } + catch (const Closed&) + { + // Once this queue is closed, oh well, just stop + } + } + } + + private: + std::weak_ptr<WorkQueue> mTarget; + WorkQueue::TimePoint mStart; + std::chrono::duration<Rep, Period> mInterval; + CALLABLE mCallable; + }; + + template <typename Rep, typename Period, typename CALLABLE> + void WorkQueue::postEvery(const std::chrono::duration<Rep, Period>& interval, + CALLABLE&& callable) + { + if (interval.count() <= 0) + { + // It's essential that postEvery() be called with a positive + // interval, since each call to BackJack posts another instance of + // itself at (start + interval) and we order by target time. A + // zero or negative interval would result in that BackJack + // instance going to the head of the queue every time, immediately + // ready to run. Effectively that would produce an infinite loop, + // a denial of service on this WorkQueue. + error("postEvery(interval) may not be 0"); + } + // Instantiate and post a suitable BackJack, binding a weak_ptr to + // self, the current time, the desired interval and the desired + // callable. + post( + BackJack<Rep, Period, CALLABLE>( + getWeak(), TimePoint::clock::now(), interval, std::move(callable))); + } + +} // namespace LL + +#endif /* ! defined(LL_WORKQUEUE_H) */ |