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Diffstat (limited to 'indra/llcommon/lua_function.cpp')
-rw-r--r-- | indra/llcommon/lua_function.cpp | 1670 |
1 files changed, 1670 insertions, 0 deletions
diff --git a/indra/llcommon/lua_function.cpp b/indra/llcommon/lua_function.cpp new file mode 100644 index 0000000000..2557fd0cc9 --- /dev/null +++ b/indra/llcommon/lua_function.cpp @@ -0,0 +1,1670 @@ +/** + * @file lua_function.cpp + * @author Nat Goodspeed + * @date 2024-02-05 + * @brief Implementation for lua_function. + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Copyright (c) 2024, Linden Research, Inc. + * $/LicenseInfo$ + */ + +// Precompiled header +#include "linden_common.h" +// associated header +#include "lua_function.h" +// STL headers +// std headers +#include <algorithm> +#include <exception> +#include <iomanip> // std::quoted +#include <map> +#include <memory> // std::unique_ptr +#include <typeinfo> +#include <unordered_map> +// external library headers +// other Linden headers +#include "commoncontrol.h" +#include "fsyspath.h" +#include "hexdump.h" +#include "llcoros.h" +#include "lleventcoro.h" +#include "llsd.h" +#include "llsdutil.h" +#include "llstring.h" +#include "lualistener.h" +#include "stringize.h" + +using namespace std::literals; // e.g. std::string_view literals: "this"sv + +const S32 INTERRUPTS_MAX_LIMIT = 100000; +const S32 INTERRUPTS_SUSPEND_LIMIT = 100; + +#define lua_register(L, n, f) (lua_pushcfunction(L, (f), n), lua_setglobal(L, (n))) +#define lua_rawlen lua_objlen + +int DistinctInt::mValues{0}; + +/***************************************************************************** +* lluau namespace +*****************************************************************************/ +namespace +{ + // can't specify free function free() as a unique_ptr deleter + struct freer + { + void operator()(void* ptr){ free(ptr); } + }; +} // anonymous namespace + +namespace lluau +{ + +int dostring(lua_State* L, const std::string& desc, const std::string& text) +{ + auto r = loadstring(L, desc, text); + if (r != LUA_OK) + return r; + + // Push debug.traceback() onto the stack as lua_pcall()'s error + // handler function. On error, lua_pcall() calls the specified error + // handler function with the original error message; the message + // returned by the error handler is then returned by lua_pcall(). + // Luau's debug.traceback() is called with a message to prepend to the + // returned traceback string. Almost as if they'd been designed to + // work together... + lua_getglobal(L, "debug"); + lua_getfield(L, -1, "traceback"); + // ditch "debug" + lua_remove(L, -2); + // stack: compiled chunk, debug.traceback() + lua_insert(L, -2); + // stack: debug.traceback(), compiled chunk + LuaRemover cleanup(L, -2); + + // It's important to pass LUA_MULTRET as the expected number of return + // values: if we pass any fixed number, we discard any returned values + // beyond that number. + return lua_pcall(L, 0, LUA_MULTRET, -2); +} + +int loadstring(lua_State *L, const std::string &desc, const std::string &text) +{ + size_t bytecodeSize = 0; + // The char* returned by luau_compile() must be freed by calling free(). + // Use unique_ptr so the memory will be freed even if luau_load() throws. + std::unique_ptr<char[], freer> bytecode{ + luau_compile(text.data(), text.length(), nullptr, &bytecodeSize)}; + return luau_load(L, desc.data(), bytecode.get(), bytecodeSize, 0); +} + +fsyspath source_path(lua_State* L) +{ + //Luau lua_Debug and lua_getinfo() are different compared to default Lua: + //see https://github.com/luau-lang/luau/blob/80928acb92d1e4b6db16bada6d21b1fb6fa66265/VM/include/lua.h + // In particular: + // passing level=1 gets you info about the deepest function call + // passing level=lua_stackdepth() gets you info about the topmost script + // Empirically, lua_getinfo(level > 1) behaves strangely (including + // crashing the program) unless you iterate from 1 to desired level. + lua_Debug ar{}; + for (int i(0), depth(lua_stackdepth(L)); i <= depth; ++i) + { + lua_getinfo(L, i, "s", &ar); + } + return ar.source; +} + +} // namespace lluau + +/***************************************************************************** +* lua_destroyuserdata(), lua_destroybounduserdata() (see lua_emplace<T>()) +*****************************************************************************/ +int lua_destroyuserdata(lua_State* L) +{ + // stack: lua_emplace() userdata to be destroyed + if (int tag; + lua_isuserdata(L, -1) && + (tag = lua_userdatatag(L, -1)) != 0) + { + auto dtor = lua_getuserdatadtor(L, tag); + // detach this userdata from the destructor with tag 'tag' + lua_setuserdatatag(L, -1, 0); + // now run the real destructor + dtor(L, lua_touserdata(L, -1)); + } + lua_settop(L, 0); + return 0; +} + +int lua_destroybounduserdata(lua_State *L) +{ + // called with no arguments -- push bound upvalue + lluau_checkstack(L, 1); + lua_pushvalue(L, lua_upvalueindex(1)); + return lua_destroyuserdata(L); +} + +/***************************************************************************** +* Lua <=> C++ conversions +*****************************************************************************/ +std::string lua_tostdstring(lua_State* L, int index) +{ + lua_checkdelta(L); + size_t len; + const char* strval{ lua_tolstring(L, index, &len) }; + return { strval, len }; +} + +void lua_pushstdstring(lua_State* L, const std::string& str) +{ + lua_checkdelta(L, 1); + lluau_checkstack(L, 1); + lua_pushlstring(L, str.c_str(), str.length()); +} + +// By analogy with existing lua_tomumble() functions, return an LLSD object +// corresponding to the Lua object at stack index 'index' in state L. +// This function assumes that a Lua caller is fully aware that they're trying +// to call a viewer function. In other words, the caller must specifically +// construct Lua data convertible to LLSD. +// +// For proper error handling, we REQUIRE that the Lua runtime be compiled as +// C++ so errors are raised as C++ exceptions rather than as longjmp() calls: +// http://www.lua.org/manual/5.4/manual.html#4.4 +// "Internally, Lua uses the C longjmp facility to handle errors. (Lua will +// use exceptions if you compile it as C++; search for LUAI_THROW in the +// source code for details.)" +// Some blocks within this function construct temporary C++ objects in the +// expectation that these objects will be properly destroyed even if code +// reached by that block raises a Lua error. +LLSD lua_tollsd(lua_State* L, int index) +{ + lua_checkdelta(L); + switch (lua_type(L, index)) + { + case LUA_TNONE: + // Should LUA_TNONE be an error instead of returning isUndefined()? + case LUA_TNIL: + return {}; + + case LUA_TBOOLEAN: + return bool(lua_toboolean(L, index)); + + case LUA_TNUMBER: + { + // Vanilla Lua supports lua_tointegerx(), which tells the caller + // whether the number at the specified stack index is or is not an + // integer. Apparently the function exists but does not work right in + // Luau: it reports even non-integer numbers as integers. + // Instead, check if integer truncation leaves the number intact. + lua_Number numval{ lua_tonumber(L, index) }; + lua_Integer intval{ narrow(numval) }; + if (lua_Number(intval) == numval) + { + return LLSD::Integer(intval); + } + else + { + return numval; + } + } + + case LUA_TSTRING: + return lua_tostdstring(L, index); + + case LUA_TUSERDATA: + { + LLSD::Binary binary(lua_rawlen(L, index)); + std::memcpy(binary.data(), lua_touserdata(L, index), binary.size()); + return binary; + } + + case LUA_TTABLE: + { + // A Lua table correctly constructed to convert to LLSD will have + // either consecutive integer keys starting at 1, which we represent + // as an LLSD array (with Lua key 1 at C++ index 0), or will have + // all string keys. + // + // In the belief that Lua table traversal skips "holes," that is, it + // doesn't report any key/value pair whose value is nil, we allow a + // table with integer keys >= 1 but with "holes." This produces an + // LLSD array with isUndefined() entries at unspecified keys. There + // would be no other way for a Lua caller to construct an + // isUndefined() LLSD array entry. However, to guard against crazy int + // keys, we forbid gaps larger than a certain size: crazy int keys + // could result in a crazy large contiguous LLSD array. + // + // Possible looseness could include: + // - A mix of integer and string keys could produce an LLSD map in + // which the integer keys are converted to string. (Key conversion + // must be performed in C++, not Lua, to avoid confusing + // lua_next().) + // - However, since in Lua t[0] and t["0"] are distinct table entries, + // do not consider converting numeric string keys to int to return + // an LLSD array. + // But until we get more experience with actual Lua scripts in + // practice, let's say that any deviation is a Lua coding error. + // An important property of the strict definition above is that most + // conforming data blobs can make a round trip across the language + // boundary and still compare equal. A non-conforming data blob would + // lose that property. + // Known exceptions to round trip identity: + // - Empty LLSD map and empty LLSD array convert to empty Lua table. + // But empty Lua table converts to isUndefined() LLSD object. + // - LLSD::Real with integer value returns as LLSD::Integer. + // - LLSD::UUID, LLSD::Date and LLSD::URI all convert to Lua string, + // and so return as LLSD::String. + // - Lua does not store any table key whose value is nil. An LLSD + // array with isUndefined() entries produces a Lua table with + // "holes" in the int key sequence; this converts back to an LLSD + // array containing corresponding isUndefined() entries -- except + // when one or more of the final entries isUndefined(). These are + // simply dropped, producing a shorter LLSD array than the original. + // - For the same reason, any keys in an LLSD map whose value + // isUndefined() are simply discarded in the converted Lua table. + // This converts back to an LLSD map lacking those keys. + // - If it's important to preserve the original length of an LLSD + // array whose final entries are undefined, or the full set of keys + // for an LLSD map some of whose values are undefined, store an + // LLSD::emptyArray() or emptyMap() instead. These will be + // represented in Lua as empty table, which should convert back to + // undefined LLSD. Naturally, though, those won't survive a second + // round trip. + + // This is the most important of the lluau_checkstack() calls because a + // deeply nested Lua structure will enter this case at each level, and + // we'll need another 2 stack slots to traverse each nested table. + lluau_checkstack(L, 2); + // BEFORE we push nil to initialize the lua_next() traversal, convert + // 'index' to absolute! Our caller might have passed a relative index; + // we do, below: lua_tollsd(L, -1). If 'index' is -1, then when we + // push nil, what we find at index -1 is nil, not the table! + index = lua_absindex(L, index); + lua_pushnil(L); // first key + if (! lua_next(L, index)) + { + // it's a table, but the table is empty -- no idea if it should be + // modeled as empty array or empty map -- return isUndefined(), + // which can be consumed as either + return {}; + } + // key is at stack index -2, value at index -1 + // from here until lua_next() returns 0, have to lua_pop(2) if we + // return early + LuaPopper popper(L, 2); + // Remember the type of the first key + auto firstkeytype{ lua_type(L, -2) }; + switch (firstkeytype) + { + case LUA_TNUMBER: + { + // First Lua key is a number: try to convert table to LLSD array. + // This is tricky because we don't know in advance the size of the + // array. The Lua reference manual says that lua_rawlen() is the + // same as the length operator '#'; but the length operator states + // that it might stop at any "hole" in the subject table. + // Moreover, the Lua next() function (and presumably lua_next()) + // traverses a table in unspecified order, even for numeric keys + // (emphasized in the doc). + // Make a preliminary pass over the whole table to validate and to + // collect keys. + std::vector<LLSD::Integer> keys; + // Try to determine the length of the table. If the length + // operator is truthful, avoid allocations while we grow the keys + // vector. Even if it's not, we can still grow the vector, albeit + // a little less efficiently. + keys.reserve(lua_objlen(L, index)); + do + { + auto arraykeytype{ lua_type(L, -2) }; + switch (arraykeytype) + { + case LUA_TNUMBER: + { + int isint; + lua_Integer intkey{ lua_tointegerx(L, -2, &isint) }; + if (! isint) + { + // key isn't an integer - this doesn't fit our LLSD + // array constraints + return lluau::error(L, "Expected integer array key, got %f instead", + lua_tonumber(L, -2)); + } + if (intkey < 1) + { + return lluau::error(L, "array key %d out of bounds", int(intkey)); + } + + keys.push_back(LLSD::Integer(intkey)); + break; + } + + case LUA_TSTRING: + // break out strings specially to report the value + return lluau::error(L, "Cannot convert string array key '%s' to LLSD", + lua_tostring(L, -2)); + + default: + return lluau::error(L, "Cannot convert %s array key to LLSD", + lua_typename(L, arraykeytype)); + } + + // remove value, keep key for next iteration + lua_pop(L, 1); + } while (lua_next(L, index) != 0); + popper.disarm(); + // Table keys are all integers: are they reasonable integers? + // Arbitrary max: may bite us, but more likely to protect us + const size_t array_max{ 10000 }; + if (keys.size() > array_max) + { + return lluau::error(L, "Conversion from Lua to LLSD array limited to %d entries", + int(array_max)); + } + // We know the smallest key is >= 1. Check the largest. We also + // know the vector is NOT empty, else we wouldn't have gotten here. + std::sort(keys.begin(), keys.end()); + LLSD::Integer highkey = *keys.rbegin(); + if ((highkey - LLSD::Integer(keys.size())) > 100) + { + // Looks like we've gone beyond intentional array gaps into + // crazy key territory. + return lluau::error(L, "Gaps in Lua table too large for conversion to LLSD array"); + } + // right away expand the result array to the size we'll need + LLSD result{ LLSD::emptyArray() }; + result[highkey - 1] = LLSD(); + // Traverse the table again, and this time populate result array. + lua_pushnil(L); // first key + while (lua_next(L, index)) + { + // key at stack index -2, value at index -1 + // We've already validated lua_tointegerx() for each key. + auto key{ lua_tointeger(L, -2) }; + // Don't forget to subtract 1 from Lua key for LLSD subscript! + result[LLSD::Integer(key) - 1] = lua_tollsd(L, -1); + // remove value, keep key for next iteration + lua_pop(L, 1); + } + return result; + } + + case LUA_TSTRING: + { + // First Lua key is a string: try to convert table to LLSD map + LLSD result{ LLSD::emptyMap() }; + do + { + auto mapkeytype{ lua_type(L, -2) }; + if (mapkeytype != LUA_TSTRING) + { + return lluau::error(L, "Cannot convert %s map key to LLSD", + lua_typename(L, mapkeytype)); + } + + auto key{ lua_tostdstring(L, -2) }; + result[key] = lua_tollsd(L, -1); + // remove value, keep key for next iteration + lua_pop(L, 1); + } while (lua_next(L, index) != 0); + popper.disarm(); + return result; + } + + default: + // First Lua key isn't number or string: sorry + return lluau::error(L, "Cannot convert %s table key to LLSD", + lua_typename(L, firstkeytype)); + } + } + + default: + // Other Lua entities (e.g. function, C function, light userdata, + // thread, userdata) are not convertible to LLSD, indicating a coding + // error in the caller. + return lluau::error(L, "Cannot convert type %s to LLSD", luaL_typename(L, index)); + } +} + +// By analogy with existing lua_pushmumble() functions, push onto state L's +// stack a Lua object corresponding to the passed LLSD object. +void lua_pushllsd(lua_State* L, const LLSD& data) +{ + lua_checkdelta(L, 1); + // might need 2 slots for array or map + lluau_checkstack(L, 2); + switch (data.type()) + { + case LLSD::TypeUndefined: + lua_pushnil(L); + break; + + case LLSD::TypeBoolean: + lua_pushboolean(L, data.asBoolean()); + break; + + case LLSD::TypeInteger: + lua_pushinteger(L, data.asInteger()); + break; + + case LLSD::TypeReal: + lua_pushnumber(L, data.asReal()); + break; + + case LLSD::TypeBinary: + { + auto binary{ data.asBinary() }; + std::memcpy(lua_newuserdata(L, binary.size()), + binary.data(), binary.size()); + break; + } + + case LLSD::TypeMap: + { + // push a new table with space for our non-array keys + lua_createtable(L, 0, narrow(data.size())); + for (const auto& pair: llsd::inMap(data)) + { + // push value -- so now table is at -2, value at -1 + lua_pushllsd(L, pair.second); + // pop value, assign to table[key] + lua_setfield(L, -2, pair.first.c_str()); + } + break; + } + + case LLSD::TypeArray: + { + // push a new table with space for array entries + lua_createtable(L, narrow(data.size()), 0); + lua_Integer key{ 0 }; + for (const auto& item: llsd::inArray(data)) + { + // push new array value: table at -2, value at -1 + lua_pushllsd(L, item); + // pop value, assign table[key] = value + lua_rawseti(L, -2, ++key); + } + break; + } + + case LLSD::TypeString: + case LLSD::TypeUUID: + case LLSD::TypeDate: + case LLSD::TypeURI: + default: + { + lua_pushstdstring(L, data.asString()); + break; + } + } +} + +/***************************************************************************** +* LuaState class +*****************************************************************************/ +namespace +{ + +// If we find we're running Lua scripts from more than one thread, sLuaStateMap +// should be thread_local. Until then, avoid the overhead. +using LuaStateMap = std::unordered_map<lua_State*, LuaState*>; +static LuaStateMap sLuaStateMap; + +// replace table-at-index[name] with passed func, +// binding the original table-at-index[name] as func's upvalue +void replace_entry(lua_State* L, int index, + const std::string& name, lua_CFunction func); + +// replacement next() function that understands setdtor() proxy args +int lua_proxydrill(lua_State* L); +// replacement pairs() function that supports __iter() metamethod +int lua_metapairs(lua_State* L); +// replacement ipairs() function that supports __index() metamethod +int lua_metaipairs(lua_State* L); +// helper for lua_metaipairs() (actual generator function) +int lua_metaipair(lua_State* L); + +} // anonymous namespace + +LuaState::LuaState(script_finished_fn cb): + mCallback(cb) +{ + /*---------------------------- feature flag ----------------------------*/ + try + { + mFeature = LL::CommonControl::get("Global", "LuaFeature").asBoolean(); + } + catch (const LL::CommonControl::NoListener&) + { + // If this program doesn't have an LLViewerControlListener, + // it's probably a test program; go ahead. + mFeature = true; + } + catch (const LL::CommonControl::ParamError&) + { + // We found LLViewerControlListener, but its settings do not include + // "LuaFeature". Hmm, fishy: that feature flag was introduced at the + // same time as this code. + mFeature = false; + } + // None of the rest of this is necessary if we're not going to run anything. + if (! mFeature) + { + mError = "Lua feature disabled"; + return; + } + /*---------------------------- feature flag ----------------------------*/ + + mState = luaL_newstate(); + // Ensure that we can always find this LuaState instance, given the + // lua_State we just created or any of its coroutines. + sLuaStateMap.emplace(mState, this); + luaL_openlibs(mState); + // publish to this new lua_State all the LL entry points we defined using + // the lua_function() macro + LuaFunction::init(mState); + // Try to make print() write to our log. + lua_register(mState, "print", LuaFunction::get("print_info")); + // We don't want to have to prefix require(). + lua_register(mState, "require", LuaFunction::get("require")); + + // Replace certain key global functions so they understand our + // LL.setdtor() proxy objects. + // (We could also do this for selected library functions as well, + // e.g. the table, string, math libraries... let's see if needed.) + replace_entry(mState, LUA_GLOBALSINDEX, "next", lua_proxydrill); + // Replacing pairs() with lua_metapairs() makes global pairs() honor + // objects with __iter() metamethods. + replace_entry(mState, LUA_GLOBALSINDEX, "pairs", lua_metapairs); + // Replacing ipairs() with lua_metaipairs() makes global ipairs() honor + // objects with __index() metamethods -- as long as the object in question + // has no array entries (int keys) of its own. (If it does, object[i] will + // retrieve table[i] instead of calling __index(table, i).) + replace_entry(mState, LUA_GLOBALSINDEX, "ipairs", lua_metaipairs); +} + +namespace +{ + +void replace_entry(lua_State* L, int index, + const std::string& name, lua_CFunction func) +{ + index = lua_absindex(L, index); + lua_checkdelta(L); + // push the function's name string twice + lua_pushlstring(L, name.data(), name.length()); + lua_pushvalue(L, -1); + // stack: name, name + // look up the existing table entry + lua_rawget(L, index); + // stack: name, original function + // bind original function as the upvalue for func() + lua_pushcclosure(L, func, (name + "()").c_str(), 1); + // stack: name, func-with-bound-original + // table[name] = func-with-bound-original + lua_rawset(L, index); +} + +int lua_metapairs(lua_State* L) +{ +// LuaLog debug(L, "lua_metapairs()"); + // pairs(obj): object is at index 1 + // How many args were we passed? + int args = lua_gettop(L); + // stack: obj, ... + if (luaL_getmetafield(L, 1, "__iter")) + { + // stack: obj, ..., getmetatable(obj).__iter + } + else + { + // Push the original pairs() function, captured as our upvalue. + lua_pushvalue(L, lua_upvalueindex(1)); + // stack: obj, ..., original pairs() + } + lua_insert(L, 1); + // stack: (__iter() or pairs()), obj, ... + // call whichever function(obj, ...) (args args, up to 3 return values) + lua_call(L, args, LUA_MULTRET); + // return as many values as the selected function returned + return lua_gettop(L); +} + +int lua_metaipairs(lua_State* L) +{ +// LuaLog debug(L, "lua_metaipairs()"); + // ipairs(obj): object is at index 1 + // How many args were we passed? + int args = lua_gettop(L); + // stack: obj, ... + if (luaL_getmetafield(L, 1, "__index")) + { + // stack: obj, ..., getmetatable(obj).__index + // discard __index and everything but obj: + // we don't want to call __index(), just check its presence + lua_settop(L, 1); + // stack: obj + lua_pushcfunction(L, lua_metaipair, "lua_metaipair"); + // stack: obj, lua_metaipair + lua_insert(L, 1); + // stack: lua_metaipair, obj + // push explicit 0 so lua_metaipair need not special-case nil + lua_pushinteger(L, 0); + // stack: lua_metaipair, obj, 0 + return 3; + } + else // no __index() metamethod + { + // Although our lua_metaipair() function demonstrably works whether or + // not our object has an __index() metamethod, the code below assumes + // that the Lua engine may have a more efficient implementation for + // built-in ipairs() than our lua_metaipair(). + // Push the original ipairs() function, captured as our upvalue. + lua_pushvalue(L, lua_upvalueindex(1)); + // stack: obj, ..., original ipairs() + // Shift the stack so the original function is first. + lua_insert(L, 1); + // stack: original ipairs(), obj, ... + // Call original ipairs() with all original args, no error checking. + // Don't truncate however many values that function returns. + lua_call(L, args, LUA_MULTRET); + // Return as many values as the original function returned. + return lua_gettop(L); + } +} + +int lua_metaipair(lua_State* L) +{ +// LuaLog debug(L, "lua_metaipair()"); + // called with (obj, previous-index) + // increment previous-index for this call + lua_Integer i = luaL_optinteger(L, 2, 0) + 1; + lua_pop(L, 1); + // stack: obj + lua_pushinteger(L, i); + // stack: obj, i + lua_pushvalue(L, -1); + // stack: obj, i, i + lua_insert(L, 1); + // stack: i, obj, i + lua_gettable(L, -2); + // stack: i, obj, obj[i] (honoring __index()) + lua_remove(L, -2); + // stack: i, obj[i] + if (! lua_isnil(L, -1)) + { + // great, obj[i] isn't nil: return (i, obj[i]) + return 2; + } + // obj[i] is nil. ipairs() is documented to stop at the first hole, + // regardless of #obj. Clear the stack, i.e. return nil. + lua_settop(L, 0); + return 0; +} + +} // anonymous namespace + +LuaState::~LuaState() +{ + // If we're unwinding the stack due to an exception, don't bother trying + // to call any callbacks -- either Lua or C++. + if (std::uncaught_exceptions() != 0) + return; + + /*---------------------------- feature flag ----------------------------*/ + if (mFeature) + /*---------------------------- feature flag ----------------------------*/ + { + // We're just about to destroy this lua_State mState. Did this Lua chunk + // register any atexit() functions? + lluau_checkstack(mState, 3); + // look up Registry.atexit + lua_getfield(mState, LUA_REGISTRYINDEX, "atexit"); + // stack contains Registry.atexit + if (lua_istable(mState, -1)) + { + // We happen to know that Registry.atexit is built by appending array + // entries using table.insert(). That's important because it means + // there are no holes, and therefore lua_objlen() should be correct. + // That's important because we walk the atexit table backwards, to + // destroy last the things we created (passed to LL.atexit()) first. + int len(lua_objlen(mState, -1)); + LL_DEBUGS("Lua") << LLCoros::getName() << ": Registry.atexit is a table with " + << len << " entries" << LL_ENDL; + + // Push debug.traceback() onto the stack as lua_pcall()'s error + // handler function. On error, lua_pcall() calls the specified error + // handler function with the original error message; the message + // returned by the error handler is then returned by lua_pcall(). + // Luau's debug.traceback() is called with a message to prepend to the + // returned traceback string. Almost as if they'd been designed to + // work together... + lua_getglobal(mState, "debug"); + lua_getfield(mState, -1, "traceback"); + // ditch "debug" + lua_remove(mState, -2); + // stack now contains atexit, debug.traceback() + + for (int i(len); i >= 1; --i) + { + lua_pushinteger(mState, i); + // stack contains Registry.atexit, debug.traceback(), i + lua_gettable(mState, -3); + // stack contains Registry.atexit, debug.traceback(), atexit[i] + // Call atexit[i](), no args, no return values. + // Use lua_pcall() because errors in any one atexit() function + // shouldn't cancel the rest of them. Pass debug.traceback() as + // the error handler function. + LL_DEBUGS("Lua") << LLCoros::getName() + << ": calling atexit(" << i << ")" << LL_ENDL; + if (lua_pcall(mState, 0, 0, -2) != LUA_OK) + { + auto error{ lua_tostdstring(mState, -1) }; + LL_WARNS("Lua") << LLCoros::getName() + << ": atexit(" << i << ") error: " << error << LL_ENDL; + // pop error message + lua_pop(mState, 1); + } + LL_DEBUGS("Lua") << LLCoros::getName() << ": atexit(" << i << ") done" << LL_ENDL; + // lua_pcall() has already popped atexit[i]: + // stack contains atexit, debug.traceback() + } + // pop debug.traceback() + lua_pop(mState, 1); + } + // pop Registry.atexit (either table or nil) + lua_pop(mState, 1); + + // with the demise of this LuaState, remove sLuaStateMap entry + sLuaStateMap.erase(mState); + + lua_close(mState); + } + + if (mCallback) + { + // mError potentially set by previous checkLua() call(s) + mCallback(mError); + } +} + +bool LuaState::checkLua(const std::string& desc, int r) +{ + if (r != LUA_OK) + { + mError = lua_tostring(mState, -1); + lua_pop(mState, 1); + + LL_WARNS("Lua") << desc << ": " << mError << LL_ENDL; + return false; + } + return true; +} + +std::pair<int, LLSD> LuaState::expr(const std::string& desc, const std::string& text) +{ + /*---------------------------- feature flag ----------------------------*/ + if (! mFeature) + { + // fake an error + return { -1, stringize("Not running ", desc) }; + } + /*---------------------------- feature flag ----------------------------*/ + + set_interrupts_counter(0); + + lua_callbacks(mState)->interrupt = [](lua_State *L, int gc) + { + // skip if we're interrupting only for garbage collection + if (gc >= 0) + return; + + LLCoros::checkStop(); + LuaState::getParent(L).check_interrupts_counter(); + }; + + LL_INFOS("Lua") << desc << " run" << LL_ENDL; + if (! checkLua(desc, lluau::dostring(mState, desc, text))) + { + LL_WARNS("Lua") << desc << " error: " << mError << LL_ENDL; + return { -1, mError }; + } + + // here we believe there was no error -- did the Lua fragment leave + // anything on the stack? + std::pair<int, LLSD> result{ lua_gettop(mState), {} }; + LL_INFOS("Lua") << desc << " done, " << result.first << " results." << LL_ENDL; + if (result.first) + { + // aha, at least one entry on the stack! + if (result.first == 1) + { + // Don't forget that lua_tollsd() can throw Lua errors. + try + { + result.second = lua_tollsd(mState, 1); + } + catch (const std::exception& error) + { + LL_WARNS("Lua") << desc << " error converting result: " << error.what() << LL_ENDL; + // lua_tollsd() is designed to be called from a lua_function(), + // that is, from a C++ function called by Lua. In case of error, + // it throws a Lua error to be caught by the Lua runtime. expr() + // is a peculiar use case in which our C++ code is calling + // lua_tollsd() after return from the Lua runtime. We must catch + // the exception thrown for a Lua error, else it will propagate + // out to the main coroutine and terminate the viewer -- but since + // we instead of the Lua runtime catch it, our lua_State retains + // its internal error status. Any subsequent lua_pcall() calls + // with this lua_State will report error regardless of whether the + // chunk runs successfully. + return { -1, stringize(LLError::Log::classname(error), ": ", error.what()) }; + } + } + else + { + // multiple entries on the stack + int index; + try + { + for (index = 1; index <= result.first; ++index) + { + result.second.append(lua_tollsd(mState, index)); + } + } + catch (const std::exception& error) + { + LL_WARNS("Lua") << desc << " error converting result " << index << ": " + << error.what() << LL_ENDL; + // see above comments regarding lua_State's error status + return { -1, stringize(LLError::Log::classname(error), ": ", error.what()) }; + } + } + } + // pop everything + lua_settop(mState, 0); + return result; +} + +// We think we don't need mFeature tests in the rest of these LuaState methods +// because, if expr() isn't running code, nobody should be calling any of them. + +LuaListener& LuaState::obtainListener(lua_State* L) +{ + lluau_checkstack(L, 2); + lua_getfield(L, LUA_REGISTRYINDEX, "LuaListener"); + // compare lua_type() because lua_isuserdata() also accepts light userdata + if (lua_type(L, -1) != LUA_TUSERDATA) + { + llassert(lua_type(L, -1) == LUA_TNIL); + lua_pop(L, 1); + // push a userdata containing new LuaListener, binding L + lua_emplace<LuaListener>(L, L); + // duplicate the top stack entry so we can store one copy + lua_pushvalue(L, -1); + lua_setfield(L, LUA_REGISTRYINDEX, "LuaListener"); + } + // At this point, one way or the other, the stack top should be (a Lua + // userdata containing) our LuaListener. + LuaListener* listener{ lua_toclass<LuaListener>(L, -1) }; + // Since our LuaListener instance is stored in the Registry, it won't be + // garbage collected: it will be destroyed only when lua_close() clears + // out the Registry. That's why we dare pop the userdata value off the + // stack while still depending on a pointer into its data. + lua_pop(L, 1); + return *listener; +} + +LuaState& LuaState::getParent(lua_State* L) +{ + // Look up the LuaState instance associated with the *script*, not the + // specific Lua *coroutine*. In other words, first find this lua_State's + // main thread. + auto found{ sLuaStateMap.find(lua_mainthread(L)) }; + // Our constructor creates the map entry, our destructor deletes it. As + // long as the LuaState exists, we should be able to find it. And we + // SHOULD only be talking to a lua_State managed by a LuaState instance. + llassert(found != sLuaStateMap.end()); + return *found->second; +} + +void LuaState::set_interrupts_counter(S32 counter) +{ + mInterrupts = counter; +} + +void LuaState::check_interrupts_counter() +{ + // The official way to manage data associated with a lua_State is to store + // it *as* Lua data within the lua_State. But this method is called by the + // Lua engine via lua_callbacks(L)->interrupt, and empirically we've hit + // mysterious Lua data stack overflows trying to use stack-based Lua data + // access functions in that situation. It seems the Lua engine is capable + // of interrupting itself at a moment when re-entry is not valid. So only + // touch data in this LuaState. + ++mInterrupts; + if (mInterrupts > INTERRUPTS_MAX_LIMIT) + { + lluau::error(mState, "Possible infinite loop, terminated."); + } + else if (mInterrupts % INTERRUPTS_SUSPEND_LIMIT == 0) + { + LL_DEBUGS("Lua") << LLCoros::getName() << " suspending at " << mInterrupts + << " interrupts" << LL_ENDL; + llcoro::suspend(); + } +} + +/***************************************************************************** +* atexit() +*****************************************************************************/ +lua_function(atexit, "atexit(function): " + "register Lua function to be called at script termination") +{ + lua_checkdelta(L, -1); + lluau_checkstack(L, 4); + // look up the global name "table" + lua_getglobal(L, "table"); + // stack contains function, table + // look up table.insert + lua_getfield(L, -1, "insert"); + // stack contains function, table, table.insert + // ditch table + lua_replace(L, -2); + // stack contains function, table.insert + // find or create the "atexit" table in the Registry + luaL_newmetatable(L, "atexit"); + // stack contains function, table.insert, Registry.atexit + // we were called with a Lua function to append to that Registry.atexit + // table -- push function + lua_pushvalue(L, 1); // or -3 + // stack contains function, table.insert, Registry.atexit, function + // call table.insert(Registry.atexit, function) + // don't use pcall(): if there's an error, let it propagate + lua_call(L, 2, 0); + // stack contains function -- pop everything + lua_settop(L, 0); + return 0; +} + +/***************************************************************************** +* LuaPopper class +*****************************************************************************/ +LuaPopper::~LuaPopper() +{ + // If we're unwinding the C++ stack due to an exception, don't pop! + if (std::uncaught_exceptions() == 0 && mCount) + { + lua_pop(mState, mCount); + } +} + +/***************************************************************************** +* LuaFunction class +*****************************************************************************/ +LuaFunction::LuaFunction(std::string_view name, lua_CFunction function, + std::string_view helptext) +{ + const auto& [registry, lookup] = getState(); + registry.emplace(name, Registry::mapped_type{ function, helptext }); + lookup.emplace(function, name); +} + +void LuaFunction::init(lua_State* L) +{ + const auto& [registry, lookup] = getRState(); + lluau_checkstack(L, 2); + // create LL table -- + // it happens that we know exactly how many non-array members we want + lua_createtable(L, 0, int(narrow(lookup.size()))); + int idx = lua_gettop(L); + for (const auto& [name, pair]: registry) + { + const auto& [funcptr, helptext] = pair; + // store funcptr in LL table with saved name + lua_pushcfunction(L, funcptr, name.c_str()); + lua_setfield(L, idx, name.c_str()); + } + // store LL in new lua_State's globals + lua_setglobal(L, "LL"); +} + +lua_CFunction LuaFunction::get(const std::string& key) +{ + // use find() instead of subscripting to avoid creating an entry for + // unknown key + const auto& [registry, lookup] = getState(); + auto found{ registry.find(key) }; + return (found == registry.end())? nullptr : found->second.first; +} + +std::pair<LuaFunction::Registry&, LuaFunction::Lookup&> LuaFunction::getState() +{ + // use function-local statics to ensure they're initialized + static Registry registry; + static Lookup lookup; + return { registry, lookup }; +} + +/***************************************************************************** +* source_path() +*****************************************************************************/ +lua_function(source_path, "source_path(): return the source path of the running Lua script") +{ + lua_checkdelta(L, 1); + lluau_checkstack(L, 1); + lua_pushstdstring(L, lluau::source_path(L).u8string()); + return 1; +} + +/***************************************************************************** +* source_dir() +*****************************************************************************/ +lua_function(source_dir, "source_dir(): return the source directory of the running Lua script") +{ + lua_checkdelta(L, 1); + lluau_checkstack(L, 1); + lua_pushstdstring(L, lluau::source_path(L).parent_path().u8string()); + return 1; +} + +/***************************************************************************** +* abspath() +*****************************************************************************/ +lua_function(abspath, "abspath(path): " + "for given filesystem path relative to running script, return absolute path") +{ + lua_checkdelta(L); + auto path{ lua_tostdstring(L, 1) }; + lua_pop(L, 1); + lua_pushstdstring(L, (lluau::source_path(L).parent_path() / path).u8string()); + return 1; +} + +/***************************************************************************** +* check_stop() +*****************************************************************************/ +lua_function(check_stop, "check_stop(): ensure that a Lua script responds to viewer shutdown") +{ + lua_checkdelta(L); + LLCoros::checkStop(); + return 0; +} + +/***************************************************************************** +* help() +*****************************************************************************/ +lua_function(help, + "LL.help(): list viewer's Lua functions\n" + "LL.help(function): show help string for specific function") +{ + auto& luapump{ LLEventPumps::instance().obtain("lua output") }; + const auto& [registry, lookup]{ LuaFunction::getRState() }; + if (! lua_gettop(L)) + { + // no arguments passed: list all lua_functions + for (const auto& [name, pair] : registry) + { + const auto& [fptr, helptext] = pair; + luapump.post("LL." + helptext); + } + } + else + { + // arguments passed: list each of the specified lua_functions + for (int idx = 1, top = lua_gettop(L); idx <= top; ++idx) + { + std::string arg{ stringize("<unknown ", lua_typename(L, lua_type(L, idx)), ">") }; + if (lua_type(L, idx) == LUA_TSTRING) + { + arg = lua_tostdstring(L, idx); + LLStringUtil::removePrefix(arg, "LL."); + } + else if (lua_type(L, idx) == LUA_TFUNCTION) + { + // Caller passed the actual function instead of its string + // name. A Lua function is an anonymous callable object; it + // has a name only by assigment. You can't ask Lua for a + // function's name, which is why our constructor maintains a + // reverse Lookup map. + auto function{ lua_tocfunction(L, idx) }; + if (auto found = lookup.find(function); found != lookup.end()) + { + // okay, pass found name to lookup below + arg = found->second; + } + } + + if (auto found = registry.find(arg); found != registry.end()) + { + luapump.post("LL." + found->second.second); + } + else + { + luapump.post(arg + ": NOT FOUND"); + } + } + // pop all arguments + lua_settop(L, 0); + } + return 0; // void return +} + +/***************************************************************************** +* leaphelp() +*****************************************************************************/ +lua_function( + leaphelp, + "LL.leaphelp(): list viewer's LEAP APIs\n" + "LL.leaphelp(api): show help for specific api string name") +{ + LLSD request; + int top{ lua_gettop(L) }; + if (top) + { + request = llsd::map("op", "getAPI", "api", lua_tostdstring(L, 1)); + } + else + { + request = llsd::map("op", "getAPIs"); + } + // pop all args + lua_settop(L, 0); + + auto& outpump{ LLEventPumps::instance().obtain("lua output") }; + auto& listener{ LuaState::obtainListener(L) }; + LLEventStream replyPump("leaphelp", true); + // ask the LuaListener's LeapListener and suspend calling coroutine until reply + auto reply{ llcoro::postAndSuspend(request, listener.getCommandName(), replyPump, "reply") }; + reply.erase("reqid"); + + if (auto error = reply["error"]; error.isString()) + { + outpump.post(error.asString()); + return 0; + } + + if (top) + { + // caller wants a specific API + outpump.post(stringize(reply["name"].asString(), ":\n", reply["desc"].asString())); + for (const auto& opmap : llsd::inArray(reply["ops"])) + { + std::ostringstream reqstr; + auto req{ opmap["required"] }; + if (req.isArray()) + { + const char* sep = " (requires "; + for (const auto& [reqkey, reqval] : llsd::inMap(req)) + { + reqstr << sep << reqkey; + sep = ", "; + } + reqstr << ")"; + } + outpump.post(stringize("---- ", reply["key"].asString(), " == '", + opmap["name"].asString(), "'", reqstr.str(), ":\n", + opmap["desc"].asString())); + } + } + else + { + // caller wants a list of APIs + for (const auto& [name, data] : llsd::inMap(reply)) + { + outpump.post(stringize("==== ", name, ":\n", data["desc"].asString())); + } + } + return 0; // void return +} + +/***************************************************************************** +* setdtor +*****************************************************************************/ +namespace { + +// proxy userdata object returned by setdtor() +struct setdtor_refs +{ + lua_State* L; + std::string desc; + // You can't directly store a Lua object in a C++ object, but you can + // create a Lua "reference" by storing the object in the Lua Registry and + // capturing its Registry index. + int objref; + int dtorref; + + setdtor_refs(lua_State* L, const std::string& desc, int objref, int dtorref): + L(L), + desc(desc), + objref(objref), + dtorref(dtorref) + {} + setdtor_refs(const setdtor_refs&) = delete; + setdtor_refs& operator=(const setdtor_refs&) = delete; + ~setdtor_refs(); + + static void push_metatable(lua_State* L); + static std::string binop(const std::string& name, const std::string& op); + static int meta__index(lua_State* L); +}; + +} // anonymous namespace + +lua_function( + setdtor, + "setdtor(desc, obj, dtorfunc) => proxy object referencing obj and dtorfunc.\n" + "When the returned proxy object is garbage-collected, or when the script\n" + "ends, call dtorfunc(obj). String desc is logged in the error message, if any.\n" + "Use the returned proxy object (or proxy._target) like obj.\n" + "obj won't be destroyed as long as the proxy exists; it's the proxy object's\n" + "lifespan that determines when dtorfunc(obj) will be called.") +{ + if (lua_gettop(L) != 3) + { + return lluau::error(L, "setdtor(desc, obj, dtor) requires exactly 3 arguments"); + } + // called with (desc, obj, dtor), returns proxy object + lua_checkdelta(L, -2); +// lluau_checkstack(L, 0); // might get up to 3 stack entries + auto desc{ lua_tostdstring(L, 1) }; + // Get Lua "references" for each of the object and the dtor function. + int objref = lua_ref(L, 2); + int dtorref = lua_ref(L, 3); + // Having captured each of our parameters, discard them. + lua_settop(L, 0); + // Push our setdtor_refs userdata. Not only do we want to push it on L's + // stack, but setdtor_refs's constructor itself requires L. + lua_emplace<setdtor_refs>(L, L, desc, objref, dtorref); + // stack: proxy (i.e. setdtor_refs userdata) + // have to set its metatable + lua_getfield(L, LUA_REGISTRYINDEX, "setdtor_meta"); + // stack: proxy, setdtor_meta (which might be nil) + if (lua_isnil(L, -1)) + { + // discard nil + lua_pop(L, 1); + // compile and push our forwarding metatable + setdtor_refs::push_metatable(L); + // stack: proxy, metatable + // duplicate metatable to save it + lua_pushvalue(L, -1); + // stack: proxy, metatable, metable + // save metatable for future calls + lua_setfield(L, LUA_REGISTRYINDEX, "setdtor_meta"); + // stack: proxy, metatable + } + // stack: proxy, metatable + lua_setmetatable(L, -2); + // stack: proxy + // Because ~setdtor_refs() necessarily uses the Lua stack, the Registry et + // al., we can't let a setdtor_refs instance be destroyed by lua_close(): + // the Lua environment will already be partially shut down. To destroy + // this new setdtor_refs instance BEFORE lua_close(), bind it with + // lua_destroybounduserdata() and register it with LL.atexit(). + // push (the entry point for) LL.atexit() + lua_pushcfunction(L, atexit_luasub::call, "LL.atexit()"); + // stack: proxy, atexit() + lua_pushvalue(L, -2); + // stack: proxy, atexit(), proxy + int tag = lua_userdatatag(L, -1); + // We don't have a lookup table to get from an int Lua userdata tag to the + // corresponding C++ typeinfo name string. We'll introduce one if we need + // it for debugging. But for this particular call, we happen to know it's + // always a setdtor_refs object. + lua_pushcclosure(L, lua_destroybounduserdata, + stringize("lua_destroybounduserdata<", tag, ">()").c_str(), + 1); + // stack: proxy, atexit(), lua_destroybounduserdata + // call atexit(): one argument, no results, let error propagate + lua_call(L, 1, 0); + // stack: proxy + return 1; +} + +namespace { + +void setdtor_refs::push_metatable(lua_State* L) +{ + lua_checkdelta(L, 1); + lluau_checkstack(L, 1); + // Ideally we want a metatable that forwards every operation on our + // setdtor_refs userdata proxy object to the original object. But the + // published C API doesn't include (e.g.) arithmetic operations on Lua + // objects, so in fact it's easier to express the desired metatable in Lua + // than in C++. We could make setdtor() depend on an external Lua module, + // but it seems less fragile to embed the Lua source code right here. + static const std::string setdtor_meta = stringize(R"-( + -- This metatable literal doesn't define __index() because that's + -- implemented in C++. We cannot, in Lua, peek into the setdtor_refs + -- userdata object to obtain objref, nor can we fetch Registry[objref]. + -- So our C++ __index() metamethod recognizes access to '_target' as a + -- reference to Registry[objref]. + -- The rest are defined per https://www.lua.org/manual/5.1/manual.html#2.8. + -- Luau supports destructors instead of __gc metamethod -- we rely on that! + -- We don't set __mode because our proxy is not a table. Real references + -- are stored in the wrapped table, so ITS __mode is what counts. + -- Initial definition of meta omits binary metamethods so they can bind the + -- metatable itself, as explained for binop() below. + local meta = { + __unm = function(arg) + return -arg._target + end, + __len = function(arg) + return #arg._target + end, + -- Comparison metamethods __eq(), __lt() and __le() are only called + -- when both operands have the same metamethod. For our purposes, that + -- means both operands are setdtor_refs userdata objects. + __eq = function(lhs, rhs) + return (lhs._target == rhs._target) + end, + __lt = function(lhs, rhs) + return (lhs._target < rhs._target) + end, + __le = function(lhs, rhs) + return (lhs._target <= rhs._target) + end, + __newindex = function(t, key, value) + assert(key ~= '_target', + "Don't try to replace a setdtor() proxy's _target") + t._target[key] = value + end, + __call = function(func, ...) + return func._target(...) + end, + __tostring = function(arg) + -- don't fret about arg._target's __tostring metamethod, + -- if any, because built-in tostring() deals with that + return tostring(arg._target) + end, + __iter = function(arg) + local iter = (getmetatable(arg._target) or {}).__iter + if iter then + return iter(arg._target) + else + return next, arg._target + end + end + } +)-", + binop("add", "+"), + binop("sub", "-"), + binop("mul", "*"), + binop("div", "/"), + binop("idiv", "//"), + binop("mod", "%"), + binop("pow", "^"), + binop("concat", ".."), +R"-( + return meta +)-"); + // only needed for debugging binop() +// LL_DEBUGS("Lua") << setdtor_meta << LL_ENDL; + + if (lluau::dostring(L, LL_PRETTY_FUNCTION, setdtor_meta) != LUA_OK) + { + // stack: error message string + lua_error(L); + } + llassert(lua_gettop(L) > 0); + llassert(lua_type(L, -1) == LUA_TTABLE); + // stack: Lua metatable compiled from setdtor_meta source + // Inject our C++ __index metamethod. + lua_rawsetfield(L, -1, "__index"sv, &setdtor_refs::meta__index); +} + +// In the definition of setdtor_meta above, binary arithmethic and +// concatenation metamethods are a little funny in that we don't know a +// priori which operand is the userdata with our metatable: the metamethod +// can be invoked either way. So every such metamethod must check, which +// leads to lots of redundancy. Hence this helper function. Call it a Lua +// macro. +std::string setdtor_refs::binop(const std::string& name, const std::string& op) +{ + return stringize( + " meta.__", name, " = function(lhs, rhs)\n" + " if getmetatable(lhs) == meta then\n" + " return lhs._target ", op, " rhs\n" + " else\n" + " return lhs ", op, " rhs._target\n" + " end\n" + " end\n"); +} + +// setdtor_refs __index() metamethod +int setdtor_refs::meta__index(lua_State* L) +{ + // called with (setdtor_refs userdata, key), returns retrieved object + lua_checkdelta(L, -1); + lluau_checkstack(L, 2); + // stack: proxy, key + // get ptr to the C++ struct data + auto ptr = lua_toclass<setdtor_refs>(L, -2); + // meta__index() should NEVER be called with anything but setdtor_refs! + llassert(ptr); + // push the wrapped object + lua_getref(L, ptr->objref); + // stack: proxy, key, _target + // replace userdata with _target + lua_replace(L, -3); + // stack: _target, key + // Duplicate key because lua_tostring() converts number to string: + // if the key is (e.g.) 1, don't try to retrieve _target["1"]! + lua_pushvalue(L, -1); + // stack: _target, key, key + // recognize the special _target field + if (lua_tostdstring(L, -1) == "_target") + { + // okay, ditch both copies of "_target" string key + lua_pop(L, 2); + // stack: _target + } + else // any key but _target + { + // ditch stringized key + lua_pop(L, 1); + // stack: _target, key + // replace key with _target[key], invoking metamethod if any + lua_gettable(L, -2); + // stack: _target, _target[key] + // discard _target + lua_remove(L, -2); + // stack: _target[key] + } + return 1; +} + +// replacement for global next(): +// its lua_upvalueindex(1) is the original function it's replacing +int lua_proxydrill(lua_State* L) +{ + // Accept however many arguments the original function normally accepts. + // If our first arg is a userdata, check if it's a setdtor_refs proxy. + // Drill through as many levels of proxy wrapper as needed. + while (const setdtor_refs* ptr = lua_toclass<setdtor_refs>(L, 1)) + { + // push original object + lua_getref(L, ptr->objref); + // replace first argument with that + lua_replace(L, 1); + } + // We've reached a first argument that's not a setdtor() proxy. + // How many arguments were we passed, anyway? + int args = lua_gettop(L); + // Push the original function, captured as our upvalue. + lua_pushvalue(L, lua_upvalueindex(1)); + // Shift the stack so the original function is first. + lua_insert(L, 1); + // Call the original function with all original args, no error checking. + // Don't truncate however many values that function returns. + lua_call(L, args, LUA_MULTRET); + // Return as many values as the original function returned. + return lua_gettop(L); +} + +// When Lua destroys a setdtor_refs userdata object, either from garbage +// collection or from LL.atexit(lua_destroybounduserdata), it's time to keep +// its promise to call the specified Lua destructor function with the +// specified Lua object. Of course we must also delete the captured +// "references" to both objects. +setdtor_refs::~setdtor_refs() +{ + lua_checkdelta(L); + lluau_checkstack(L, 2); + // push Registry[dtorref] + lua_getref(L, dtorref); + // push Registry[objref] + lua_getref(L, objref); + // free Registry[dtorref] + lua_unref(L, dtorref); + // free Registry[objref] + lua_unref(L, objref); + // call dtor(obj): one arg, no result, no error function + int rc = lua_pcall(L, 1, 0, 0); + if (rc != LUA_OK) + { + // TODO: we don't really want to propagate the error here. + // If this setdtor_refs instance is being destroyed by + // LL.atexit(), we want to continue cleanup. If it's being + // garbage-collected, the call is completely unpredictable from + // the consuming script's point of view. But what to do about this + // error?? For now, just log it. + LL_WARNS("Lua") << LLCoros::getName() + << ": setdtor(" << std::quoted(desc) << ") error: " + << lua_tostring(L, -1) << LL_ENDL; + lua_pop(L, 1); + } +} + +} // anonymous namespace + +/***************************************************************************** +* lua_what +*****************************************************************************/ +std::ostream& operator<<(std::ostream& out, const lua_what& self) +{ + switch (lua_type(self.L, self.index)) + { + case LUA_TNONE: + // distinguish acceptable but non-valid index + out << "none"; + break; + + case LUA_TNIL: + out << "nil"; + break; + + case LUA_TBOOLEAN: + { + auto oldflags { out.flags() }; + out << std::boolalpha << lua_toboolean(self.L, self.index); + out.flags(oldflags); + break; + } + + case LUA_TNUMBER: + out << lua_tonumber(self.L, self.index); + break; + + case LUA_TSTRING: + out << std::quoted(lua_tostdstring(self.L, self.index)); + break; + + case LUA_TUSERDATA: + { + const S32 maxlen = 20; + S32 binlen{ lua_rawlen(self.L, self.index) }; + LLSD::Binary binary(std::min(maxlen, binlen)); + std::memcpy(binary.data(), lua_touserdata(self.L, self.index), binary.size()); + out << LL::hexdump(binary); + if (binlen > maxlen) + { + out << "...(" << (binlen - maxlen) << " more)"; + } + break; + } + + case LUA_TLIGHTUSERDATA: + out << lua_touserdata(self.L, self.index); + break; + + case LUA_TFUNCTION: + { + // Try for the function's name, at the cost of a few more stack + // entries. + lua_checkdelta(self.L); + lluau_checkstack(self.L, 3); + lua_getglobal(self.L, "debug"); + // stack: ..., debug + lua_getfield(self.L, -1, "info"); + // stack: ..., debug, debug.info + lua_remove(self.L, -2); + // stack: ..., debug.info + lua_pushvalue(self.L, self.index); + // stack: ..., debug.info, this function + lua_pushstring(self.L, "n"); + // stack: ..., debug.info, this function, "n" + // 2 arguments, 1 return value (or error message), no error handler + lua_pcall(self.L, 2, 1, 0); + // stack: ..., function name (or error) from debug.info() + out << "function " << lua_tostdstring(self.L, -1); + lua_pop(self.L, 1); + // stack: ... + break; + } + + default: + // anything else, don't bother trying to report value, just type + out << lua_typename(self.L, lua_type(self.L, self.index)); + break; + } + return out; +} + +/***************************************************************************** +* lua_stack +*****************************************************************************/ +std::ostream& operator<<(std::ostream& out, const lua_stack& self) +{ + out << "stack: ["; + const char* sep = ""; + for (int index = 1; index <= lua_gettop(self.L); ++index) + { + out << sep << lua_what(self.L, index); + sep = ", "; + } + out << ']'; + return out; +} + +/***************************************************************************** +* LuaStackDelta +*****************************************************************************/ +LuaStackDelta::LuaStackDelta(lua_State* L, const std::string& where, int delta): + L(L), + mWhere(where), + mDepth(lua_gettop(L)), + mDelta(delta) +{} + +LuaStackDelta::~LuaStackDelta() +{ + auto depth{ lua_gettop(L) }; + // If we're unwinding the stack due to an exception, then of course we + // can't expect the logic in the block containing this LuaStackDelta + // instance to keep its contract wrt the Lua data stack. + if (std::uncaught_exceptions() == 0 && mDepth + mDelta != depth) + { + LL_ERRS("Lua") << LLCoros::getName() << ": " << mWhere + << ": Lua stack went from " << mDepth << " to " << depth; + if (mDelta) + { + LL_CONT << ", rather than expected " << (mDepth + mDelta) << " (" << mDelta << ")"; + } + LL_ENDL; + } +} |