diff options
Diffstat (limited to 'indra/llcommon/lua_function.cpp')
-rw-r--r-- | indra/llcommon/lua_function.cpp | 984 |
1 files changed, 984 insertions, 0 deletions
diff --git a/indra/llcommon/lua_function.cpp b/indra/llcommon/lua_function.cpp new file mode 100644 index 0000000000..08bc65e0c5 --- /dev/null +++ b/indra/llcommon/lua_function.cpp @@ -0,0 +1,984 @@ +/** + * @file lua_function.cpp + * @author Nat Goodspeed + * @date 2024-02-05 + * @brief Implementation for lua_function. + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Copyright (c) 2024, Linden Research, Inc. + * $/LicenseInfo$ + */ + +// Precompiled header +#include "linden_common.h" +// associated header +#include "lua_function.h" +// STL headers +// std headers +#include <algorithm> +#include <exception> +#include <iomanip> // std::quoted +#include <map> +#include <memory> // std::unique_ptr +#include <typeinfo> +// external library headers +// other Linden headers +#include "fsyspath.h" +#include "hexdump.h" +#include "lleventcoro.h" +#include "llsd.h" +#include "llsdutil.h" +#include "lualistener.h" +#include "stringize.h" + +const S32 INTERRUPTS_MAX_LIMIT = 20000; +const S32 INTERRUPTS_SUSPEND_LIMIT = 100; + +#define lua_register(L, n, f) (lua_pushcfunction(L, (f), n), lua_setglobal(L, (n))) +#define lua_rawlen lua_objlen + +/***************************************************************************** +* luau namespace +*****************************************************************************/ +namespace +{ + // can't specify free function free() as a unique_ptr deleter + struct freer + { + void operator()(void* ptr){ free(ptr); } + }; +} // anonymous namespace + +int lluau::dostring(lua_State* L, const std::string& desc, const std::string& text) +{ + auto r = loadstring(L, desc, text); + if (r != LUA_OK) + return r; + + // It's important to pass LUA_MULTRET as the expected number of return + // values: if we pass any fixed number, we discard any returned values + // beyond that number. + return lua_pcall(L, 0, LUA_MULTRET, 0); +} + +int lluau::loadstring(lua_State *L, const std::string &desc, const std::string &text) +{ + size_t bytecodeSize = 0; + // The char* returned by luau_compile() must be freed by calling free(). + // Use unique_ptr so the memory will be freed even if luau_load() throws. + std::unique_ptr<char[], freer> bytecode{ + luau_compile(text.data(), text.length(), nullptr, &bytecodeSize)}; + return luau_load(L, desc.data(), bytecode.get(), bytecodeSize, 0); +} + +fsyspath lluau::source_path(lua_State* L) +{ + //Luau lua_Debug and lua_getinfo() are different compared to default Lua: + //see https://github.com/luau-lang/luau/blob/80928acb92d1e4b6db16bada6d21b1fb6fa66265/VM/include/lua.h + lua_Debug ar; + lua_getinfo(L, 1, "s", &ar); + return ar.source; +} + +void lluau::set_interrupts_counter(lua_State *L, S32 counter) +{ + luaL_checkstack(L, 2, nullptr); + lua_pushstring(L, "_INTERRUPTS"); + lua_pushinteger(L, counter); + lua_rawset(L, LUA_REGISTRYINDEX); +} + +void lluau::check_interrupts_counter(lua_State* L) +{ + luaL_checkstack(L, 1, nullptr); + lua_pushstring(L, "_INTERRUPTS"); + lua_rawget(L, LUA_REGISTRYINDEX); + S32 counter = lua_tointeger(L, -1); + lua_pop(L, 1); + + lluau::set_interrupts_counter(L, ++counter); + if (counter > INTERRUPTS_MAX_LIMIT) + { + lluau::error(L, "Possible infinite loop, terminated."); + } + else if (counter % INTERRUPTS_SUSPEND_LIMIT == 0) + { + LL_DEBUGS("Lua") << LLCoros::getName() << " suspending at " << counter << " interrupts" + << LL_ENDL; + llcoro::suspend(); + } +} + +/***************************************************************************** +* Lua <=> C++ conversions +*****************************************************************************/ +std::string lua_tostdstring(lua_State* L, int index) +{ + size_t len; + const char* strval{ lua_tolstring(L, index, &len) }; + return { strval, len }; +} + +void lua_pushstdstring(lua_State* L, const std::string& str) +{ + luaL_checkstack(L, 1, nullptr); + lua_pushlstring(L, str.c_str(), str.length()); +} + +// By analogy with existing lua_tomumble() functions, return an LLSD object +// corresponding to the Lua object at stack index 'index' in state L. +// This function assumes that a Lua caller is fully aware that they're trying +// to call a viewer function. In other words, the caller must specifically +// construct Lua data convertible to LLSD. +// +// For proper error handling, we REQUIRE that the Lua runtime be compiled as +// C++ so errors are raised as C++ exceptions rather than as longjmp() calls: +// http://www.lua.org/manual/5.4/manual.html#4.4 +// "Internally, Lua uses the C longjmp facility to handle errors. (Lua will +// use exceptions if you compile it as C++; search for LUAI_THROW in the +// source code for details.)" +// Some blocks within this function construct temporary C++ objects in the +// expectation that these objects will be properly destroyed even if code +// reached by that block raises a Lua error. +LLSD lua_tollsd(lua_State* L, int index) +{ + switch (lua_type(L, index)) + { + case LUA_TNONE: + // Should LUA_TNONE be an error instead of returning isUndefined()? + case LUA_TNIL: + return {}; + + case LUA_TBOOLEAN: + return bool(lua_toboolean(L, index)); + + case LUA_TNUMBER: + { + // Vanilla Lua supports lua_tointegerx(), which tells the caller + // whether the number at the specified stack index is or is not an + // integer. Apparently the function exists but does not work right in + // Luau: it reports even non-integer numbers as integers. + // Instead, check if integer truncation leaves the number intact. + lua_Number numval{ lua_tonumber(L, index) }; + lua_Integer intval{ narrow(numval) }; + if (lua_Number(intval) == numval) + { + return LLSD::Integer(intval); + } + else + { + return numval; + } + } + + case LUA_TSTRING: + return lua_tostdstring(L, index); + + case LUA_TUSERDATA: + { + LLSD::Binary binary(lua_rawlen(L, index)); + std::memcpy(binary.data(), lua_touserdata(L, index), binary.size()); + return binary; + } + + case LUA_TTABLE: + { + // A Lua table correctly constructed to convert to LLSD will have + // either consecutive integer keys starting at 1, which we represent + // as an LLSD array (with Lua key 1 at C++ index 0), or will have + // all string keys. + // + // In the belief that Lua table traversal skips "holes," that is, it + // doesn't report any key/value pair whose value is nil, we allow a + // table with integer keys >= 1 but with "holes." This produces an + // LLSD array with isUndefined() entries at unspecified keys. There + // would be no other way for a Lua caller to construct an + // isUndefined() LLSD array entry. However, to guard against crazy int + // keys, we forbid gaps larger than a certain size: crazy int keys + // could result in a crazy large contiguous LLSD array. + // + // Possible looseness could include: + // - A mix of integer and string keys could produce an LLSD map in + // which the integer keys are converted to string. (Key conversion + // must be performed in C++, not Lua, to avoid confusing + // lua_next().) + // - However, since in Lua t[0] and t["0"] are distinct table entries, + // do not consider converting numeric string keys to int to return + // an LLSD array. + // But until we get more experience with actual Lua scripts in + // practice, let's say that any deviation is a Lua coding error. + // An important property of the strict definition above is that most + // conforming data blobs can make a round trip across the language + // boundary and still compare equal. A non-conforming data blob would + // lose that property. + // Known exceptions to round trip identity: + // - Empty LLSD map and empty LLSD array convert to empty Lua table. + // But empty Lua table converts to isUndefined() LLSD object. + // - LLSD::Real with integer value returns as LLSD::Integer. + // - LLSD::UUID, LLSD::Date and LLSD::URI all convert to Lua string, + // and so return as LLSD::String. + // - Lua does not store any table key whose value is nil. An LLSD + // array with isUndefined() entries produces a Lua table with + // "holes" in the int key sequence; this converts back to an LLSD + // array containing corresponding isUndefined() entries -- except + // when one or more of the final entries isUndefined(). These are + // simply dropped, producing a shorter LLSD array than the original. + // - For the same reason, any keys in an LLSD map whose value + // isUndefined() are simply discarded in the converted Lua table. + // This converts back to an LLSD map lacking those keys. + // - If it's important to preserve the original length of an LLSD + // array whose final entries are undefined, or the full set of keys + // for an LLSD map some of whose values are undefined, store an + // LLSD::emptyArray() or emptyMap() instead. These will be + // represented in Lua as empty table, which should convert back to + // undefined LLSD. Naturally, though, those won't survive a second + // round trip. + + // This is the most important of the luaL_checkstack() calls because a + // deeply nested Lua structure will enter this case at each level, and + // we'll need another 2 stack slots to traverse each nested table. + luaL_checkstack(L, 2, nullptr); + // BEFORE we push nil to initialize the lua_next() traversal, convert + // 'index' to absolute! Our caller might have passed a relative index; + // we do, below: lua_tollsd(L, -1). If 'index' is -1, then when we + // push nil, what we find at index -1 is nil, not the table! + index = lua_absindex(L, index); + lua_pushnil(L); // first key + if (! lua_next(L, index)) + { + // it's a table, but the table is empty -- no idea if it should be + // modeled as empty array or empty map -- return isUndefined(), + // which can be consumed as either + return {}; + } + // key is at stack index -2, value at index -1 + // from here until lua_next() returns 0, have to lua_pop(2) if we + // return early + LuaPopper popper(L, 2); + // Remember the type of the first key + auto firstkeytype{ lua_type(L, -2) }; + switch (firstkeytype) + { + case LUA_TNUMBER: + { + // First Lua key is a number: try to convert table to LLSD array. + // This is tricky because we don't know in advance the size of the + // array. The Lua reference manual says that lua_rawlen() is the + // same as the length operator '#'; but the length operator states + // that it might stop at any "hole" in the subject table. + // Moreover, the Lua next() function (and presumably lua_next()) + // traverses a table in unspecified order, even for numeric keys + // (emphasized in the doc). + // Make a preliminary pass over the whole table to validate and to + // collect keys. + std::vector<LLSD::Integer> keys; + // Try to determine the length of the table. If the length + // operator is truthful, avoid allocations while we grow the keys + // vector. Even if it's not, we can still grow the vector, albeit + // a little less efficiently. + keys.reserve(lua_objlen(L, index)); + do + { + auto arraykeytype{ lua_type(L, -2) }; + switch (arraykeytype) + { + case LUA_TNUMBER: + { + int isint; + lua_Integer intkey{ lua_tointegerx(L, -2, &isint) }; + if (! isint) + { + // key isn't an integer - this doesn't fit our LLSD + // array constraints + return lluau::error(L, "Expected integer array key, got %f instead", + lua_tonumber(L, -2)); + } + if (intkey < 1) + { + return lluau::error(L, "array key %d out of bounds", int(intkey)); + } + + keys.push_back(LLSD::Integer(intkey)); + break; + } + + case LUA_TSTRING: + // break out strings specially to report the value + return lluau::error(L, "Cannot convert string array key '%s' to LLSD", + lua_tostring(L, -2)); + + default: + return lluau::error(L, "Cannot convert %s array key to LLSD", + lua_typename(L, arraykeytype)); + } + + // remove value, keep key for next iteration + lua_pop(L, 1); + } while (lua_next(L, index) != 0); + popper.disarm(); + // Table keys are all integers: are they reasonable integers? + // Arbitrary max: may bite us, but more likely to protect us + const size_t array_max{ 10000 }; + if (keys.size() > array_max) + { + return lluau::error(L, "Conversion from Lua to LLSD array limited to %d entries", + int(array_max)); + } + // We know the smallest key is >= 1. Check the largest. We also + // know the vector is NOT empty, else we wouldn't have gotten here. + std::sort(keys.begin(), keys.end()); + LLSD::Integer highkey = *keys.rbegin(); + if ((highkey - LLSD::Integer(keys.size())) > 100) + { + // Looks like we've gone beyond intentional array gaps into + // crazy key territory. + return lluau::error(L, "Gaps in Lua table too large for conversion to LLSD array"); + } + // right away expand the result array to the size we'll need + LLSD result{ LLSD::emptyArray() }; + result[highkey - 1] = LLSD(); + // Traverse the table again, and this time populate result array. + lua_pushnil(L); // first key + while (lua_next(L, index)) + { + // key at stack index -2, value at index -1 + // We've already validated lua_tointegerx() for each key. + auto key{ lua_tointeger(L, -2) }; + // Don't forget to subtract 1 from Lua key for LLSD subscript! + result[LLSD::Integer(key) - 1] = lua_tollsd(L, -1); + // remove value, keep key for next iteration + lua_pop(L, 1); + } + return result; + } + + case LUA_TSTRING: + { + // First Lua key is a string: try to convert table to LLSD map + LLSD result{ LLSD::emptyMap() }; + do + { + auto mapkeytype{ lua_type(L, -2) }; + if (mapkeytype != LUA_TSTRING) + { + return lluau::error(L, "Cannot convert %s map key to LLSD", + lua_typename(L, mapkeytype)); + } + + auto key{ lua_tostdstring(L, -2) }; + result[key] = lua_tollsd(L, -1); + // remove value, keep key for next iteration + lua_pop(L, 1); + } while (lua_next(L, index) != 0); + popper.disarm(); + return result; + } + + default: + // First Lua key isn't number or string: sorry + return lluau::error(L, "Cannot convert %s table key to LLSD", + lua_typename(L, firstkeytype)); + } + } + + default: + // Other Lua entities (e.g. function, C function, light userdata, + // thread, userdata) are not convertible to LLSD, indicating a coding + // error in the caller. + return lluau::error(L, "Cannot convert type %s to LLSD", luaL_typename(L, index)); + } +} + +// By analogy with existing lua_pushmumble() functions, push onto state L's +// stack a Lua object corresponding to the passed LLSD object. +void lua_pushllsd(lua_State* L, const LLSD& data) +{ + // might need 2 slots for array or map + luaL_checkstack(L, 2, nullptr); + switch (data.type()) + { + case LLSD::TypeUndefined: + lua_pushnil(L); + break; + + case LLSD::TypeBoolean: + lua_pushboolean(L, data.asBoolean()); + break; + + case LLSD::TypeInteger: + lua_pushinteger(L, data.asInteger()); + break; + + case LLSD::TypeReal: + lua_pushnumber(L, data.asReal()); + break; + + case LLSD::TypeBinary: + { + auto binary{ data.asBinary() }; + std::memcpy(lua_newuserdata(L, binary.size()), + binary.data(), binary.size()); + break; + } + + case LLSD::TypeMap: + { + // push a new table with space for our non-array keys + lua_createtable(L, 0, data.size()); + for (const auto& pair: llsd::inMap(data)) + { + // push value -- so now table is at -2, value at -1 + lua_pushllsd(L, pair.second); + // pop value, assign to table[key] + lua_setfield(L, -2, pair.first.c_str()); + } + break; + } + + case LLSD::TypeArray: + { + // push a new table with space for array entries + lua_createtable(L, data.size(), 0); + lua_Integer key{ 0 }; + for (const auto& item: llsd::inArray(data)) + { + // push new array value: table at -2, value at -1 + lua_pushllsd(L, item); + // pop value, assign table[key] = value + lua_rawseti(L, -2, ++key); + } + break; + } + + case LLSD::TypeString: + case LLSD::TypeUUID: + case LLSD::TypeDate: + case LLSD::TypeURI: + default: + { + lua_pushstdstring(L, data.asString()); + break; + } + } +} + +/***************************************************************************** +* LuaState class +*****************************************************************************/ +LuaState::LuaState(script_finished_fn cb): + mCallback(cb), + mState(nullptr) +{ + initLuaState(); +} + +void LuaState::initLuaState() +{ + if (mState) + { + lua_close(mState); + } + mState = luaL_newstate(); + luaL_openlibs(mState); + LuaFunction::init(mState); + // Try to make print() write to our log. + lua_register(mState, "print", LuaFunction::get("print_info")); + // We don't want to have to prefix require(). + lua_register(mState, "require", LuaFunction::get("require")); +} + +LuaState::~LuaState() +{ + // Did somebody call obtainListener() on this LuaState? + // That is, is there a LuaListener key in its registry? + LuaListener::destruct(getListener()); + + lua_close(mState); + + if (mCallback) + { + // mError potentially set by previous checkLua() call(s) + mCallback(mError); + } +} + +bool LuaState::checkLua(const std::string& desc, int r) +{ + if (r != LUA_OK) + { + mError = lua_tostring(mState, -1); + lua_pop(mState, 1); + + LL_WARNS() << desc << ": " << mError << LL_ENDL; + return false; + } + return true; +} + +std::pair<int, LLSD> LuaState::expr(const std::string& desc, const std::string& text) +{ + lluau::set_interrupts_counter(mState, 0); + + lua_callbacks(mState)->interrupt = [](lua_State *L, int gc) + { + // skip if we're interrupting only for garbage collection + if (gc >= 0) + return; + + LLCoros::checkStop(); + lluau::check_interrupts_counter(L); + }; + + if (! checkLua(desc, lluau::dostring(mState, desc, text))) + { + LL_WARNS("Lua") << desc << " error: " << mError << LL_ENDL; + return { -1, mError }; + } + + // here we believe there was no error -- did the Lua fragment leave + // anything on the stack? + std::pair<int, LLSD> result{ lua_gettop(mState), {} }; + LL_INFOS("Lua") << desc << " done, " << result.first << " results." << LL_ENDL; + if (result.first) + { + // aha, at least one entry on the stack! + if (result.first == 1) + { + // Don't forget that lua_tollsd() can throw Lua errors. + try + { + result.second = lua_tollsd(mState, 1); + } + catch (const std::exception& error) + { + LL_WARNS("Lua") << desc << " error converting result: " << error.what() << LL_ENDL; + // lua_tollsd() is designed to be called from a lua_function(), + // that is, from a C++ function called by Lua. In case of error, + // it throws a Lua error to be caught by the Lua runtime. expr() + // is a peculiar use case in which our C++ code is calling + // lua_tollsd() after return from the Lua runtime. We must catch + // the exception thrown for a Lua error, else it will propagate + // out to the main coroutine and terminate the viewer -- but since + // we instead of the Lua runtime catch it, our lua_State retains + // its internal error status. Any subsequent lua_pcall() calls + // with this lua_State will report error regardless of whether the + // chunk runs successfully. Get a new lua_State(). + initLuaState(); + return { -1, stringize(LLError::Log::classname(error), ": ", error.what()) }; + } + } + else + { + // multiple entries on the stack + int index; + try + { + for (index = 1; index <= result.first; ++index) + { + result.second.append(lua_tollsd(mState, index)); + } + } + catch (const std::exception& error) + { + LL_WARNS("Lua") << desc << " error converting result " << index << ": " + << error.what() << LL_ENDL; + // see above comments regarding lua_State's error status + initLuaState(); + return { -1, stringize(LLError::Log::classname(error), ": ", error.what()) }; + } + } + } + // pop everything + lua_settop(mState, 0); + + // If we ran a script that loaded the fiber module, finish up with a call + // to fiber.run(). That allows a script to kick off some number of fibers, + // do some work on the main thread and then fall off the end of the script + // without explicitly appending a call to fiber.run(). run() ensures the + // rest of the fibers run to completion (or error). + luaL_checkstack(mState, 4, nullptr); + // Push _MODULES table on stack + luaL_findtable(mState, LUA_REGISTRYINDEX, "_MODULES", 1); + int index = lua_gettop(mState); + bool found = false; + // Did this chunk already require('fiber')? To find out, we must search + // the _MODULES table, because our require() implementation uses the + // pathname of the module file as the key. Push nil key to start. + lua_pushnil(mState); + while (lua_next(mState, index) != 0) + { + // key is at index -2, value at index -1 + // "While traversing a table, do not call lua_tolstring directly on a + // key, unless you know that the key is actually a string. Recall that + // lua_tolstring changes the value at the given index; this confuses + // the next call to lua_next." + // https://www.lua.org/manual/5.1/manual.html#lua_next + if (lua_type(mState, -2) == LUA_TSTRING && + fsyspath(lua_tostdstring(mState, -2)).stem() == "fiber") + { + found = true; + break; + } + // pop value so key is at top for lua_next() + lua_pop(mState, 1); + } + if (found) + { + // okay, index -1 is a table loaded from a file 'fiber.xxx' -- + // does it have a function named 'run'? + auto run_type{ lua_getfield(mState, -1, "run") }; + if (run_type == LUA_TFUNCTION) + { + // there's a fiber.run() function sitting on the top of the stack + // -- call it with no arguments, discarding anything it returns + LL_INFOS("Lua") << desc << " p.s. fiber.run()" << LL_ENDL; + if (! checkLua(desc, lua_pcall(mState, 0, 0, 0))) + { + LL_WARNS("Lua") << desc << " p.s. fiber.run() error: " << mError << LL_ENDL; + return { -1, mError }; + } + LL_INFOS("Lua") << desc << " p.s. done." << LL_ENDL; + } + } + // pop everything again + lua_settop(mState, 0); + return result; +} + +LuaListener::ptr_t LuaState::getListener(lua_State* L) +{ + // have to use one more stack slot + luaL_checkstack(L, 1, nullptr); + LuaListener::ptr_t listener; + // Does this lua_State already have a LuaListener stored in the registry? + auto keytype{ lua_getfield(L, LUA_REGISTRYINDEX, "event.listener") }; + llassert(keytype == LUA_TNIL || keytype == LUA_TNUMBER); + if (keytype == LUA_TNUMBER) + { + // We do already have a LuaListener. Retrieve it. + int isint; + listener = LuaListener::getInstance(lua_tointegerx(L, -1, &isint)); + // Nobody should have destroyed this LuaListener instance! + llassert(isint && listener); + } + // pop the int "event.listener" key + lua_pop(L, 1); + return listener; +} + +LuaListener::ptr_t LuaState::obtainListener(lua_State* L) +{ + auto listener{ getListener(L) }; + if (! listener) + { + // have to use one more stack slot + luaL_checkstack(L, 1, nullptr); + // instantiate a new LuaListener, binding the L state -- but use a + // no-op deleter: we do NOT want this ptr_t to manage the lifespan of + // this new LuaListener! + listener.reset(new LuaListener(L), [](LuaListener*){}); + // set its key in the field where we'll look for it later + lua_pushinteger(L, listener->getKey()); + lua_setfield(L, LUA_REGISTRYINDEX, "event.listener"); + } + return listener; +} + +/***************************************************************************** +* LuaPopper class +*****************************************************************************/ +LuaPopper::~LuaPopper() +{ + if (mCount) + { + lua_pop(mState, mCount); + } +} + +/***************************************************************************** +* LuaFunction class +*****************************************************************************/ +LuaFunction::LuaFunction(const std::string_view& name, lua_CFunction function, + const std::string_view& helptext) +{ + const auto& [registry, lookup] = getState(); + registry.emplace(name, Registry::mapped_type{ function, helptext }); + lookup.emplace(function, name); +} + +void LuaFunction::init(lua_State* L) +{ + const auto& [registry, lookup] = getRState(); + luaL_checkstack(L, 2, nullptr); + // create LL table -- + // it happens that we know exactly how many non-array members we want + lua_createtable(L, 0, int(narrow(lookup.size()))); + int idx = lua_gettop(L); + for (const auto& [name, pair]: registry) + { + const auto& [funcptr, helptext] = pair; + // store funcptr in LL table with saved name + lua_pushcfunction(L, funcptr, name.c_str()); + lua_setfield(L, idx, name.c_str()); + } + // store LL in new lua_State's globals + lua_setglobal(L, "LL"); +} + +lua_CFunction LuaFunction::get(const std::string& key) +{ + // use find() instead of subscripting to avoid creating an entry for + // unknown key + const auto& [registry, lookup] = getState(); + auto found{ registry.find(key) }; + return (found == registry.end())? nullptr : found->second.first; +} + +std::pair<LuaFunction::Registry&, LuaFunction::Lookup&> LuaFunction::getState() +{ + // use function-local statics to ensure they're initialized + static Registry registry; + static Lookup lookup; + return { registry, lookup }; +} + +/***************************************************************************** +* source_path() +*****************************************************************************/ +lua_function(source_path, "return the source path of the running Lua script") +{ + luaL_checkstack(L, 1, nullptr); + lua_pushstdstring(L, lluau::source_path(L).u8string()); + return 1; +} + +/***************************************************************************** +* source_dir() +*****************************************************************************/ +lua_function(source_dir, "return the source directory of the running Lua script") +{ + luaL_checkstack(L, 1, nullptr); + lua_pushstdstring(L, lluau::source_path(L).parent_path().u8string()); + return 1; +} + +/***************************************************************************** +* abspath() +*****************************************************************************/ +lua_function(abspath, + "for given filesystem path relative to running script, return absolute path") +{ + auto path{ lua_tostdstring(L, 1) }; + lua_pop(L, 1); + lua_pushstdstring(L, (lluau::source_path(L).parent_path() / path).u8string()); + return 1; +} + +/***************************************************************************** +* check_stop() +*****************************************************************************/ +lua_function(check_stop, "ensure that a Lua script responds to viewer shutdown") +{ + LLCoros::checkStop(); + return 0; +} + +/***************************************************************************** +* help() +*****************************************************************************/ +lua_function(help, + "help(): list viewer's Lua functions\n" + "help(function): show help string for specific function") +{ + auto& luapump{ LLEventPumps::instance().obtain("lua output") }; + const auto& [registry, lookup]{ LuaFunction::getRState() }; + if (! lua_gettop(L)) + { + // no arguments passed: list all lua_functions + for (const auto& [name, pair] : registry) + { + const auto& [fptr, helptext] = pair; + luapump.post(helptext); + } + } + else + { + // arguments passed: list each of the specified lua_functions + for (int idx = 1, top = lua_gettop(L); idx <= top; ++idx) + { + std::string arg{ stringize("<unknown ", lua_typename(L, lua_type(L, idx)), ">") }; + if (lua_type(L, idx) == LUA_TSTRING) + { + arg = lua_tostdstring(L, idx); + } + else if (lua_type(L, idx) == LUA_TFUNCTION) + { + // Caller passed the actual function instead of its string + // name. A Lua function is an anonymous callable object; it + // has a name only by assigment. You can't ask Lua for a + // function's name, which is why our constructor maintains a + // reverse Lookup map. + auto function{ lua_tocfunction(L, idx) }; + if (auto found = lookup.find(function); found != lookup.end()) + { + // okay, pass found name to lookup below + arg = found->second; + } + } + + if (auto found = registry.find(arg); found != registry.end()) + { + luapump.post(found->second.second); + } + else + { + luapump.post(arg + ": NOT FOUND"); + } + } + // pop all arguments + lua_settop(L, 0); + } + return 0; // void return +} + +/***************************************************************************** +* leaphelp() +*****************************************************************************/ +lua_function( + leaphelp, + "leaphelp(): list viewer's LEAP APIs\n" + "leaphelp(api): show help for specific api string name") +{ + LLSD request; + int top{ lua_gettop(L) }; + if (top) + { + request = llsd::map("op", "getAPI", "api", lua_tostdstring(L, 1)); + } + else + { + request = llsd::map("op", "getAPIs"); + } + // pop all args + lua_settop(L, 0); + + auto& outpump{ LLEventPumps::instance().obtain("lua output") }; + auto listener{ LuaState::obtainListener(L) }; + LLEventStream replyPump("leaphelp", true); + // ask the LuaListener's LeapListener and suspend calling coroutine until reply + auto reply{ llcoro::postAndSuspend(request, listener->getCommandName(), replyPump, "reply") }; + reply.erase("reqid"); + + if (auto error = reply["error"]; error.isString()) + { + outpump.post(error.asString()); + return 0; + } + + if (top) + { + // caller wants a specific API + outpump.post(stringize(reply["name"].asString(), ":\n", reply["desc"].asString())); + for (const auto& opmap : llsd::inArray(reply["ops"])) + { + std::ostringstream reqstr; + auto req{ opmap["required"] }; + if (req.isArray()) + { + const char* sep = " (requires "; + for (const auto& [reqkey, reqval] : llsd::inMap(req)) + { + reqstr << sep << reqkey; + sep = ", "; + } + reqstr << ")"; + } + outpump.post(stringize("---- ", reply["key"].asString(), " == '", + opmap["name"].asString(), "'", reqstr.str(), ":\n", + opmap["desc"].asString())); + } + } + else + { + // caller wants a list of APIs + for (const auto& [name, data] : llsd::inMap(reply)) + { + outpump.post(stringize("==== ", name, ":\n", data["desc"].asString())); + } + } + return 0; // void return +} + +/***************************************************************************** +* lua_what +*****************************************************************************/ +std::ostream& operator<<(std::ostream& out, const lua_what& self) +{ + switch (lua_type(self.L, self.index)) + { + case LUA_TNONE: + // distinguish acceptable but non-valid index + out << "none"; + break; + + case LUA_TNIL: + out << "nil"; + break; + + case LUA_TBOOLEAN: + { + auto oldflags { out.flags() }; + out << std::boolalpha << lua_toboolean(self.L, self.index); + out.flags(oldflags); + break; + } + + case LUA_TNUMBER: + out << lua_tonumber(self.L, self.index); + break; + + case LUA_TSTRING: + out << std::quoted(lua_tostdstring(self.L, self.index)); + break; + + case LUA_TUSERDATA: + { + const S32 maxlen = 20; + S32 binlen{ lua_rawlen(self.L, self.index) }; + LLSD::Binary binary(std::min(maxlen, binlen)); + std::memcpy(binary.data(), lua_touserdata(self.L, self.index), binary.size()); + out << LL::hexdump(binary); + if (binlen > maxlen) + { + out << "...(" << (binlen - maxlen) << " more)"; + } + break; + } + + case LUA_TLIGHTUSERDATA: + out << lua_touserdata(self.L, self.index); + break; + + default: + // anything else, don't bother trying to report value, just type + out << lua_typename(self.L, lua_type(self.L, self.index)); + break; + } + return out; +} + +/***************************************************************************** +* lua_stack +*****************************************************************************/ +std::ostream& operator<<(std::ostream& out, const lua_stack& self) +{ + out << "stack: ["; + const char* sep = ""; + for (int index = 1; index <= lua_gettop(self.L); ++index) + { + out << sep << lua_what(self.L, index); + sep = ", "; + } + out << ']'; + return out; +} |