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-rwxr-xr-x[-rw-r--r--]indra/llcommon/lluuid.cpp220
1 files changed, 204 insertions, 16 deletions
diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp
index 5d452ac4e4..e3671047b4 100644..100755
--- a/indra/llcommon/lluuid.cpp
+++ b/indra/llcommon/lluuid.cpp
@@ -27,9 +27,7 @@
// We can't use WIN32_LEAN_AND_MEAN here, needs lots of includes.
#if LL_WINDOWS
-#undef WIN32_LEAN_AND_MEAN
-#include <winsock2.h>
-#include <windows.h>
+#include "llwin32headers.h"
// ugh, this is ugly. We need to straighten out our linking for this library
#pragma comment(lib, "IPHLPAPI.lib")
#include <iphlpapi.h>
@@ -44,10 +42,16 @@
#include "llmd5.h"
#include "llstring.h"
#include "lltimer.h"
+#include "llthread.h"
const LLUUID LLUUID::null;
const LLTransactionID LLTransactionID::tnull;
+// static
+LLMutex * LLUUID::mMutex = NULL;
+
+
+
/*
NOT DONE YET!!!
@@ -228,7 +232,7 @@ BOOL LLUUID::set(const std::string& in_string, BOOL emit)
{
if(emit)
{
- llwarns << "Warning! Using broken UUID string format" << llendl;
+ LL_WARNS() << "Warning! Using broken UUID string format" << LL_ENDL;
}
broken_format = TRUE;
}
@@ -238,7 +242,7 @@ BOOL LLUUID::set(const std::string& in_string, BOOL emit)
if(emit)
{
//don't spam the logs because a resident can't spell.
- llwarns << "Bad UUID string: " << in_string << llendl;
+ LL_WARNS() << "Bad UUID string: " << in_string << LL_ENDL;
}
setNull();
return FALSE;
@@ -277,7 +281,7 @@ BOOL LLUUID::set(const std::string& in_string, BOOL emit)
{
if(emit)
{
- llwarns << "Invalid UUID string character" << llendl;
+ LL_WARNS() << "Invalid UUID string character" << LL_ENDL;
}
setNull();
return FALSE;
@@ -302,7 +306,7 @@ BOOL LLUUID::set(const std::string& in_string, BOOL emit)
{
if(emit)
{
- llwarns << "Invalid UUID string character" << llendl;
+ LL_WARNS() << "Invalid UUID string character" << LL_ENDL;
}
setNull();
return FALSE;
@@ -734,6 +738,7 @@ void LLUUID::getCurrentTime(uuid_time_t *timestamp)
getSystemTime(&time_last);
uuids_this_tick = uuids_per_tick;
init = TRUE;
+ mMutex = new LLMutex(NULL);
}
uuid_time_t time_now = {0,0};
@@ -785,6 +790,7 @@ void LLUUID::generate()
#endif
if (!has_init)
{
+ has_init = 1;
if (getNodeID(node_id) <= 0)
{
get_random_bytes(node_id, 6);
@@ -806,18 +812,24 @@ void LLUUID::generate()
#else
clock_seq = (U16)ll_rand(65536);
#endif
- has_init = 1;
}
// get current time
getCurrentTime(&timestamp);
+ U16 our_clock_seq = clock_seq;
- // if clock went backward change clockseq
- if (cmpTime(&timestamp, &time_last) == -1) {
+ // if clock hasn't changed or went backward, change clockseq
+ if (cmpTime(&timestamp, &time_last) != 1)
+ {
+ LLMutexLock lock(mMutex);
clock_seq = (clock_seq + 1) & 0x3FFF;
- if (clock_seq == 0) clock_seq++;
+ if (clock_seq == 0)
+ clock_seq++;
+ our_clock_seq = clock_seq; // Ensure we're using a different clock_seq value from previous time
}
+ time_last = timestamp;
+
memcpy(mData+10, node_id, 6); /* Flawfinder: ignore */
U32 tmp;
tmp = timestamp.low;
@@ -839,7 +851,8 @@ void LLUUID::generate()
tmp >>= 8;
mData[6] = (unsigned char) tmp;
- tmp = clock_seq;
+ tmp = our_clock_seq;
+
mData[9] = (unsigned char) tmp;
tmp >>= 8;
mData[8] = (unsigned char) tmp;
@@ -849,8 +862,6 @@ void LLUUID::generate()
md5_uuid.update(mData,16);
md5_uuid.finalize();
md5_uuid.raw_digest(mData);
-
- time_last = timestamp;
}
void LLUUID::generate(const std::string& hash_string)
@@ -864,8 +875,14 @@ U32 LLUUID::getRandomSeed()
static unsigned char seed[16]; /* Flawfinder: ignore */
getNodeID(&seed[0]);
- seed[6]='\0';
- seed[7]='\0';
+
+ // Incorporate the pid into the seed to prevent
+ // processes that start on the same host at the same
+ // time from generating the same seed.
+ pid_t pid = LLApp::getPid();
+
+ seed[6]=(unsigned char)(pid >> 8);
+ seed[7]=(unsigned char)(pid);
getSystemTime((uuid_time_t *)(&seed[8]));
LLMD5 md5_seed;
@@ -922,3 +939,174 @@ LLAssetID LLTransactionID::makeAssetID(const LLUUID& session) const
}
return result;
}
+
+// Construct
+LLUUID::LLUUID()
+{
+ setNull();
+}
+
+
+// Faster than copying from memory
+ void LLUUID::setNull()
+{
+ U32 *word = (U32 *)mData;
+ word[0] = 0;
+ word[1] = 0;
+ word[2] = 0;
+ word[3] = 0;
+}
+
+
+// Compare
+ bool LLUUID::operator==(const LLUUID& rhs) const
+{
+ U32 *tmp = (U32 *)mData;
+ U32 *rhstmp = (U32 *)rhs.mData;
+ // Note: binary & to avoid branching
+ return
+ (tmp[0] == rhstmp[0]) &
+ (tmp[1] == rhstmp[1]) &
+ (tmp[2] == rhstmp[2]) &
+ (tmp[3] == rhstmp[3]);
+}
+
+
+ bool LLUUID::operator!=(const LLUUID& rhs) const
+{
+ U32 *tmp = (U32 *)mData;
+ U32 *rhstmp = (U32 *)rhs.mData;
+ // Note: binary | to avoid branching
+ return
+ (tmp[0] != rhstmp[0]) |
+ (tmp[1] != rhstmp[1]) |
+ (tmp[2] != rhstmp[2]) |
+ (tmp[3] != rhstmp[3]);
+}
+
+/*
+// JC: This is dangerous. It allows UUIDs to be cast automatically
+// to integers, among other things. Use isNull() or notNull().
+ LLUUID::operator bool() const
+{
+ U32 *word = (U32 *)mData;
+ return (word[0] | word[1] | word[2] | word[3]) > 0;
+}
+*/
+
+ BOOL LLUUID::notNull() const
+{
+ U32 *word = (U32 *)mData;
+ return (word[0] | word[1] | word[2] | word[3]) > 0;
+}
+
+// Faster than == LLUUID::null because doesn't require
+// as much memory access.
+ BOOL LLUUID::isNull() const
+{
+ U32 *word = (U32 *)mData;
+ // If all bits are zero, return !0 == TRUE
+ return !(word[0] | word[1] | word[2] | word[3]);
+}
+
+// Copy constructor
+ LLUUID::LLUUID(const LLUUID& rhs)
+{
+ U32 *tmp = (U32 *)mData;
+ U32 *rhstmp = (U32 *)rhs.mData;
+ tmp[0] = rhstmp[0];
+ tmp[1] = rhstmp[1];
+ tmp[2] = rhstmp[2];
+ tmp[3] = rhstmp[3];
+}
+
+ LLUUID::~LLUUID()
+{
+}
+
+// Assignment
+ LLUUID& LLUUID::operator=(const LLUUID& rhs)
+{
+ // No need to check the case where this==&rhs. The branch is slower than the write.
+ U32 *tmp = (U32 *)mData;
+ U32 *rhstmp = (U32 *)rhs.mData;
+ tmp[0] = rhstmp[0];
+ tmp[1] = rhstmp[1];
+ tmp[2] = rhstmp[2];
+ tmp[3] = rhstmp[3];
+
+ return *this;
+}
+
+
+ LLUUID::LLUUID(const char *in_string)
+{
+ if (!in_string || in_string[0] == 0)
+ {
+ setNull();
+ return;
+ }
+
+ set(in_string);
+}
+
+ LLUUID::LLUUID(const std::string& in_string)
+{
+ if (in_string.empty())
+ {
+ setNull();
+ return;
+ }
+
+ set(in_string);
+}
+
+// IW: DON'T "optimize" these w/ U32s or you'll scoogie the sort order
+// IW: this will make me very sad
+ bool LLUUID::operator<(const LLUUID &rhs) const
+{
+ U32 i;
+ for( i = 0; i < (UUID_BYTES - 1); i++ )
+ {
+ if( mData[i] != rhs.mData[i] )
+ {
+ return (mData[i] < rhs.mData[i]);
+ }
+ }
+ return (mData[UUID_BYTES - 1] < rhs.mData[UUID_BYTES - 1]);
+}
+
+ bool LLUUID::operator>(const LLUUID &rhs) const
+{
+ U32 i;
+ for( i = 0; i < (UUID_BYTES - 1); i++ )
+ {
+ if( mData[i] != rhs.mData[i] )
+ {
+ return (mData[i] > rhs.mData[i]);
+ }
+ }
+ return (mData[UUID_BYTES - 1] > rhs.mData[UUID_BYTES - 1]);
+}
+
+ U16 LLUUID::getCRC16() const
+{
+ // A UUID is 16 bytes, or 8 shorts.
+ U16 *short_data = (U16*)mData;
+ U16 out = 0;
+ out += short_data[0];
+ out += short_data[1];
+ out += short_data[2];
+ out += short_data[3];
+ out += short_data[4];
+ out += short_data[5];
+ out += short_data[6];
+ out += short_data[7];
+ return out;
+}
+
+ U32 LLUUID::getCRC32() const
+{
+ U32 *tmp = (U32*)mData;
+ return tmp[0] + tmp[1] + tmp[2] + tmp[3];
+}