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-rw-r--r--indra/llcommon/llthread.h92
1 files changed, 87 insertions, 5 deletions
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index 93c752754d..94b6b6d682 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -89,6 +89,11 @@ public:
U32 getID() const { return mID; }
+ // Called by threads *not* created via LLThread to register some
+ // internal state used by LLMutex. You must call this once early
+ // in the running thread to prevent collisions with the main thread.
+ static void registerThreadID();
+
private:
BOOL mPaused;
@@ -98,6 +103,7 @@ private:
protected:
std::string mName;
class LLCondition* mRunCondition;
+ LLMutex* mDataLock;
apr_thread_t *mAPRThreadp;
apr_pool_t *mAPRPoolp;
@@ -123,29 +129,105 @@ protected:
inline void unlockData();
// This is the predicate that decides whether the thread should sleep.
- // It should only be called with mRunCondition locked, since the virtual runCondition() function may need to access
+ // It should only be called with mDataLock locked, since the virtual runCondition() function may need to access
// data structures that are thread-unsafe.
bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); }
// To avoid spurious signals (and the associated context switches) when the condition may or may not have changed, you can do the following:
- // mRunCondition->lock();
+ // mDataLock->lock();
// if(!shouldSleep())
// mRunCondition->signal();
- // mRunCondition->unlock();
+ // mDataLock->unlock();
};
void LLThread::lockData()
{
- mRunCondition->lock();
+ mDataLock->lock();
}
void LLThread::unlockData()
{
- mRunCondition->unlock();
+ mDataLock->unlock();
}
//============================================================================
+// see llmemory.h for LLPointer<> definition
+
+class LL_COMMON_API LLThreadSafeRefCount
+{
+public:
+ static void initThreadSafeRefCount(); // creates sMutex
+ static void cleanupThreadSafeRefCount(); // destroys sMutex
+
+private:
+ static LLMutex* sMutex;
+
+protected:
+ virtual ~LLThreadSafeRefCount(); // use unref()
+
+public:
+ LLThreadSafeRefCount();
+ LLThreadSafeRefCount(const LLThreadSafeRefCount&);
+ LLThreadSafeRefCount& operator=(const LLThreadSafeRefCount& ref)
+ {
+ if (sMutex)
+ {
+ sMutex->lock();
+ }
+ mRef = 0;
+ if (sMutex)
+ {
+ sMutex->unlock();
+ }
+ return *this;
+ }
+
+
+
+ void ref()
+ {
+ if (sMutex) sMutex->lock();
+ mRef++;
+ if (sMutex) sMutex->unlock();
+ }
+
+ S32 unref()
+ {
+ llassert(mRef >= 1);
+ if (sMutex) sMutex->lock();
+ S32 res = --mRef;
+ if (sMutex) sMutex->unlock();
+ if (0 == res)
+ {
+ delete this;
+ return 0;
+ }
+ return res;
+ }
+ S32 getNumRefs() const
+ {
+ return mRef;
+ }
+
+private:
+ S32 mRef;
+};
+
+//============================================================================
+
+// Simple responder for self destructing callbacks
+// Pure virtual class
+class LL_COMMON_API LLResponder : public LLThreadSafeRefCount
+{
+protected:
+ virtual ~LLResponder();
+public:
+ virtual void completed(bool success) = 0;
+};
+
+//============================================================================
+
#endif // LL_LLTHREAD_H