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Diffstat (limited to 'indra/llcommon/llthread.h')
-rw-r--r--indra/llcommon/llthread.h31
1 files changed, 22 insertions, 9 deletions
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index b52e70ab2e..115bf47553 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -97,6 +97,7 @@ private:
protected:
std::string mName;
LLCondition* mRunCondition;
+ LLMutex* mDataLock;
apr_thread_t *mAPRThreadp;
apr_pool_t *mAPRPoolp;
@@ -122,15 +123,15 @@ protected:
inline void unlockData();
// This is the predicate that decides whether the thread should sleep.
- // It should only be called with mRunCondition locked, since the virtual runCondition() function may need to access
+ // It should only be called with mDataLock locked, since the virtual runCondition() function may need to access
// data structures that are thread-unsafe.
bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); }
// To avoid spurious signals (and the associated context switches) when the condition may or may not have changed, you can do the following:
- // mRunCondition->lock();
+ // mDataLock->lock();
// if(!shouldSleep())
// mRunCondition->signal();
- // mRunCondition->unlock();
+ // mDataLock->unlock();
};
//============================================================================
@@ -205,12 +206,12 @@ private:
void LLThread::lockData()
{
- mRunCondition->lock();
+ mDataLock->lock();
}
void LLThread::unlockData()
{
- mRunCondition->unlock();
+ mDataLock->unlock();
}
@@ -227,15 +228,27 @@ public:
private:
static LLMutex* sMutex;
-private:
- LLThreadSafeRefCount(const LLThreadSafeRefCount&); // not implemented
- LLThreadSafeRefCount&operator=(const LLThreadSafeRefCount&); // not implemented
-
protected:
virtual ~LLThreadSafeRefCount(); // use unref()
public:
LLThreadSafeRefCount();
+ LLThreadSafeRefCount(const LLThreadSafeRefCount&);
+ LLThreadSafeRefCount& operator=(const LLThreadSafeRefCount& ref)
+ {
+ if (sMutex)
+ {
+ sMutex->lock();
+ }
+ mRef = 0;
+ if (sMutex)
+ {
+ sMutex->unlock();
+ }
+ return *this;
+ }
+
+
void ref()
{