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-rwxr-xr-x[-rw-r--r--]indra/llcommon/llsingleton.h217
1 files changed, 111 insertions, 106 deletions
diff --git a/indra/llcommon/llsingleton.h b/indra/llcommon/llsingleton.h
index ddeb4d1489..6e6291a165 100644..100755
--- a/indra/llcommon/llsingleton.h
+++ b/indra/llcommon/llsingleton.h
@@ -1,31 +1,25 @@
/**
* @file llsingleton.h
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLSINGLETON_H
@@ -36,38 +30,6 @@
#include <typeinfo>
#include <boost/noncopyable.hpp>
-/// @brief A global registry of all singletons to prevent duplicate allocations
-/// across shared library boundaries
-class LL_COMMON_API LLSingletonRegistry {
- private:
- typedef std::map<std::string, void *> TypeMap;
- static TypeMap * sSingletonMap;
-
- static void checkInit()
- {
- if(sSingletonMap == NULL)
- {
- sSingletonMap = new TypeMap();
- }
- }
-
- public:
- template<typename T> static void * & get()
- {
- std::string name(typeid(T).name());
-
- checkInit();
-
- // the first entry of the pair returned by insert will be either the existing
- // iterator matching our key, or the newly inserted NULL initialized entry
- // see "Insert element" in http://www.sgi.com/tech/stl/UniqueAssociativeContainer.html
- TypeMap::iterator result =
- sSingletonMap->insert(std::make_pair(name, (void*)NULL)).first;
-
- return result->second;
- }
-};
-
// LLSingleton implements the getInstance() method part of the Singleton
// pattern. It can't make the derived class constructors protected, though, so
// you have to do that yourself.
@@ -105,78 +67,108 @@ private:
INITIALIZED,
DELETED
} EInitState;
-
- static void deleteSingleton()
- {
- delete getData().mSingletonInstance;
- getData().mSingletonInstance = NULL;
- }
+
+ static DERIVED_TYPE* constructSingleton()
+ {
+ return new DERIVED_TYPE();
+ }
// stores pointer to singleton instance
- // and tracks initialization state of singleton
- struct SingletonInstanceData
+ struct SingletonLifetimeManager
{
- EInitState mInitState;
- DERIVED_TYPE* mSingletonInstance;
-
- SingletonInstanceData()
- : mSingletonInstance(NULL),
- mInitState(UNINITIALIZED)
- {}
-
- ~SingletonInstanceData()
+ SingletonLifetimeManager()
+ {
+ construct();
+ }
+
+ static void construct()
{
- deleteSingleton();
+ sData.mInitState = CONSTRUCTING;
+ sData.mInstance = constructSingleton();
+ sData.mInitState = INITIALIZING;
+ }
+
+ ~SingletonLifetimeManager()
+ {
+ if (sData.mInitState != DELETED)
+ {
+ deleteSingleton();
+ }
}
};
public:
virtual ~LLSingleton()
{
- SingletonInstanceData& data = getData();
- data.mSingletonInstance = NULL;
- data.mInitState = DELETED;
+ sData.mInstance = NULL;
+ sData.mInitState = DELETED;
}
- static SingletonInstanceData& getData()
+ /**
+ * @brief Immediately delete the singleton.
+ *
+ * A subsequent call to LLProxy::getInstance() will construct a new
+ * instance of the class.
+ *
+ * LLSingletons are normally destroyed after main() has exited and the C++
+ * runtime is cleaning up statically-constructed objects. Some classes
+ * derived from LLSingleton have objects that are part of a runtime system
+ * that is terminated before main() exits. Calling the destructor of those
+ * objects after the termination of their respective systems can cause
+ * crashes and other problems during termination of the project. Using this
+ * method to destroy the singleton early can prevent these crashes.
+ *
+ * An example where this is needed is for a LLSingleton that has an APR
+ * object as a member that makes APR calls on destruction. The APR system is
+ * shut down explicitly before main() exits. This causes a crash on exit.
+ * Using this method before the call to apr_terminate() and NOT calling
+ * getInstance() again will prevent the crash.
+ */
+ static void deleteSingleton()
{
- // this is static to cache the lookup results
- static void * & registry = LLSingletonRegistry::get<DERIVED_TYPE>();
-
- // *TODO - look into making this threadsafe
- if(NULL == registry)
- {
- static SingletonInstanceData data;
- registry = &data;
- }
-
- return *static_cast<SingletonInstanceData *>(registry);
+ delete sData.mInstance;
+ sData.mInstance = NULL;
+ sData.mInitState = DELETED;
}
+
static DERIVED_TYPE* getInstance()
{
- SingletonInstanceData& data = getData();
+ static SingletonLifetimeManager sLifeTimeMgr;
- if (data.mInitState == CONSTRUCTING)
+ switch (sData.mInitState)
{
- llerrs << "Tried to access singleton " << typeid(DERIVED_TYPE).name() << " from singleton constructor!" << llendl;
+ case UNINITIALIZED:
+ // should never be uninitialized at this point
+ llassert(false);
+ return NULL;
+ case CONSTRUCTING:
+ LL_ERRS() << "Tried to access singleton " << typeid(DERIVED_TYPE).name() << " from singleton constructor!" << LL_ENDL;
+ return NULL;
+ case INITIALIZING:
+ // go ahead and flag ourselves as initialized so we can be reentrant during initialization
+ sData.mInitState = INITIALIZED;
+ // initialize singleton after constructing it so that it can reference other singletons which in turn depend on it,
+ // thus breaking cyclic dependencies
+ sData.mInstance->initSingleton();
+ return sData.mInstance;
+ case INITIALIZED:
+ return sData.mInstance;
+ case DELETED:
+ LL_WARNS() << "Trying to access deleted singleton " << typeid(DERIVED_TYPE).name() << " creating new instance" << LL_ENDL;
+ SingletonLifetimeManager::construct();
+ // same as first time construction
+ sData.mInitState = INITIALIZED;
+ sData.mInstance->initSingleton();
+ return sData.mInstance;
}
- if (data.mInitState == DELETED)
- {
- llwarns << "Trying to access deleted singleton " << typeid(DERIVED_TYPE).name() << " creating new instance" << llendl;
- }
-
- if (!data.mSingletonInstance)
- {
- data.mInitState = CONSTRUCTING;
- data.mSingletonInstance = new DERIVED_TYPE();
- data.mInitState = INITIALIZING;
- data.mSingletonInstance->initSingleton();
- data.mInitState = INITIALIZED;
- }
-
- return data.mSingletonInstance;
+ return NULL;
+ }
+
+ static DERIVED_TYPE* getIfExists()
+ {
+ return sData.mInstance;
}
// Reference version of getInstance()
@@ -190,18 +182,31 @@ public:
// Use this to avoid accessing singletons before the can safely be constructed
static bool instanceExists()
{
- return getData().mInitState == INITIALIZED;
+ return sData.mInitState == INITIALIZED;
}
// Has this singleton already been deleted?
// Use this to avoid accessing singletons from a static object's destructor
static bool destroyed()
{
- return getData().mInitState == DELETED;
+ return sData.mInitState == DELETED;
}
private:
+
virtual void initSingleton() {}
+
+ struct SingletonData
+ {
+ // explicitly has a default constructor so that member variables are zero initialized in BSS
+ // and only changed by singleton logic, not constructor running during startup
+ EInitState mInitState;
+ DERIVED_TYPE* mInstance;
+ };
+ static SingletonData sData;
};
+template<typename T>
+typename LLSingleton<T>::SingletonData LLSingleton<T>::sData;
+
#endif