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-rw-r--r--indra/llcommon/llrand.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/indra/llcommon/llrand.cpp b/indra/llcommon/llrand.cpp
index 0192111574..25d75af568 100644
--- a/indra/llcommon/llrand.cpp
+++ b/indra/llcommon/llrand.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llrand.cpp
* @brief Global random generator.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -69,25 +69,25 @@ inline REAL ll_internal_random();
template <>
inline F64 ll_internal_random<F64>()
{
- // *HACK: Through experimentation, we have found that dual core
- // CPUs (or at least multi-threaded processes) seem to
- // occasionally give an obviously incorrect random number -- like
- // 5^15 or something. Sooooo, clamp it as described above.
- F64 rv{ gRandomGenerator() };
- if(!((rv >= 0.0) && (rv < 1.0))) return fmod(rv, 1.0);
- return rv;
+ // *HACK: Through experimentation, we have found that dual core
+ // CPUs (or at least multi-threaded processes) seem to
+ // occasionally give an obviously incorrect random number -- like
+ // 5^15 or something. Sooooo, clamp it as described above.
+ F64 rv{ gRandomGenerator() };
+ if(!((rv >= 0.0) && (rv < 1.0))) return fmod(rv, 1.0);
+ return rv;
}
template <>
inline F32 ll_internal_random<F32>()
{
- // *HACK: clamp the result as described above.
- // Per Monty, it's important to clamp using the correct fmodf() rather
- // than expanding to F64 for fmod() and then truncating back to F32. Prior
- // to this change, we were getting sporadic ll_frand() == 1.0 results.
- F32 rv{ narrow<F32>(gRandomGenerator()) };
- if(!((rv >= 0.0f) && (rv < 1.0f))) return fmodf(rv, 1.0f);
- return rv;
+ // *HACK: clamp the result as described above.
+ // Per Monty, it's important to clamp using the correct fmodf() rather
+ // than expanding to F64 for fmod() and then truncating back to F32. Prior
+ // to this change, we were getting sporadic ll_frand() == 1.0 results.
+ F32 rv{ narrow<F32>(gRandomGenerator()) };
+ if(!((rv >= 0.0f) && (rv < 1.0f))) return fmodf(rv, 1.0f);
+ return rv;
}
/*------------------------------ F64 aliases -------------------------------*/
@@ -98,7 +98,7 @@ inline F64 ll_internal_random_double()
F64 ll_drand()
{
- return ll_internal_random_double();
+ return ll_internal_random_double();
}
/*------------------------------ F32 aliases -------------------------------*/
@@ -109,37 +109,37 @@ inline F32 ll_internal_random_float()
F32 ll_frand()
{
- return ll_internal_random_float();
+ return ll_internal_random_float();
}
/*-------------------------- clamped random range --------------------------*/
S32 ll_rand()
{
- return ll_rand(RAND_MAX);
+ return ll_rand(RAND_MAX);
}
S32 ll_rand(S32 val)
{
- // The clamping rules are described above.
- S32 rv = (S32)(ll_internal_random_double() * val);
- if(rv == val) return 0;
- return rv;
+ // The clamping rules are described above.
+ S32 rv = (S32)(ll_internal_random_double() * val);
+ if(rv == val) return 0;
+ return rv;
}
template <typename REAL>
REAL ll_grand(REAL val)
{
- // The clamping rules are described above.
- REAL rv = ll_internal_random<REAL>() * val;
- if(val > 0)
- {
- if(rv >= val) return REAL();
- }
- else
- {
- if(rv <= val) return REAL();
- }
- return rv;
+ // The clamping rules are described above.
+ REAL rv = ll_internal_random<REAL>() * val;
+ if(val > 0)
+ {
+ if(rv >= val) return REAL();
+ }
+ else
+ {
+ if(rv <= val) return REAL();
+ }
+ return rv;
}
F32 ll_frand(F32 val)