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+/**
+ * @file llfoldertype.cpp
+ * @brief Implementatino of LLFolderType functionality.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llfoldertype.h"
+#include "lldictionary.h"
+#include "llmemory.h"
+#include "llsingleton.h"
+
+///----------------------------------------------------------------------------
+/// Class LLFolderType
+///----------------------------------------------------------------------------
+struct FolderEntry : public LLDictionaryEntry
+{
+ FolderEntry(const std::string &type_name, // 8 character limit!
+ bool is_protected) // can the viewer change categories of this type?
+ :
+ LLDictionaryEntry(type_name),
+ mIsProtected(is_protected)
+ {
+ llassert(type_name.length() <= 8);
+ }
+
+ const bool mIsProtected;
+};
+
+class LLFolderDictionary : public LLSingleton<LLFolderDictionary>,
+ public LLDictionary<LLFolderType::EType, FolderEntry>
+{
+public:
+ LLFolderDictionary();
+};
+
+LLFolderDictionary::LLFolderDictionary()
+{
+ // TYPE NAME PROTECTED
+ // |-----------|---------|
+ addEntry(LLFolderType::FT_TEXTURE, new FolderEntry("texture", TRUE));
+ addEntry(LLFolderType::FT_SOUND, new FolderEntry("sound", TRUE));
+ addEntry(LLFolderType::FT_CALLINGCARD, new FolderEntry("callcard", TRUE));
+ addEntry(LLFolderType::FT_LANDMARK, new FolderEntry("landmark", TRUE));
+ addEntry(LLFolderType::FT_CLOTHING, new FolderEntry("clothing", TRUE));
+ addEntry(LLFolderType::FT_OBJECT, new FolderEntry("object", TRUE));
+ addEntry(LLFolderType::FT_NOTECARD, new FolderEntry("notecard", TRUE));
+ addEntry(LLFolderType::FT_CATEGORY, new FolderEntry("category", TRUE));
+ addEntry(LLFolderType::FT_ROOT_CATEGORY, new FolderEntry("root", TRUE));
+ addEntry(LLFolderType::FT_LSL_TEXT, new FolderEntry("lsltext", TRUE));
+ addEntry(LLFolderType::FT_BODYPART, new FolderEntry("bodypart", TRUE));
+ addEntry(LLFolderType::FT_TRASH, new FolderEntry("trash", TRUE));
+ addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new FolderEntry("snapshot", TRUE));
+ addEntry(LLFolderType::FT_LOST_AND_FOUND, new FolderEntry("lstndfnd", TRUE));
+ addEntry(LLFolderType::FT_ANIMATION, new FolderEntry("animatn", TRUE));
+ addEntry(LLFolderType::FT_GESTURE, new FolderEntry("gesture", TRUE));
+ addEntry(LLFolderType::FT_FAVORITE, new FolderEntry("favorite", TRUE));
+
+ for (S32 ensemble_num = S32(LLFolderType::FT_ENSEMBLE_START); ensemble_num <= S32(LLFolderType::FT_ENSEMBLE_END); ensemble_num++)
+ {
+ addEntry(LLFolderType::EType(ensemble_num), new FolderEntry("ensemble", FALSE));
+ }
+
+ addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", TRUE));
+ addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", FALSE));
+ addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", TRUE));
+ addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", TRUE));
+
+ addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE));
+};
+
+// static
+LLFolderType::EType LLFolderType::lookup(const std::string& name)
+{
+ return LLFolderDictionary::getInstance()->lookup(name);
+}
+
+// static
+const std::string &LLFolderType::lookup(LLFolderType::EType folder_type)
+{
+ const FolderEntry *entry = LLFolderDictionary::getInstance()->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mName;
+ }
+ else
+ {
+ return badLookup();
+ }
+}
+
+// static
+// Only ensembles and plain folders aren't protected. "Protected" means
+// you can't change certain properties such as their type.
+bool LLFolderType::lookupIsProtectedType(EType folder_type)
+{
+ const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
+ const FolderEntry *entry = dict->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mIsProtected;
+ }
+ return true;
+}
+
+// static
+bool LLFolderType::lookupIsEnsembleType(EType folder_type)
+{
+ return (folder_type >= FT_ENSEMBLE_START &&
+ folder_type <= FT_ENSEMBLE_END);
+}
+
+// static
+LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type)
+{
+ if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::badLookup())
+ {
+ llwarns << "Converting to unknown asset type " << folder_type << llendl;
+ }
+ return (LLAssetType::EType)folder_type;
+}
+
+// static
+LLFolderType::EType LLFolderType::assetTypeToFolderType(LLAssetType::EType asset_type)
+{
+ if (LLFolderType::lookup(LLFolderType::EType(asset_type)) == LLFolderType::badLookup())
+ {
+ llwarns << "Converting to unknown folder type " << asset_type << llendl;
+ }
+ return (LLFolderType::EType)asset_type;
+}
+
+// static
+const std::string &LLFolderType::badLookup()
+{
+ static const std::string sBadLookup = "llfoldertype_bad_lookup";
+ return sBadLookup;
+}