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diff --git a/indra/llcommon/llfasttimer_class.cpp b/indra/llcommon/llfasttimer_class.cpp
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-/**
- * @file llfasttimer_class.cpp
- * @brief Implementation of the fast timer.
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2007, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlife.com/developers/opensource/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at http://secondlife.com/developers/opensource/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS."LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
-#include "linden_common.h"
-
-#include "llfasttimer.h"
-
-#include "llmemory.h"
-#include "llprocessor.h"
-#include "llsingleton.h"
-#include "lltreeiterators.h"
-#include "llsdserialize.h"
-
-#include <boost/bind.hpp>
-
-#if LL_WINDOWS
-#elif LL_LINUX || LL_SOLARIS
-#include <sys/time.h>
-#include <sched.h>
-#elif LL_DARWIN
-#include <sys/time.h>
-#include "lltimer.h" // get_clock_count()
-#else
-#error "architecture not supported"
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-// statics
-
-S32 LLFastTimer::sCurFrameIndex = -1;
-S32 LLFastTimer::sLastFrameIndex = -1;
-U64 LLFastTimer::sLastFrameTime = LLFastTimer::getCPUClockCount64();
-bool LLFastTimer::sPauseHistory = 0;
-bool LLFastTimer::sResetHistory = 0;
-LLFastTimer::CurTimerData LLFastTimer::sCurTimerData;
-BOOL LLFastTimer::sLog = FALSE;
-BOOL LLFastTimer::sMetricLog = FALSE;
-LLMutex* LLFastTimer::sLogLock = NULL;
-std::queue<LLSD> LLFastTimer::sLogQueue;
-
-#if LL_LINUX || LL_SOLARIS
-U64 LLFastTimer::sClockResolution = 1000000000; // Nanosecond resolution
-#else
-U64 LLFastTimer::sClockResolution = 1000000; // Microsecond resolution
-#endif
-
-std::vector<LLFastTimer::FrameState>* LLFastTimer::sTimerInfos = NULL;
-U64 LLFastTimer::sTimerCycles = 0;
-U32 LLFastTimer::sTimerCalls = 0;
-
-
-// FIXME: move these declarations to the relevant modules
-
-// helper functions
-typedef LLTreeDFSPostIter<LLFastTimer::NamedTimer, LLFastTimer::NamedTimer::child_const_iter> timer_tree_bottom_up_iterator_t;
-
-static timer_tree_bottom_up_iterator_t begin_timer_tree_bottom_up(LLFastTimer::NamedTimer& id)
-{
- return timer_tree_bottom_up_iterator_t(&id,
- boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::beginChildren), _1),
- boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::endChildren), _1));
-}
-
-static timer_tree_bottom_up_iterator_t end_timer_tree_bottom_up()
-{
- return timer_tree_bottom_up_iterator_t();
-}
-
-typedef LLTreeDFSIter<LLFastTimer::NamedTimer, LLFastTimer::NamedTimer::child_const_iter> timer_tree_dfs_iterator_t;
-
-
-static timer_tree_dfs_iterator_t begin_timer_tree(LLFastTimer::NamedTimer& id)
-{
- return timer_tree_dfs_iterator_t(&id,
- boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::beginChildren), _1),
- boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::endChildren), _1));
-}
-
-static timer_tree_dfs_iterator_t end_timer_tree()
-{
- return timer_tree_dfs_iterator_t();
-}
-
-
-
-// factory class that creates NamedTimers via static DeclareTimer objects
-class NamedTimerFactory : public LLSingleton<NamedTimerFactory>
-{
-public:
- NamedTimerFactory()
- : mActiveTimerRoot(NULL),
- mTimerRoot(NULL),
- mAppTimer(NULL),
- mRootFrameState(NULL)
- {}
-
- /*virtual */ void initSingleton()
- {
- mTimerRoot = new LLFastTimer::NamedTimer("root");
-
- mActiveTimerRoot = new LLFastTimer::NamedTimer("Frame");
- mActiveTimerRoot->setCollapsed(false);
-
- mRootFrameState = new LLFastTimer::FrameState(mActiveTimerRoot);
- mRootFrameState->mParent = &mTimerRoot->getFrameState();
- mActiveTimerRoot->setParent(mTimerRoot);
-
- mAppTimer = new LLFastTimer(mRootFrameState);
- }
-
- ~NamedTimerFactory()
- {
- std::for_each(mTimers.begin(), mTimers.end(), DeletePairedPointer());
-
- delete mAppTimer;
- delete mActiveTimerRoot;
- delete mTimerRoot;
- delete mRootFrameState;
- }
-
- LLFastTimer::NamedTimer& createNamedTimer(const std::string& name)
- {
- timer_map_t::iterator found_it = mTimers.find(name);
- if (found_it != mTimers.end())
- {
- return *found_it->second;
- }
-
- LLFastTimer::NamedTimer* timer = new LLFastTimer::NamedTimer(name);
- timer->setParent(mTimerRoot);
- mTimers.insert(std::make_pair(name, timer));
-
- return *timer;
- }
-
- LLFastTimer::NamedTimer* getTimerByName(const std::string& name)
- {
- timer_map_t::iterator found_it = mTimers.find(name);
- if (found_it != mTimers.end())
- {
- return found_it->second;
- }
- return NULL;
- }
-
- LLFastTimer::NamedTimer* getActiveRootTimer() { return mActiveTimerRoot; }
- LLFastTimer::NamedTimer* getRootTimer() { return mTimerRoot; }
- const LLFastTimer* getAppTimer() { return mAppTimer; }
- LLFastTimer::FrameState& getRootFrameState() { return *mRootFrameState; }
-
- typedef std::map<std::string, LLFastTimer::NamedTimer*> timer_map_t;
- timer_map_t::iterator beginTimers() { return mTimers.begin(); }
- timer_map_t::iterator endTimers() { return mTimers.end(); }
- S32 timerCount() { return mTimers.size(); }
-
-private:
- timer_map_t mTimers;
-
- LLFastTimer::NamedTimer* mActiveTimerRoot;
- LLFastTimer::NamedTimer* mTimerRoot;
- LLFastTimer* mAppTimer;
- LLFastTimer::FrameState* mRootFrameState;
-};
-
-void update_cached_pointers_if_changed()
-{
- // detect when elements have moved and update cached pointers
- static LLFastTimer::FrameState* sFirstTimerAddress = NULL;
- if (&*(LLFastTimer::getFrameStateList().begin()) != sFirstTimerAddress)
- {
- LLFastTimer::DeclareTimer::updateCachedPointers();
- }
- sFirstTimerAddress = &*(LLFastTimer::getFrameStateList().begin());
-}
-
-LLFastTimer::DeclareTimer::DeclareTimer(const std::string& name, bool open )
-: mTimer(NamedTimerFactory::instance().createNamedTimer(name))
-{
- mTimer.setCollapsed(!open);
- mFrameState = &mTimer.getFrameState();
- update_cached_pointers_if_changed();
-}
-
-LLFastTimer::DeclareTimer::DeclareTimer(const std::string& name)
-: mTimer(NamedTimerFactory::instance().createNamedTimer(name))
-{
- mFrameState = &mTimer.getFrameState();
- update_cached_pointers_if_changed();
-}
-
-// static
-void LLFastTimer::DeclareTimer::updateCachedPointers()
-{
- DeclareTimer::LLInstanceTrackerScopedGuard guard;
- // propagate frame state pointers to timer declarations
- for (DeclareTimer::instance_iter it = guard.beginInstances();
- it != guard.endInstances();
- ++it)
- {
- // update cached pointer
- it->mFrameState = &it->mTimer.getFrameState();
- }
-}
-
-//static
-#if LL_LINUX || LL_SOLARIS || ( LL_DARWIN && !(defined(__i386__) || defined(__amd64__)) )
-U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
-{
- return sClockResolution >> 8;
-}
-#else // windows or x86-mac
-U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
-{
- static U64 sCPUClockFrequency = U64(CProcessor().GetCPUFrequency(50));
-
- // we drop the low-order byte in out timers, so report a lower frequency
- return sCPUClockFrequency >> 8;
-}
-#endif
-
-LLFastTimer::FrameState::FrameState(LLFastTimer::NamedTimer* timerp)
-: mActiveCount(0),
- mCalls(0),
- mSelfTimeCounter(0),
- mParent(NULL),
- mLastCaller(NULL),
- mMoveUpTree(false),
- mTimer(timerp)
-{}
-
-
-LLFastTimer::NamedTimer::NamedTimer(const std::string& name)
-: mName(name),
- mCollapsed(true),
- mParent(NULL),
- mTotalTimeCounter(0),
- mCountAverage(0),
- mCallAverage(0),
- mNeedsSorting(false)
-{
- info_list_t& frame_state_list = getFrameStateList();
- mFrameStateIndex = frame_state_list.size();
- getFrameStateList().push_back(FrameState(this));
-
- mCountHistory = new U32[HISTORY_NUM];
- memset(mCountHistory, 0, sizeof(U32) * HISTORY_NUM);
- mCallHistory = new U32[HISTORY_NUM];
- memset(mCallHistory, 0, sizeof(U32) * HISTORY_NUM);
-}
-
-LLFastTimer::NamedTimer::~NamedTimer()
-{
- delete[] mCountHistory;
- delete[] mCallHistory;
-}
-
-std::string LLFastTimer::NamedTimer::getToolTip(S32 history_idx)
-{
- if (history_idx < 0)
- {
- // by default, show average number of calls
- return llformat("%s (%d calls)", getName().c_str(), (S32)getCallAverage());
- }
- else
- {
- return llformat("%s (%d calls)", getName().c_str(), (S32)getHistoricalCalls(history_idx));
- }
-}
-
-void LLFastTimer::NamedTimer::setParent(NamedTimer* parent)
-{
- llassert_always(parent != this);
- llassert_always(parent != NULL);
-
- if (mParent)
- {
- // subtract our accumulated from previous parent
- for (S32 i = 0; i < HISTORY_NUM; i++)
- {
- mParent->mCountHistory[i] -= mCountHistory[i];
- }
-
- // subtract average timing from previous parent
- mParent->mCountAverage -= mCountAverage;
-
- std::vector<NamedTimer*>& children = mParent->getChildren();
- std::vector<NamedTimer*>::iterator found_it = std::find(children.begin(), children.end(), this);
- if (found_it != children.end())
- {
- children.erase(found_it);
- }
- }
-
- mParent = parent;
- if (parent)
- {
- getFrameState().mParent = &parent->getFrameState();
- parent->getChildren().push_back(this);
- parent->mNeedsSorting = true;
- }
-}
-
-S32 LLFastTimer::NamedTimer::getDepth()
-{
- S32 depth = 0;
- NamedTimer* timerp = mParent;
- while(timerp)
- {
- depth++;
- timerp = timerp->mParent;
- }
- return depth;
-}
-
-// static
-void LLFastTimer::NamedTimer::processTimes()
-{
- if (sCurFrameIndex < 0) return;
-
- buildHierarchy();
- accumulateTimings();
-}
-
-// sort timer info structs by depth first traversal order
-struct SortTimersDFS
-{
- bool operator()(const LLFastTimer::FrameState& i1, const LLFastTimer::FrameState& i2)
- {
- return i1.mTimer->getFrameStateIndex() < i2.mTimer->getFrameStateIndex();
- }
-};
-
-// sort child timers by name
-struct SortTimerByName
-{
- bool operator()(const LLFastTimer::NamedTimer* i1, const LLFastTimer::NamedTimer* i2)
- {
- return i1->getName() < i2->getName();
- }
-};
-
-//static
-void LLFastTimer::NamedTimer::buildHierarchy()
-{
- if (sCurFrameIndex < 0 ) return;
-
- // set up initial tree
- {
- NamedTimer::LLInstanceTrackerScopedGuard guard;
- for (instance_iter it = guard.beginInstances();
- it != guard.endInstances();
- ++it)
- {
- NamedTimer& timer = *it;
- if (&timer == NamedTimerFactory::instance().getRootTimer()) continue;
-
- // bootstrap tree construction by attaching to last timer to be on stack
- // when this timer was called
- if (timer.getFrameState().mLastCaller && timer.mParent == NamedTimerFactory::instance().getRootTimer())
- {
- timer.setParent(timer.getFrameState().mLastCaller->mTimer);
- // no need to push up tree on first use, flag can be set spuriously
- timer.getFrameState().mMoveUpTree = false;
- }
- }
- }
-
- // bump timers up tree if they've been flagged as being in the wrong place
- // do this in a bottom up order to promote descendants first before promoting ancestors
- // this preserves partial order derived from current frame's observations
- for(timer_tree_bottom_up_iterator_t it = begin_timer_tree_bottom_up(*NamedTimerFactory::instance().getRootTimer());
- it != end_timer_tree_bottom_up();
- ++it)
- {
- NamedTimer* timerp = *it;
- // skip root timer
- if (timerp == NamedTimerFactory::instance().getRootTimer()) continue;
-
- if (timerp->getFrameState().mMoveUpTree)
- {
- // since ancestors have already been visited, reparenting won't affect tree traversal
- //step up tree, bringing our descendants with us
- //llinfos << "Moving " << timerp->getName() << " from child of " << timerp->getParent()->getName() <<
- // " to child of " << timerp->getParent()->getParent()->getName() << llendl;
- timerp->setParent(timerp->getParent()->getParent());
- timerp->getFrameState().mMoveUpTree = false;
-
- // don't bubble up any ancestors until descendants are done bubbling up
- it.skipAncestors();
- }
- }
-
- // sort timers by time last called, so call graph makes sense
- for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer());
- it != end_timer_tree();
- ++it)
- {
- NamedTimer* timerp = (*it);
- if (timerp->mNeedsSorting)
- {
- std::sort(timerp->getChildren().begin(), timerp->getChildren().end(), SortTimerByName());
- }
- timerp->mNeedsSorting = false;
- }
-}
-
-//static
-void LLFastTimer::NamedTimer::accumulateTimings()
-{
- U32 cur_time = getCPUClockCount32();
-
- // walk up stack of active timers and accumulate current time while leaving timing structures active
- LLFastTimer* cur_timer = sCurTimerData.mCurTimer;
- // root defined by parent pointing to self
- CurTimerData* cur_data = &sCurTimerData;
- while(cur_timer->mLastTimerData.mCurTimer != cur_timer)
- {
- U32 cumulative_time_delta = cur_time - cur_timer->mStartTime;
- U32 self_time_delta = cumulative_time_delta - cur_data->mChildTime;
- cur_data->mChildTime = 0;
- cur_timer->mFrameState->mSelfTimeCounter += self_time_delta;
- cur_timer->mStartTime = cur_time;
-
- cur_data = &cur_timer->mLastTimerData;
- cur_data->mChildTime += cumulative_time_delta;
-
- cur_timer = cur_timer->mLastTimerData.mCurTimer;
- }
-
- // traverse tree in DFS post order, or bottom up
- for(timer_tree_bottom_up_iterator_t it = begin_timer_tree_bottom_up(*NamedTimerFactory::instance().getActiveRootTimer());
- it != end_timer_tree_bottom_up();
- ++it)
- {
- NamedTimer* timerp = (*it);
- timerp->mTotalTimeCounter = timerp->getFrameState().mSelfTimeCounter;
- for (child_const_iter child_it = timerp->beginChildren(); child_it != timerp->endChildren(); ++child_it)
- {
- timerp->mTotalTimeCounter += (*child_it)->mTotalTimeCounter;
- }
-
- S32 cur_frame = sCurFrameIndex;
- if (cur_frame >= 0)
- {
- // update timer history
- int hidx = cur_frame % HISTORY_NUM;
-
- timerp->mCountHistory[hidx] = timerp->mTotalTimeCounter;
- timerp->mCountAverage = (timerp->mCountAverage * cur_frame + timerp->mTotalTimeCounter) / (cur_frame+1);
- timerp->mCallHistory[hidx] = timerp->getFrameState().mCalls;
- timerp->mCallAverage = (timerp->mCallAverage * cur_frame + timerp->getFrameState().mCalls) / (cur_frame+1);
- }
- }
-}
-
-// static
-void LLFastTimer::NamedTimer::resetFrame()
-{
- if (sLog)
- { //output current frame counts to performance log
- F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency
-
- F64 total_time = 0;
- LLSD sd;
-
- {
- NamedTimer::LLInstanceTrackerScopedGuard guard;
- for (NamedTimer::instance_iter it = guard.beginInstances();
- it != guard.endInstances();
- ++it)
- {
- NamedTimer& timer = *it;
- FrameState& info = timer.getFrameState();
- sd[timer.getName()]["Time"] = (LLSD::Real) (info.mSelfTimeCounter*iclock_freq);
- sd[timer.getName()]["Calls"] = (LLSD::Integer) info.mCalls;
-
- // computing total time here because getting the root timer's getCountHistory
- // doesn't work correctly on the first frame
- total_time = total_time + info.mSelfTimeCounter * iclock_freq;
- }
- }
-
- sd["Total"]["Time"] = (LLSD::Real) total_time;
- sd["Total"]["Calls"] = (LLSD::Integer) 1;
-
- {
- LLMutexLock lock(sLogLock);
- sLogQueue.push(sd);
- }
- }
-
-
- // tag timers by position in depth first traversal of tree
- S32 index = 0;
- for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer());
- it != end_timer_tree();
- ++it)
- {
- NamedTimer* timerp = (*it);
-
- timerp->mFrameStateIndex = index;
- index++;
-
- llassert_always(timerp->mFrameStateIndex < (S32)getFrameStateList().size());
- }
-
- // sort timers by dfs traversal order to improve cache coherency
- std::sort(getFrameStateList().begin(), getFrameStateList().end(), SortTimersDFS());
-
- // update pointers into framestatelist now that we've sorted it
- DeclareTimer::updateCachedPointers();
-
- // reset for next frame
- {
- NamedTimer::LLInstanceTrackerScopedGuard guard;
- for (NamedTimer::instance_iter it = guard.beginInstances();
- it != guard.endInstances();
- ++it)
- {
- NamedTimer& timer = *it;
-
- FrameState& info = timer.getFrameState();
- info.mSelfTimeCounter = 0;
- info.mCalls = 0;
- info.mLastCaller = NULL;
- info.mMoveUpTree = false;
- // update parent pointer in timer state struct
- if (timer.mParent)
- {
- info.mParent = &timer.mParent->getFrameState();
- }
- }
- }
-
- //sTimerCycles = 0;
- //sTimerCalls = 0;
-}
-
-//static
-void LLFastTimer::NamedTimer::reset()
-{
- resetFrame(); // reset frame data
-
- // walk up stack of active timers and reset start times to current time
- // effectively zeroing out any accumulated time
- U32 cur_time = getCPUClockCount32();
-
- // root defined by parent pointing to self
- CurTimerData* cur_data = &sCurTimerData;
- LLFastTimer* cur_timer = cur_data->mCurTimer;
- while(cur_timer->mLastTimerData.mCurTimer != cur_timer)
- {
- cur_timer->mStartTime = cur_time;
- cur_data->mChildTime = 0;
-
- cur_data = &cur_timer->mLastTimerData;
- cur_timer = cur_data->mCurTimer;
- }
-
- // reset all history
- {
- NamedTimer::LLInstanceTrackerScopedGuard guard;
- for (NamedTimer::instance_iter it = guard.beginInstances();
- it != guard.endInstances();
- ++it)
- {
- NamedTimer& timer = *it;
- if (&timer != NamedTimerFactory::instance().getRootTimer())
- {
- timer.setParent(NamedTimerFactory::instance().getRootTimer());
- }
-
- timer.mCountAverage = 0;
- timer.mCallAverage = 0;
- memset(timer.mCountHistory, 0, sizeof(U32) * HISTORY_NUM);
- memset(timer.mCallHistory, 0, sizeof(U32) * HISTORY_NUM);
- }
- }
-
- sLastFrameIndex = 0;
- sCurFrameIndex = 0;
-}
-
-//static
-LLFastTimer::info_list_t& LLFastTimer::getFrameStateList()
-{
- if (!sTimerInfos)
- {
- sTimerInfos = new info_list_t();
- }
- return *sTimerInfos;
-}
-
-
-U32 LLFastTimer::NamedTimer::getHistoricalCount(S32 history_index) const
-{
- S32 history_idx = (getLastFrameIndex() + history_index) % LLFastTimer::NamedTimer::HISTORY_NUM;
- return mCountHistory[history_idx];
-}
-
-U32 LLFastTimer::NamedTimer::getHistoricalCalls(S32 history_index ) const
-{
- S32 history_idx = (getLastFrameIndex() + history_index) % LLFastTimer::NamedTimer::HISTORY_NUM;
- return mCallHistory[history_idx];
-}
-
-LLFastTimer::FrameState& LLFastTimer::NamedTimer::getFrameState() const
-{
- llassert_always(mFrameStateIndex >= 0);
- if (this == NamedTimerFactory::instance().getActiveRootTimer())
- {
- return NamedTimerFactory::instance().getRootFrameState();
- }
- return getFrameStateList()[mFrameStateIndex];
-}
-
-// static
-LLFastTimer::NamedTimer& LLFastTimer::NamedTimer::getRootNamedTimer()
-{
- return *NamedTimerFactory::instance().getActiveRootTimer();
-}
-
-std::vector<LLFastTimer::NamedTimer*>::const_iterator LLFastTimer::NamedTimer::beginChildren()
-{
- return mChildren.begin();
-}
-
-std::vector<LLFastTimer::NamedTimer*>::const_iterator LLFastTimer::NamedTimer::endChildren()
-{
- return mChildren.end();
-}
-
-std::vector<LLFastTimer::NamedTimer*>& LLFastTimer::NamedTimer::getChildren()
-{
- return mChildren;
-}
-
-//static
-void LLFastTimer::nextFrame()
-{
- countsPerSecond(); // good place to calculate clock frequency
- U64 frame_time = getCPUClockCount64();
- if ((frame_time - sLastFrameTime) >> 8 > 0xffffffff)
- {
- llinfos << "Slow frame, fast timers inaccurate" << llendl;
- }
-
- if (sPauseHistory)
- {
- sResetHistory = true;
- }
- else if (sResetHistory)
- {
- sLastFrameIndex = 0;
- sCurFrameIndex = 0;
- sResetHistory = false;
- }
- else // not paused
- {
- NamedTimer::processTimes();
- sLastFrameIndex = sCurFrameIndex++;
- }
-
- // get ready for next frame
- NamedTimer::resetFrame();
- sLastFrameTime = frame_time;
-}
-
-//static
-void LLFastTimer::dumpCurTimes()
-{
- // accumulate timings, etc.
- NamedTimer::processTimes();
-
- F64 clock_freq = (F64)countsPerSecond();
- F64 iclock_freq = 1000.0 / clock_freq; // clock_ticks -> milliseconds
-
- // walk over timers in depth order and output timings
- for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer());
- it != end_timer_tree();
- ++it)
- {
- NamedTimer* timerp = (*it);
- F64 total_time_ms = ((F64)timerp->getHistoricalCount(0) * iclock_freq);
- // Don't bother with really brief times, keep output concise
- if (total_time_ms < 0.1) continue;
-
- std::ostringstream out_str;
- for (S32 i = 0; i < timerp->getDepth(); i++)
- {
- out_str << "\t";
- }
-
-
- out_str << timerp->getName() << " "
- << std::setprecision(3) << total_time_ms << " ms, "
- << timerp->getHistoricalCalls(0) << " calls";
-
- llinfos << out_str.str() << llendl;
- }
-}
-
-//static
-void LLFastTimer::reset()
-{
- NamedTimer::reset();
-}
-
-
-//static
-void LLFastTimer::writeLog(std::ostream& os)
-{
- while (!sLogQueue.empty())
- {
- LLSD& sd = sLogQueue.front();
- LLSDSerialize::toXML(sd, os);
- LLMutexLock lock(sLogLock);
- sLogQueue.pop();
- }
-}
-
-//static
-const LLFastTimer::NamedTimer* LLFastTimer::getTimerByName(const std::string& name)
-{
- return NamedTimerFactory::instance().getTimerByName(name);
-}
-
-LLFastTimer::LLFastTimer(LLFastTimer::FrameState* state)
-: mFrameState(state)
-{
- U32 start_time = getCPUClockCount32();
- mStartTime = start_time;
- mFrameState->mActiveCount++;
- LLFastTimer::sCurTimerData.mCurTimer = this;
- LLFastTimer::sCurTimerData.mFrameState = mFrameState;
- LLFastTimer::sCurTimerData.mChildTime = 0;
- mLastTimerData = LLFastTimer::sCurTimerData;
-}
-
-
-//////////////////////////////////////////////////////////////////////////////