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Diffstat (limited to 'indra/llcommon/llfasttimer_class.cpp')
-rw-r--r-- | indra/llcommon/llfasttimer_class.cpp | 768 |
1 files changed, 0 insertions, 768 deletions
diff --git a/indra/llcommon/llfasttimer_class.cpp b/indra/llcommon/llfasttimer_class.cpp deleted file mode 100644 index 2e5edb1f3b..0000000000 --- a/indra/llcommon/llfasttimer_class.cpp +++ /dev/null @@ -1,768 +0,0 @@ -/** - * @file llfasttimer_class.cpp - * @brief Implementation of the fast timer. - * - * $LicenseInfo:firstyear=2004&license=viewergpl$ - * - * Copyright (c) 2004-2007, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlife.com/developers/opensource/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at http://secondlife.com/developers/opensource/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS."LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ -#include "linden_common.h" - -#include "llfasttimer.h" - -#include "llmemory.h" -#include "llprocessor.h" -#include "llsingleton.h" -#include "lltreeiterators.h" -#include "llsdserialize.h" - -#include <boost/bind.hpp> - -#if LL_WINDOWS -#elif LL_LINUX || LL_SOLARIS -#include <sys/time.h> -#include <sched.h> -#elif LL_DARWIN -#include <sys/time.h> -#include "lltimer.h" // get_clock_count() -#else -#error "architecture not supported" -#endif - -////////////////////////////////////////////////////////////////////////////// -// statics - -S32 LLFastTimer::sCurFrameIndex = -1; -S32 LLFastTimer::sLastFrameIndex = -1; -U64 LLFastTimer::sLastFrameTime = LLFastTimer::getCPUClockCount64(); -bool LLFastTimer::sPauseHistory = 0; -bool LLFastTimer::sResetHistory = 0; -LLFastTimer::CurTimerData LLFastTimer::sCurTimerData; -BOOL LLFastTimer::sLog = FALSE; -BOOL LLFastTimer::sMetricLog = FALSE; -LLMutex* LLFastTimer::sLogLock = NULL; -std::queue<LLSD> LLFastTimer::sLogQueue; - -#if LL_LINUX || LL_SOLARIS -U64 LLFastTimer::sClockResolution = 1000000000; // Nanosecond resolution -#else -U64 LLFastTimer::sClockResolution = 1000000; // Microsecond resolution -#endif - -std::vector<LLFastTimer::FrameState>* LLFastTimer::sTimerInfos = NULL; -U64 LLFastTimer::sTimerCycles = 0; -U32 LLFastTimer::sTimerCalls = 0; - - -// FIXME: move these declarations to the relevant modules - -// helper functions -typedef LLTreeDFSPostIter<LLFastTimer::NamedTimer, LLFastTimer::NamedTimer::child_const_iter> timer_tree_bottom_up_iterator_t; - -static timer_tree_bottom_up_iterator_t begin_timer_tree_bottom_up(LLFastTimer::NamedTimer& id) -{ - return timer_tree_bottom_up_iterator_t(&id, - boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::beginChildren), _1), - boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::endChildren), _1)); -} - -static timer_tree_bottom_up_iterator_t end_timer_tree_bottom_up() -{ - return timer_tree_bottom_up_iterator_t(); -} - -typedef LLTreeDFSIter<LLFastTimer::NamedTimer, LLFastTimer::NamedTimer::child_const_iter> timer_tree_dfs_iterator_t; - - -static timer_tree_dfs_iterator_t begin_timer_tree(LLFastTimer::NamedTimer& id) -{ - return timer_tree_dfs_iterator_t(&id, - boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::beginChildren), _1), - boost::bind(boost::mem_fn(&LLFastTimer::NamedTimer::endChildren), _1)); -} - -static timer_tree_dfs_iterator_t end_timer_tree() -{ - return timer_tree_dfs_iterator_t(); -} - - - -// factory class that creates NamedTimers via static DeclareTimer objects -class NamedTimerFactory : public LLSingleton<NamedTimerFactory> -{ -public: - NamedTimerFactory() - : mActiveTimerRoot(NULL), - mTimerRoot(NULL), - mAppTimer(NULL), - mRootFrameState(NULL) - {} - - /*virtual */ void initSingleton() - { - mTimerRoot = new LLFastTimer::NamedTimer("root"); - - mActiveTimerRoot = new LLFastTimer::NamedTimer("Frame"); - mActiveTimerRoot->setCollapsed(false); - - mRootFrameState = new LLFastTimer::FrameState(mActiveTimerRoot); - mRootFrameState->mParent = &mTimerRoot->getFrameState(); - mActiveTimerRoot->setParent(mTimerRoot); - - mAppTimer = new LLFastTimer(mRootFrameState); - } - - ~NamedTimerFactory() - { - std::for_each(mTimers.begin(), mTimers.end(), DeletePairedPointer()); - - delete mAppTimer; - delete mActiveTimerRoot; - delete mTimerRoot; - delete mRootFrameState; - } - - LLFastTimer::NamedTimer& createNamedTimer(const std::string& name) - { - timer_map_t::iterator found_it = mTimers.find(name); - if (found_it != mTimers.end()) - { - return *found_it->second; - } - - LLFastTimer::NamedTimer* timer = new LLFastTimer::NamedTimer(name); - timer->setParent(mTimerRoot); - mTimers.insert(std::make_pair(name, timer)); - - return *timer; - } - - LLFastTimer::NamedTimer* getTimerByName(const std::string& name) - { - timer_map_t::iterator found_it = mTimers.find(name); - if (found_it != mTimers.end()) - { - return found_it->second; - } - return NULL; - } - - LLFastTimer::NamedTimer* getActiveRootTimer() { return mActiveTimerRoot; } - LLFastTimer::NamedTimer* getRootTimer() { return mTimerRoot; } - const LLFastTimer* getAppTimer() { return mAppTimer; } - LLFastTimer::FrameState& getRootFrameState() { return *mRootFrameState; } - - typedef std::map<std::string, LLFastTimer::NamedTimer*> timer_map_t; - timer_map_t::iterator beginTimers() { return mTimers.begin(); } - timer_map_t::iterator endTimers() { return mTimers.end(); } - S32 timerCount() { return mTimers.size(); } - -private: - timer_map_t mTimers; - - LLFastTimer::NamedTimer* mActiveTimerRoot; - LLFastTimer::NamedTimer* mTimerRoot; - LLFastTimer* mAppTimer; - LLFastTimer::FrameState* mRootFrameState; -}; - -void update_cached_pointers_if_changed() -{ - // detect when elements have moved and update cached pointers - static LLFastTimer::FrameState* sFirstTimerAddress = NULL; - if (&*(LLFastTimer::getFrameStateList().begin()) != sFirstTimerAddress) - { - LLFastTimer::DeclareTimer::updateCachedPointers(); - } - sFirstTimerAddress = &*(LLFastTimer::getFrameStateList().begin()); -} - -LLFastTimer::DeclareTimer::DeclareTimer(const std::string& name, bool open ) -: mTimer(NamedTimerFactory::instance().createNamedTimer(name)) -{ - mTimer.setCollapsed(!open); - mFrameState = &mTimer.getFrameState(); - update_cached_pointers_if_changed(); -} - -LLFastTimer::DeclareTimer::DeclareTimer(const std::string& name) -: mTimer(NamedTimerFactory::instance().createNamedTimer(name)) -{ - mFrameState = &mTimer.getFrameState(); - update_cached_pointers_if_changed(); -} - -// static -void LLFastTimer::DeclareTimer::updateCachedPointers() -{ - DeclareTimer::LLInstanceTrackerScopedGuard guard; - // propagate frame state pointers to timer declarations - for (DeclareTimer::instance_iter it = guard.beginInstances(); - it != guard.endInstances(); - ++it) - { - // update cached pointer - it->mFrameState = &it->mTimer.getFrameState(); - } -} - -//static -#if LL_LINUX || LL_SOLARIS || ( LL_DARWIN && !(defined(__i386__) || defined(__amd64__)) ) -U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer -{ - return sClockResolution >> 8; -} -#else // windows or x86-mac -U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer -{ - static U64 sCPUClockFrequency = U64(CProcessor().GetCPUFrequency(50)); - - // we drop the low-order byte in out timers, so report a lower frequency - return sCPUClockFrequency >> 8; -} -#endif - -LLFastTimer::FrameState::FrameState(LLFastTimer::NamedTimer* timerp) -: mActiveCount(0), - mCalls(0), - mSelfTimeCounter(0), - mParent(NULL), - mLastCaller(NULL), - mMoveUpTree(false), - mTimer(timerp) -{} - - -LLFastTimer::NamedTimer::NamedTimer(const std::string& name) -: mName(name), - mCollapsed(true), - mParent(NULL), - mTotalTimeCounter(0), - mCountAverage(0), - mCallAverage(0), - mNeedsSorting(false) -{ - info_list_t& frame_state_list = getFrameStateList(); - mFrameStateIndex = frame_state_list.size(); - getFrameStateList().push_back(FrameState(this)); - - mCountHistory = new U32[HISTORY_NUM]; - memset(mCountHistory, 0, sizeof(U32) * HISTORY_NUM); - mCallHistory = new U32[HISTORY_NUM]; - memset(mCallHistory, 0, sizeof(U32) * HISTORY_NUM); -} - -LLFastTimer::NamedTimer::~NamedTimer() -{ - delete[] mCountHistory; - delete[] mCallHistory; -} - -std::string LLFastTimer::NamedTimer::getToolTip(S32 history_idx) -{ - if (history_idx < 0) - { - // by default, show average number of calls - return llformat("%s (%d calls)", getName().c_str(), (S32)getCallAverage()); - } - else - { - return llformat("%s (%d calls)", getName().c_str(), (S32)getHistoricalCalls(history_idx)); - } -} - -void LLFastTimer::NamedTimer::setParent(NamedTimer* parent) -{ - llassert_always(parent != this); - llassert_always(parent != NULL); - - if (mParent) - { - // subtract our accumulated from previous parent - for (S32 i = 0; i < HISTORY_NUM; i++) - { - mParent->mCountHistory[i] -= mCountHistory[i]; - } - - // subtract average timing from previous parent - mParent->mCountAverage -= mCountAverage; - - std::vector<NamedTimer*>& children = mParent->getChildren(); - std::vector<NamedTimer*>::iterator found_it = std::find(children.begin(), children.end(), this); - if (found_it != children.end()) - { - children.erase(found_it); - } - } - - mParent = parent; - if (parent) - { - getFrameState().mParent = &parent->getFrameState(); - parent->getChildren().push_back(this); - parent->mNeedsSorting = true; - } -} - -S32 LLFastTimer::NamedTimer::getDepth() -{ - S32 depth = 0; - NamedTimer* timerp = mParent; - while(timerp) - { - depth++; - timerp = timerp->mParent; - } - return depth; -} - -// static -void LLFastTimer::NamedTimer::processTimes() -{ - if (sCurFrameIndex < 0) return; - - buildHierarchy(); - accumulateTimings(); -} - -// sort timer info structs by depth first traversal order -struct SortTimersDFS -{ - bool operator()(const LLFastTimer::FrameState& i1, const LLFastTimer::FrameState& i2) - { - return i1.mTimer->getFrameStateIndex() < i2.mTimer->getFrameStateIndex(); - } -}; - -// sort child timers by name -struct SortTimerByName -{ - bool operator()(const LLFastTimer::NamedTimer* i1, const LLFastTimer::NamedTimer* i2) - { - return i1->getName() < i2->getName(); - } -}; - -//static -void LLFastTimer::NamedTimer::buildHierarchy() -{ - if (sCurFrameIndex < 0 ) return; - - // set up initial tree - { - NamedTimer::LLInstanceTrackerScopedGuard guard; - for (instance_iter it = guard.beginInstances(); - it != guard.endInstances(); - ++it) - { - NamedTimer& timer = *it; - if (&timer == NamedTimerFactory::instance().getRootTimer()) continue; - - // bootstrap tree construction by attaching to last timer to be on stack - // when this timer was called - if (timer.getFrameState().mLastCaller && timer.mParent == NamedTimerFactory::instance().getRootTimer()) - { - timer.setParent(timer.getFrameState().mLastCaller->mTimer); - // no need to push up tree on first use, flag can be set spuriously - timer.getFrameState().mMoveUpTree = false; - } - } - } - - // bump timers up tree if they've been flagged as being in the wrong place - // do this in a bottom up order to promote descendants first before promoting ancestors - // this preserves partial order derived from current frame's observations - for(timer_tree_bottom_up_iterator_t it = begin_timer_tree_bottom_up(*NamedTimerFactory::instance().getRootTimer()); - it != end_timer_tree_bottom_up(); - ++it) - { - NamedTimer* timerp = *it; - // skip root timer - if (timerp == NamedTimerFactory::instance().getRootTimer()) continue; - - if (timerp->getFrameState().mMoveUpTree) - { - // since ancestors have already been visited, reparenting won't affect tree traversal - //step up tree, bringing our descendants with us - //llinfos << "Moving " << timerp->getName() << " from child of " << timerp->getParent()->getName() << - // " to child of " << timerp->getParent()->getParent()->getName() << llendl; - timerp->setParent(timerp->getParent()->getParent()); - timerp->getFrameState().mMoveUpTree = false; - - // don't bubble up any ancestors until descendants are done bubbling up - it.skipAncestors(); - } - } - - // sort timers by time last called, so call graph makes sense - for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer()); - it != end_timer_tree(); - ++it) - { - NamedTimer* timerp = (*it); - if (timerp->mNeedsSorting) - { - std::sort(timerp->getChildren().begin(), timerp->getChildren().end(), SortTimerByName()); - } - timerp->mNeedsSorting = false; - } -} - -//static -void LLFastTimer::NamedTimer::accumulateTimings() -{ - U32 cur_time = getCPUClockCount32(); - - // walk up stack of active timers and accumulate current time while leaving timing structures active - LLFastTimer* cur_timer = sCurTimerData.mCurTimer; - // root defined by parent pointing to self - CurTimerData* cur_data = &sCurTimerData; - while(cur_timer->mLastTimerData.mCurTimer != cur_timer) - { - U32 cumulative_time_delta = cur_time - cur_timer->mStartTime; - U32 self_time_delta = cumulative_time_delta - cur_data->mChildTime; - cur_data->mChildTime = 0; - cur_timer->mFrameState->mSelfTimeCounter += self_time_delta; - cur_timer->mStartTime = cur_time; - - cur_data = &cur_timer->mLastTimerData; - cur_data->mChildTime += cumulative_time_delta; - - cur_timer = cur_timer->mLastTimerData.mCurTimer; - } - - // traverse tree in DFS post order, or bottom up - for(timer_tree_bottom_up_iterator_t it = begin_timer_tree_bottom_up(*NamedTimerFactory::instance().getActiveRootTimer()); - it != end_timer_tree_bottom_up(); - ++it) - { - NamedTimer* timerp = (*it); - timerp->mTotalTimeCounter = timerp->getFrameState().mSelfTimeCounter; - for (child_const_iter child_it = timerp->beginChildren(); child_it != timerp->endChildren(); ++child_it) - { - timerp->mTotalTimeCounter += (*child_it)->mTotalTimeCounter; - } - - S32 cur_frame = sCurFrameIndex; - if (cur_frame >= 0) - { - // update timer history - int hidx = cur_frame % HISTORY_NUM; - - timerp->mCountHistory[hidx] = timerp->mTotalTimeCounter; - timerp->mCountAverage = (timerp->mCountAverage * cur_frame + timerp->mTotalTimeCounter) / (cur_frame+1); - timerp->mCallHistory[hidx] = timerp->getFrameState().mCalls; - timerp->mCallAverage = (timerp->mCallAverage * cur_frame + timerp->getFrameState().mCalls) / (cur_frame+1); - } - } -} - -// static -void LLFastTimer::NamedTimer::resetFrame() -{ - if (sLog) - { //output current frame counts to performance log - F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency - - F64 total_time = 0; - LLSD sd; - - { - NamedTimer::LLInstanceTrackerScopedGuard guard; - for (NamedTimer::instance_iter it = guard.beginInstances(); - it != guard.endInstances(); - ++it) - { - NamedTimer& timer = *it; - FrameState& info = timer.getFrameState(); - sd[timer.getName()]["Time"] = (LLSD::Real) (info.mSelfTimeCounter*iclock_freq); - sd[timer.getName()]["Calls"] = (LLSD::Integer) info.mCalls; - - // computing total time here because getting the root timer's getCountHistory - // doesn't work correctly on the first frame - total_time = total_time + info.mSelfTimeCounter * iclock_freq; - } - } - - sd["Total"]["Time"] = (LLSD::Real) total_time; - sd["Total"]["Calls"] = (LLSD::Integer) 1; - - { - LLMutexLock lock(sLogLock); - sLogQueue.push(sd); - } - } - - - // tag timers by position in depth first traversal of tree - S32 index = 0; - for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer()); - it != end_timer_tree(); - ++it) - { - NamedTimer* timerp = (*it); - - timerp->mFrameStateIndex = index; - index++; - - llassert_always(timerp->mFrameStateIndex < (S32)getFrameStateList().size()); - } - - // sort timers by dfs traversal order to improve cache coherency - std::sort(getFrameStateList().begin(), getFrameStateList().end(), SortTimersDFS()); - - // update pointers into framestatelist now that we've sorted it - DeclareTimer::updateCachedPointers(); - - // reset for next frame - { - NamedTimer::LLInstanceTrackerScopedGuard guard; - for (NamedTimer::instance_iter it = guard.beginInstances(); - it != guard.endInstances(); - ++it) - { - NamedTimer& timer = *it; - - FrameState& info = timer.getFrameState(); - info.mSelfTimeCounter = 0; - info.mCalls = 0; - info.mLastCaller = NULL; - info.mMoveUpTree = false; - // update parent pointer in timer state struct - if (timer.mParent) - { - info.mParent = &timer.mParent->getFrameState(); - } - } - } - - //sTimerCycles = 0; - //sTimerCalls = 0; -} - -//static -void LLFastTimer::NamedTimer::reset() -{ - resetFrame(); // reset frame data - - // walk up stack of active timers and reset start times to current time - // effectively zeroing out any accumulated time - U32 cur_time = getCPUClockCount32(); - - // root defined by parent pointing to self - CurTimerData* cur_data = &sCurTimerData; - LLFastTimer* cur_timer = cur_data->mCurTimer; - while(cur_timer->mLastTimerData.mCurTimer != cur_timer) - { - cur_timer->mStartTime = cur_time; - cur_data->mChildTime = 0; - - cur_data = &cur_timer->mLastTimerData; - cur_timer = cur_data->mCurTimer; - } - - // reset all history - { - NamedTimer::LLInstanceTrackerScopedGuard guard; - for (NamedTimer::instance_iter it = guard.beginInstances(); - it != guard.endInstances(); - ++it) - { - NamedTimer& timer = *it; - if (&timer != NamedTimerFactory::instance().getRootTimer()) - { - timer.setParent(NamedTimerFactory::instance().getRootTimer()); - } - - timer.mCountAverage = 0; - timer.mCallAverage = 0; - memset(timer.mCountHistory, 0, sizeof(U32) * HISTORY_NUM); - memset(timer.mCallHistory, 0, sizeof(U32) * HISTORY_NUM); - } - } - - sLastFrameIndex = 0; - sCurFrameIndex = 0; -} - -//static -LLFastTimer::info_list_t& LLFastTimer::getFrameStateList() -{ - if (!sTimerInfos) - { - sTimerInfos = new info_list_t(); - } - return *sTimerInfos; -} - - -U32 LLFastTimer::NamedTimer::getHistoricalCount(S32 history_index) const -{ - S32 history_idx = (getLastFrameIndex() + history_index) % LLFastTimer::NamedTimer::HISTORY_NUM; - return mCountHistory[history_idx]; -} - -U32 LLFastTimer::NamedTimer::getHistoricalCalls(S32 history_index ) const -{ - S32 history_idx = (getLastFrameIndex() + history_index) % LLFastTimer::NamedTimer::HISTORY_NUM; - return mCallHistory[history_idx]; -} - -LLFastTimer::FrameState& LLFastTimer::NamedTimer::getFrameState() const -{ - llassert_always(mFrameStateIndex >= 0); - if (this == NamedTimerFactory::instance().getActiveRootTimer()) - { - return NamedTimerFactory::instance().getRootFrameState(); - } - return getFrameStateList()[mFrameStateIndex]; -} - -// static -LLFastTimer::NamedTimer& LLFastTimer::NamedTimer::getRootNamedTimer() -{ - return *NamedTimerFactory::instance().getActiveRootTimer(); -} - -std::vector<LLFastTimer::NamedTimer*>::const_iterator LLFastTimer::NamedTimer::beginChildren() -{ - return mChildren.begin(); -} - -std::vector<LLFastTimer::NamedTimer*>::const_iterator LLFastTimer::NamedTimer::endChildren() -{ - return mChildren.end(); -} - -std::vector<LLFastTimer::NamedTimer*>& LLFastTimer::NamedTimer::getChildren() -{ - return mChildren; -} - -//static -void LLFastTimer::nextFrame() -{ - countsPerSecond(); // good place to calculate clock frequency - U64 frame_time = getCPUClockCount64(); - if ((frame_time - sLastFrameTime) >> 8 > 0xffffffff) - { - llinfos << "Slow frame, fast timers inaccurate" << llendl; - } - - if (sPauseHistory) - { - sResetHistory = true; - } - else if (sResetHistory) - { - sLastFrameIndex = 0; - sCurFrameIndex = 0; - sResetHistory = false; - } - else // not paused - { - NamedTimer::processTimes(); - sLastFrameIndex = sCurFrameIndex++; - } - - // get ready for next frame - NamedTimer::resetFrame(); - sLastFrameTime = frame_time; -} - -//static -void LLFastTimer::dumpCurTimes() -{ - // accumulate timings, etc. - NamedTimer::processTimes(); - - F64 clock_freq = (F64)countsPerSecond(); - F64 iclock_freq = 1000.0 / clock_freq; // clock_ticks -> milliseconds - - // walk over timers in depth order and output timings - for(timer_tree_dfs_iterator_t it = begin_timer_tree(*NamedTimerFactory::instance().getRootTimer()); - it != end_timer_tree(); - ++it) - { - NamedTimer* timerp = (*it); - F64 total_time_ms = ((F64)timerp->getHistoricalCount(0) * iclock_freq); - // Don't bother with really brief times, keep output concise - if (total_time_ms < 0.1) continue; - - std::ostringstream out_str; - for (S32 i = 0; i < timerp->getDepth(); i++) - { - out_str << "\t"; - } - - - out_str << timerp->getName() << " " - << std::setprecision(3) << total_time_ms << " ms, " - << timerp->getHistoricalCalls(0) << " calls"; - - llinfos << out_str.str() << llendl; - } -} - -//static -void LLFastTimer::reset() -{ - NamedTimer::reset(); -} - - -//static -void LLFastTimer::writeLog(std::ostream& os) -{ - while (!sLogQueue.empty()) - { - LLSD& sd = sLogQueue.front(); - LLSDSerialize::toXML(sd, os); - LLMutexLock lock(sLogLock); - sLogQueue.pop(); - } -} - -//static -const LLFastTimer::NamedTimer* LLFastTimer::getTimerByName(const std::string& name) -{ - return NamedTimerFactory::instance().getTimerByName(name); -} - -LLFastTimer::LLFastTimer(LLFastTimer::FrameState* state) -: mFrameState(state) -{ - U32 start_time = getCPUClockCount32(); - mStartTime = start_time; - mFrameState->mActiveCount++; - LLFastTimer::sCurTimerData.mCurTimer = this; - LLFastTimer::sCurTimerData.mFrameState = mFrameState; - LLFastTimer::sCurTimerData.mChildTime = 0; - mLastTimerData = LLFastTimer::sCurTimerData; -} - - -////////////////////////////////////////////////////////////////////////////// |