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-rw-r--r--indra/llcommon/llfasttimer_class.cpp172
1 files changed, 172 insertions, 0 deletions
diff --git a/indra/llcommon/llfasttimer_class.cpp b/indra/llcommon/llfasttimer_class.cpp
index bce87ada96..bd594b06cf 100644
--- a/indra/llcommon/llfasttimer_class.cpp
+++ b/indra/llcommon/llfasttimer_class.cpp
@@ -35,10 +35,13 @@
#include <boost/bind.hpp>
+
#if LL_WINDOWS
+#include "lltimer.h"
#elif LL_LINUX || LL_SOLARIS
#include <sys/time.h>
#include <sched.h>
+#include "lltimer.h"
#elif LL_DARWIN
#include <sys/time.h>
#include "lltimer.h" // get_clock_count()
@@ -61,6 +64,8 @@ BOOL LLFastTimer::sMetricLog = FALSE;
LLMutex* LLFastTimer::sLogLock = NULL;
std::queue<LLSD> LLFastTimer::sLogQueue;
+#define USE_RDTSC 0
+
#if LL_LINUX || LL_SOLARIS
U64 LLFastTimer::sClockResolution = 1000000000; // Nanosecond resolution
#else
@@ -234,10 +239,23 @@ U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
#else // windows or x86-mac or x86-linux or x86-solaris
U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
{
+#if USE_RDTSC || !LL_WINDOWS
//getCPUFrequency returns MHz and sCPUClockFrequency wants to be in Hz
static U64 sCPUClockFrequency = U64(LLProcessorInfo().getCPUFrequency()*1000000.0);
// we drop the low-order byte in our timers, so report a lower frequency
+#else
+ // If we're not using RDTSC, each fasttimer tick is just a performance counter tick.
+ // Not redefining the clock frequency itself (in llprocessor.cpp/calculate_cpu_frequency())
+ // since that would change displayed MHz stats for CPUs
+ static bool firstcall = true;
+ static U64 sCPUClockFrequency;
+ if (firstcall)
+ {
+ QueryPerformanceFrequency((LARGE_INTEGER*)&sCPUClockFrequency);
+ firstcall = false;
+ }
+#endif
return sCPUClockFrequency >> 8;
}
#endif
@@ -482,6 +500,19 @@ void LLFastTimer::NamedTimer::resetFrame()
{
if (sLog)
{ //output current frame counts to performance log
+
+ static S32 call_count = 0;
+ if (call_count % 100 == 0)
+ {
+ llinfos << "countsPerSecond (32 bit): " << countsPerSecond() << llendl;
+ llinfos << "get_clock_count (64 bit): " << get_clock_count() << llendl;
+ llinfos << "LLProcessorInfo().getCPUFrequency() " << LLProcessorInfo().getCPUFrequency() << llendl;
+ llinfos << "getCPUClockCount32() " << getCPUClockCount32() << llendl;
+ llinfos << "getCPUClockCount64() " << getCPUClockCount64() << llendl;
+ llinfos << "elapsed sec " << ((F64)getCPUClockCount64())/((F64)LLProcessorInfo().getCPUFrequency()*1000000.0) << llendl;
+ }
+ call_count++;
+
F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency
F64 total_time = 0;
@@ -763,3 +794,144 @@ LLFastTimer::LLFastTimer(LLFastTimer::FrameState* state)
//////////////////////////////////////////////////////////////////////////////
+//
+// Important note: These implementations must be FAST!
+//
+
+
+#if LL_WINDOWS
+//
+// Windows implementation of CPU clock
+//
+
+//
+// NOTE: put back in when we aren't using platform sdk anymore
+//
+// because MS has different signatures for these functions in winnt.h
+// need to rename them to avoid conflicts
+//#define _interlockedbittestandset _renamed_interlockedbittestandset
+//#define _interlockedbittestandreset _renamed_interlockedbittestandreset
+//#include <intrin.h>
+//#undef _interlockedbittestandset
+//#undef _interlockedbittestandreset
+
+//inline U32 LLFastTimer::getCPUClockCount32()
+//{
+// U64 time_stamp = __rdtsc();
+// return (U32)(time_stamp >> 8);
+//}
+//
+//// return full timer value, *not* shifted by 8 bits
+//inline U64 LLFastTimer::getCPUClockCount64()
+//{
+// return __rdtsc();
+//}
+
+// shift off lower 8 bits for lower resolution but longer term timing
+// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
+#if USE_RDTSC
+U32 LLFastTimer::getCPUClockCount32()
+{
+ U32 ret_val;
+ __asm
+ {
+ _emit 0x0f
+ _emit 0x31
+ shr eax,8
+ shl edx,24
+ or eax, edx
+ mov dword ptr [ret_val], eax
+ }
+ return ret_val;
+}
+
+// return full timer value, *not* shifted by 8 bits
+U64 LLFastTimer::getCPUClockCount64()
+{
+ U64 ret_val;
+ __asm
+ {
+ _emit 0x0f
+ _emit 0x31
+ mov eax,eax
+ mov edx,edx
+ mov dword ptr [ret_val+4], edx
+ mov dword ptr [ret_val], eax
+ }
+ return ret_val;
+}
+
+std::string LLFastTimer::sClockType = "rdtsc";
+
+#else
+//LL_COMMON_API U64 get_clock_count(); // in lltimer.cpp
+// These use QueryPerformanceCounter, which is arguably fine and also works on amd architectures.
+U32 LLFastTimer::getCPUClockCount32()
+{
+ return (U32)(get_clock_count()>>8);
+}
+
+U64 LLFastTimer::getCPUClockCount64()
+{
+ return get_clock_count();
+}
+
+std::string LLFastTimer::sClockType = "QueryPerformanceCounter";
+#endif
+
+#endif
+
+
+#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+//
+// Linux and Solaris implementation of CPU clock - non-x86.
+// This is accurate but SLOW! Only use out of desperation.
+//
+// Try to use the MONOTONIC clock if available, this is a constant time counter
+// with nanosecond resolution (but not necessarily accuracy) and attempts are
+// made to synchronize this value between cores at kernel start. It should not
+// be affected by CPU frequency. If not available use the REALTIME clock, but
+// this may be affected by NTP adjustments or other user activity affecting
+// the system time.
+U64 LLFastTimer::getCPUClockCount64()
+{
+ struct timespec tp;
+
+#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time?
+ if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
+#endif
+ clock_gettime(CLOCK_REALTIME,&tp);
+
+ return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec;
+}
+
+U32 LLFastTimer::getCPUClockCount32()
+{
+ return (U32)(LLFastTimer::getCPUClockCount64() >> 8);
+}
+
+std::string LLFastTimer::sClockType = "clock_gettime";
+
+#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+
+
+#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
+//
+// Mac+Linux+Solaris FAST x86 implementation of CPU clock
+U32 LLFastTimer::getCPUClockCount32()
+{
+ U64 x;
+ __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
+ return (U32)(x >> 8);
+}
+
+U64 LLFastTimer::getCPUClockCount64()
+{
+ U64 x;
+ __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
+ return x;
+}
+
+std::string LLFastTimer::sClockType = "rdtsc";
+#endif
+