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-rw-r--r--indra/llcommon/llfasttimer.h408
1 files changed, 204 insertions, 204 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index 9bd93d7240..17ad37b031 100644
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -5,21 +5,21 @@
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -51,77 +51,77 @@ class BlockTimer timeThisBlock(class BlockTimerStatHandle& timer);
class BlockTimer
{
public:
- typedef BlockTimer self_t;
- typedef class BlockTimerStatHandle DeclareTimer;
+ typedef BlockTimer self_t;
+ typedef class BlockTimerStatHandle DeclareTimer;
- ~BlockTimer();
+ ~BlockTimer();
- F64Seconds getElapsedTime();
+ F64Seconds getElapsedTime();
- //////////////////////////////////////////////////////////////////////////////
- //
- // Important note: These implementations must be FAST!
- //
+ //////////////////////////////////////////////////////////////////////////////
+ //
+ // Important note: These implementations must be FAST!
+ //
#if LL_WINDOWS
- //
- // Windows implementation of CPU clock
- //
-
- //
- // NOTE: put back in when we aren't using platform sdk anymore
- //
- // because MS has different signatures for these functions in winnt.h
- // need to rename them to avoid conflicts
- //#define _interlockedbittestandset _renamed_interlockedbittestandset
- //#define _interlockedbittestandreset _renamed_interlockedbittestandreset
- //#include <intrin.h>
- //#undef _interlockedbittestandset
- //#undef _interlockedbittestandreset
-
- //inline U32 getCPUClockCount32()
- //{
- // U64 time_stamp = __rdtsc();
- // return (U32)(time_stamp >> 8);
- //}
- //
- //// return full timer value, *not* shifted by 8 bits
- //inline U64 getCPUClockCount64()
- //{
- // return __rdtsc();
- //}
-
-
-
- // shift off lower 8 bits for lower resolution but longer term timing
- // on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
+ //
+ // Windows implementation of CPU clock
+ //
+
+ //
+ // NOTE: put back in when we aren't using platform sdk anymore
+ //
+ // because MS has different signatures for these functions in winnt.h
+ // need to rename them to avoid conflicts
+ //#define _interlockedbittestandset _renamed_interlockedbittestandset
+ //#define _interlockedbittestandreset _renamed_interlockedbittestandreset
+ //#include <intrin.h>
+ //#undef _interlockedbittestandset
+ //#undef _interlockedbittestandreset
+
+ //inline U32 getCPUClockCount32()
+ //{
+ // U64 time_stamp = __rdtsc();
+ // return (U32)(time_stamp >> 8);
+ //}
+ //
+ //// return full timer value, *not* shifted by 8 bits
+ //inline U64 getCPUClockCount64()
+ //{
+ // return __rdtsc();
+ //}
+
+
+
+ // shift off lower 8 bits for lower resolution but longer term timing
+ // on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
#if LL_FASTTIMER_USE_RDTSC
- static U32 getCPUClockCount32()
- {
- unsigned __int64 val = __rdtsc();
- val = val >> 8;
- return static_cast<U32>(val);
- }
-
- // return full timer value, *not* shifted by 8 bits
- static U64 getCPUClockCount64()
- {
- return static_cast<U64>( __rdtsc() );
- }
+ static U32 getCPUClockCount32()
+ {
+ unsigned __int64 val = __rdtsc();
+ val = val >> 8;
+ return static_cast<U32>(val);
+ }
+
+ // return full timer value, *not* shifted by 8 bits
+ static U64 getCPUClockCount64()
+ {
+ return static_cast<U64>( __rdtsc() );
+ }
#else
- //U64 get_clock_count(); // in lltimer.cpp
- // These use QueryPerformanceCounter, which is arguably fine and also works on AMD architectures.
- static U32 getCPUClockCount32()
- {
- return (U32)(get_clock_count()>>8);
- }
-
- static U64 getCPUClockCount64()
- {
- return get_clock_count();
- }
+ //U64 get_clock_count(); // in lltimer.cpp
+ // These use QueryPerformanceCounter, which is arguably fine and also works on AMD architectures.
+ static U32 getCPUClockCount32()
+ {
+ return (U32)(get_clock_count()>>8);
+ }
+
+ static U64 getCPUClockCount64()
+ {
+ return get_clock_count();
+ }
#endif
@@ -129,142 +129,142 @@ public:
#if (LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
- //
- // Linux implementation of CPU clock - non-x86.
- // This is accurate but SLOW! Only use out of desperation.
- //
- // Try to use the MONOTONIC clock if available, this is a constant time counter
- // with nanosecond resolution (but not necessarily accuracy) and attempts are
- // made to synchronize this value between cores at kernel start. It should not
- // be affected by CPU frequency. If not available use the REALTIME clock, but
- // this may be affected by NTP adjustments or other user activity affecting
- // the system time.
- static U64 getCPUClockCount64()
- {
- struct timespec tp;
+ //
+ // Linux implementation of CPU clock - non-x86.
+ // This is accurate but SLOW! Only use out of desperation.
+ //
+ // Try to use the MONOTONIC clock if available, this is a constant time counter
+ // with nanosecond resolution (but not necessarily accuracy) and attempts are
+ // made to synchronize this value between cores at kernel start. It should not
+ // be affected by CPU frequency. If not available use the REALTIME clock, but
+ // this may be affected by NTP adjustments or other user activity affecting
+ // the system time.
+ static U64 getCPUClockCount64()
+ {
+ struct timespec tp;
#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time?
- if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
+ if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
#endif
- clock_gettime(CLOCK_REALTIME,&tp);
+ clock_gettime(CLOCK_REALTIME,&tp);
- return (tp.tv_sec*sClockResolution)+tp.tv_nsec;
- }
+ return (tp.tv_sec*sClockResolution)+tp.tv_nsec;
+ }
- static U32 getCPUClockCount32()
- {
- return (U32)(getCPUClockCount64() >> 8);
- }
+ static U32 getCPUClockCount32()
+ {
+ return (U32)(getCPUClockCount64() >> 8);
+ }
#endif // (LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
#if (LL_LINUX || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
- //
- // Mac+Linux FAST x86 implementation of CPU clock
- static U32 getCPUClockCount32()
- {
- U32 low(0),high(0);
- __asm__ volatile (".byte 0x0f, 0x31": "=a"(low), "=d"(high) );
- return (low>>8) | (high<<24);
- }
-
- static U64 getCPUClockCount64()
- {
- U32 low(0),high(0);
- __asm__ volatile (".byte 0x0f, 0x31": "=a"(low), "=d"(high) );
- return (U64)low | ( ((U64)high) << 32);
- }
+ //
+ // Mac+Linux FAST x86 implementation of CPU clock
+ static U32 getCPUClockCount32()
+ {
+ U32 low(0),high(0);
+ __asm__ volatile (".byte 0x0f, 0x31": "=a"(low), "=d"(high) );
+ return (low>>8) | (high<<24);
+ }
+
+ static U64 getCPUClockCount64()
+ {
+ U32 low(0),high(0);
+ __asm__ volatile (".byte 0x0f, 0x31": "=a"(low), "=d"(high) );
+ return (U64)low | ( ((U64)high) << 32);
+ }
#endif
- static BlockTimerStatHandle& getRootTimeBlock();
- static void pushLog(LLSD sd);
- static void setLogLock(class LLMutex* mutex);
- static void writeLog(std::ostream& os);
- static void updateTimes();
-
- static U64 countsPerSecond();
+ static BlockTimerStatHandle& getRootTimeBlock();
+ static void pushLog(LLSD sd);
+ static void setLogLock(class LLMutex* mutex);
+ static void writeLog(std::ostream& os);
+ static void updateTimes();
+
+ static U64 countsPerSecond();
- // updates cumulative times and hierarchy,
- // can be called multiple times in a frame, at any point
- static void processTimes();
+ // updates cumulative times and hierarchy,
+ // can be called multiple times in a frame, at any point
+ static void processTimes();
- static void bootstrapTimerTree();
- static void incrementalUpdateTimerTree();
+ static void bootstrapTimerTree();
+ static void incrementalUpdateTimerTree();
- // call this once a frame to periodically log timers
- static void logStats();
+ // call this once a frame to periodically log timers
+ static void logStats();
- // dumps current cumulative frame stats to log
- // call nextFrame() to reset timers
- static void dumpCurTimes();
+ // dumps current cumulative frame stats to log
+ // call nextFrame() to reset timers
+ static void dumpCurTimes();
private:
- friend class BlockTimerStatHandle;
- // FIXME: this friendship exists so that each thread can instantiate a root timer,
- // which could be a derived class with a public constructor instead, possibly
- friend class ThreadRecorder;
- friend BlockTimer timeThisBlock(BlockTimerStatHandle&);
+ friend class BlockTimerStatHandle;
+ // FIXME: this friendship exists so that each thread can instantiate a root timer,
+ // which could be a derived class with a public constructor instead, possibly
+ friend class ThreadRecorder;
+ friend BlockTimer timeThisBlock(BlockTimerStatHandle&);
- BlockTimer(BlockTimerStatHandle& timer);
+ BlockTimer(BlockTimerStatHandle& timer);
- // no-copy
- BlockTimer(const BlockTimer& other);
- BlockTimer& operator=(const BlockTimer& other);
+ // no-copy
+ BlockTimer(const BlockTimer& other);
+ BlockTimer& operator=(const BlockTimer& other);
private:
- U64 mStartTime;
- BlockTimerStackRecord mParentTimerData;
+ U64 mStartTime;
+ BlockTimerStackRecord mParentTimerData;
public:
- // statics
- static std::string sLogName;
- static bool sMetricLog,
- sLog;
- static U64 sClockResolution;
+ // statics
+ static std::string sLogName;
+ static bool sMetricLog,
+ sLog;
+ static U64 sClockResolution;
};
// this dummy function assists in allocating a block timer with stack-based lifetime.
-// this is done by capturing the return value in a stack-allocated const reference variable.
+// this is done by capturing the return value in a stack-allocated const reference variable.
// (This is most easily done using the macro LL_RECORD_BLOCK_TIME)
-// Otherwise, it would be possible to store a BlockTimer on the heap, resulting in non-nested lifetimes,
+// Otherwise, it would be possible to store a BlockTimer on the heap, resulting in non-nested lifetimes,
// which would break the invariants of the timing hierarchy logic
LL_FORCE_INLINE class BlockTimer timeThisBlock(class BlockTimerStatHandle& timer)
{
- return BlockTimer(timer);
+ return BlockTimer(timer);
}
// stores a "named" timer instance to be reused via multiple BlockTimer stack instances
-class BlockTimerStatHandle
-: public StatType<TimeBlockAccumulator>
+class BlockTimerStatHandle
+: public StatType<TimeBlockAccumulator>
{
public:
- BlockTimerStatHandle(const char* name, const char* description = "");
-
- TimeBlockTreeNode& getTreeNode() const;
- BlockTimerStatHandle* getParent() const { return getTreeNode().getParent(); }
- void setParent(BlockTimerStatHandle* parent) { getTreeNode().setParent(parent); }
-
- typedef std::vector<BlockTimerStatHandle*>::iterator child_iter;
- typedef std::vector<BlockTimerStatHandle*>::const_iterator child_const_iter;
- child_iter beginChildren();
- child_iter endChildren();
- bool hasChildren();
- std::vector<BlockTimerStatHandle*>& getChildren();
-
- StatType<TimeBlockAccumulator::CallCountFacet>& callCount()
- {
- return static_cast<StatType<TimeBlockAccumulator::CallCountFacet>&>(*(StatType<TimeBlockAccumulator>*)this);
- }
-
- StatType<TimeBlockAccumulator::SelfTimeFacet>& selfTime()
- {
- return static_cast<StatType<TimeBlockAccumulator::SelfTimeFacet>&>(*(StatType<TimeBlockAccumulator>*)this);
- }
-
- bool mCollapsed; // don't show children
+ BlockTimerStatHandle(const char* name, const char* description = "");
+
+ TimeBlockTreeNode& getTreeNode() const;
+ BlockTimerStatHandle* getParent() const { return getTreeNode().getParent(); }
+ void setParent(BlockTimerStatHandle* parent) { getTreeNode().setParent(parent); }
+
+ typedef std::vector<BlockTimerStatHandle*>::iterator child_iter;
+ typedef std::vector<BlockTimerStatHandle*>::const_iterator child_const_iter;
+ child_iter beginChildren();
+ child_iter endChildren();
+ bool hasChildren();
+ std::vector<BlockTimerStatHandle*>& getChildren();
+
+ StatType<TimeBlockAccumulator::CallCountFacet>& callCount()
+ {
+ return static_cast<StatType<TimeBlockAccumulator::CallCountFacet>&>(*(StatType<TimeBlockAccumulator>*)this);
+ }
+
+ StatType<TimeBlockAccumulator::SelfTimeFacet>& selfTime()
+ {
+ return static_cast<StatType<TimeBlockAccumulator::SelfTimeFacet>&>(*(StatType<TimeBlockAccumulator>*)this);
+ }
+
+ bool mCollapsed; // don't show children
};
// iterators and helper functions for walking the call hierarchy of block timers in different ways
@@ -282,61 +282,61 @@ block_timer_tree_bf_iterator_t end_block_timer_tree_bf();
LL_FORCE_INLINE BlockTimer::BlockTimer(BlockTimerStatHandle& timer)
{
#if LL_FAST_TIMER_ON
- BlockTimerStackRecord* cur_timer_data = LLThreadLocalSingletonPointer<BlockTimerStackRecord>::getInstance();
- if (!cur_timer_data)
- {
- // How likely is it that
- // LLThreadLocalSingletonPointer<T>::getInstance() will return NULL?
- // Even without researching, what we can say is that if we exit
- // without setting mStartTime at all, gcc 4.7 produces (fatal)
- // warnings about a possibly-uninitialized data member.
- mStartTime = 0;
- return;
- }
- TimeBlockAccumulator& accumulator = timer.getCurrentAccumulator();
- accumulator.mActiveCount++;
- // keep current parent as long as it is active when we are
- accumulator.mMoveUpTree |= (accumulator.mParent->getCurrentAccumulator().mActiveCount == 0);
-
- // store top of stack
- mParentTimerData = *cur_timer_data;
- // push new information
- cur_timer_data->mActiveTimer = this;
- cur_timer_data->mTimeBlock = &timer;
- cur_timer_data->mChildTime = 0;
-
- mStartTime = getCPUClockCount64();
+ BlockTimerStackRecord* cur_timer_data = LLThreadLocalSingletonPointer<BlockTimerStackRecord>::getInstance();
+ if (!cur_timer_data)
+ {
+ // How likely is it that
+ // LLThreadLocalSingletonPointer<T>::getInstance() will return NULL?
+ // Even without researching, what we can say is that if we exit
+ // without setting mStartTime at all, gcc 4.7 produces (fatal)
+ // warnings about a possibly-uninitialized data member.
+ mStartTime = 0;
+ return;
+ }
+ TimeBlockAccumulator& accumulator = timer.getCurrentAccumulator();
+ accumulator.mActiveCount++;
+ // keep current parent as long as it is active when we are
+ accumulator.mMoveUpTree |= (accumulator.mParent->getCurrentAccumulator().mActiveCount == 0);
+
+ // store top of stack
+ mParentTimerData = *cur_timer_data;
+ // push new information
+ cur_timer_data->mActiveTimer = this;
+ cur_timer_data->mTimeBlock = &timer;
+ cur_timer_data->mChildTime = 0;
+
+ mStartTime = getCPUClockCount64();
#endif
}
LL_FORCE_INLINE BlockTimer::~BlockTimer()
{
#if LL_FAST_TIMER_ON
- U64 total_time = getCPUClockCount64() - mStartTime;
- BlockTimerStackRecord* cur_timer_data = LLThreadLocalSingletonPointer<BlockTimerStackRecord>::getInstance();
- if (!cur_timer_data) return;
+ U64 total_time = getCPUClockCount64() - mStartTime;
+ BlockTimerStackRecord* cur_timer_data = LLThreadLocalSingletonPointer<BlockTimerStackRecord>::getInstance();
+ if (!cur_timer_data) return;
- TimeBlockAccumulator& accumulator = cur_timer_data->mTimeBlock->getCurrentAccumulator();
+ TimeBlockAccumulator& accumulator = cur_timer_data->mTimeBlock->getCurrentAccumulator();
- accumulator.mCalls++;
- accumulator.mTotalTimeCounter += total_time;
- accumulator.mSelfTimeCounter += total_time - cur_timer_data->mChildTime;
- accumulator.mActiveCount--;
+ accumulator.mCalls++;
+ accumulator.mTotalTimeCounter += total_time;
+ accumulator.mSelfTimeCounter += total_time - cur_timer_data->mChildTime;
+ accumulator.mActiveCount--;
- // store last caller to bootstrap tree creation
- // do this in the destructor in case of recursion to get topmost caller
- accumulator.mLastCaller = mParentTimerData.mTimeBlock;
+ // store last caller to bootstrap tree creation
+ // do this in the destructor in case of recursion to get topmost caller
+ accumulator.mLastCaller = mParentTimerData.mTimeBlock;
- // we are only tracking self time, so subtract our total time delta from parents
- mParentTimerData.mChildTime += total_time;
+ // we are only tracking self time, so subtract our total time delta from parents
+ mParentTimerData.mChildTime += total_time;
- //pop stack
- *cur_timer_data = mParentTimerData;
+ //pop stack
+ *cur_timer_data = mParentTimerData;
#endif
}
}
-typedef LLTrace::BlockTimer LLFastTimer;
+typedef LLTrace::BlockTimer LLFastTimer;
#endif // LL_LLFASTTIMER_H