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-rw-r--r--indra/llcommon/llevents.cpp259
1 files changed, 139 insertions, 120 deletions
diff --git a/indra/llcommon/llevents.cpp b/indra/llcommon/llevents.cpp
index 19d700a3b0..97270e4931 100644
--- a/indra/llcommon/llevents.cpp
+++ b/indra/llcommon/llevents.cpp
@@ -276,6 +276,8 @@ LLEventPumps::~LLEventPumps()
#pragma warning (push)
#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally
#endif
+const std::string LLEventPump::ANONYMOUS = std::string();
+
LLEventPump::LLEventPump(const std::string& name, bool tweak):
// Register every new instance with LLEventPumps
@@ -314,145 +316,162 @@ LLBoundListener LLEventPump::listen_impl(const std::string& name, const LLEventL
const NameList& after,
const NameList& before)
{
- // Check for duplicate name before connecting listener to mSignal
- ConnectionMap::const_iterator found = mConnections.find(name);
- // In some cases the user might disconnect a connection explicitly -- or
- // might use LLEventTrackable to disconnect implicitly. Either way, we can
- // end up retaining in mConnections a zombie connection object that's
- // already been disconnected. Such a connection object can't be
- // reconnected -- nor, in the case of LLEventTrackable, would we want to
- // try, since disconnection happens with the destruction of the listener
- // object. That means it's safe to overwrite a disconnected connection
- // object with the new one we're attempting. The case we want to prevent
- // is only when the existing connection object is still connected.
- if (found != mConnections.end() && found->second.connected())
+ float nodePosition = 1.0;
+
+ // if the supplied name is empty we are not interested in the ordering mechanism
+ // and can bypass attempting to find the optimal location to insert the new
+ // listener. We'll just tack it on to the end.
+ if (!name.empty()) // should be the same as testing against ANONYMOUS
{
+ // Check for duplicate name before connecting listener to mSignal
+ ConnectionMap::const_iterator found = mConnections.find(name);
+ // In some cases the user might disconnect a connection explicitly -- or
+ // might use LLEventTrackable to disconnect implicitly. Either way, we can
+ // end up retaining in mConnections a zombie connection object that's
+ // already been disconnected. Such a connection object can't be
+ // reconnected -- nor, in the case of LLEventTrackable, would we want to
+ // try, since disconnection happens with the destruction of the listener
+ // object. That means it's safe to overwrite a disconnected connection
+ // object with the new one we're attempting. The case we want to prevent
+ // is only when the existing connection object is still connected.
+ if (found != mConnections.end() && found->second.connected())
+ {
LLTHROW(DupListenerName("Attempt to register duplicate listener name '" + name +
"' on " + typeid(*this).name() + " '" + getName() + "'"));
- }
- // Okay, name is unique, try to reconcile its dependencies. Specify a new
- // "node" value that we never use for an mSignal placement; we'll fix it
- // later.
- DependencyMap::node_type& newNode = mDeps.add(name, -1.0, after, before);
- // What if this listener has been added, removed and re-added? In that
- // case newNode already has a non-negative value because we never remove a
- // listener from mDeps. But keep processing uniformly anyway in case the
- // listener was added back with different dependencies. Then mDeps.sort()
- // would put it in a different position, and the old newNode placement
- // value would be wrong, so we'd have to reassign it anyway. Trust that
- // re-adding a listener with the same dependencies is the trivial case for
- // mDeps.sort(): it can just replay its cache.
- DependencyMap::sorted_range sorted_range;
- try
- {
- // Can we pick an order that works including this new entry?
- sorted_range = mDeps.sort();
- }
- catch (const DependencyMap::Cycle& e)
- {
- // No: the new node's after/before dependencies have made mDeps
- // unsortable. If we leave the new node in mDeps, it will continue
- // to screw up all future attempts to sort()! Pull it out.
- mDeps.remove(name);
+ }
+ // Okay, name is unique, try to reconcile its dependencies. Specify a new
+ // "node" value that we never use for an mSignal placement; we'll fix it
+ // later.
+ DependencyMap::node_type& newNode = mDeps.add(name, -1.0, after, before);
+ // What if this listener has been added, removed and re-added? In that
+ // case newNode already has a non-negative value because we never remove a
+ // listener from mDeps. But keep processing uniformly anyway in case the
+ // listener was added back with different dependencies. Then mDeps.sort()
+ // would put it in a different position, and the old newNode placement
+ // value would be wrong, so we'd have to reassign it anyway. Trust that
+ // re-adding a listener with the same dependencies is the trivial case for
+ // mDeps.sort(): it can just replay its cache.
+ DependencyMap::sorted_range sorted_range;
+ try
+ {
+ // Can we pick an order that works including this new entry?
+ sorted_range = mDeps.sort();
+ }
+ catch (const DependencyMap::Cycle& e)
+ {
+ // No: the new node's after/before dependencies have made mDeps
+ // unsortable. If we leave the new node in mDeps, it will continue
+ // to screw up all future attempts to sort()! Pull it out.
+ mDeps.remove(name);
LLTHROW(Cycle("New listener '" + name + "' on " + typeid(*this).name() +
" '" + getName() + "' would cause cycle: " + e.what()));
- }
- // Walk the list to verify that we haven't changed the order.
- float previous = 0.0, myprev = 0.0;
- DependencyMap::sorted_iterator mydmi = sorted_range.end(); // need this visible after loop
- for (DependencyMap::sorted_iterator dmi = sorted_range.begin();
- dmi != sorted_range.end(); ++dmi)
- {
- // Since we've added the new entry with an invalid placement,
- // recognize it and skip it.
- if (dmi->first == name)
- {
- // Remember the iterator belonging to our new node, and which
- // placement value was 'previous' at that point.
- mydmi = dmi;
- myprev = previous;
- continue;
}
- // If the new node has rearranged the existing nodes, we'll find
- // that their placement values are no longer in increasing order.
- if (dmi->second < previous)
+ // Walk the list to verify that we haven't changed the order.
+ float previous = 0.0, myprev = 0.0;
+ DependencyMap::sorted_iterator mydmi = sorted_range.end(); // need this visible after loop
+ for (DependencyMap::sorted_iterator dmi = sorted_range.begin();
+ dmi != sorted_range.end(); ++dmi)
{
- // This is another scenario in which we'd better back out the
- // newly-added node from mDeps -- but don't do it yet, we want to
- // traverse the existing mDeps to report on it!
- // Describe the change to the order of our listeners. Copy
- // everything but the newest listener to a vector we can sort to
- // obtain the old order.
- typedef std::vector< std::pair<float, std::string> > SortNameList;
- SortNameList sortnames;
- for (DependencyMap::sorted_iterator cdmi(sorted_range.begin()), cdmend(sorted_range.end());
- cdmi != cdmend; ++cdmi)
+ // Since we've added the new entry with an invalid placement,
+ // recognize it and skip it.
+ if (dmi->first == name)
{
- if (cdmi->first != name)
- {
- sortnames.push_back(SortNameList::value_type(cdmi->second, cdmi->first));
- }
+ // Remember the iterator belonging to our new node, and which
+ // placement value was 'previous' at that point.
+ mydmi = dmi;
+ myprev = previous;
+ continue;
}
- std::sort(sortnames.begin(), sortnames.end());
- std::ostringstream out;
- out << "New listener '" << name << "' on " << typeid(*this).name() << " '" << getName()
- << "' would move previous listener '" << dmi->first << "'\nwas: ";
- SortNameList::const_iterator sni(sortnames.begin()), snend(sortnames.end());
- if (sni != snend)
+ // If the new node has rearranged the existing nodes, we'll find
+ // that their placement values are no longer in increasing order.
+ if (dmi->second < previous)
{
- out << sni->second;
- while (++sni != snend)
+ // This is another scenario in which we'd better back out the
+ // newly-added node from mDeps -- but don't do it yet, we want to
+ // traverse the existing mDeps to report on it!
+ // Describe the change to the order of our listeners. Copy
+ // everything but the newest listener to a vector we can sort to
+ // obtain the old order.
+ typedef std::vector< std::pair<float, std::string> > SortNameList;
+ SortNameList sortnames;
+ for (DependencyMap::sorted_iterator cdmi(sorted_range.begin()), cdmend(sorted_range.end());
+ cdmi != cdmend; ++cdmi)
{
- out << ", " << sni->second;
+ if (cdmi->first != name)
+ {
+ sortnames.push_back(SortNameList::value_type(cdmi->second, cdmi->first));
+ }
}
- }
- out << "\nnow: ";
- DependencyMap::sorted_iterator ddmi(sorted_range.begin()), ddmend(sorted_range.end());
- if (ddmi != ddmend)
- {
- out << ddmi->first;
- while (++ddmi != ddmend)
+ std::sort(sortnames.begin(), sortnames.end());
+ std::ostringstream out;
+ out << "New listener '" << name << "' on " << typeid(*this).name() << " '" << getName()
+ << "' would move previous listener '" << dmi->first << "'\nwas: ";
+ SortNameList::const_iterator sni(sortnames.begin()), snend(sortnames.end());
+ if (sni != snend)
{
- out << ", " << ddmi->first;
+ out << sni->second;
+ while (++sni != snend)
+ {
+ out << ", " << sni->second;
+ }
}
- }
- // NOW remove the offending listener node.
- mDeps.remove(name);
- // Having constructed a description of the order change, inform caller.
+ out << "\nnow: ";
+ DependencyMap::sorted_iterator ddmi(sorted_range.begin()), ddmend(sorted_range.end());
+ if (ddmi != ddmend)
+ {
+ out << ddmi->first;
+ while (++ddmi != ddmend)
+ {
+ out << ", " << ddmi->first;
+ }
+ }
+ // NOW remove the offending listener node.
+ mDeps.remove(name);
+ // Having constructed a description of the order change, inform caller.
LLTHROW(OrderChange(out.str()));
+ }
+ // This node becomes the previous one.
+ previous = dmi->second;
}
- // This node becomes the previous one.
- previous = dmi->second;
- }
- // We just got done with a successful mDeps.add(name, ...) call. We'd
- // better have found 'name' somewhere in that sorted list!
- assert(mydmi != sorted_range.end());
- // Four cases:
- // 0. name is the only entry: placement 1.0
- // 1. name is the first of several entries: placement (next placement)/2
- // 2. name is between two other entries: placement (myprev + (next placement))/2
- // 3. name is the last entry: placement ceil(myprev) + 1.0
- // Since we've cleverly arranged for myprev to be 0.0 if name is the
- // first entry, this folds down to two cases. Case 1 is subsumed by
- // case 2, and case 0 is subsumed by case 3. So we need only handle
- // cases 2 and 3, which means we need only detect whether name is the
- // last entry. Increment mydmi to see if there's anything beyond.
- if (++mydmi != sorted_range.end())
- {
- // The new node isn't last. Place it between the previous node and
- // the successor.
- newNode = (myprev + mydmi->second)/2.f;
- }
- else
- {
- // The new node is last. Bump myprev up to the next integer, add
- // 1.0 and use that.
- newNode = std::ceil(myprev) + 1.f;
+ // We just got done with a successful mDeps.add(name, ...) call. We'd
+ // better have found 'name' somewhere in that sorted list!
+ assert(mydmi != sorted_range.end());
+ // Four cases:
+ // 0. name is the only entry: placement 1.0
+ // 1. name is the first of several entries: placement (next placement)/2
+ // 2. name is between two other entries: placement (myprev + (next placement))/2
+ // 3. name is the last entry: placement ceil(myprev) + 1.0
+ // Since we've cleverly arranged for myprev to be 0.0 if name is the
+ // first entry, this folds down to two cases. Case 1 is subsumed by
+ // case 2, and case 0 is subsumed by case 3. So we need only handle
+ // cases 2 and 3, which means we need only detect whether name is the
+ // last entry. Increment mydmi to see if there's anything beyond.
+ if (++mydmi != sorted_range.end())
+ {
+ // The new node isn't last. Place it between the previous node and
+ // the successor.
+ newNode = (myprev + mydmi->second) / 2.f;
+ }
+ else
+ {
+ // The new node is last. Bump myprev up to the next integer, add
+ // 1.0 and use that.
+ newNode = std::ceil(myprev) + 1.f;
+ }
+
+ nodePosition = newNode;
}
// Now that newNode has a value that places it appropriately in mSignal,
// connect it.
- LLBoundListener bound = mSignal->connect(newNode, listener);
- mConnections[name] = bound;
+ LLBoundListener bound = mSignal->connect(nodePosition, listener);
+
+ if (!name.empty())
+ { // note that we are not tracking anonymous listeners here either.
+ // This means that it is the caller's responsibility to either assign
+ // to a TempBoundListerer (scoped_connection) or manually disconnect
+ // when done.
+ mConnections[name] = bound;
+ }
return bound;
}