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+/**
+ * @file lleventapi.h
+ * @author Nat Goodspeed
+ * @date 2009-10-28
+ * @brief LLEventAPI is the base class for every class that wraps a C++ API
+ * in an event API
+ * (see https://wiki.lindenlab.com/wiki/Incremental_Viewer_Automation/Event_API).
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_LLEVENTAPI_H)
+#define LL_LLEVENTAPI_H
+
+#include "lleventdispatcher.h"
+#include "llinstancetracker.h"
+#include <string>
+
+/**
+ * LLEventAPI not only provides operation dispatch functionality, inherited
+ * from LLDispatchListener -- it also gives us event API introspection.
+ * Deriving from LLInstanceTracker lets us enumerate instances.
+ */
+class LL_COMMON_API LLEventAPI: public LLDispatchListener,
+ public LLInstanceTracker<LLEventAPI, std::string>
+{
+ typedef LLDispatchListener lbase;
+ typedef LLInstanceTracker<LLEventAPI, std::string> ibase;
+
+public:
+
+ /**
+ * @param name LLEventPump name on which this LLEventAPI will listen. This
+ * also serves as the LLInstanceTracker instance key.
+ * @param desc Documentation string shown to a client trying to discover
+ * available event APIs.
+ * @param field LLSD::Map key used by LLDispatchListener to look up the
+ * subclass method to invoke [default "op"].
+ */
+ LLEventAPI(const std::string& name, const std::string& desc, const std::string& field="op");
+ virtual ~LLEventAPI();
+
+ /// Get the string name of this LLEventAPI
+ std::string getName() const { return ibase::getKey(); }
+ /// Get the documentation string
+ std::string getDesc() const { return mDesc; }
+
+ /**
+ * Publish only selected add() methods from LLEventDispatcher.
+ * Every LLEventAPI add() @em must have a description string.
+ */
+ template <typename CALLABLE>
+ void add(const std::string& name,
+ const std::string& desc,
+ CALLABLE callable,
+ const LLSD& required=LLSD())
+ {
+ LLEventDispatcher::add(name, desc, callable, required);
+ }
+
+ /**
+ * Instantiate a Response object in any LLEventAPI subclass method that
+ * wants to guarantee a reply (if requested) will be sent on exit from the
+ * method. The reply will be sent if request.has(@a replyKey), default
+ * "reply". If specified, the value of request[replyKey] is the name of
+ * the LLEventPump on which to send the reply. Conventionally you might
+ * code something like:
+ *
+ * @code
+ * void MyEventAPI::someMethod(const LLSD& request)
+ * {
+ * // Send a reply event as long as request.has("reply")
+ * Response response(LLSD(), request);
+ * // ...
+ * // will be sent in reply event
+ * response["somekey"] = some_data;
+ * }
+ * @endcode
+ */
+ class LL_COMMON_API Response
+ {
+ public:
+ /**
+ * Instantiating a Response object in an LLEventAPI subclass method
+ * ensures that, if desired, a reply event will be sent.
+ *
+ * @a seed is the initial reply LLSD that will be further decorated before
+ * being sent as the reply
+ *
+ * @a request is the incoming request LLSD; we particularly care about
+ * [replyKey] and ["reqid"]
+ *
+ * @a replyKey [default "reply"] is the string name of the LLEventPump
+ * on which the caller wants a reply. If <tt>(!
+ * request.has(replyKey))</tt>, no reply will be sent.
+ */
+ Response(const LLSD& seed, const LLSD& request, const LLSD::String& replyKey="reply");
+ ~Response();
+
+ /**
+ * @code
+ * if (some condition)
+ * {
+ * response.warn("warnings are logged and collected in [\"warnings\"]");
+ * }
+ * @endcode
+ */
+ void warn(const std::string& warning);
+ /**
+ * @code
+ * if (some condition isn't met)
+ * {
+ * // In a function returning void, you can validly 'return
+ * // expression' if the expression is itself of type void. But
+ * // returning is up to you; response.error() has no effect on
+ * // flow of control.
+ * return response.error("error message, logged and also sent as [\"error\"]");
+ * }
+ * @endcode
+ */
+ void error(const std::string& error);
+
+ /**
+ * set other keys...
+ *
+ * @code
+ * // set any attributes you want to be sent in the reply
+ * response["info"] = some_value;
+ * // ...
+ * response["ok"] = went_well;
+ * @endcode
+ */
+ LLSD& operator[](const LLSD::String& key) { return mResp[key]; }
+
+ /**
+ * set the response to the given data
+ */
+ void setResponse(LLSD const & response){ mResp = response; }
+
+ LLSD mResp, mReq;
+ LLSD::String mKey;
+ };
+
+private:
+ std::string mDesc;
+};
+
+#endif /* ! defined(LL_LLEVENTAPI_H) */