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+/**
+ * @file llevent.h
+ * @author Tom Yedwab
+ * @brief LLEvent and LLEventListener base classes.
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_EVENT_H
+#define LL_EVENT_H
+
+#include "llsd.h"
+#include "llmemory.h"
+
+class LLEventListener;
+class LLEvent;
+class LLEventDispatcher;
+class LLObservable;
+
+// Abstract event. All events derive from LLEvent
+class LLEvent : public LLThreadSafeRefCount
+{
+protected:
+ virtual ~LLEvent();
+
+public:
+ LLEvent(LLObservable* source, const std::string& desc = "") : mSource(source), mDesc(desc) { }
+
+ LLObservable* getSource() { return mSource; }
+ virtual LLSD getValue() { return LLSD(); }
+ // Determines whether this particular listener
+ // should be notified of this event.
+ // If this function returns true, handleEvent is
+ // called on the listener with this event as the
+ // argument.
+ // Defaults to handling all events. Override this
+ // if associated with an Observable with many different listeners
+ virtual bool accept(LLEventListener* listener);
+
+ // return a string describing the event
+ virtual const std::string& desc();
+
+private:
+ LLObservable* mSource;
+ std::string mDesc;
+};
+
+// Abstract listener. All listeners derive from LLEventListener
+class LLEventListener : public LLThreadSafeRefCount
+{
+protected:
+ virtual ~LLEventListener();
+
+public:
+
+ // Processes the event.
+ // TODO: Make the return value less ambiguous?
+ virtual bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) = 0;
+
+ // Called when an dispatcher starts/stops listening
+ virtual bool handleAttach(LLEventDispatcher *dispatcher) = 0;
+ virtual bool handleDetach(LLEventDispatcher *dispatcher) = 0;
+};
+
+// A listener which tracks references to it and cleans up when it's deallocated
+class LLSimpleListener : public LLEventListener
+{
+public:
+ virtual ~LLSimpleListener();
+ void clearDispatchers();
+ virtual bool handleAttach(LLEventDispatcher *dispatcher);
+ virtual bool handleDetach(LLEventDispatcher *dispatcher);
+
+protected:
+ std::vector<LLEventDispatcher *> mDispatchers;
+};
+
+class LLObservable; // defined below
+
+// A structure which stores a Listener and its metadata
+struct LLListenerEntry
+{
+ LLEventListener* listener;
+ LLSD filter;
+ LLSD userdata;
+};
+
+// Base class for a dispatcher - an object which listens
+// to events being fired and relays them to their
+// appropriate destinations.
+class LLEventDispatcher : public LLThreadSafeRefCount
+{
+protected:
+ virtual ~LLEventDispatcher();
+
+public:
+ // The default constructor creates a default simple dispatcher implementation.
+ // The simple implementation has an array of listeners and fires every event to
+ // all of them.
+ LLEventDispatcher();
+
+ // This dispatcher is being attached to an observable object.
+ // If we return false, the attach fails.
+ bool engage(LLObservable* observable);
+
+ // This dispatcher is being detached from an observable object.
+ void disengage(LLObservable* observable);
+
+ // Adds a listener to this dispatcher, with a given user data
+ // that will be passed to the listener when an event is fired.
+ void addListener(LLEventListener *listener, LLSD filter, const LLSD& userdata);
+
+ // Removes a listener from this dispatcher
+ void removeListener(LLEventListener *listener);
+
+ // Gets a list of interested listeners
+ std::vector<LLListenerEntry> getListeners() const;
+
+ // Handle an event that has just been fired by communicating it
+ // to listeners, passing it across a network, etc.
+ bool fireEvent(LLPointer<LLEvent> event, LLSD filter);
+
+public:
+ class Impl;
+private:
+ Impl* impl;
+};
+
+// Interface for observable data (data that fires events)
+// In order for this class to work properly, it needs
+// an instance of an LLEventDispatcher to route events to their
+// listeners.
+class LLObservable
+{
+public:
+ // Initialize with the default Dispatcher
+ LLObservable();
+ virtual ~LLObservable();
+
+ // Replaces the existing dispatcher pointer to the new one,
+ // informing the dispatcher of the change.
+ virtual bool setDispatcher(LLPointer<LLEventDispatcher> dispatcher);
+
+ // Returns the current dispatcher pointer.
+ virtual LLEventDispatcher* getDispatcher();
+
+ void addListener(LLEventListener *listener, LLSD filter = "", const LLSD& userdata = "")
+ {
+ if (mDispatcher.notNull()) mDispatcher->addListener(listener, filter, userdata);
+ }
+ void removeListener(LLEventListener *listener)
+ {
+ if (mDispatcher.notNull()) mDispatcher->removeListener(listener);
+ }
+ // Notifies the dispatcher of an event being fired.
+ void fireEvent(LLPointer<LLEvent> event, LLSD filter);
+
+protected:
+ LLPointer<LLEventDispatcher> mDispatcher;
+};
+
+// Utility mixer class which fires & handles events
+class LLSimpleListenerObservable : public LLObservable, public LLSimpleListener
+{
+public:
+ virtual bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) = 0;
+};
+
+class LLValueChangedEvent : public LLEvent
+{
+public:
+ LLValueChangedEvent(LLObservable* source, LLSD value) : LLEvent(source, "value_changed"), mValue(value) { }
+ LLSD getValue() { return mValue; }
+ LLSD mValue;
+};
+
+#endif // LL_EVENT_H