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-rw-r--r--indra/llcommon/llapp.h38
1 files changed, 35 insertions, 3 deletions
diff --git a/indra/llcommon/llapp.h b/indra/llcommon/llapp.h
index 83f3bf3f93..c65fe21c9c 100644
--- a/indra/llcommon/llapp.h
+++ b/indra/llcommon/llapp.h
@@ -28,9 +28,11 @@
#define LL_LLAPP_H
#include <map>
+#include "llcond.h"
#include "llrun.h"
#include "llsd.h"
#include <atomic>
+#include <chrono>
// Forward declarations
class LLErrorThread;
class LLLiveFile;
@@ -207,6 +209,36 @@ public:
static bool isExiting(); // Either quitting or error (app is exiting, cleanly or not)
static int getPid();
+ //
+ // Sleep for specified time while still running
+ //
+ // For use by a coroutine or thread that performs some maintenance on a
+ // periodic basis. (See also LLEventTimer.) This method supports the
+ // pattern of an "infinite" loop that sleeps for some time, performs some
+ // action, then sleeps again. The trouble with literally sleeping a worker
+ // thread is that it could potentially sleep right through attempted
+ // application shutdown. This method avoids that by returning false as
+ // soon as the application status changes away from APP_STATUS_RUNNING
+ // (isRunning()).
+ //
+ // sleep() returns true if it sleeps undisturbed for the entire specified
+ // duration. The idea is that you can code 'while sleep(duration) ...',
+ // which will break the loop once shutdown begins.
+ //
+ // Since any time-based LLUnit should be implicitly convertible to
+ // F32Milliseconds, accept that specific type as a proxy.
+ static bool sleep(F32Milliseconds duration);
+ // Allow any duration defined in terms of <chrono>.
+ // One can imagine a wonderfully general bidirectional conversion system
+ // between any type derived from LLUnits::LLUnit<T, LLUnits::Seconds> and
+ // any std::chrono::duration -- but that doesn't yet exist.
+ template <typename Rep, typename Period>
+ bool sleep(const std::chrono::duration<Rep, Period>& duration)
+ {
+ // wait_for_unequal() has the opposite bool return convention
+ return ! sStatus.wait_for_unequal(duration, APP_STATUS_RUNNING);
+ }
+
/** @name Error handling methods */
//@{
/**
@@ -236,8 +268,8 @@ public:
// Return the Google Breakpad minidump filename after a crash.
char *getMiniDumpFilename() { return mMinidumpPath; }
- std::string* getStaticDebugFile() { return &mStaticDebugFileName; }
- std::string* getDynamicDebugFile() { return &mDynamicDebugFileName; }
+ std::string* getStaticDebugFile() { return &mStaticDebugFileName; }
+ std::string* getDynamicDebugFile() { return &mDynamicDebugFileName; }
// Write out a Google Breakpad minidump file.
void writeMiniDump();
@@ -265,7 +297,7 @@ public:
protected:
static void setStatus(EAppStatus status); // Use this to change the application status.
- static EAppStatus sStatus; // Reflects current application status
+ static LLScalarCond<EAppStatus> sStatus; // Reflects current application status
static BOOL sErrorThreadRunning; // Set while the error thread is running
static BOOL sDisableCrashlogger; // Let the OS handle crashes for us.
std::wstring mCrashReportPipeStr; //Name of pipe to use for crash reporting.