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diff --git a/indra/llcommon/llagentconstants.h b/indra/llcommon/llagentconstants.h
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-/**
- * @file llagentconstants.h
- * @author James Cook, Andrew Meadows, Richard Nelson
- * @brief Shared constants through the system for agents.
- *
- * $LicenseInfo:firstyear=2006&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLAGENTCONSTANTS_H
-#define LL_LLAGENTCONSTANTS_H
-
-const U32 CONTROL_AT_POS_INDEX = 0;
-const U32 CONTROL_AT_NEG_INDEX = 1;
-const U32 CONTROL_LEFT_POS_INDEX = 2;
-const U32 CONTROL_LEFT_NEG_INDEX = 3;
-const U32 CONTROL_UP_POS_INDEX = 4;
-const U32 CONTROL_UP_NEG_INDEX = 5;
-const U32 CONTROL_PITCH_POS_INDEX = 6;
-const U32 CONTROL_PITCH_NEG_INDEX = 7;
-const U32 CONTROL_YAW_POS_INDEX = 8;
-const U32 CONTROL_YAW_NEG_INDEX = 9;
-const U32 CONTROL_FAST_AT_INDEX = 10;
-const U32 CONTROL_FAST_LEFT_INDEX = 11;
-const U32 CONTROL_FAST_UP_INDEX = 12;
-const U32 CONTROL_FLY_INDEX = 13;
-const U32 CONTROL_STOP_INDEX = 14;
-const U32 CONTROL_FINISH_ANIM_INDEX = 15;
-const U32 CONTROL_STAND_UP_INDEX = 16;
-const U32 CONTROL_SIT_ON_GROUND_INDEX = 17;
-const U32 CONTROL_MOUSELOOK_INDEX = 18;
-const U32 CONTROL_NUDGE_AT_POS_INDEX = 19;
-const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20;
-const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21;
-const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22;
-const U32 CONTROL_NUDGE_UP_POS_INDEX = 23;
-const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24;
-const U32 CONTROL_TURN_LEFT_INDEX = 25;
-const U32 CONTROL_TURN_RIGHT_INDEX = 26;
-const U32 CONTROL_AWAY_INDEX = 27;
-const U32 CONTROL_LBUTTON_DOWN_INDEX = 28;
-const U32 CONTROL_LBUTTON_UP_INDEX = 29;
-const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30;
-const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31;
-const U32 TOTAL_CONTROLS = 32;
-
-const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001
-const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002
-const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004
-const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008
-const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010
-const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020
-const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040
-const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080
-const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100
-const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200
-
-const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400
-const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800
-const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000
-
-const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000
-const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000
-const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000
-const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000
-const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000
-const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000
-
-const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000
-const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000
-const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000
-const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000
-const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000
-const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000
-const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000
-const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000
-
-const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000
-
-const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000
-const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000
-const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000
-const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000
-
-const U32 AGENT_CONTROL_AT = AGENT_CONTROL_AT_POS
- | AGENT_CONTROL_AT_NEG
- | AGENT_CONTROL_NUDGE_AT_POS
- | AGENT_CONTROL_NUDGE_AT_NEG;
-
-const U32 AGENT_CONTROL_LEFT = AGENT_CONTROL_LEFT_POS
- | AGENT_CONTROL_LEFT_NEG
- | AGENT_CONTROL_NUDGE_LEFT_POS
- | AGENT_CONTROL_NUDGE_LEFT_NEG;
-
-const U32 AGENT_CONTROL_UP = AGENT_CONTROL_UP_POS
- | AGENT_CONTROL_UP_NEG
- | AGENT_CONTROL_NUDGE_UP_POS
- | AGENT_CONTROL_NUDGE_UP_NEG;
-
-const U32 AGENT_CONTROL_HORIZONTAL = AGENT_CONTROL_AT
- | AGENT_CONTROL_LEFT;
-
-const U32 AGENT_CONTROL_NOT_USED_BY_LSL = AGENT_CONTROL_FLY
- | AGENT_CONTROL_STOP
- | AGENT_CONTROL_FINISH_ANIM
- | AGENT_CONTROL_STAND_UP
- | AGENT_CONTROL_SIT_ON_GROUND
- | AGENT_CONTROL_MOUSELOOK
- | AGENT_CONTROL_AWAY;
-
-const U32 AGENT_CONTROL_MOVEMENT = AGENT_CONTROL_AT
- | AGENT_CONTROL_LEFT
- | AGENT_CONTROL_UP;
-
-const U32 AGENT_CONTROL_ROTATION = AGENT_CONTROL_PITCH_POS
- | AGENT_CONTROL_PITCH_NEG
- | AGENT_CONTROL_YAW_POS
- | AGENT_CONTROL_YAW_NEG;
-
-const U32 AGENT_CONTROL_NUDGE = AGENT_CONTROL_NUDGE_AT_POS
- | AGENT_CONTROL_NUDGE_AT_NEG
- | AGENT_CONTROL_NUDGE_LEFT_POS
- | AGENT_CONTROL_NUDGE_LEFT_NEG;
-
-
-// move these up so that we can hide them in "State" for object updates
-// (for now)
-const U32 AGENT_ATTACH_OFFSET = 4;
-const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET;
-const U32 AGENT_ATTACH_CLEAR = 0x00;
-
-// RN: this method swaps the upper and lower nibbles to maintain backward
-// compatibility with old objects that only used the upper nibble
-#define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4)))
-
-// test state for use in testing grabbing the camera
-const U32 AGENT_CAMERA_OBJECT = 0x1 << 3;
-
-const F32 MAX_ATTACHMENT_DIST = 3.5f; // meters?
-
-#endif