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Diffstat (limited to 'indra/llcommon/fsyspath.h')
-rw-r--r-- | indra/llcommon/fsyspath.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/indra/llcommon/fsyspath.h b/indra/llcommon/fsyspath.h new file mode 100644 index 0000000000..1b4aec09b4 --- /dev/null +++ b/indra/llcommon/fsyspath.h @@ -0,0 +1,79 @@ +/** + * @file fsyspath.h + * @author Nat Goodspeed + * @date 2024-04-03 + * @brief Adapt our UTF-8 std::strings for std::filesystem::path + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Copyright (c) 2024, Linden Research, Inc. + * $/LicenseInfo$ + */ + +#if ! defined(LL_FSYSPATH_H) +#define LL_FSYSPATH_H + +#include <filesystem> + +// While std::filesystem::path can be directly constructed from std::string on +// both Posix and Windows, that's not what we want on Windows. Per +// https://en.cppreference.com/w/cpp/filesystem/path/path: + +// ... the method of conversion to the native character set depends on the +// character type used by source. +// +// * If the source character type is char, the encoding of the source is +// assumed to be the native narrow encoding (so no conversion takes place on +// POSIX systems). +// * If the source character type is char8_t, conversion from UTF-8 to native +// filesystem encoding is used. (since C++20) +// * If the source character type is wchar_t, the input is assumed to be the +// native wide encoding (so no conversion takes places on Windows). + +// The trouble is that on Windows, from std::string ("source character type is +// char"), the "native narrow encoding" isn't UTF-8, so file paths containing +// non-ASCII characters get mangled. +// +// Once we're building with C++20, we could pass a UTF-8 std::string through a +// vector<char8_t> to engage std::filesystem::path's own UTF-8 conversion. But +// sigh, as of 2024-04-03 we're not yet there. +// +// Anyway, encapsulating the important UTF-8 conversions in our own subclass +// allows us to migrate forward to C++20 conventions without changing +// referencing code. + +class fsyspath: public std::filesystem::path +{ + using super = std::filesystem::path; + +public: + // default + fsyspath() {} + // construct from UTF-8 encoded std::string + fsyspath(const std::string& path): super(std::filesystem::u8path(path)) {} + // construct from UTF-8 encoded const char* + fsyspath(const char* path): super(std::filesystem::u8path(path)) {} + // construct from existing path + fsyspath(const super& path): super(path) {} + + fsyspath& operator=(const super& p) { super::operator=(p); return *this; } + fsyspath& operator=(const std::string& p) + { + super::operator=(std::filesystem::u8path(p)); + return *this; + } + fsyspath& operator=(const char* p) + { + super::operator=(std::filesystem::u8path(p)); + return *this; + } + + // shadow base-class string() method with UTF-8 aware method + std::string string() const { return super::u8string(); } + // On Posix systems, where value_type is already char, this operator + // std::string() method shadows the base class operator string_type() + // method. But on Windows, where value_type is wchar_t, the base class + // doesn't have operator std::string(). Provide it. + operator std::string() const { return string(); } +}; + +#endif /* ! defined(LL_FSYSPATH_H) */ |