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+/**
+ * @file fsyspath.h
+ * @author Nat Goodspeed
+ * @date 2024-04-03
+ * @brief Adapt our UTF-8 std::strings for std::filesystem::path
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Copyright (c) 2024, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_FSYSPATH_H)
+#define LL_FSYSPATH_H
+
+#include <filesystem>
+
+// While std::filesystem::path can be directly constructed from std::string on
+// both Posix and Windows, that's not what we want on Windows. Per
+// https://en.cppreference.com/w/cpp/filesystem/path/path:
+
+// ... the method of conversion to the native character set depends on the
+// character type used by source.
+//
+// * If the source character type is char, the encoding of the source is
+// assumed to be the native narrow encoding (so no conversion takes place on
+// POSIX systems).
+// * If the source character type is char8_t, conversion from UTF-8 to native
+// filesystem encoding is used. (since C++20)
+// * If the source character type is wchar_t, the input is assumed to be the
+// native wide encoding (so no conversion takes places on Windows).
+
+// The trouble is that on Windows, from std::string ("source character type is
+// char"), the "native narrow encoding" isn't UTF-8, so file paths containing
+// non-ASCII characters get mangled.
+//
+// Once we're building with C++20, we could pass a UTF-8 std::string through a
+// vector<char8_t> to engage std::filesystem::path's own UTF-8 conversion. But
+// sigh, as of 2024-04-03 we're not yet there.
+//
+// Anyway, encapsulating the important UTF-8 conversions in our own subclass
+// allows us to migrate forward to C++20 conventions without changing
+// referencing code.
+
+class fsyspath: public std::filesystem::path
+{
+ using super = std::filesystem::path;
+
+public:
+ // default
+ fsyspath() {}
+ // construct from UTF-8 encoded std::string
+ fsyspath(const std::string& path): super(std::filesystem::u8path(path)) {}
+ // construct from UTF-8 encoded const char*
+ fsyspath(const char* path): super(std::filesystem::u8path(path)) {}
+ // construct from existing path
+ fsyspath(const super& path): super(path) {}
+
+ fsyspath& operator=(const super& p) { super::operator=(p); return *this; }
+ fsyspath& operator=(const std::string& p)
+ {
+ super::operator=(std::filesystem::u8path(p));
+ return *this;
+ }
+ fsyspath& operator=(const char* p)
+ {
+ super::operator=(std::filesystem::u8path(p));
+ return *this;
+ }
+
+ // shadow base-class string() method with UTF-8 aware method
+ std::string string() const { return super::u8string(); }
+ // On Posix systems, where value_type is already char, this operator
+ // std::string() method shadows the base class operator string_type()
+ // method. But on Windows, where value_type is wchar_t, the base class
+ // doesn't have operator std::string(). Provide it.
+ operator std::string() const { return string(); }
+};
+
+#endif /* ! defined(LL_FSYSPATH_H) */