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+/**
+ * @file classic_callback.h
+ * @author Nat Goodspeed
+ * @date 2016-06-21
+ * @brief ClassicCallback and HeapClassicCallback
+ *
+ * This header file addresses the problem of passing a method on a C++ object
+ * to an API that requires a classic-C function pointer. Typically such a
+ * callback API accepts a void* pointer along with the function pointer, and
+ * the function pointer signature accepts a void* parameter. The API passes
+ * the caller's pointer value into the callback function so it can find its
+ * data. In C++, there are a few ways to deal with this case:
+ *
+ * - Use a static method with correct signature. If you don't need access to a
+ * specific instance, that works fine.
+ * - Store the object statically (or store a static pointer to a non-static
+ * instance). As long as you only care about one instance, that works, but
+ * starts to get a little icky. As soon as there's more than one pertinent
+ * instance, fight valiantly against the temptation to stuff the instance
+ * pointer into a static pointer variable "just for a moment."
+ * - Code a static trampoline callback function that accepts the void* user
+ * data pointer, casts it to the appropriate class type and calls the actual
+ * method on that class.
+ *
+ * ClassicCallback encapsulates the last. You need only construct a
+ * ClassicCallback instance somewhere that will survive until the callback is
+ * called, binding the target C++ callable. You then call its get_callback()
+ * and get_userdata() methods to pass an appropriate classic-C function
+ * pointer and void* user data pointer, respectively, to the old-style
+ * callback API. get_callback() synthesizes a static trampoline function
+ * that casts the user data pointer and calls the bound C++ callable.
+ *
+ * $LicenseInfo:firstyear=2016&license=viewerlgpl$
+ * Copyright (c) 2016, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_CLASSIC_CALLBACK_H)
+#define LL_CLASSIC_CALLBACK_H
+
+#include <tuple>
+#include <type_traits> // std::is_same
+
+/*****************************************************************************
+* Helpers
+*****************************************************************************/
+
+// find a type in a parameter pack: http://stackoverflow.com/q/17844867/5533635
+// usage: index_of<0, sought_t, PackName...>::value
+template <int idx, typename sought, typename candidate, typename ...rest>
+struct index_of
+{
+ static constexpr int const value =
+ std::is_same<sought, candidate>::value ?
+ idx : index_of<idx + 1, sought, rest...>::value;
+};
+
+// recursion tail
+template <int idx, typename sought, typename candidate>
+struct index_of<idx, sought, candidate>
+{
+ static constexpr int const value =
+ std::is_same<sought, candidate>::value ? idx : -1;
+};
+
+/*****************************************************************************
+* ClassicCallback
+*****************************************************************************/
+/**
+ * Instantiate ClassicCallback in whatever storage will persist long enough
+ * for the callback to be called. It holds a modern C++ callable, providing a
+ * static function pointer and a USERDATA (default void*) capable of being
+ * passed through a classic-C callback API. When the static function is called
+ * with that USERDATA pointer, ClassicCallback forwards the call to the bound
+ * C++ callable.
+ *
+ * Usage:
+ * @code
+ * // callback signature required by the API of interest
+ * typedef void (*callback_t)(int, const char*, void*, double);
+ * // old-style API that accepts a classic-C callback function pointer
+ * void oldAPI(callback_t callback, void* userdata);
+ * // but I want to pass a lambda that references data local to my function!
+ * // (We don't need to name the void* parameter in the C++ callable;
+ * // ClassicCallback already used it to locate the lambda instance.)
+ * auto ccb{
+ * makeClassicCallback<callback_t>(
+ * [=](int n, const char* s, void*, double f){ ... }) };
+ * oldAPI(ccb.get_callback(), ccb.get_userdata());
+ * // If the passed callback is called before oldAPI() returns, we can now
+ * // safely destroy ccb. If the callback might be called later, consider
+ * // HeapClassicCallback instead.
+ * @endcode
+ *
+ * If you have a callable object in hand, and you want to pass that to
+ * ClassicCallback, you may either consume it by passing std::move(object), or
+ * explicitly specify a reference to that object type as the CALLABLE template
+ * parameter:
+ * @code
+ * CallableObject obj;
+ * ClassicCallback<callback_t, void*, CallableObject&> ccb{obj};
+ * @endcode
+ */
+// CALLABLE should either be deduced, e.g. by makeClassicCallback(), or
+// specified explicitly. Its default type is meaningless, coded only so we can
+// provide a useful default for USERDATA.
+template <typename SIGNATURE, typename USERDATA=void*, typename CALLABLE=void(*)()>
+class ClassicCallback
+{
+ typedef ClassicCallback<SIGNATURE, USERDATA, CALLABLE> self_t;
+
+public:
+ /// ClassicCallback binds any modern C++ callable.
+ ClassicCallback(CALLABLE&& callable):
+ mCallable(std::forward<CALLABLE>(callable))
+ {}
+
+ /**
+ * ClassicCallback must not itself be copied or moved! Once you've passed
+ * get_userdata() to some API, this object MUST remain at that address.
+ */
+ // However, we can't yet count on C++17 Class Template Argument Deduction,
+ // which means makeClassicCallback() is still useful, which means we MUST
+ // be able to return one to construct into caller's instance (move ctor).
+ // Possible defense: bool 'referenced' data member set by get_userdata(),
+ // with an llassert_always(! referenced) check in the move constructor.
+ ClassicCallback(ClassicCallback const&) = delete;
+ ClassicCallback(ClassicCallback&&) = default; // delete;
+ ClassicCallback& operator=(ClassicCallback const&) = delete;
+ ClassicCallback& operator=(ClassicCallback&&) = delete;
+
+ /// Call get_callback() to get the necessary function pointer.
+ SIGNATURE get_callback() const
+ {
+ // This declaration is where the compiler instantiates the correct
+ // signature for the call() function template.
+ SIGNATURE callback = call;
+ return callback;
+ }
+
+ /// Call get_userdata() to get the opaque USERDATA pointer to pass
+ /// through the classic-C callback API.
+ USERDATA get_userdata() const
+ {
+ // The USERDATA userdata is of course a pointer to this object.
+ return static_cast<USERDATA>(const_cast<self_t*>(this));
+ }
+
+protected:
+ /**
+ * This call() method accepts one or more callback arguments. It assumes
+ * the first USERDATA parameter is the userdata.
+ */
+ // Note that we're not literally using C++ perfect forwarding here -- it
+ // doesn't work to specify (Args&&... args). But that's okay because we're
+ // dealing with a classic-C callback! It's not going to pass any move-only
+ // types.
+ template <typename... Args>
+ static auto call(Args... args)
+ {
+ auto userdata = extract_userdata(std::forward<Args>(args)...);
+ // cast the userdata param to 'this' and call mCallable
+ return static_cast<self_t*>(userdata)->
+ mCallable(std::forward<Args>(args)...);
+ }
+
+ template <typename... Args>
+ static USERDATA extract_userdata(Args... args)
+ {
+ // Search for the first USERDATA parameter type, then extract that pointer.
+ // extract value from parameter pack: http://stackoverflow.com/a/24710433/5533635
+ return std::get<index_of<0, USERDATA, Args...>::value>(std::forward_as_tuple(args...));
+ }
+
+ CALLABLE mCallable;
+};
+
+/**
+ * Usage:
+ * @code
+ * auto ccb{ makeClassicCallback<classic_callback_signature>(actual_callback) };
+ * @endcode
+ */
+template <typename SIGNATURE, typename USERDATA=void*, typename CALLABLE=void(*)()>
+auto makeClassicCallback(CALLABLE&& callable)
+{
+ return std::move(ClassicCallback<SIGNATURE, USERDATA, CALLABLE>
+ (std::forward<CALLABLE>(callable)));
+}
+
+/*****************************************************************************
+* HeapClassicCallback
+*****************************************************************************/
+/**
+ * HeapClassicCallback is like ClassicCallback, with this exception: it MUST
+ * be allocated on the heap because, once the callback has been called, it
+ * deletes itself. This addresses the problem of a callback whose lifespan
+ * must persist beyond the scope in which the callback API is engaged -- but
+ * naturally this callback must be called exactly ONCE.
+ *
+ * Usage:
+ * @code
+ * // callback signature required by the API of interest
+ * typedef void (*callback_t)(int, const char*, void*, double);
+ * // here's the old-style API
+ * void oldAPI(callback_t callback, void* userdata);
+ * // want to call someObjPtr->method() when oldAPI() fires the callback,
+ * // sometime in the future after the enclosing function has returned
+ * auto ccb{
+ * makeHeapClassicCallback<callback_t>(
+ * [someObjPtr](int n, const char* s, void*, double f)
+ * { someObjPtr->method(); }) };
+ * oldAPI(ccb.get_callback(), ccb.get_userdata());
+ * // We don't need a smart pointer for ccb, because it will be deleted once
+ * // oldAPI() calls the bound lambda. HeapClassicCallback is for when the
+ * // callback will be called exactly once. If the classic API might call the
+ * // passed callback more than once -- or might never call it at all --
+ * // manually construct a ClassicCallback on the heap and manage its lifespan
+ * // explicitly.
+ * @endcode
+ */
+template <typename SIGNATURE, typename USERDATA=void*, typename CALLABLE=void(*)()>
+class HeapClassicCallback: public ClassicCallback<SIGNATURE, USERDATA, CALLABLE>
+{
+ typedef ClassicCallback<SIGNATURE, USERDATA, CALLABLE> super;
+ typedef HeapClassicCallback<SIGNATURE, USERDATA, CALLABLE> self_t;
+
+ // This destructor is intentionally private to prevent allocation anywhere
+ // but the heap. (The Design and Evolution of C++, section 11.4.2: Control
+ // of Allocation)
+ ~HeapClassicCallback() {}
+
+public:
+ HeapClassicCallback(CALLABLE&& callable):
+ super(std::forward<CALLABLE>(callable))
+ {}
+
+ // makeHeapClassicCallback() only needs to return a pointer -- not an
+ // instance -- so we can lock down our move constructor too.
+ HeapClassicCallback(HeapClassicCallback&&) = delete;
+
+ /// Replicate get_callback() from the base class because we must
+ /// instantiate OUR call() function template.
+ SIGNATURE get_callback() const
+ {
+ // This declaration is where the compiler instantiates the correct
+ // signature for the call() function template.
+ SIGNATURE callback = call;
+ return callback;
+ }
+
+ /// Replicate get_userdata() from the base class because our call()
+ /// method must be able to reconstitute a pointer to this subclass.
+ USERDATA get_userdata() const
+ {
+ // The USERDATA userdata is of course a pointer to this object.
+ return static_cast<const USERDATA>(const_cast<self_t*>(this));
+ }
+
+private:
+ // call() uses a helper class to delete the HeapClassicCallback when done,
+ // for two reasons. Most importantly, this deletes even if the callback
+ // throws an exception. But also, call() must directly return the callback
+ // result for return-type deduction.
+ struct Destroyer
+ {
+ Destroyer(self_t* p): mPtr(p) {}
+ ~Destroyer() { delete mPtr; }
+
+ self_t* mPtr;
+ };
+
+ template <typename... Args>
+ static auto call(Args... args)
+ {
+ // extract userdata at this level too
+ USERDATA userdata = super::extract_userdata(std::forward<Args>(args)...);
+ // arrange to delete it when we leave by whatever means
+ Destroyer destroy(static_cast<self_t*>(userdata));
+
+ return super::call(std::forward<Args>(args)...);
+ }
+};
+
+template <typename SIGNATURE, typename USERDATA=void*, typename CALLABLE=void(*)()>
+auto makeHeapClassicCallback(CALLABLE&& callable)
+{
+ return new HeapClassicCallback<SIGNATURE, USERDATA, CALLABLE>
+ (std::forward<CALLABLE>(callable));
+}
+
+#endif /* ! defined(LL_CLASSIC_CALLBACK_H) */