diff options
Diffstat (limited to 'indra/llcharacter')
-rw-r--r-- | indra/llcharacter/llcharacter.cpp | 1 | ||||
-rw-r--r-- | indra/llcharacter/lleditingmotion.cpp | 2 | ||||
-rw-r--r-- | indra/llcharacter/llheadrotmotion.cpp | 4 | ||||
-rw-r--r-- | indra/llcharacter/lljoint.h | 1 | ||||
-rw-r--r-- | indra/llcharacter/llkeyframemotion.cpp | 8 | ||||
-rw-r--r-- | indra/llcharacter/llkeyframewalkmotion.cpp | 10 | ||||
-rw-r--r-- | indra/llcharacter/llmotion.cpp | 4 | ||||
-rw-r--r-- | indra/llcharacter/llmotioncontroller.cpp | 1 | ||||
-rw-r--r-- | indra/llcharacter/lltargetingmotion.cpp | 2 |
9 files changed, 18 insertions, 15 deletions
diff --git a/indra/llcharacter/llcharacter.cpp b/indra/llcharacter/llcharacter.cpp index 0a6a8f9fa6..5138be0711 100644 --- a/indra/llcharacter/llcharacter.cpp +++ b/indra/llcharacter/llcharacter.cpp @@ -32,6 +32,7 @@ #include "llcharacter.h" #include "llstring.h" +#include "llfasttimer.h" #define SKEL_HEADER "Linden Skeleton 1.0" diff --git a/indra/llcharacter/lleditingmotion.cpp b/indra/llcharacter/lleditingmotion.cpp index 0d0b85ba60..ff7ad1c289 100644 --- a/indra/llcharacter/lleditingmotion.cpp +++ b/indra/llcharacter/lleditingmotion.cpp @@ -232,7 +232,7 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask) mIKSolver.solve(); // use blending... - F32 slerp_amt = LLCriticalDamp::getInterpolant(TARGET_LAG_HALF_LIFE); + F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TARGET_LAG_HALF_LIFE); shoulderRot = slerp(slerp_amt, mShoulderJoint.getRotation(), shoulderRot); elbowRot = slerp(slerp_amt, mElbowJoint.getRotation(), elbowRot); diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp index 15a58a8389..4a8af2f00c 100644 --- a/indra/llcharacter/llheadrotmotion.cpp +++ b/indra/llcharacter/llheadrotmotion.cpp @@ -182,8 +182,8 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask) LLQuaternion currentRootRotWorld = mRootJoint->getWorldRotation(); LLQuaternion currentInvRootRotWorld = ~currentRootRotWorld; - F32 head_slerp_amt = LLCriticalDamp::getInterpolant(HEAD_LOOKAT_LAG_HALF_LIFE); - F32 torso_slerp_amt = LLCriticalDamp::getInterpolant(TORSO_LOOKAT_LAG_HALF_LIFE); + F32 head_slerp_amt = LLSmoothInterpolation::getInterpolant(HEAD_LOOKAT_LAG_HALF_LIFE); + F32 torso_slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_LOOKAT_LAG_HALF_LIFE); LLVector3* targetPos = (LLVector3*)mCharacter->getAnimationData("LookAtPoint"); diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index dc3c58cf64..a9cde545f2 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -31,6 +31,7 @@ // Header Files //----------------------------------------------------------------------------- #include <string> +#include <list> #include "linked_lists.h" #include "v3math.h" diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index c6f45bffa2..831a0a6719 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -1031,11 +1031,11 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8 if (constraint->mSharedData->mChainLength != 0 && dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength) { - constraint->mWeight = lerp(constraint->mWeight, 0.f, LLCriticalDamp::getInterpolant(0.1f)); + constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 0.f, 0.1f); } else { - constraint->mWeight = lerp(constraint->mWeight, 1.f, LLCriticalDamp::getInterpolant(0.3f)); + constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 1.f, 0.3f); } F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f : @@ -1082,9 +1082,9 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8 // convert intermediate joint positions to world coordinates positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition(); F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f); -// llinfos << "Interpolant " << LLCriticalDamp::getInterpolant(time_constant, FALSE) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << llendl; +// llinfos << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, FALSE) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << llendl; positions[joint_num] = lerp(positions[joint_num], kinematic_position, - LLCriticalDamp::getInterpolant(time_constant, FALSE)); + LLSmoothInterpolation::getInterpolant(time_constant, FALSE)); } S32 iteration_count; diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp index d52eb89a5c..e188b06c03 100644 --- a/indra/llcharacter/llkeyframewalkmotion.cpp +++ b/indra/llcharacter/llkeyframewalkmotion.cpp @@ -258,7 +258,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) // but this will cause the animation playback rate calculation below to // kick in too slowly and sometimes start playing the animation in reverse. - //mPelvisOffset -= PELVIS_COMPENSATION_WIEGHT * (foot_slip_vector * world_to_avatar_rot);//lerp(LLVector3::zero, -1.f * (foot_slip_vector * world_to_avatar_rot), LLCriticalDamp::getInterpolant(0.1f)); + //mPelvisOffset -= PELVIS_COMPENSATION_WIEGHT * (foot_slip_vector * world_to_avatar_rot);//lerp(LLVector3::zero, -1.f * (foot_slip_vector * world_to_avatar_rot), LLSmoothInterpolation::getInterpolant(0.1f)); ////F32 drift_comp_max = DRIFT_COMP_MAX_TOTAL * (llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED); //F32 drift_comp_max = DRIFT_COMP_MAX_TOTAL; @@ -287,7 +287,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) F32 desired_speed_multiplier = llclamp(speed / foot_speed, min_speed_multiplier, ANIM_SPEED_MAX); // blend towards new speed adjustment value - F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(SPEED_ADJUST_TIME_CONSTANT)); + F32 new_speed_adjust = LLSmoothInterpolation::lerp(mAdjustedSpeed, desired_speed_multiplier, SPEED_ADJUST_TIME_CONSTANT); // limit that rate at which the speed adjustment changes F32 speedDelta = llclamp(new_speed_adjust - mAdjustedSpeed, -SPEED_ADJUST_MAX_SEC * delta_time, SPEED_ADJUST_MAX_SEC * delta_time); @@ -305,8 +305,8 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) { // standing/turning // damp out speed adjustment to 0 - mAnimSpeed = lerp(mAnimSpeed, 1.f, LLCriticalDamp::getInterpolant(0.2f)); - //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLCriticalDamp::getInterpolant(0.2f)); + mAnimSpeed = LLSmoothInterpolation::lerp(mAnimSpeed, 1.f, 0.2f); + //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLSmoothInterpolation::getInterpolant(0.2f)); } // broadcast walk speed change @@ -383,7 +383,7 @@ BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask) F32 target_roll = llclamp(ang_vel.mV[VZ], -4.f, 4.f) * roll_factor; // roll is critically damped interpolation between current roll and angular velocity-derived target roll - mRoll = lerp(mRoll, target_roll, LLCriticalDamp::getInterpolant(0.1f)); + mRoll = LLSmoothInterpolation::lerp(mRoll, target_roll, LLUnit<LLUnits::Milliseconds, F32>(100)); LLQuaternion roll(mRoll, LLVector3(0.f, 0.f, 1.f)); mPelvisState->setRotation(roll); diff --git a/indra/llcharacter/llmotion.cpp b/indra/llcharacter/llmotion.cpp index 2551f125d0..af2e10220a 100644 --- a/indra/llcharacter/llmotion.cpp +++ b/indra/llcharacter/llmotion.cpp @@ -73,7 +73,7 @@ void LLMotion::fadeOut() { if (mFadeWeight > 0.01f) { - mFadeWeight = lerp(mFadeWeight, 0.f, LLCriticalDamp::getInterpolant(0.15f)); + mFadeWeight = lerp(mFadeWeight, 0.f, LLSmoothInterpolation::getInterpolant(0.15f)); } else { @@ -88,7 +88,7 @@ void LLMotion::fadeIn() { if (mFadeWeight < 0.99f) { - mFadeWeight = lerp(mFadeWeight, 1.f, LLCriticalDamp::getInterpolant(0.15f)); + mFadeWeight = lerp(mFadeWeight, 1.f, LLSmoothInterpolation::getInterpolant(0.15f)); } else { diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index e9fb91ad73..d1c605451a 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -30,6 +30,7 @@ #include "linden_common.h" #include "llmotioncontroller.h" +#include "llfasttimer.h" #include "llkeyframemotion.h" #include "llmath.h" #include "lltimer.h" diff --git a/indra/llcharacter/lltargetingmotion.cpp b/indra/llcharacter/lltargetingmotion.cpp index 489aef923c..633c1d51eb 100644 --- a/indra/llcharacter/lltargetingmotion.cpp +++ b/indra/llcharacter/lltargetingmotion.cpp @@ -106,7 +106,7 @@ BOOL LLTargetingMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask) { - F32 slerp_amt = LLCriticalDamp::getInterpolant(TORSO_TARGET_HALF_LIFE); + F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE); LLVector3 target; LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint"); |