diff options
Diffstat (limited to 'indra/llcharacter')
-rw-r--r-- | indra/llcharacter/llcharacter.cpp | 6 | ||||
-rw-r--r-- | indra/llcharacter/llhandmotion.cpp | 60 | ||||
-rw-r--r-- | indra/llcharacter/llmotioncontroller.cpp | 17 |
3 files changed, 72 insertions, 11 deletions
diff --git a/indra/llcharacter/llcharacter.cpp b/indra/llcharacter/llcharacter.cpp index c9fb8534f1..0a6a8f9fa6 100644 --- a/indra/llcharacter/llcharacter.cpp +++ b/indra/llcharacter/llcharacter.cpp @@ -189,6 +189,7 @@ void LLCharacter::requestStopMotion( LLMotion* motion) //----------------------------------------------------------------------------- static LLFastTimer::DeclareTimer FTM_UPDATE_ANIMATION("Update Animation"); static LLFastTimer::DeclareTimer FTM_UPDATE_HIDDEN_ANIMATION("Update Hidden Anim"); +static LLFastTimer::DeclareTimer FTM_UPDATE_MOTIONS("Update Motions"); void LLCharacter::updateMotions(e_update_t update_type) { @@ -206,7 +207,10 @@ void LLCharacter::updateMotions(e_update_t update_type) mMotionController.unpauseAllMotions(); } bool force_update = (update_type == FORCE_UPDATE); - mMotionController.updateMotions(force_update); + { + LLFastTimer t(FTM_UPDATE_MOTIONS); + mMotionController.updateMotions(force_update); + } } } diff --git a/indra/llcharacter/llhandmotion.cpp b/indra/llcharacter/llhandmotion.cpp index 63937d8255..696dba0d95 100644 --- a/indra/llcharacter/llhandmotion.cpp +++ b/indra/llcharacter/llhandmotion.cpp @@ -132,18 +132,68 @@ BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask) { if (mNewPose != HAND_POSE_RELAXED && mNewPose != mCurrentPose) { - mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + // Only set param weight for poses other than + // default (HAND_POSE_SPREAD); HAND_POSE_SPREAD + // is not an animatable morph! + if (mNewPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + } + + // Reset morph weight for current pose back to its + // full extend or it might be stuck somewhere in the middle if a + // pose is requested and the old pose is requested again shortly + // after while still blending to the other pose! + if (mCurrentPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f); + } + + // Update visual params now if we won't blend + if (mCurrentPose == HAND_POSE_RELAXED) + { + mCharacter->updateVisualParams(); + } } mNewPose = HAND_POSE_RELAXED; } else { - // this is a new morph we didn't know about before - if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose && mNewPose != HAND_POSE_SPREAD) + // Sometimes we seem to get garbage here, with poses that are out of bounds. + // So check for a valid pose first. + if (*requestedHandPose >= 0 && *requestedHandPose < NUM_HAND_POSES) + { + // This is a new morph we didn't know about before: + // Reset morph weight for both current and new pose + // back their starting values while still blending. + if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose) + { + if (mNewPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + } + + // Reset morph weight for current pose back to its full extend + // or it might be stuck somewhere in the middle if a pose is + // requested and the old pose is requested again shortly after + // while still blending to the other pose! + if (mCurrentPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f); + } + + // Update visual params now if we won't blend + if (mCurrentPose == *requestedHandPose) + { + mCharacter->updateVisualParams(); + } + } + mNewPose = *requestedHandPose; + } + else { - mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + llwarns << "Requested hand pose out of range. Ignoring requested pose." << llendl; } - mNewPose = *requestedHandPose; } mCharacter->removeAnimationData("Hand Pose"); diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index bb892f4a7f..4f6351709e 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -542,6 +542,8 @@ void LLMotionController::updateIdleActiveMotions() //----------------------------------------------------------------------------- // updateMotionsByType() //----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_MOTION_ON_UPDATE("Motion onUpdate"); + void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_type) { BOOL update_result = TRUE; @@ -699,7 +701,10 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty } // perform motion update - update_result = motionp->onUpdate(mAnimTime - motionp->mActivationTimestamp, last_joint_signature); + { + LLFastTimer t(FTM_MOTION_ON_UPDATE); + update_result = motionp->onUpdate(mAnimTime - motionp->mActivationTimestamp, last_joint_signature); + } } //********************** @@ -810,7 +815,7 @@ void LLMotionController::updateMotions(bool force_update) // Always cap the number of loaded motions purgeExcessMotions(); - + // Update timing info for this time step. if (!mPaused) { @@ -832,6 +837,7 @@ void LLMotionController::updateMotions(bool force_update) } updateLoadingMotions(); + return; } @@ -850,7 +856,7 @@ void LLMotionController::updateMotions(bool force_update) } updateLoadingMotions(); - + resetJointSignatures(); if (mPaused && !force_update) @@ -861,11 +867,12 @@ void LLMotionController::updateMotions(bool force_update) { // update additive motions updateAdditiveMotions(); + resetJointSignatures(); - + // update all regular motions updateRegularMotions(); - + if (use_quantum) { mPoseBlender.blendAndCache(TRUE); |