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-rw-r--r--indra/llcharacter/llcharacter.cpp6
-rw-r--r--indra/llcharacter/llhandmotion.cpp60
-rw-r--r--indra/llcharacter/llmotioncontroller.cpp17
3 files changed, 72 insertions, 11 deletions
diff --git a/indra/llcharacter/llcharacter.cpp b/indra/llcharacter/llcharacter.cpp
index c9fb8534f1..0a6a8f9fa6 100644
--- a/indra/llcharacter/llcharacter.cpp
+++ b/indra/llcharacter/llcharacter.cpp
@@ -189,6 +189,7 @@ void LLCharacter::requestStopMotion( LLMotion* motion)
//-----------------------------------------------------------------------------
static LLFastTimer::DeclareTimer FTM_UPDATE_ANIMATION("Update Animation");
static LLFastTimer::DeclareTimer FTM_UPDATE_HIDDEN_ANIMATION("Update Hidden Anim");
+static LLFastTimer::DeclareTimer FTM_UPDATE_MOTIONS("Update Motions");
void LLCharacter::updateMotions(e_update_t update_type)
{
@@ -206,7 +207,10 @@ void LLCharacter::updateMotions(e_update_t update_type)
mMotionController.unpauseAllMotions();
}
bool force_update = (update_type == FORCE_UPDATE);
- mMotionController.updateMotions(force_update);
+ {
+ LLFastTimer t(FTM_UPDATE_MOTIONS);
+ mMotionController.updateMotions(force_update);
+ }
}
}
diff --git a/indra/llcharacter/llhandmotion.cpp b/indra/llcharacter/llhandmotion.cpp
index 63937d8255..696dba0d95 100644
--- a/indra/llcharacter/llhandmotion.cpp
+++ b/indra/llcharacter/llhandmotion.cpp
@@ -132,18 +132,68 @@ BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask)
{
if (mNewPose != HAND_POSE_RELAXED && mNewPose != mCurrentPose)
{
- mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ // Only set param weight for poses other than
+ // default (HAND_POSE_SPREAD); HAND_POSE_SPREAD
+ // is not an animatable morph!
+ if (mNewPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ }
+
+ // Reset morph weight for current pose back to its
+ // full extend or it might be stuck somewhere in the middle if a
+ // pose is requested and the old pose is requested again shortly
+ // after while still blending to the other pose!
+ if (mCurrentPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f);
+ }
+
+ // Update visual params now if we won't blend
+ if (mCurrentPose == HAND_POSE_RELAXED)
+ {
+ mCharacter->updateVisualParams();
+ }
}
mNewPose = HAND_POSE_RELAXED;
}
else
{
- // this is a new morph we didn't know about before
- if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose && mNewPose != HAND_POSE_SPREAD)
+ // Sometimes we seem to get garbage here, with poses that are out of bounds.
+ // So check for a valid pose first.
+ if (*requestedHandPose >= 0 && *requestedHandPose < NUM_HAND_POSES)
+ {
+ // This is a new morph we didn't know about before:
+ // Reset morph weight for both current and new pose
+ // back their starting values while still blending.
+ if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose)
+ {
+ if (mNewPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ }
+
+ // Reset morph weight for current pose back to its full extend
+ // or it might be stuck somewhere in the middle if a pose is
+ // requested and the old pose is requested again shortly after
+ // while still blending to the other pose!
+ if (mCurrentPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f);
+ }
+
+ // Update visual params now if we won't blend
+ if (mCurrentPose == *requestedHandPose)
+ {
+ mCharacter->updateVisualParams();
+ }
+ }
+ mNewPose = *requestedHandPose;
+ }
+ else
{
- mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ llwarns << "Requested hand pose out of range. Ignoring requested pose." << llendl;
}
- mNewPose = *requestedHandPose;
}
mCharacter->removeAnimationData("Hand Pose");
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index bb892f4a7f..4f6351709e 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -542,6 +542,8 @@ void LLMotionController::updateIdleActiveMotions()
//-----------------------------------------------------------------------------
// updateMotionsByType()
//-----------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_MOTION_ON_UPDATE("Motion onUpdate");
+
void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_type)
{
BOOL update_result = TRUE;
@@ -699,7 +701,10 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
}
// perform motion update
- update_result = motionp->onUpdate(mAnimTime - motionp->mActivationTimestamp, last_joint_signature);
+ {
+ LLFastTimer t(FTM_MOTION_ON_UPDATE);
+ update_result = motionp->onUpdate(mAnimTime - motionp->mActivationTimestamp, last_joint_signature);
+ }
}
//**********************
@@ -810,7 +815,7 @@ void LLMotionController::updateMotions(bool force_update)
// Always cap the number of loaded motions
purgeExcessMotions();
-
+
// Update timing info for this time step.
if (!mPaused)
{
@@ -832,6 +837,7 @@ void LLMotionController::updateMotions(bool force_update)
}
updateLoadingMotions();
+
return;
}
@@ -850,7 +856,7 @@ void LLMotionController::updateMotions(bool force_update)
}
updateLoadingMotions();
-
+
resetJointSignatures();
if (mPaused && !force_update)
@@ -861,11 +867,12 @@ void LLMotionController::updateMotions(bool force_update)
{
// update additive motions
updateAdditiveMotions();
+
resetJointSignatures();
-
+
// update all regular motions
updateRegularMotions();
-
+
if (use_quantum)
{
mPoseBlender.blendAndCache(TRUE);