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-rw-r--r--indra/llcharacter/llcharacter.cpp2
-rw-r--r--indra/llcharacter/llheadrotmotion.cpp4
-rw-r--r--indra/llcharacter/lljointsolverrp3.cpp17
-rw-r--r--indra/llcharacter/llkeyframefallmotion.cpp2
-rw-r--r--indra/llcharacter/llkeyframemotion.cpp2
-rw-r--r--indra/llcharacter/llmotioncontroller.cpp14
6 files changed, 28 insertions, 13 deletions
diff --git a/indra/llcharacter/llcharacter.cpp b/indra/llcharacter/llcharacter.cpp
index 8874df32f5..376f096642 100644
--- a/indra/llcharacter/llcharacter.cpp
+++ b/indra/llcharacter/llcharacter.cpp
@@ -190,7 +190,7 @@ void LLCharacter::requestStopMotion( LLMotion* motion)
//-----------------------------------------------------------------------------
void LLCharacter::updateMotions(e_update_t update_type)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (update_type == HIDDEN_UPDATE)
{
mMotionController.updateMotionsMinimal();
diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp
index fdf97266a3..07a3aaebb6 100644
--- a/indra/llcharacter/llheadrotmotion.cpp
+++ b/indra/llcharacter/llheadrotmotion.cpp
@@ -175,7 +175,7 @@ BOOL LLHeadRotMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
LLQuaternion targetHeadRotWorld;
LLQuaternion currentRootRotWorld = mRootJoint->getWorldRotation();
LLQuaternion currentInvRootRotWorld = ~currentRootRotWorld;
@@ -459,7 +459,7 @@ void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_s
//-----------------------------------------------------------------------------
BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
//calculate jitter
if (mEyeJitterTimer.getElapsedTimeF32() > mEyeJitterTime)
{
diff --git a/indra/llcharacter/lljointsolverrp3.cpp b/indra/llcharacter/lljointsolverrp3.cpp
index 69a7e3dc6e..f3d5e2e324 100644
--- a/indra/llcharacter/lljointsolverrp3.cpp
+++ b/indra/llcharacter/lljointsolverrp3.cpp
@@ -1,6 +1,6 @@
/**
* @file lljointsolverrp3.cpp
- * @brief Implementation of LLJointSolverRP3 class.
+ * @brief Implementation of Joint Solver in 3D Real Projective space (RP3). See: https://en.wikipedia.org/wiki/Real_projective_space
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -35,6 +35,11 @@
#define F_EPSILON 0.00001f
+#if LL_RELEASE
+ #define DEBUG_JOINT_SOLVER 0
+#else
+ #define DEBUG_JOINT_SOLVER 1
+#endif
//-----------------------------------------------------------------------------
// Constructor
@@ -150,6 +155,7 @@ void LLJointSolverRP3::solve()
LLVector3 cPos = mJointC->getWorldPosition();
LLVector3 gPos = mJointGoal->getWorldPosition();
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "LLJointSolverRP3::solve()" << LL_NEWLINE
<< "bPosLocal = " << mJointB->getPosition() << LL_NEWLINE
<< "cPosLocal = " << mJointC->getPosition() << LL_NEWLINE
@@ -159,6 +165,7 @@ void LLJointSolverRP3::solve()
<< "bPos : " << bPos << LL_NEWLINE
<< "cPos : " << cPos << LL_NEWLINE
<< "gPos : " << gPos << LL_ENDL;
+#endif
//-------------------------------------------------------------------------
// get the poleVector in world space
@@ -194,6 +201,7 @@ void LLJointSolverRP3::solve()
//-------------------------------------------------------------------------
LLVector3 abacCompOrthoVec = abVec - acVec * ((abVec * acVec)/(acVec * acVec));
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "abVec : " << abVec << LL_NEWLINE
<< "bcVec : " << bcVec << LL_NEWLINE
<< "acVec : " << acVec << LL_NEWLINE
@@ -202,6 +210,7 @@ void LLJointSolverRP3::solve()
<< "bcLen : " << bcLen << LL_NEWLINE
<< "agLen : " << agLen << LL_NEWLINE
<< "abacCompOrthoVec : " << abacCompOrthoVec << LL_ENDL;
+#endif
//-------------------------------------------------------------------------
// compute the normal of the original ABC plane (and store for later)
@@ -269,6 +278,7 @@ void LLJointSolverRP3::solve()
LLQuaternion bRot(theta - abbcAng, abbcOrthoVec);
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "abbcAng : " << abbcAng << LL_NEWLINE
<< "abbcOrthoVec : " << abbcOrthoVec << LL_NEWLINE
<< "agLenSq : " << agLenSq << LL_NEWLINE
@@ -280,6 +290,7 @@ void LLJointSolverRP3::solve()
<< abbcAng*180.0f/F_PI << " "
<< (theta - abbcAng)*180.0f/F_PI
<< LL_ENDL;
+#endif
//-------------------------------------------------------------------------
// compute rotation that rotates new A->C to A->G
@@ -293,9 +304,11 @@ void LLJointSolverRP3::solve()
LLQuaternion cgRot;
cgRot.shortestArc( acVec, agVec );
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "bcVec : " << bcVec << LL_NEWLINE
<< "acVec : " << acVec << LL_NEWLINE
<< "cgRot : " << cgRot << LL_ENDL;
+#endif
// update A->B and B->C with rotation from C to G
abVec = abVec * cgRot;
@@ -358,11 +371,13 @@ void LLJointSolverRP3::solve()
//-------------------------------------------------------------------------
LLQuaternion twistRot( mTwist, agVec );
+#if DEBUG_JOINT_SOLVER
LL_DEBUGS("JointSolver") << "abcNorm = " << abcNorm << LL_NEWLINE
<< "apgNorm = " << apgNorm << LL_NEWLINE
<< "pRot = " << pRot << LL_NEWLINE
<< "twist : " << mTwist*180.0/F_PI << LL_NEWLINE
<< "twistRot : " << twistRot << LL_ENDL;
+#endif
//-------------------------------------------------------------------------
// compute rotation of A
diff --git a/indra/llcharacter/llkeyframefallmotion.cpp b/indra/llcharacter/llkeyframefallmotion.cpp
index 9a41ba4d3d..e8bb2bf95d 100644
--- a/indra/llcharacter/llkeyframefallmotion.cpp
+++ b/indra/llcharacter/llkeyframefallmotion.cpp
@@ -121,7 +121,7 @@ BOOL LLKeyframeFallMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp
index 5a5aa2c83e..a25ff16786 100644
--- a/indra/llcharacter/llkeyframemotion.cpp
+++ b/indra/llcharacter/llkeyframemotion.cpp
@@ -677,7 +677,7 @@ BOOL LLKeyframeMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// llassert(time >= 0.f); // This will fire
time = llmax(0.f, time);
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index d4546ce901..e66714388a 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -503,7 +503,7 @@ void LLMotionController::resetJointSignatures()
//-----------------------------------------------------------------------------
void LLMotionController::updateIdleMotion(LLMotion* motionp)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (motionp->isStopped() && mAnimTime > motionp->getStopTime() + motionp->getEaseOutDuration())
{
deactivateMotionInstance(motionp);
@@ -542,7 +542,7 @@ void LLMotionController::updateIdleMotion(LLMotion* motionp)
//-----------------------------------------------------------------------------
void LLMotionController::updateIdleActiveMotions()
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
for (motion_list_t::iterator iter = mActiveMotions.begin();
iter != mActiveMotions.end(); )
{
@@ -557,7 +557,7 @@ void LLMotionController::updateIdleActiveMotions()
//-----------------------------------------------------------------------------
void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_type)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
BOOL update_result = TRUE;
U8 last_joint_signature[LL_CHARACTER_MAX_ANIMATED_JOINTS];
@@ -768,7 +768,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
//-----------------------------------------------------------------------------
void LLMotionController::updateLoadingMotions()
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// query pending motions for completion
for (motion_set_t::iterator iter = mLoadingMotions.begin();
iter != mLoadingMotions.end(); )
@@ -816,7 +816,7 @@ void LLMotionController::updateLoadingMotions()
//-----------------------------------------------------------------------------
void LLMotionController::updateMotions(bool force_update)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// SL-763: "Distant animated objects run at super fast speed"
// The use_quantum optimization or possibly the associated code in setTimeStamp()
// does not work as implemented.
@@ -909,7 +909,7 @@ void LLMotionController::updateMotions(bool force_update)
//-----------------------------------------------------------------------------
void LLMotionController::updateMotionsMinimal()
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// Always update mPrevTimerElapsed
mPrevTimerElapsed = mTimer.getElapsedTimeF32();
@@ -927,7 +927,7 @@ void LLMotionController::updateMotionsMinimal()
//-----------------------------------------------------------------------------
BOOL LLMotionController::activateMotionInstance(LLMotion *motion, F32 time)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// It's not clear why the getWeight() line seems to be crashing this, but
// hopefully this fixes it.
if (motion == NULL || motion->getPose() == NULL)