diff options
Diffstat (limited to 'indra/llcharacter')
-rw-r--r-- | indra/llcharacter/llanimationstates.cpp | 26 | ||||
-rw-r--r-- | indra/llcharacter/llanimationstates.h | 6 | ||||
-rw-r--r-- | indra/llcharacter/llmotioncontroller.cpp | 29 | ||||
-rw-r--r-- | indra/llcharacter/llmotioncontroller.h | 2 |
4 files changed, 60 insertions, 3 deletions
diff --git a/indra/llcharacter/llanimationstates.cpp b/indra/llcharacter/llanimationstates.cpp index 09deaf1932..ef0745fbcc 100644 --- a/indra/llcharacter/llanimationstates.cpp +++ b/indra/llcharacter/llanimationstates.cpp @@ -95,8 +95,8 @@ const LLUUID ANIM_AGENT_EXPRESS_WINK = LLUUID("da020525-4d94-59d6-23d7-81fdebf3 const LLUUID ANIM_AGENT_EXPRESS_WORRY = LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"); const LLUUID ANIM_AGENT_FALLDOWN = LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094"); const LLUUID ANIM_AGENT_FEMALE_RUN_NEW = LLUUID("5c083e7f-6462-a637-8d33-afaefa7a97bc"); -const LLUUID ANIM_AGENT_FEMALE_WALK_NEW = LLUUID("14b7b3c8-8987-85ab-9f29-5a5956058e55"); const LLUUID ANIM_AGENT_FEMALE_WALK = LLUUID("f5fc7433-043d-e819-8298-f519a119b688"); +const LLUUID ANIM_AGENT_FEMALE_WALK_NEW = LLUUID("14b7b3c8-8987-85ab-9f29-5a5956058e55"); const LLUUID ANIM_AGENT_FINGER_WAG = LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f"); const LLUUID ANIM_AGENT_FIST_PUMP = LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a"); const LLUUID ANIM_AGENT_FLY = LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf"); @@ -135,8 +135,8 @@ const LLUUID ANIM_AGENT_RPS_COUNTDOWN = LLUUID("35db4f7e-28c2-6679-cea9-3ee108f const LLUUID ANIM_AGENT_RPS_PAPER = LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a"); const LLUUID ANIM_AGENT_RPS_ROCK = LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f"); const LLUUID ANIM_AGENT_RPS_SCISSORS = LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325"); -const LLUUID ANIM_AGENT_RUN_NEW = LLUUID("25f649b2-c600-9ae3-a8e7-9eca357a20ce"); const LLUUID ANIM_AGENT_RUN = LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"); +const LLUUID ANIM_AGENT_RUN_NEW = LLUUID("25f649b2-c600-9ae3-a8e7-9eca357a20ce"); const LLUUID ANIM_AGENT_SAD = LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a"); const LLUUID ANIM_AGENT_SALUTE = LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104"); const LLUUID ANIM_AGENT_SHOOT_BOW_L = LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8"); @@ -171,8 +171,8 @@ const LLUUID ANIM_AGENT_TRYON_SHIRT = LLUUID("83ff59fe-2346-f236-9009-4e3608af const LLUUID ANIM_AGENT_TURNLEFT = LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"); const LLUUID ANIM_AGENT_TURNRIGHT = LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30"); const LLUUID ANIM_AGENT_TYPE = LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"); -const LLUUID ANIM_AGENT_WALK_NEW = LLUUID("fa1e3197-5e7f-20d1-16d1-f5addc999ce7"); const LLUUID ANIM_AGENT_WALK = LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"); +const LLUUID ANIM_AGENT_WALK_NEW = LLUUID("fa1e3197-5e7f-20d1-16d1-f5addc999ce7"); const LLUUID ANIM_AGENT_WHISPER = LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f"); const LLUUID ANIM_AGENT_WHISTLE = LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0"); const LLUUID ANIM_AGENT_WINK = LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e"); @@ -259,7 +259,9 @@ LLAnimationLibrary::LLAnimationLibrary() : mAnimMap[ANIM_AGENT_EXPRESS_WINK]= mAnimStringTable.addString("express_wink_emote"); mAnimMap[ANIM_AGENT_EXPRESS_WORRY]= mAnimStringTable.addString("express_worry_emote"); mAnimMap[ANIM_AGENT_FALLDOWN]= mAnimStringTable.addString("falldown"); + mAnimMap[ANIM_AGENT_FEMALE_RUN_NEW]= mAnimStringTable.addString("female_run_new"); mAnimMap[ANIM_AGENT_FEMALE_WALK]= mAnimStringTable.addString("female_walk"); + mAnimMap[ANIM_AGENT_FEMALE_WALK_NEW]= mAnimStringTable.addString("female_walk_new"); mAnimMap[ANIM_AGENT_FINGER_WAG]= mAnimStringTable.addString("angry_fingerwag"); mAnimMap[ANIM_AGENT_FIST_PUMP]= mAnimStringTable.addString("fist_pump"); mAnimMap[ANIM_AGENT_FLY]= mAnimStringTable.addString("fly"); @@ -299,6 +301,7 @@ LLAnimationLibrary::LLAnimationLibrary() : mAnimMap[ANIM_AGENT_RPS_ROCK]= mAnimStringTable.addString("rps_rock"); mAnimMap[ANIM_AGENT_RPS_SCISSORS]= mAnimStringTable.addString("rps_scissors"); mAnimMap[ANIM_AGENT_RUN]= mAnimStringTable.addString("run"); + mAnimMap[ANIM_AGENT_RUN_NEW]= mAnimStringTable.addString("run_new"); mAnimMap[ANIM_AGENT_SAD]= mAnimStringTable.addString("express_sad"); mAnimMap[ANIM_AGENT_SALUTE]= mAnimStringTable.addString("salute"); mAnimMap[ANIM_AGENT_SHOOT_BOW_L]= mAnimStringTable.addString("shoot_l_bow"); @@ -334,6 +337,7 @@ LLAnimationLibrary::LLAnimationLibrary() : mAnimMap[ANIM_AGENT_TURNRIGHT]= mAnimStringTable.addString("turnright"); mAnimMap[ANIM_AGENT_TYPE]= mAnimStringTable.addString("type"); mAnimMap[ANIM_AGENT_WALK]= mAnimStringTable.addString("walk"); + mAnimMap[ANIM_AGENT_WALK_NEW]= mAnimStringTable.addString("walk_new"); mAnimMap[ANIM_AGENT_WHISPER]= mAnimStringTable.addString("whisper"); mAnimMap[ANIM_AGENT_WHISTLE]= mAnimStringTable.addString("whistle"); mAnimMap[ANIM_AGENT_WINK]= mAnimStringTable.addString("express_wink"); @@ -403,6 +407,14 @@ LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, BOOL allo return id; } +//----------------------------------------------------------------------------- +// Associate an anim state with a name +//----------------------------------------------------------------------------- +void LLAnimationLibrary::animStateSetString( const LLUUID& state, const std::string& name) +{ + mAnimMap[state] = mAnimStringTable.addString(name); +} + // Animation states that the user can trigger as part of a gesture // See struct LLAnimStateEntry in header for label location information const LLAnimStateEntry gUserAnimStates[] = { @@ -480,6 +492,14 @@ const LLAnimStateEntry gUserAnimStates[] = { const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates); +std::string animationName( const LLUUID& id ) +{ + const char *cptr = gAnimLibrary.animStateToString(id); + if (cptr) + return std::string(cptr); + else + return std::string("[") + id.asString() + std::string("]"); +} // End diff --git a/indra/llcharacter/llanimationstates.h b/indra/llcharacter/llanimationstates.h index 18a19c3eb5..8b6052e0f0 100644 --- a/indra/llcharacter/llanimationstates.h +++ b/indra/llcharacter/llanimationstates.h @@ -227,6 +227,11 @@ public: // Retun NULL if the name is invalid. //----------------------------------------------------------------------------- LLUUID stringToAnimState( const std::string& name, BOOL allow_ids = TRUE ); + + //----------------------------------------------------------------------------- + // Associate an anim state with a name + //----------------------------------------------------------------------------- + void animStateSetString( const LLUUID& state, const std::string& name); }; struct LLAnimStateEntry @@ -252,6 +257,7 @@ extern const LLAnimStateEntry gUserAnimStates[]; extern const S32 gUserAnimStatesCount; extern LLAnimationLibrary gAnimLibrary; +std::string animationName( const LLUUID& id ); #endif // LL_LLANIMATIONSTATES_H diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index bb9625b2bd..318fac847b 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -392,6 +392,8 @@ LLMotion* LLMotionController::createMotion( const LLUUID &id ) //----------------------------------------------------------------------------- BOOL LLMotionController::startMotion(const LLUUID &id, F32 start_offset) { + llinfos << animationName(id) << llendl; + // do we have an instance of this motion for this character? LLMotion *motion = findMotion(id); @@ -804,6 +806,8 @@ void LLMotionController::updateLoadingMotions() //----------------------------------------------------------------------------- void LLMotionController::updateMotions(bool force_update) { + dumpMotions(); + BOOL use_quantum = (mTimeStep != 0.f); // Always update mPrevTimerElapsed @@ -1033,6 +1037,31 @@ LLMotion* LLMotionController::findMotion(const LLUUID& id) const } //----------------------------------------------------------------------------- +// dumpMotions() +//----------------------------------------------------------------------------- +void LLMotionController::dumpMotions() +{ + for (motion_map_t::iterator iter = mAllMotions.begin(); + iter != mAllMotions.end(); iter++) + { + llinfos << "=====================================" << llendl; + LLUUID id = iter->first; + std::string state_string; + LLMotion *motion = iter->second; + if (mLoadingMotions.find(motion) != mLoadingMotions.end()) + state_string += std::string("l"); + if (mLoadedMotions.find(motion) != mLoadedMotions.end()) + state_string += std::string("L"); + if (std::find(mActiveMotions.begin(), mActiveMotions.end(), motion)!=mActiveMotions.end()) + state_string += std::string("A"); + if (mDeprecatedMotions.find(motion) != mDeprecatedMotions.end()) + state_string += std::string("D"); + llinfos << animationName(id) << " " << state_string << llendl; + + } +} + +//----------------------------------------------------------------------------- // deactivateAllMotions() //----------------------------------------------------------------------------- void LLMotionController::deactivateAllMotions() diff --git a/indra/llcharacter/llmotioncontroller.h b/indra/llcharacter/llmotioncontroller.h index 5c3ec223cb..83dc2d487a 100644 --- a/indra/llcharacter/llmotioncontroller.h +++ b/indra/llcharacter/llmotioncontroller.h @@ -169,6 +169,8 @@ public: bool isMotionLoading( LLMotion *motion ); LLMotion *findMotion( const LLUUID& id ) const; + void dumpMotions(); + protected: // internal operations act on motion instances directly // as there can be duplicate motions per id during blending overlap |