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-rw-r--r--indra/llcharacter/lltargetingmotion.h232
1 files changed, 116 insertions, 116 deletions
diff --git a/indra/llcharacter/lltargetingmotion.h b/indra/llcharacter/lltargetingmotion.h
index 7a3f5566ac..7317003497 100644
--- a/indra/llcharacter/lltargetingmotion.h
+++ b/indra/llcharacter/lltargetingmotion.h
@@ -1,116 +1,116 @@
-/**
- * @file lltargetingmotion.h
- * @brief Implementation of LLTargetingMotion class.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLTARGETINGMOTION_H
-#define LL_LLTARGETINGMOTION_H
-
-//-----------------------------------------------------------------------------
-// Header files
-//-----------------------------------------------------------------------------
-#include "llmotion.h"
-
-#define TARGETING_EASEIN_DURATION 0.3f
-#define TARGETING_EASEOUT_DURATION 0.5f
-#define TARGETING_PRIORITY LLJoint::HIGH_PRIORITY
-#define MIN_REQUIRED_PIXEL_AREA_TARGETING 1000.f;
-
-
-//-----------------------------------------------------------------------------
-// class LLTargetingMotion
-//-----------------------------------------------------------------------------
-class LLTargetingMotion :
- public LLMotion
-{
-public:
- // Constructor
- LLTargetingMotion(const LLUUID &id);
-
- // Destructor
- virtual ~LLTargetingMotion();
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
-
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
-
- // called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate();
-
- // called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
-
- // called when a motion is deactivated
- virtual void onDeactivate();
-
-public:
-
- LLCharacter *mCharacter;
- LLPointer<LLJointState> mTorsoState;
- LLJoint* mPelvisJoint;
- LLJoint* mTorsoJoint;
- LLJoint* mRightHandJoint;
-};
-
-#endif // LL_LLTARGETINGMOTION_H
-
+/**
+ * @file lltargetingmotion.h
+ * @brief Implementation of LLTargetingMotion class.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLTARGETINGMOTION_H
+#define LL_LLTARGETINGMOTION_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+
+#define TARGETING_EASEIN_DURATION 0.3f
+#define TARGETING_EASEOUT_DURATION 0.5f
+#define TARGETING_PRIORITY LLJoint::HIGH_PRIORITY
+#define MIN_REQUIRED_PIXEL_AREA_TARGETING 1000.f;
+
+
+//-----------------------------------------------------------------------------
+// class LLTargetingMotion
+//-----------------------------------------------------------------------------
+class LLTargetingMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLTargetingMotion(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLTargetingMotion();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate();
+
+ // called per time step
+ // must return true while it is active, and
+ // must return true when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+public:
+
+ LLCharacter *mCharacter;
+ LLPointer<LLJointState> mTorsoState;
+ LLJoint* mPelvisJoint;
+ LLJoint* mTorsoJoint;
+ LLJoint* mRightHandJoint;
+};
+
+#endif // LL_LLTARGETINGMOTION_H
+