diff options
Diffstat (limited to 'indra/llcharacter/lltargetingmotion.cpp')
-rw-r--r-- | indra/llcharacter/lltargetingmotion.cpp | 340 |
1 files changed, 170 insertions, 170 deletions
diff --git a/indra/llcharacter/lltargetingmotion.cpp b/indra/llcharacter/lltargetingmotion.cpp index 1029ba40eb..0683a1125c 100644 --- a/indra/llcharacter/lltargetingmotion.cpp +++ b/indra/llcharacter/lltargetingmotion.cpp @@ -1,170 +1,170 @@ -/**
- * @file lltargetingmotion.cpp
- * @brief Implementation of LLTargetingMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "linden_common.h"
-
-#include "lltargetingmotion.h"
-#include "llcharacter.h"
-#include "v3dmath.h"
-#include "llcriticaldamp.h"
-
-//-----------------------------------------------------------------------------
-// Constants
-//-----------------------------------------------------------------------------
-const F32 TORSO_TARGET_HALF_LIFE = 0.25f;
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion()
-// Class Constructor
-//-----------------------------------------------------------------------------
-LLTargetingMotion::LLTargetingMotion(const LLUUID &id) : LLMotion(id)
-{
- mCharacter = NULL;
- mName = "targeting";
-
- mTorsoState = new LLJointState;
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLTargetingMotion()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLTargetingMotion::~LLTargetingMotion()
-{
-}
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion::onInitialize(LLCharacter *character)
-//-----------------------------------------------------------------------------
-LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *character)
-{
- // save character for future use
- mCharacter = character;
-
- mPelvisJoint = mCharacter->getJoint("mPelvis");
- mTorsoJoint = mCharacter->getJoint("mTorso");
- mRightHandJoint = mCharacter->getJoint("mWristRight");
-
- // make sure character skeleton is copacetic
- if (!mPelvisJoint ||
- !mTorsoJoint ||
- !mRightHandJoint)
- {
- LL_WARNS() << "Invalid skeleton for targeting motion!" << LL_ENDL;
- return STATUS_FAILURE;
- }
-
- mTorsoState->setJoint( mTorsoJoint );
-
- // add joint states to the pose
- mTorsoState->setUsage(LLJointState::ROT);
- addJointState( mTorsoState );
-
- return STATUS_SUCCESS;
-}
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion::onActivate()
-//-----------------------------------------------------------------------------
-bool LLTargetingMotion::onActivate()
-{
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion::onUpdate()
-//-----------------------------------------------------------------------------
-bool LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
-{
- LL_PROFILE_ZONE_SCOPED;
- F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
-
- LLVector3 target;
- LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
-
- bool result = true;
-
- if (!lookAtPoint)
- {
- return true;
- }
- else
- {
- target = *lookAtPoint;
- target.normVec();
- }
-
- //LLVector3 target_plane_normal = LLVector3(1.f, 0.f, 0.f) * mPelvisJoint->getWorldRotation();
- //LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) * (mTorsoJoint->getWorldRotation() * mTorsoState->getRotation());
-
- LLVector3 skyward(0.f, 0.f, 1.f);
- LLVector3 left(skyward % target);
- left.normVec();
- LLVector3 up(target % left);
- up.normVec();
- LLQuaternion target_aim_rot(target, left, up);
-
- LLQuaternion cur_torso_rot = mTorsoJoint->getWorldRotation();
-
- LLVector3 right_hand_at = LLVector3(0.f, -1.f, 0.f) * mRightHandJoint->getWorldRotation();
- left.setVec(skyward % right_hand_at);
- left.normVec();
- up.setVec(right_hand_at % left);
- up.normVec();
- LLQuaternion right_hand_rot(right_hand_at, left, up);
-
- LLQuaternion new_torso_rot = (cur_torso_rot * ~right_hand_rot) * target_aim_rot;
-
- // find ideal additive rotation to make torso point in correct direction
- new_torso_rot = new_torso_rot * ~cur_torso_rot;
-
- // slerp from current additive rotation to ideal additive rotation
- new_torso_rot = nlerp(slerp_amt, mTorsoState->getRotation(), new_torso_rot);
-
- // constraint overall torso rotation
- LLQuaternion total_rot = new_torso_rot * mTorsoJoint->getRotation();
- total_rot.constrain(F_PI_BY_TWO * 0.8f);
- new_torso_rot = total_rot * ~mTorsoJoint->getRotation();
-
- mTorsoState->setRotation(new_torso_rot);
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion::onDeactivate()
-//-----------------------------------------------------------------------------
-void LLTargetingMotion::onDeactivate()
-{
-}
-
-
-// End
-
+/** + * @file lltargetingmotion.cpp + * @brief Implementation of LLTargetingMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "linden_common.h" + +#include "lltargetingmotion.h" +#include "llcharacter.h" +#include "v3dmath.h" +#include "llcriticaldamp.h" + +//----------------------------------------------------------------------------- +// Constants +//----------------------------------------------------------------------------- +const F32 TORSO_TARGET_HALF_LIFE = 0.25f; + +//----------------------------------------------------------------------------- +// LLTargetingMotion() +// Class Constructor +//----------------------------------------------------------------------------- +LLTargetingMotion::LLTargetingMotion(const LLUUID &id) : LLMotion(id) +{ + mCharacter = NULL; + mName = "targeting"; + + mTorsoState = new LLJointState; +} + + +//----------------------------------------------------------------------------- +// ~LLTargetingMotion() +// Class Destructor +//----------------------------------------------------------------------------- +LLTargetingMotion::~LLTargetingMotion() +{ +} + +//----------------------------------------------------------------------------- +// LLTargetingMotion::onInitialize(LLCharacter *character) +//----------------------------------------------------------------------------- +LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *character) +{ + // save character for future use + mCharacter = character; + + mPelvisJoint = mCharacter->getJoint("mPelvis"); + mTorsoJoint = mCharacter->getJoint("mTorso"); + mRightHandJoint = mCharacter->getJoint("mWristRight"); + + // make sure character skeleton is copacetic + if (!mPelvisJoint || + !mTorsoJoint || + !mRightHandJoint) + { + LL_WARNS() << "Invalid skeleton for targeting motion!" << LL_ENDL; + return STATUS_FAILURE; + } + + mTorsoState->setJoint( mTorsoJoint ); + + // add joint states to the pose + mTorsoState->setUsage(LLJointState::ROT); + addJointState( mTorsoState ); + + return STATUS_SUCCESS; +} + +//----------------------------------------------------------------------------- +// LLTargetingMotion::onActivate() +//----------------------------------------------------------------------------- +bool LLTargetingMotion::onActivate() +{ + return true; +} + +//----------------------------------------------------------------------------- +// LLTargetingMotion::onUpdate() +//----------------------------------------------------------------------------- +bool LLTargetingMotion::onUpdate(F32 time, U8* joint_mask) +{ + LL_PROFILE_ZONE_SCOPED; + F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE); + + LLVector3 target; + LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint"); + + bool result = true; + + if (!lookAtPoint) + { + return true; + } + else + { + target = *lookAtPoint; + target.normVec(); + } + + //LLVector3 target_plane_normal = LLVector3(1.f, 0.f, 0.f) * mPelvisJoint->getWorldRotation(); + //LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) * (mTorsoJoint->getWorldRotation() * mTorsoState->getRotation()); + + LLVector3 skyward(0.f, 0.f, 1.f); + LLVector3 left(skyward % target); + left.normVec(); + LLVector3 up(target % left); + up.normVec(); + LLQuaternion target_aim_rot(target, left, up); + + LLQuaternion cur_torso_rot = mTorsoJoint->getWorldRotation(); + + LLVector3 right_hand_at = LLVector3(0.f, -1.f, 0.f) * mRightHandJoint->getWorldRotation(); + left.setVec(skyward % right_hand_at); + left.normVec(); + up.setVec(right_hand_at % left); + up.normVec(); + LLQuaternion right_hand_rot(right_hand_at, left, up); + + LLQuaternion new_torso_rot = (cur_torso_rot * ~right_hand_rot) * target_aim_rot; + + // find ideal additive rotation to make torso point in correct direction + new_torso_rot = new_torso_rot * ~cur_torso_rot; + + // slerp from current additive rotation to ideal additive rotation + new_torso_rot = nlerp(slerp_amt, mTorsoState->getRotation(), new_torso_rot); + + // constraint overall torso rotation + LLQuaternion total_rot = new_torso_rot * mTorsoJoint->getRotation(); + total_rot.constrain(F_PI_BY_TWO * 0.8f); + new_torso_rot = total_rot * ~mTorsoJoint->getRotation(); + + mTorsoState->setRotation(new_torso_rot); + + return result; +} + +//----------------------------------------------------------------------------- +// LLTargetingMotion::onDeactivate() +//----------------------------------------------------------------------------- +void LLTargetingMotion::onDeactivate() +{ +} + + +// End + |