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-rwxr-xr-xindra/llcharacter/lltargetingmotion.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llcharacter/lltargetingmotion.cpp b/indra/llcharacter/lltargetingmotion.cpp
index fa5f06328e..007834b178 100755
--- a/indra/llcharacter/lltargetingmotion.cpp
+++ b/indra/llcharacter/lltargetingmotion.cpp
@@ -80,7 +80,7 @@ LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *charac
!mTorsoJoint ||
!mRightHandJoint)
{
- llwarns << "Invalid skeleton for targeting motion!" << llendl;
+ LL_WARNS() << "Invalid skeleton for targeting motion!" << LL_ENDL;
return STATUS_FAILURE;
}
@@ -106,7 +106,7 @@ BOOL LLTargetingMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
{
- F32 slerp_amt = LLCriticalDamp::getInterpolant(TORSO_TARGET_HALF_LIFE);
+ F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
LLVector3 target;
LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");