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-rw-r--r--indra/llcharacter/llstatemachine.h294
1 files changed, 147 insertions, 147 deletions
diff --git a/indra/llcharacter/llstatemachine.h b/indra/llcharacter/llstatemachine.h
index 7ede949b35..9a33798d96 100644
--- a/indra/llcharacter/llstatemachine.h
+++ b/indra/llcharacter/llstatemachine.h
@@ -1,147 +1,147 @@
-/**
- * @file llstatemachine.h
- * @brief LLStateMachine class header file.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLSTATEMACHINE_H
-#define LL_LLSTATEMACHINE_H
-
-#include <string>
-
-#include "llerror.h"
-#include <map>
-
-class LLUniqueID
-{
- friend bool operator==(const LLUniqueID &a, const LLUniqueID &b);
- friend bool operator!=(const LLUniqueID &a, const LLUniqueID &b);
-protected:
- static U32 sNextID;
- U32 mId;
-public:
- LLUniqueID(){mId = sNextID++;}
- virtual ~LLUniqueID(){}
- U32 getID() {return mId;}
-};
-
-class LLFSMTransition : public LLUniqueID
-{
-public:
- LLFSMTransition() : LLUniqueID(){};
- virtual std::string getName()const { return "unnamed"; }
-};
-
-class LLFSMState : public LLUniqueID
-{
-public:
- LLFSMState() : LLUniqueID(){};
- virtual void onEntry(void *){};
- virtual void onExit(void *){};
- virtual void execute(void *){};
- virtual std::string getName() const { return "unnamed"; }
-};
-
-class LLStateDiagram
-{
-typedef std::map<LLFSMTransition*, LLFSMState*> Transitions;
-
-friend std::ostream& operator<<(std::ostream &s, LLStateDiagram &FSM);
-friend class LLStateMachine;
-
-protected:
- typedef std::map<LLFSMState*, Transitions> StateMap;
- StateMap mStates;
- Transitions mDefaultTransitions;
- LLFSMState* mDefaultState;
- bool mUseDefaultState;
-
-public:
- LLStateDiagram();
- virtual ~LLStateDiagram();
-
-protected:
- // add a state to the state graph, executed implicitly when adding transitions
- bool addState(LLFSMState *state);
-
- // add a directed transition between 2 states
- bool addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
-
- // add an undirected transition between 2 states
- bool addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
-
- // add a transition that is taken if none other exist
- void addDefaultTransition(LLFSMState& end_state, LLFSMTransition& transition);
-
- // process a possible transition, and get the resulting state
- LLFSMState* processTransition(LLFSMState& start_state, LLFSMTransition& transition);
-
- // add a transition that exists for every state
- void setDefaultState(LLFSMState& default_state);
-
- // return total number of states with no outgoing transitions
- S32 numDeadendStates();
-
- // does this state exist in the state diagram?
- bool stateIsValid(LLFSMState& state);
-
- // get a state pointer by ID
- LLFSMState* getState(U32 state_id);
-
-public:
- // save the graph in a DOT file for rendering and visualization
- bool saveDotFile(const std::string& filename);
-};
-
-class LLStateMachine
-{
-protected:
- LLFSMState* mCurrentState;
- LLFSMState* mLastState;
- LLFSMTransition* mLastTransition;
- LLStateDiagram* mStateDiagram;
-
-public:
- LLStateMachine();
- virtual ~LLStateMachine();
-
- // set state diagram
- void setStateDiagram(LLStateDiagram* diagram);
-
- // process this transition
- void processTransition(LLFSMTransition &transition, void* user_data);
-
- // returns current state
- LLFSMState* getCurrentState() const;
-
- // execute current state
- void runCurrentState(void *data);
-
- // set state by state pointer
- bool setCurrentState(LLFSMState *initial_state, void* user_data, bool skip_entry = true);
-
- // set state by unique ID
- bool setCurrentState(U32 state_id, void* user_data, bool skip_entry = true);
-};
-
-#endif //_LL_LLSTATEMACHINE_H
+/**
+ * @file llstatemachine.h
+ * @brief LLStateMachine class header file.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLSTATEMACHINE_H
+#define LL_LLSTATEMACHINE_H
+
+#include <string>
+
+#include "llerror.h"
+#include <map>
+
+class LLUniqueID
+{
+ friend bool operator==(const LLUniqueID &a, const LLUniqueID &b);
+ friend bool operator!=(const LLUniqueID &a, const LLUniqueID &b);
+protected:
+ static U32 sNextID;
+ U32 mId;
+public:
+ LLUniqueID(){mId = sNextID++;}
+ virtual ~LLUniqueID(){}
+ U32 getID() {return mId;}
+};
+
+class LLFSMTransition : public LLUniqueID
+{
+public:
+ LLFSMTransition() : LLUniqueID(){};
+ virtual std::string getName()const { return "unnamed"; }
+};
+
+class LLFSMState : public LLUniqueID
+{
+public:
+ LLFSMState() : LLUniqueID(){};
+ virtual void onEntry(void *){};
+ virtual void onExit(void *){};
+ virtual void execute(void *){};
+ virtual std::string getName() const { return "unnamed"; }
+};
+
+class LLStateDiagram
+{
+typedef std::map<LLFSMTransition*, LLFSMState*> Transitions;
+
+friend std::ostream& operator<<(std::ostream &s, LLStateDiagram &FSM);
+friend class LLStateMachine;
+
+protected:
+ typedef std::map<LLFSMState*, Transitions> StateMap;
+ StateMap mStates;
+ Transitions mDefaultTransitions;
+ LLFSMState* mDefaultState;
+ bool mUseDefaultState;
+
+public:
+ LLStateDiagram();
+ virtual ~LLStateDiagram();
+
+protected:
+ // add a state to the state graph, executed implicitly when adding transitions
+ bool addState(LLFSMState *state);
+
+ // add a directed transition between 2 states
+ bool addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
+
+ // add an undirected transition between 2 states
+ bool addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
+
+ // add a transition that is taken if none other exist
+ void addDefaultTransition(LLFSMState& end_state, LLFSMTransition& transition);
+
+ // process a possible transition, and get the resulting state
+ LLFSMState* processTransition(LLFSMState& start_state, LLFSMTransition& transition);
+
+ // add a transition that exists for every state
+ void setDefaultState(LLFSMState& default_state);
+
+ // return total number of states with no outgoing transitions
+ S32 numDeadendStates();
+
+ // does this state exist in the state diagram?
+ bool stateIsValid(LLFSMState& state);
+
+ // get a state pointer by ID
+ LLFSMState* getState(U32 state_id);
+
+public:
+ // save the graph in a DOT file for rendering and visualization
+ bool saveDotFile(const std::string& filename);
+};
+
+class LLStateMachine
+{
+protected:
+ LLFSMState* mCurrentState;
+ LLFSMState* mLastState;
+ LLFSMTransition* mLastTransition;
+ LLStateDiagram* mStateDiagram;
+
+public:
+ LLStateMachine();
+ virtual ~LLStateMachine();
+
+ // set state diagram
+ void setStateDiagram(LLStateDiagram* diagram);
+
+ // process this transition
+ void processTransition(LLFSMTransition &transition, void* user_data);
+
+ // returns current state
+ LLFSMState* getCurrentState() const;
+
+ // execute current state
+ void runCurrentState(void *data);
+
+ // set state by state pointer
+ bool setCurrentState(LLFSMState *initial_state, void* user_data, bool skip_entry = true);
+
+ // set state by unique ID
+ bool setCurrentState(U32 state_id, void* user_data, bool skip_entry = true);
+};
+
+#endif //_LL_LLSTATEMACHINE_H