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-rw-r--r--indra/llcharacter/llpose.h282
1 files changed, 141 insertions, 141 deletions
diff --git a/indra/llcharacter/llpose.h b/indra/llcharacter/llpose.h
index 536ff26f1c..f2032220e0 100644
--- a/indra/llcharacter/llpose.h
+++ b/indra/llcharacter/llpose.h
@@ -1,141 +1,141 @@
-/**
- * @file llpose.h
- * @brief Implementation of LLPose class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLPOSE_H
-#define LL_LLPOSE_H
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-
-#include "lljointstate.h"
-#include "lljoint.h"
-#include "llpointer.h"
-
-#include <map>
-#include <string>
-
-
-//-----------------------------------------------------------------------------
-// class LLPose
-//-----------------------------------------------------------------------------
-class LLPose
-{
- friend class LLPoseBlender;
-protected:
- typedef std::map<std::string, LLPointer<LLJointState> > joint_map;
- typedef joint_map::iterator joint_map_iterator;
- typedef joint_map::value_type joint_map_value_type;
-
- joint_map mJointMap;
- F32 mWeight;
- joint_map_iterator mListIter;
-public:
- // Iterate through jointStates
- LLJointState* getFirstJointState();
- LLJointState* getNextJointState();
- LLJointState* findJointState(LLJoint *joint);
- LLJointState* findJointState(const std::string &name);
-public:
- // Constructor
- LLPose() : mWeight(0.f) {}
- // Destructor
- ~LLPose();
- // add a joint state in this pose
- bool addJointState(const LLPointer<LLJointState>& jointState);
- // remove a joint state from this pose
- bool removeJointState(const LLPointer<LLJointState>& jointState);
- // removes all joint states from this pose
- bool removeAllJointStates();
- // set weight for all joint states in this pose
- void setWeight(F32 weight);
- // get weight for this pose
- F32 getWeight() const;
- // returns number of joint states stored in this pose
- S32 getNumJointStates() const;
-};
-
-const S32 JSB_NUM_JOINT_STATES = 6;
-
-LL_ALIGN_PREFIX(16)
-class LLJointStateBlender
-{
- LL_ALIGN_NEW
-protected:
- LLPointer<LLJointState> mJointStates[JSB_NUM_JOINT_STATES];
- S32 mPriorities[JSB_NUM_JOINT_STATES];
- bool mAdditiveBlends[JSB_NUM_JOINT_STATES];
-public:
- LLJointStateBlender();
- ~LLJointStateBlender();
- void blendJointStates(bool apply_now = true);
- bool addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, bool additive_blend);
- void interpolate(F32 u);
- void clear();
- void resetCachedJoint();
-
-public:
- LL_ALIGN_16(LLJoint mJointCache);
-} LL_ALIGN_POSTFIX(16);
-
-class LLMotion;
-
-class LLPoseBlender
-{
-protected:
- typedef std::list<LLJointStateBlender*> blender_list_t;
- typedef std::map<LLJoint*,LLJointStateBlender*> blender_map_t;
- blender_map_t mJointStateBlenderPool;
- blender_list_t mActiveBlenders;
-
- S32 mNextPoseSlot;
- LLPose mBlendedPose;
-public:
- // Constructor
- LLPoseBlender();
- // Destructor
- ~LLPoseBlender();
-
- // request motion joint states to be added to pose blender joint state records
- bool addMotion(LLMotion* motion);
-
- // blend all joint states and apply to skeleton
- void blendAndApply();
-
- // removes all joint state blenders from last time
- void clearBlenders();
-
- // blend all joint states and cache results
- void blendAndCache(bool reset_cached_joints);
-
- // interpolate all joints towards cached values
- void interpolate(F32 u);
-
- LLPose* getBlendedPose() { return &mBlendedPose; }
-};
-
-#endif // LL_LLPOSE_H
-
+/**
+ * @file llpose.h
+ * @brief Implementation of LLPose class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPOSE_H
+#define LL_LLPOSE_H
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+
+#include "lljointstate.h"
+#include "lljoint.h"
+#include "llpointer.h"
+
+#include <map>
+#include <string>
+
+
+//-----------------------------------------------------------------------------
+// class LLPose
+//-----------------------------------------------------------------------------
+class LLPose
+{
+ friend class LLPoseBlender;
+protected:
+ typedef std::map<std::string, LLPointer<LLJointState> > joint_map;
+ typedef joint_map::iterator joint_map_iterator;
+ typedef joint_map::value_type joint_map_value_type;
+
+ joint_map mJointMap;
+ F32 mWeight;
+ joint_map_iterator mListIter;
+public:
+ // Iterate through jointStates
+ LLJointState* getFirstJointState();
+ LLJointState* getNextJointState();
+ LLJointState* findJointState(LLJoint *joint);
+ LLJointState* findJointState(const std::string &name);
+public:
+ // Constructor
+ LLPose() : mWeight(0.f) {}
+ // Destructor
+ ~LLPose();
+ // add a joint state in this pose
+ bool addJointState(const LLPointer<LLJointState>& jointState);
+ // remove a joint state from this pose
+ bool removeJointState(const LLPointer<LLJointState>& jointState);
+ // removes all joint states from this pose
+ bool removeAllJointStates();
+ // set weight for all joint states in this pose
+ void setWeight(F32 weight);
+ // get weight for this pose
+ F32 getWeight() const;
+ // returns number of joint states stored in this pose
+ S32 getNumJointStates() const;
+};
+
+const S32 JSB_NUM_JOINT_STATES = 6;
+
+LL_ALIGN_PREFIX(16)
+class LLJointStateBlender
+{
+ LL_ALIGN_NEW
+protected:
+ LLPointer<LLJointState> mJointStates[JSB_NUM_JOINT_STATES];
+ S32 mPriorities[JSB_NUM_JOINT_STATES];
+ bool mAdditiveBlends[JSB_NUM_JOINT_STATES];
+public:
+ LLJointStateBlender();
+ ~LLJointStateBlender();
+ void blendJointStates(bool apply_now = true);
+ bool addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, bool additive_blend);
+ void interpolate(F32 u);
+ void clear();
+ void resetCachedJoint();
+
+public:
+ LL_ALIGN_16(LLJoint mJointCache);
+} LL_ALIGN_POSTFIX(16);
+
+class LLMotion;
+
+class LLPoseBlender
+{
+protected:
+ typedef std::list<LLJointStateBlender*> blender_list_t;
+ typedef std::map<LLJoint*,LLJointStateBlender*> blender_map_t;
+ blender_map_t mJointStateBlenderPool;
+ blender_list_t mActiveBlenders;
+
+ S32 mNextPoseSlot;
+ LLPose mBlendedPose;
+public:
+ // Constructor
+ LLPoseBlender();
+ // Destructor
+ ~LLPoseBlender();
+
+ // request motion joint states to be added to pose blender joint state records
+ bool addMotion(LLMotion* motion);
+
+ // blend all joint states and apply to skeleton
+ void blendAndApply();
+
+ // removes all joint state blenders from last time
+ void clearBlenders();
+
+ // blend all joint states and cache results
+ void blendAndCache(bool reset_cached_joints);
+
+ // interpolate all joints towards cached values
+ void interpolate(F32 u);
+
+ LLPose* getBlendedPose() { return &mBlendedPose; }
+};
+
+#endif // LL_LLPOSE_H
+