diff options
Diffstat (limited to 'indra/llcharacter/llpose.cpp')
-rw-r--r-- | indra/llcharacter/llpose.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/indra/llcharacter/llpose.cpp b/indra/llcharacter/llpose.cpp index c430a73f6b..b1a7ebb159 100644 --- a/indra/llcharacter/llpose.cpp +++ b/indra/llcharacter/llpose.cpp @@ -195,7 +195,7 @@ LLJointStateBlender::~LLJointStateBlender() //----------------------------------------------------------------------------- // addJointState() //----------------------------------------------------------------------------- -BOOL LLJointStateBlender::addJointState(const LLPointer<LLJointState>& joint_state, LLUUID source_id, S32 priority, BOOL additive_blend) +BOOL LLJointStateBlender::addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, BOOL additive_blend) { llassert(joint_state); @@ -210,26 +210,23 @@ BOOL LLJointStateBlender::addJointState(const LLPointer<LLJointState>& joint_sta mJointStates[i] = joint_state; mPriorities[i] = priority; mAdditiveBlends[i] = additive_blend; - mMoutionIds[i] = source_id; return TRUE; } - else if (priority > mPriorities[i] || (priority == mPriorities[i] && source_id > mMoutionIds[i])) + else if (priority > mPriorities[i]) { // we're at a higher priority than the current joint state in this slot // so shift everyone over - // previous joint states (newer motions) with same priority and source motion should stay in place + // previous joint states (newer motions) with same priority should stay in place for (S32 j = JSB_NUM_JOINT_STATES - 1; j > i; j--) { mJointStates[j] = mJointStates[j - 1]; mPriorities[j] = mPriorities[j - 1]; mAdditiveBlends[j] = mAdditiveBlends[j - 1]; - mMoutionIds[j] = mMoutionIds[j - 1]; } // now store ourselves in this slot mJointStates[i] = joint_state; mPriorities[i] = priority; mAdditiveBlends[i] = additive_blend; - mMoutionIds[i] = source_id; return TRUE; } } @@ -492,11 +489,11 @@ BOOL LLPoseBlender::addMotion(LLMotion* motion) if (jsp->getPriority() == LLJoint::USE_MOTION_PRIORITY) { - joint_blender->addJointState(jsp, motion->getID(), motion->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND); + joint_blender->addJointState(jsp, motion->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND); } else { - joint_blender->addJointState(jsp, motion->getID(), jsp->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND); + joint_blender->addJointState(jsp, jsp->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND); } // add it to our list of active blenders |