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-rw-r--r--indra/llcharacter/llmultigesture.h490
1 files changed, 245 insertions, 245 deletions
diff --git a/indra/llcharacter/llmultigesture.h b/indra/llcharacter/llmultigesture.h
index b166510721..af0cb08650 100644
--- a/indra/llcharacter/llmultigesture.h
+++ b/indra/llcharacter/llmultigesture.h
@@ -1,245 +1,245 @@
-/**
- * @file llmultigesture.h
- * @brief Gestures that are asset-based and can have multiple steps.
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLMULTIGESTURE_H
-#define LL_LLMULTIGESTURE_H
-
-#include <set>
-#include <string>
-#include <vector>
-
-#include "lluuid.h"
-#include "llframetimer.h"
-
-class LLDataPacker;
-class LLGestureStep;
-
-class LLMultiGesture
-{
-public:
- LLMultiGesture();
- virtual ~LLMultiGesture();
-
- // Maximum number of bytes this could hold once serialized.
- S32 getMaxSerialSize() const;
-
- bool serialize(LLDataPacker& dp) const;
- bool deserialize(LLDataPacker& dp);
-
- void dump();
-
- void reset();
-
- const std::string& getTrigger() const { return mTrigger; }
-protected:
- LLMultiGesture(const LLMultiGesture& gest);
- const LLMultiGesture& operator=(const LLMultiGesture& rhs);
-
-public:
- KEY mKey { 0 };
- MASK mMask { 0 };
-
- // This name can be empty if the inventory item is not around and
- // the gesture manager has not yet set the name
- std::string mName;
-
- // String, like "/foo" or "hello" that makes it play
- std::string mTrigger;
-
- // Replaces the trigger substring with this text
- std::string mReplaceText;
-
- std::vector<LLGestureStep*> mSteps;
-
- // Is the gesture currently playing?
- bool mPlaying { false };
-
- // "instruction pointer" for steps
- S32 mCurrentStep { 0 };
-
- // We're waiting for triggered animations to stop playing
- bool mWaitingAnimations { false };
-
- // We're waiting for key release
- bool mWaitingKeyRelease { false };
-
- // We're waiting a fixed amount of time
- bool mWaitingTimer { false };
-
- // We're waiting for triggered animations to stop playing
- bool mTriggeredByKey { false };
-
- // Has the key been released?
- bool mKeyReleased { false };
-
- // Waiting after the last step played for all animations to complete
- bool mWaitingAtEnd { false };
-
- // Timer for waiting
- LLFrameTimer mWaitTimer;
-
- void (*mDoneCallback)(LLMultiGesture* gesture, void* data) { NULL };
- void* mCallbackData { NULL };
-
- // Animations that we requested to start
- std::set<LLUUID> mRequestedAnimIDs;
-
- // Once the animation starts playing (sim says to start playing)
- // the ID is moved from mRequestedAnimIDs to here.
- std::set<LLUUID> mPlayingAnimIDs;
-};
-
-
-// Order must match the library_list in floater_preview_gesture.xml!
-
-enum EStepType
-{
- STEP_ANIMATION = 0,
- STEP_SOUND = 1,
- STEP_CHAT = 2,
- STEP_WAIT = 3,
-
- STEP_EOF = 4
-};
-
-
-class LLGestureStep
-{
-public:
- LLGestureStep() {}
- virtual ~LLGestureStep() {}
-
- virtual EStepType getType() = 0;
-
- // Return a user-readable label for this step
- virtual std::vector<std::string> getLabel() const = 0;
-
- virtual S32 getMaxSerialSize() const = 0;
- virtual bool serialize(LLDataPacker& dp) const = 0;
- virtual bool deserialize(LLDataPacker& dp) = 0;
-
- virtual void dump() = 0;
-};
-
-
-// By default, animation steps start animations.
-// If the least significant bit is 1, it will stop animations.
-const U32 ANIM_FLAG_STOP = 0x01;
-
-class LLGestureStepAnimation : public LLGestureStep
-{
-public:
- LLGestureStepAnimation();
- virtual ~LLGestureStepAnimation();
-
- virtual EStepType getType() { return STEP_ANIMATION; }
-
- virtual std::vector<std::string> getLabel() const;
-
- virtual S32 getMaxSerialSize() const;
- virtual bool serialize(LLDataPacker& dp) const;
- virtual bool deserialize(LLDataPacker& dp);
-
- virtual void dump();
-
-public:
- std::string mAnimName;
- LLUUID mAnimAssetID;
- U32 mFlags;
-};
-
-
-class LLGestureStepSound : public LLGestureStep
-{
-public:
- LLGestureStepSound();
- virtual ~LLGestureStepSound();
-
- virtual EStepType getType() { return STEP_SOUND; }
-
- virtual std::vector<std::string> getLabel() const;
-
- virtual S32 getMaxSerialSize() const;
- virtual bool serialize(LLDataPacker& dp) const;
- virtual bool deserialize(LLDataPacker& dp);
-
- virtual void dump();
-
-public:
- std::string mSoundName;
- LLUUID mSoundAssetID;
- U32 mFlags;
-};
-
-
-class LLGestureStepChat : public LLGestureStep
-{
-public:
- LLGestureStepChat();
- virtual ~LLGestureStepChat();
-
- virtual EStepType getType() { return STEP_CHAT; }
-
- virtual std::vector<std::string> getLabel() const;
-
- virtual S32 getMaxSerialSize() const;
- virtual bool serialize(LLDataPacker& dp) const;
- virtual bool deserialize(LLDataPacker& dp);
-
- virtual void dump();
-
-public:
- std::string mChatText;
- U32 mFlags;
-};
-
-
-const U32 WAIT_FLAG_TIME = 0x01;
-const U32 WAIT_FLAG_ALL_ANIM = 0x02;
-const U32 WAIT_FLAG_KEY_RELEASE = 0x04;
-
-class LLGestureStepWait : public LLGestureStep
-{
-public:
- LLGestureStepWait();
- virtual ~LLGestureStepWait();
-
- virtual EStepType getType() { return STEP_WAIT; }
-
- virtual std::vector<std::string> getLabel() const;
-
- virtual S32 getMaxSerialSize() const;
- virtual bool serialize(LLDataPacker& dp) const;
- virtual bool deserialize(LLDataPacker& dp);
-
- virtual void dump();
-
-public:
- F32 mWaitSeconds;
- U32 mFlags;
-};
-
-#endif
+/**
+ * @file llmultigesture.h
+ * @brief Gestures that are asset-based and can have multiple steps.
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMULTIGESTURE_H
+#define LL_LLMULTIGESTURE_H
+
+#include <set>
+#include <string>
+#include <vector>
+
+#include "lluuid.h"
+#include "llframetimer.h"
+
+class LLDataPacker;
+class LLGestureStep;
+
+class LLMultiGesture
+{
+public:
+ LLMultiGesture();
+ virtual ~LLMultiGesture();
+
+ // Maximum number of bytes this could hold once serialized.
+ S32 getMaxSerialSize() const;
+
+ bool serialize(LLDataPacker& dp) const;
+ bool deserialize(LLDataPacker& dp);
+
+ void dump();
+
+ void reset();
+
+ const std::string& getTrigger() const { return mTrigger; }
+protected:
+ LLMultiGesture(const LLMultiGesture& gest);
+ const LLMultiGesture& operator=(const LLMultiGesture& rhs);
+
+public:
+ KEY mKey { 0 };
+ MASK mMask { 0 };
+
+ // This name can be empty if the inventory item is not around and
+ // the gesture manager has not yet set the name
+ std::string mName;
+
+ // String, like "/foo" or "hello" that makes it play
+ std::string mTrigger;
+
+ // Replaces the trigger substring with this text
+ std::string mReplaceText;
+
+ std::vector<LLGestureStep*> mSteps;
+
+ // Is the gesture currently playing?
+ bool mPlaying { false };
+
+ // "instruction pointer" for steps
+ S32 mCurrentStep { 0 };
+
+ // We're waiting for triggered animations to stop playing
+ bool mWaitingAnimations { false };
+
+ // We're waiting for key release
+ bool mWaitingKeyRelease { false };
+
+ // We're waiting a fixed amount of time
+ bool mWaitingTimer { false };
+
+ // We're waiting for triggered animations to stop playing
+ bool mTriggeredByKey { false };
+
+ // Has the key been released?
+ bool mKeyReleased { false };
+
+ // Waiting after the last step played for all animations to complete
+ bool mWaitingAtEnd { false };
+
+ // Timer for waiting
+ LLFrameTimer mWaitTimer;
+
+ void (*mDoneCallback)(LLMultiGesture* gesture, void* data) { NULL };
+ void* mCallbackData { NULL };
+
+ // Animations that we requested to start
+ std::set<LLUUID> mRequestedAnimIDs;
+
+ // Once the animation starts playing (sim says to start playing)
+ // the ID is moved from mRequestedAnimIDs to here.
+ std::set<LLUUID> mPlayingAnimIDs;
+};
+
+
+// Order must match the library_list in floater_preview_gesture.xml!
+
+enum EStepType
+{
+ STEP_ANIMATION = 0,
+ STEP_SOUND = 1,
+ STEP_CHAT = 2,
+ STEP_WAIT = 3,
+
+ STEP_EOF = 4
+};
+
+
+class LLGestureStep
+{
+public:
+ LLGestureStep() {}
+ virtual ~LLGestureStep() {}
+
+ virtual EStepType getType() = 0;
+
+ // Return a user-readable label for this step
+ virtual std::vector<std::string> getLabel() const = 0;
+
+ virtual S32 getMaxSerialSize() const = 0;
+ virtual bool serialize(LLDataPacker& dp) const = 0;
+ virtual bool deserialize(LLDataPacker& dp) = 0;
+
+ virtual void dump() = 0;
+};
+
+
+// By default, animation steps start animations.
+// If the least significant bit is 1, it will stop animations.
+const U32 ANIM_FLAG_STOP = 0x01;
+
+class LLGestureStepAnimation : public LLGestureStep
+{
+public:
+ LLGestureStepAnimation();
+ virtual ~LLGestureStepAnimation();
+
+ virtual EStepType getType() { return STEP_ANIMATION; }
+
+ virtual std::vector<std::string> getLabel() const;
+
+ virtual S32 getMaxSerialSize() const;
+ virtual bool serialize(LLDataPacker& dp) const;
+ virtual bool deserialize(LLDataPacker& dp);
+
+ virtual void dump();
+
+public:
+ std::string mAnimName;
+ LLUUID mAnimAssetID;
+ U32 mFlags;
+};
+
+
+class LLGestureStepSound : public LLGestureStep
+{
+public:
+ LLGestureStepSound();
+ virtual ~LLGestureStepSound();
+
+ virtual EStepType getType() { return STEP_SOUND; }
+
+ virtual std::vector<std::string> getLabel() const;
+
+ virtual S32 getMaxSerialSize() const;
+ virtual bool serialize(LLDataPacker& dp) const;
+ virtual bool deserialize(LLDataPacker& dp);
+
+ virtual void dump();
+
+public:
+ std::string mSoundName;
+ LLUUID mSoundAssetID;
+ U32 mFlags;
+};
+
+
+class LLGestureStepChat : public LLGestureStep
+{
+public:
+ LLGestureStepChat();
+ virtual ~LLGestureStepChat();
+
+ virtual EStepType getType() { return STEP_CHAT; }
+
+ virtual std::vector<std::string> getLabel() const;
+
+ virtual S32 getMaxSerialSize() const;
+ virtual bool serialize(LLDataPacker& dp) const;
+ virtual bool deserialize(LLDataPacker& dp);
+
+ virtual void dump();
+
+public:
+ std::string mChatText;
+ U32 mFlags;
+};
+
+
+const U32 WAIT_FLAG_TIME = 0x01;
+const U32 WAIT_FLAG_ALL_ANIM = 0x02;
+const U32 WAIT_FLAG_KEY_RELEASE = 0x04;
+
+class LLGestureStepWait : public LLGestureStep
+{
+public:
+ LLGestureStepWait();
+ virtual ~LLGestureStepWait();
+
+ virtual EStepType getType() { return STEP_WAIT; }
+
+ virtual std::vector<std::string> getLabel() const;
+
+ virtual S32 getMaxSerialSize() const;
+ virtual bool serialize(LLDataPacker& dp) const;
+ virtual bool deserialize(LLDataPacker& dp);
+
+ virtual void dump();
+
+public:
+ F32 mWaitSeconds;
+ U32 mFlags;
+};
+
+#endif