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path: root/indra/llcharacter/llkeyframewalkmotion.h
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Diffstat (limited to 'indra/llcharacter/llkeyframewalkmotion.h')
-rw-r--r--indra/llcharacter/llkeyframewalkmotion.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.h b/indra/llcharacter/llkeyframewalkmotion.h
index 110dbeeee3..6320c81399 100644
--- a/indra/llcharacter/llkeyframewalkmotion.h
+++ b/indra/llcharacter/llkeyframewalkmotion.h
@@ -65,9 +65,9 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
+ virtual bool onActivate();
virtual void onDeactivate();
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ virtual bool onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
@@ -100,11 +100,11 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
+ virtual bool onActivate();
virtual void onDeactivate();
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ virtual bool onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;}
- virtual BOOL getLoop() { return TRUE; }
+ virtual bool getLoop() { return true; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }
@@ -150,11 +150,11 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
+ virtual bool onActivate();
virtual void onDeactivate() {};
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ virtual bool onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;}
- virtual BOOL getLoop() { return TRUE; }
+ virtual bool getLoop() { return true; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }