diff options
Diffstat (limited to 'indra/llcharacter/llkeyframewalkmotion.cpp')
-rw-r--r-- | indra/llcharacter/llkeyframewalkmotion.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp index d52eb89a5c..d17c123e54 100644 --- a/indra/llcharacter/llkeyframewalkmotion.cpp +++ b/indra/llcharacter/llkeyframewalkmotion.cpp @@ -287,7 +287,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) F32 desired_speed_multiplier = llclamp(speed / foot_speed, min_speed_multiplier, ANIM_SPEED_MAX); // blend towards new speed adjustment value - F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(SPEED_ADJUST_TIME_CONSTANT)); + F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(InterpDeltaSpeedAdjustTime)); // limit that rate at which the speed adjustment changes F32 speedDelta = llclamp(new_speed_adjust - mAdjustedSpeed, -SPEED_ADJUST_MAX_SEC * delta_time, SPEED_ADJUST_MAX_SEC * delta_time); @@ -305,8 +305,8 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) { // standing/turning // damp out speed adjustment to 0 - mAnimSpeed = lerp(mAnimSpeed, 1.f, LLCriticalDamp::getInterpolant(0.2f)); - //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLCriticalDamp::getInterpolant(0.2f)); + mAnimSpeed = lerp(mAnimSpeed, 1.f, LLCriticalDamp::getInterpolant(InterpDeltaSmall)); + //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLCriticalDamp::getInterpolant(InterpDeltaSmall)); } // broadcast walk speed change @@ -383,10 +383,11 @@ BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask) F32 target_roll = llclamp(ang_vel.mV[VZ], -4.f, 4.f) * roll_factor; // roll is critically damped interpolation between current roll and angular velocity-derived target roll - mRoll = lerp(mRoll, target_roll, LLCriticalDamp::getInterpolant(0.1f)); + mRoll = lerp(mRoll, target_roll, LLCriticalDamp::getInterpolant(InterpDeltaSmaller)); LLQuaternion roll(mRoll, LLVector3(0.f, 0.f, 1.f)); mPelvisState->setRotation(roll); return TRUE; } + |