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path: root/indra/llcharacter/llkeyframewalkmotion.cpp
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Diffstat (limited to 'indra/llcharacter/llkeyframewalkmotion.cpp')
-rw-r--r--indra/llcharacter/llkeyframewalkmotion.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp
index d52eb89a5c..d17c123e54 100644
--- a/indra/llcharacter/llkeyframewalkmotion.cpp
+++ b/indra/llcharacter/llkeyframewalkmotion.cpp
@@ -287,7 +287,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
F32 desired_speed_multiplier = llclamp(speed / foot_speed, min_speed_multiplier, ANIM_SPEED_MAX);
// blend towards new speed adjustment value
- F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(SPEED_ADJUST_TIME_CONSTANT));
+ F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(InterpDeltaSpeedAdjustTime));
// limit that rate at which the speed adjustment changes
F32 speedDelta = llclamp(new_speed_adjust - mAdjustedSpeed, -SPEED_ADJUST_MAX_SEC * delta_time, SPEED_ADJUST_MAX_SEC * delta_time);
@@ -305,8 +305,8 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
{ // standing/turning
// damp out speed adjustment to 0
- mAnimSpeed = lerp(mAnimSpeed, 1.f, LLCriticalDamp::getInterpolant(0.2f));
- //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLCriticalDamp::getInterpolant(0.2f));
+ mAnimSpeed = lerp(mAnimSpeed, 1.f, LLCriticalDamp::getInterpolant(InterpDeltaSmall));
+ //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLCriticalDamp::getInterpolant(InterpDeltaSmall));
}
// broadcast walk speed change
@@ -383,10 +383,11 @@ BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask)
F32 target_roll = llclamp(ang_vel.mV[VZ], -4.f, 4.f) * roll_factor;
// roll is critically damped interpolation between current roll and angular velocity-derived target roll
- mRoll = lerp(mRoll, target_roll, LLCriticalDamp::getInterpolant(0.1f));
+ mRoll = lerp(mRoll, target_roll, LLCriticalDamp::getInterpolant(InterpDeltaSmaller));
LLQuaternion roll(mRoll, LLVector3(0.f, 0.f, 1.f));
mPelvisState->setRotation(roll);
return TRUE;
}
+