diff options
Diffstat (limited to 'indra/llcharacter/llkeyframewalkmotion.cpp')
-rw-r--r-- | indra/llcharacter/llkeyframewalkmotion.cpp | 47 |
1 files changed, 35 insertions, 12 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp index 461309bee9..f814618fc1 100644 --- a/indra/llcharacter/llkeyframewalkmotion.cpp +++ b/indra/llcharacter/llkeyframewalkmotion.cpp @@ -48,8 +48,10 @@ const F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // max m/s for which we adjust walk cyc const F32 MIN_WALK_SPEED = 0.1f; // minimum speed at which we use velocity for down foot detection const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation -const F32 SPEED_ADJUST_MAX = 2.5f; // maximum adjustment of walk animation playback speed -const F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second +F32 SPEED_ADJUST_MAX = 2.5f; // maximum adjustment of walk animation playback speed +F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second +F32 ANIM_SPEED_MAX = 10.0f; // absolute upper limit on animation speed +F32 ANIM_SPEED_MIN = 0.0f; // absolute lower limit on animation speed const F32 DRIFT_COMP_MAX_TOTAL = 0.07f;//0.55f; // maximum drift compensation overall, in any direction const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out const F32 MAX_ROLL = 0.6f; @@ -300,6 +302,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) // and if we're moving backward, we walk backward F32 directional_factor = localVel.mV[VX] * mRelativeDir; + if (speed > 0.1f) { // calculate ratio of desired foot velocity to detected foot velocity @@ -318,16 +321,36 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) } mAnimSpeed = (mAvgSpeed + mSpeedAdjust) * mRelativeDir; -// char debug_text[64]; -// sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity); -// mCharacter->addDebugText(debug_text); -// sprintf(debug_text, "Speed: %.2f", mAvgSpeed); -// mCharacter->addDebugText(debug_text); -// sprintf(debug_text, "Speed Adjust: %.2f", mSpeedAdjust); -// mCharacter->addDebugText(debug_text); -// sprintf(debug_text, "Animation Playback Speed: %.2f", mAnimSpeed); -// mCharacter->addDebugText(debug_text); - mCharacter->setAnimationData("Walk Speed", &mAnimSpeed); + if (mAnimSpeed>0) + { + mAnimSpeed = llclamp(mAnimSpeed, ANIM_SPEED_MIN, ANIM_SPEED_MAX); + } + else + { + mAnimSpeed = llclamp(mAnimSpeed, -ANIM_SPEED_MAX, -ANIM_SPEED_MIN); + } +// char debug_text[64]; +// sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity); +// mCharacter->addDebugText(debug_text); +// sprintf(debug_text, "Speed: %.2f", mAvgSpeed); +// mCharacter->addDebugText(debug_text); +// sprintf(debug_text, "Speed Adjust: %.2f", mSpeedAdjust); +// mCharacter->addDebugText(debug_text); +// sprintf(debug_text, "Animation Playback Speed: %.2f", mAnimSpeed); +// mCharacter->addDebugText(debug_text); + mCharacter->setAnimationData("Walk Speed", &mAnimSpeed); + if (mCharacter->getMotionController().mIsSelf) + { +// F32 elapsed = mCharacter->getMotionController().getFrameTimer().getElapsedTimeF32(); +// llinfos << "PLOT elapsed: " << elapsed +// << " footSlipVelocity: " << footSlipVelocity +// << " mAvgCorrection: " << mAvgCorrection +// << " mAvgSpeed: " << mAvgSpeed +// << " mAnimSpeed: " << mAnimSpeed +// << " ANIM_SPEED_MAX: " << ANIM_SPEED_MAX +// << " ANIM_SPEED_MIN: " << ANIM_SPEED_MIN +// << llendl; + } // clamp pelvis offset to a 90 degree arc behind the nominal position F32 drift_comp_max = llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED; |