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path: root/indra/llcharacter/llkeyframewalkmotion.cpp
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Diffstat (limited to 'indra/llcharacter/llkeyframewalkmotion.cpp')
-rw-r--r--indra/llcharacter/llkeyframewalkmotion.cpp47
1 files changed, 35 insertions, 12 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp
index 461309bee9..f814618fc1 100644
--- a/indra/llcharacter/llkeyframewalkmotion.cpp
+++ b/indra/llcharacter/llkeyframewalkmotion.cpp
@@ -48,8 +48,10 @@ const F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // max m/s for which we adjust walk cyc
const F32 MIN_WALK_SPEED = 0.1f; // minimum speed at which we use velocity for down foot detection
const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation
-const F32 SPEED_ADJUST_MAX = 2.5f; // maximum adjustment of walk animation playback speed
-const F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second
+F32 SPEED_ADJUST_MAX = 2.5f; // maximum adjustment of walk animation playback speed
+F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second
+F32 ANIM_SPEED_MAX = 10.0f; // absolute upper limit on animation speed
+F32 ANIM_SPEED_MIN = 0.0f; // absolute lower limit on animation speed
const F32 DRIFT_COMP_MAX_TOTAL = 0.07f;//0.55f; // maximum drift compensation overall, in any direction
const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out
const F32 MAX_ROLL = 0.6f;
@@ -300,6 +302,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
// and if we're moving backward, we walk backward
F32 directional_factor = localVel.mV[VX] * mRelativeDir;
+
if (speed > 0.1f)
{
// calculate ratio of desired foot velocity to detected foot velocity
@@ -318,16 +321,36 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
}
mAnimSpeed = (mAvgSpeed + mSpeedAdjust) * mRelativeDir;
-// char debug_text[64];
-// sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity);
-// mCharacter->addDebugText(debug_text);
-// sprintf(debug_text, "Speed: %.2f", mAvgSpeed);
-// mCharacter->addDebugText(debug_text);
-// sprintf(debug_text, "Speed Adjust: %.2f", mSpeedAdjust);
-// mCharacter->addDebugText(debug_text);
-// sprintf(debug_text, "Animation Playback Speed: %.2f", mAnimSpeed);
-// mCharacter->addDebugText(debug_text);
- mCharacter->setAnimationData("Walk Speed", &mAnimSpeed);
+ if (mAnimSpeed>0)
+ {
+ mAnimSpeed = llclamp(mAnimSpeed, ANIM_SPEED_MIN, ANIM_SPEED_MAX);
+ }
+ else
+ {
+ mAnimSpeed = llclamp(mAnimSpeed, -ANIM_SPEED_MAX, -ANIM_SPEED_MIN);
+ }
+// char debug_text[64];
+// sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity);
+// mCharacter->addDebugText(debug_text);
+// sprintf(debug_text, "Speed: %.2f", mAvgSpeed);
+// mCharacter->addDebugText(debug_text);
+// sprintf(debug_text, "Speed Adjust: %.2f", mSpeedAdjust);
+// mCharacter->addDebugText(debug_text);
+// sprintf(debug_text, "Animation Playback Speed: %.2f", mAnimSpeed);
+// mCharacter->addDebugText(debug_text);
+ mCharacter->setAnimationData("Walk Speed", &mAnimSpeed);
+ if (mCharacter->getMotionController().mIsSelf)
+ {
+// F32 elapsed = mCharacter->getMotionController().getFrameTimer().getElapsedTimeF32();
+// llinfos << "PLOT elapsed: " << elapsed
+// << " footSlipVelocity: " << footSlipVelocity
+// << " mAvgCorrection: " << mAvgCorrection
+// << " mAvgSpeed: " << mAvgSpeed
+// << " mAnimSpeed: " << mAnimSpeed
+// << " ANIM_SPEED_MAX: " << ANIM_SPEED_MAX
+// << " ANIM_SPEED_MIN: " << ANIM_SPEED_MIN
+// << llendl;
+ }
// clamp pelvis offset to a 90 degree arc behind the nominal position
F32 drift_comp_max = llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED;