diff options
Diffstat (limited to 'indra/llcharacter/llkeyframestandmotion.cpp')
-rw-r--r-- | indra/llcharacter/llkeyframestandmotion.cpp | 684 |
1 files changed, 342 insertions, 342 deletions
diff --git a/indra/llcharacter/llkeyframestandmotion.cpp b/indra/llcharacter/llkeyframestandmotion.cpp index 26a4907a01..a882ab3563 100644 --- a/indra/llcharacter/llkeyframestandmotion.cpp +++ b/indra/llcharacter/llkeyframestandmotion.cpp @@ -1,342 +1,342 @@ -/**
- * @file llkeyframestandmotion.cpp
- * @brief Implementation of LLKeyframeStandMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "linden_common.h"
-
-#include "llkeyframestandmotion.h"
-#include "llcharacter.h"
-
-//-----------------------------------------------------------------------------
-// Macros and consts
-//-----------------------------------------------------------------------------
-#define GO_TO_KEY_POSE 1
-#define MIN_TRACK_SPEED 0.01f
-const F32 ROTATION_THRESHOLD = 0.6f;
-const F32 POSITION_THRESHOLD = 0.1f;
-
-//-----------------------------------------------------------------------------
-// LLKeyframeStandMotion()
-// Class Constructor
-//-----------------------------------------------------------------------------
-LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id)
-{
- mFlipFeet = false;
- mCharacter = NULL;
-
- // create kinematic hierarchy
- mPelvisJoint.addChild( &mHipLeftJoint );
- mHipLeftJoint.addChild( &mKneeLeftJoint );
- mKneeLeftJoint.addChild( &mAnkleLeftJoint );
- mPelvisJoint.addChild( &mHipRightJoint );
- mHipRightJoint.addChild( &mKneeRightJoint );
- mKneeRightJoint.addChild( &mAnkleRightJoint );
-
- mPelvisState = NULL;
-
- mHipLeftState = NULL;
- mKneeLeftState = NULL;
- mAnkleLeftState = NULL;
-
- mHipRightState = NULL;
- mKneeRightState = NULL;
- mAnkleRightState = NULL;
-
- mTrackAnkles = true;
-
- mFrameNum = 0;
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLKeyframeStandMotion()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLKeyframeStandMotion::~LLKeyframeStandMotion()
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// LLKeyframeStandMotion::onInitialize()
-//-----------------------------------------------------------------------------
-LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter *character)
-{
- // save character pointer for later use
- mCharacter = character;
-
- mFlipFeet = false;
-
- // load keyframe data, setup pose and joint states
- LLMotion::LLMotionInitStatus status = LLKeyframeMotion::onInitialize(character);
- if ( status == STATUS_FAILURE )
- {
- return status;
- }
-
- // find the necessary joint states
- LLPose *pose = getPose();
- mPelvisState = pose->findJointState("mPelvis");
-
- mHipLeftState = pose->findJointState("mHipLeft");
- mKneeLeftState = pose->findJointState("mKneeLeft");
- mAnkleLeftState = pose->findJointState("mAnkleLeft");
-
- mHipRightState = pose->findJointState("mHipRight");
- mKneeRightState = pose->findJointState("mKneeRight");
- mAnkleRightState = pose->findJointState("mAnkleRight");
-
- if ( !mPelvisState ||
- !mHipLeftState ||
- !mKneeLeftState ||
- !mAnkleLeftState ||
- !mHipRightState ||
- !mKneeRightState ||
- !mAnkleRightState )
- {
- LL_INFOS() << getName() << ": Can't find necessary joint states" << LL_ENDL;
- return STATUS_FAILURE;
- }
-
- return STATUS_SUCCESS;
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeStandMotion::onActivate()
-//-----------------------------------------------------------------------------
-bool LLKeyframeStandMotion::onActivate()
-{
- //-------------------------------------------------------------------------
- // setup the IK solvers
- //-------------------------------------------------------------------------
- mIKLeft.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f));
- mIKRight.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f));
- mIKLeft.setBAxis( LLVector3(0.05f, 1.0f, 0.0f));
- mIKRight.setBAxis( LLVector3(-0.05f, 1.0f, 0.0f));
-
- mLastGoodPelvisRotation.loadIdentity();
- mLastGoodPosition.clearVec();
-
- mFrameNum = 0;
-
- return LLKeyframeMotion::onActivate();
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeStandMotion::onDeactivate()
-//-----------------------------------------------------------------------------
-void LLKeyframeStandMotion::onDeactivate()
-{
- LLKeyframeMotion::onDeactivate();
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeStandMotion::onUpdate()
-//-----------------------------------------------------------------------------
-bool LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
-{
- //-------------------------------------------------------------------------
- // let the base class update the cycle
- //-------------------------------------------------------------------------
- bool status = LLKeyframeMotion::onUpdate(time, joint_mask);
- if (!status)
- {
- return false;
- }
-
- LLVector3 root_world_pos = mPelvisState->getJoint()->getParent()->getWorldPosition();
-
- // have we received a valid world position for this avatar?
- if (root_world_pos.isExactlyZero())
- {
- return true;
- }
-
- //-------------------------------------------------------------------------
- // Stop tracking (start locking) ankles once ease in is done.
- // Setting this here ensures we track until we get valid foot position.
- //-------------------------------------------------------------------------
- if (dot(mPelvisState->getJoint()->getWorldRotation(), mLastGoodPelvisRotation) < ROTATION_THRESHOLD)
- {
- mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation();
- mLastGoodPelvisRotation.normalize();
- mTrackAnkles = true;
- }
- else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD)
- {
- mLastGoodPosition = mCharacter->getCharacterPosition();
- mTrackAnkles = true;
- }
- else if (mPose.getWeight() < 1.f)
- {
- mTrackAnkles = true;
- }
-
-
- //-------------------------------------------------------------------------
- // propagate joint positions to internal versions
- //-------------------------------------------------------------------------
- // SL-315
- mPelvisJoint.setPosition(
- root_world_pos +
- mPelvisState->getPosition() );
-
- // SL-315
- mHipLeftJoint.setPosition( mHipLeftState->getJoint()->getPosition() );
- mKneeLeftJoint.setPosition( mKneeLeftState->getJoint()->getPosition() );
- mAnkleLeftJoint.setPosition( mAnkleLeftState->getJoint()->getPosition() );
-
- mHipLeftJoint.setScale( mHipLeftState->getJoint()->getScale() );
- mKneeLeftJoint.setScale( mKneeLeftState->getJoint()->getScale() );
- mAnkleLeftJoint.setScale( mAnkleLeftState->getJoint()->getScale() );
-
- // SL-315
- mHipRightJoint.setPosition( mHipRightState->getJoint()->getPosition() );
- mKneeRightJoint.setPosition( mKneeRightState->getJoint()->getPosition() );
- mAnkleRightJoint.setPosition( mAnkleRightState->getJoint()->getPosition() );
-
- mHipRightJoint.setScale( mHipRightState->getJoint()->getScale() );
- mKneeRightJoint.setScale( mKneeRightState->getJoint()->getScale() );
- mAnkleRightJoint.setScale( mAnkleRightState->getJoint()->getScale() );
- //-------------------------------------------------------------------------
- // propagate joint rotations to internal versions
- //-------------------------------------------------------------------------
- mPelvisJoint.setRotation( mPelvisState->getJoint()->getWorldRotation() );
-
-#if GO_TO_KEY_POSE
- mHipLeftJoint.setRotation( mHipLeftState->getRotation() );
- mKneeLeftJoint.setRotation( mKneeLeftState->getRotation() );
- mAnkleLeftJoint.setRotation( mAnkleLeftState->getRotation() );
-
- mHipRightJoint.setRotation( mHipRightState->getRotation() );
- mKneeRightJoint.setRotation( mKneeRightState->getRotation() );
- mAnkleRightJoint.setRotation( mAnkleRightState->getRotation() );
-#else
- mHipLeftJoint.setRotation( mHipLeftState->getJoint()->getRotation() );
- mKneeLeftJoint.setRotation( mKneeLeftState->getJoint()->getRotation() );
- mAnkleLeftJoint.setRotation( mAnkleLeftState->getJoint()->getRotation() );
-
- mHipRightJoint.setRotation( mHipRightState->getJoint()->getRotation() );
- mKneeRightJoint.setRotation( mKneeRightState->getJoint()->getRotation() );
- mAnkleRightJoint.setRotation( mAnkleRightState->getJoint()->getRotation() );
-#endif
-
- // need to wait for underlying keyframe motion to affect the skeleton
- if (mFrameNum == 2)
- {
- mIKLeft.setupJoints( &mHipLeftJoint, &mKneeLeftJoint, &mAnkleLeftJoint, &mTargetLeft );
- mIKRight.setupJoints( &mHipRightJoint, &mKneeRightJoint, &mAnkleRightJoint, &mTargetRight );
- }
- else if (mFrameNum < 2)
- {
- mFrameNum++;
- return true;
- }
-
- mFrameNum++;
-
- //-------------------------------------------------------------------------
- // compute target position by projecting ankles to the ground
- //-------------------------------------------------------------------------
- if ( mTrackAnkles )
- {
- mCharacter->getGround( mAnkleLeftJoint.getWorldPosition(), mPositionLeft, mNormalLeft);
- mCharacter->getGround( mAnkleRightJoint.getWorldPosition(), mPositionRight, mNormalRight);
-
- // SL-315
- mTargetLeft.setPosition( mPositionLeft );
- mTargetRight.setPosition( mPositionRight );
- }
-
- //-------------------------------------------------------------------------
- // update solvers
- //-------------------------------------------------------------------------
- mIKLeft.solve();
- mIKRight.solve();
-
- //-------------------------------------------------------------------------
- // make ankle rotation conform to the ground
- //-------------------------------------------------------------------------
- if ( mTrackAnkles )
- {
- LLVector4 dirLeft4 = mAnkleLeftJoint.getWorldMatrix().getFwdRow4();
- LLVector4 dirRight4 = mAnkleRightJoint.getWorldMatrix().getFwdRow4();
- LLVector3 dirLeft = vec4to3( dirLeft4 );
- LLVector3 dirRight = vec4to3( dirRight4 );
-
- LLVector3 up;
- LLVector3 dir;
- LLVector3 left;
-
- up = mNormalLeft;
- up.normVec();
- if (mFlipFeet)
- {
- up *= -1.0f;
- }
- dir = dirLeft;
- dir.normVec();
- left = up % dir;
- left.normVec();
- dir = left % up;
- mRotationLeft = LLQuaternion( dir, left, up );
-
- up = mNormalRight;
- up.normVec();
- if (mFlipFeet)
- {
- up *= -1.0f;
- }
- dir = dirRight;
- dir.normVec();
- left = up % dir;
- left.normVec();
- dir = left % up;
- mRotationRight = LLQuaternion( dir, left, up );
- }
- mAnkleLeftJoint.setWorldRotation( mRotationLeft );
- mAnkleRightJoint.setWorldRotation( mRotationRight );
-
- //-------------------------------------------------------------------------
- // propagate joint rotations to joint states
- //-------------------------------------------------------------------------
- mHipLeftState->setRotation( mHipLeftJoint.getRotation() );
- mKneeLeftState->setRotation( mKneeLeftJoint.getRotation() );
- mAnkleLeftState->setRotation( mAnkleLeftJoint.getRotation() );
-
- mHipRightState->setRotation( mHipRightJoint.getRotation() );
- mKneeRightState->setRotation( mKneeRightJoint.getRotation() );
- mAnkleRightState->setRotation( mAnkleRightJoint.getRotation() );
-
- //LL_INFOS() << "Stand drift amount " << (mCharacter->getCharacterPosition() - mLastGoodPosition).magVec() << LL_ENDL;
-
-// LL_INFOS() << "DEBUG: " << speed << " : " << mTrackAnkles << LL_ENDL;
- return true;
-}
-
-// End
+/** + * @file llkeyframestandmotion.cpp + * @brief Implementation of LLKeyframeStandMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "linden_common.h" + +#include "llkeyframestandmotion.h" +#include "llcharacter.h" + +//----------------------------------------------------------------------------- +// Macros and consts +//----------------------------------------------------------------------------- +#define GO_TO_KEY_POSE 1 +#define MIN_TRACK_SPEED 0.01f +const F32 ROTATION_THRESHOLD = 0.6f; +const F32 POSITION_THRESHOLD = 0.1f; + +//----------------------------------------------------------------------------- +// LLKeyframeStandMotion() +// Class Constructor +//----------------------------------------------------------------------------- +LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id) +{ + mFlipFeet = false; + mCharacter = NULL; + + // create kinematic hierarchy + mPelvisJoint.addChild( &mHipLeftJoint ); + mHipLeftJoint.addChild( &mKneeLeftJoint ); + mKneeLeftJoint.addChild( &mAnkleLeftJoint ); + mPelvisJoint.addChild( &mHipRightJoint ); + mHipRightJoint.addChild( &mKneeRightJoint ); + mKneeRightJoint.addChild( &mAnkleRightJoint ); + + mPelvisState = NULL; + + mHipLeftState = NULL; + mKneeLeftState = NULL; + mAnkleLeftState = NULL; + + mHipRightState = NULL; + mKneeRightState = NULL; + mAnkleRightState = NULL; + + mTrackAnkles = true; + + mFrameNum = 0; +} + + +//----------------------------------------------------------------------------- +// ~LLKeyframeStandMotion() +// Class Destructor +//----------------------------------------------------------------------------- +LLKeyframeStandMotion::~LLKeyframeStandMotion() +{ +} + + +//----------------------------------------------------------------------------- +// LLKeyframeStandMotion::onInitialize() +//----------------------------------------------------------------------------- +LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter *character) +{ + // save character pointer for later use + mCharacter = character; + + mFlipFeet = false; + + // load keyframe data, setup pose and joint states + LLMotion::LLMotionInitStatus status = LLKeyframeMotion::onInitialize(character); + if ( status == STATUS_FAILURE ) + { + return status; + } + + // find the necessary joint states + LLPose *pose = getPose(); + mPelvisState = pose->findJointState("mPelvis"); + + mHipLeftState = pose->findJointState("mHipLeft"); + mKneeLeftState = pose->findJointState("mKneeLeft"); + mAnkleLeftState = pose->findJointState("mAnkleLeft"); + + mHipRightState = pose->findJointState("mHipRight"); + mKneeRightState = pose->findJointState("mKneeRight"); + mAnkleRightState = pose->findJointState("mAnkleRight"); + + if ( !mPelvisState || + !mHipLeftState || + !mKneeLeftState || + !mAnkleLeftState || + !mHipRightState || + !mKneeRightState || + !mAnkleRightState ) + { + LL_INFOS() << getName() << ": Can't find necessary joint states" << LL_ENDL; + return STATUS_FAILURE; + } + + return STATUS_SUCCESS; +} + +//----------------------------------------------------------------------------- +// LLKeyframeStandMotion::onActivate() +//----------------------------------------------------------------------------- +bool LLKeyframeStandMotion::onActivate() +{ + //------------------------------------------------------------------------- + // setup the IK solvers + //------------------------------------------------------------------------- + mIKLeft.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f)); + mIKRight.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f)); + mIKLeft.setBAxis( LLVector3(0.05f, 1.0f, 0.0f)); + mIKRight.setBAxis( LLVector3(-0.05f, 1.0f, 0.0f)); + + mLastGoodPelvisRotation.loadIdentity(); + mLastGoodPosition.clearVec(); + + mFrameNum = 0; + + return LLKeyframeMotion::onActivate(); +} + +//----------------------------------------------------------------------------- +// LLKeyframeStandMotion::onDeactivate() +//----------------------------------------------------------------------------- +void LLKeyframeStandMotion::onDeactivate() +{ + LLKeyframeMotion::onDeactivate(); +} + +//----------------------------------------------------------------------------- +// LLKeyframeStandMotion::onUpdate() +//----------------------------------------------------------------------------- +bool LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask) +{ + //------------------------------------------------------------------------- + // let the base class update the cycle + //------------------------------------------------------------------------- + bool status = LLKeyframeMotion::onUpdate(time, joint_mask); + if (!status) + { + return false; + } + + LLVector3 root_world_pos = mPelvisState->getJoint()->getParent()->getWorldPosition(); + + // have we received a valid world position for this avatar? + if (root_world_pos.isExactlyZero()) + { + return true; + } + + //------------------------------------------------------------------------- + // Stop tracking (start locking) ankles once ease in is done. + // Setting this here ensures we track until we get valid foot position. + //------------------------------------------------------------------------- + if (dot(mPelvisState->getJoint()->getWorldRotation(), mLastGoodPelvisRotation) < ROTATION_THRESHOLD) + { + mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation(); + mLastGoodPelvisRotation.normalize(); + mTrackAnkles = true; + } + else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD) + { + mLastGoodPosition = mCharacter->getCharacterPosition(); + mTrackAnkles = true; + } + else if (mPose.getWeight() < 1.f) + { + mTrackAnkles = true; + } + + + //------------------------------------------------------------------------- + // propagate joint positions to internal versions + //------------------------------------------------------------------------- + // SL-315 + mPelvisJoint.setPosition( + root_world_pos + + mPelvisState->getPosition() ); + + // SL-315 + mHipLeftJoint.setPosition( mHipLeftState->getJoint()->getPosition() ); + mKneeLeftJoint.setPosition( mKneeLeftState->getJoint()->getPosition() ); + mAnkleLeftJoint.setPosition( mAnkleLeftState->getJoint()->getPosition() ); + + mHipLeftJoint.setScale( mHipLeftState->getJoint()->getScale() ); + mKneeLeftJoint.setScale( mKneeLeftState->getJoint()->getScale() ); + mAnkleLeftJoint.setScale( mAnkleLeftState->getJoint()->getScale() ); + + // SL-315 + mHipRightJoint.setPosition( mHipRightState->getJoint()->getPosition() ); + mKneeRightJoint.setPosition( mKneeRightState->getJoint()->getPosition() ); + mAnkleRightJoint.setPosition( mAnkleRightState->getJoint()->getPosition() ); + + mHipRightJoint.setScale( mHipRightState->getJoint()->getScale() ); + mKneeRightJoint.setScale( mKneeRightState->getJoint()->getScale() ); + mAnkleRightJoint.setScale( mAnkleRightState->getJoint()->getScale() ); + //------------------------------------------------------------------------- + // propagate joint rotations to internal versions + //------------------------------------------------------------------------- + mPelvisJoint.setRotation( mPelvisState->getJoint()->getWorldRotation() ); + +#if GO_TO_KEY_POSE + mHipLeftJoint.setRotation( mHipLeftState->getRotation() ); + mKneeLeftJoint.setRotation( mKneeLeftState->getRotation() ); + mAnkleLeftJoint.setRotation( mAnkleLeftState->getRotation() ); + + mHipRightJoint.setRotation( mHipRightState->getRotation() ); + mKneeRightJoint.setRotation( mKneeRightState->getRotation() ); + mAnkleRightJoint.setRotation( mAnkleRightState->getRotation() ); +#else + mHipLeftJoint.setRotation( mHipLeftState->getJoint()->getRotation() ); + mKneeLeftJoint.setRotation( mKneeLeftState->getJoint()->getRotation() ); + mAnkleLeftJoint.setRotation( mAnkleLeftState->getJoint()->getRotation() ); + + mHipRightJoint.setRotation( mHipRightState->getJoint()->getRotation() ); + mKneeRightJoint.setRotation( mKneeRightState->getJoint()->getRotation() ); + mAnkleRightJoint.setRotation( mAnkleRightState->getJoint()->getRotation() ); +#endif + + // need to wait for underlying keyframe motion to affect the skeleton + if (mFrameNum == 2) + { + mIKLeft.setupJoints( &mHipLeftJoint, &mKneeLeftJoint, &mAnkleLeftJoint, &mTargetLeft ); + mIKRight.setupJoints( &mHipRightJoint, &mKneeRightJoint, &mAnkleRightJoint, &mTargetRight ); + } + else if (mFrameNum < 2) + { + mFrameNum++; + return true; + } + + mFrameNum++; + + //------------------------------------------------------------------------- + // compute target position by projecting ankles to the ground + //------------------------------------------------------------------------- + if ( mTrackAnkles ) + { + mCharacter->getGround( mAnkleLeftJoint.getWorldPosition(), mPositionLeft, mNormalLeft); + mCharacter->getGround( mAnkleRightJoint.getWorldPosition(), mPositionRight, mNormalRight); + + // SL-315 + mTargetLeft.setPosition( mPositionLeft ); + mTargetRight.setPosition( mPositionRight ); + } + + //------------------------------------------------------------------------- + // update solvers + //------------------------------------------------------------------------- + mIKLeft.solve(); + mIKRight.solve(); + + //------------------------------------------------------------------------- + // make ankle rotation conform to the ground + //------------------------------------------------------------------------- + if ( mTrackAnkles ) + { + LLVector4 dirLeft4 = mAnkleLeftJoint.getWorldMatrix().getFwdRow4(); + LLVector4 dirRight4 = mAnkleRightJoint.getWorldMatrix().getFwdRow4(); + LLVector3 dirLeft = vec4to3( dirLeft4 ); + LLVector3 dirRight = vec4to3( dirRight4 ); + + LLVector3 up; + LLVector3 dir; + LLVector3 left; + + up = mNormalLeft; + up.normVec(); + if (mFlipFeet) + { + up *= -1.0f; + } + dir = dirLeft; + dir.normVec(); + left = up % dir; + left.normVec(); + dir = left % up; + mRotationLeft = LLQuaternion( dir, left, up ); + + up = mNormalRight; + up.normVec(); + if (mFlipFeet) + { + up *= -1.0f; + } + dir = dirRight; + dir.normVec(); + left = up % dir; + left.normVec(); + dir = left % up; + mRotationRight = LLQuaternion( dir, left, up ); + } + mAnkleLeftJoint.setWorldRotation( mRotationLeft ); + mAnkleRightJoint.setWorldRotation( mRotationRight ); + + //------------------------------------------------------------------------- + // propagate joint rotations to joint states + //------------------------------------------------------------------------- + mHipLeftState->setRotation( mHipLeftJoint.getRotation() ); + mKneeLeftState->setRotation( mKneeLeftJoint.getRotation() ); + mAnkleLeftState->setRotation( mAnkleLeftJoint.getRotation() ); + + mHipRightState->setRotation( mHipRightJoint.getRotation() ); + mKneeRightState->setRotation( mKneeRightJoint.getRotation() ); + mAnkleRightState->setRotation( mAnkleRightJoint.getRotation() ); + + //LL_INFOS() << "Stand drift amount " << (mCharacter->getCharacterPosition() - mLastGoodPosition).magVec() << LL_ENDL; + +// LL_INFOS() << "DEBUG: " << speed << " : " << mTrackAnkles << LL_ENDL; + return true; +} + +// End |