diff options
Diffstat (limited to 'indra/llcharacter/llkeyframestandmotion.cpp')
-rw-r--r-- | indra/llcharacter/llkeyframestandmotion.cpp | 684 |
1 files changed, 342 insertions, 342 deletions
diff --git a/indra/llcharacter/llkeyframestandmotion.cpp b/indra/llcharacter/llkeyframestandmotion.cpp index 16f4cdc115..26a4907a01 100644 --- a/indra/llcharacter/llkeyframestandmotion.cpp +++ b/indra/llcharacter/llkeyframestandmotion.cpp @@ -1,342 +1,342 @@ -/** - * @file llkeyframestandmotion.cpp - * @brief Implementation of LLKeyframeStandMotion class. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- -#include "linden_common.h" - -#include "llkeyframestandmotion.h" -#include "llcharacter.h" - -//----------------------------------------------------------------------------- -// Macros and consts -//----------------------------------------------------------------------------- -#define GO_TO_KEY_POSE 1 -#define MIN_TRACK_SPEED 0.01f -const F32 ROTATION_THRESHOLD = 0.6f; -const F32 POSITION_THRESHOLD = 0.1f; - -//----------------------------------------------------------------------------- -// LLKeyframeStandMotion() -// Class Constructor -//----------------------------------------------------------------------------- -LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id) -{ - mFlipFeet = FALSE; - mCharacter = NULL; - - // create kinematic hierarchy - mPelvisJoint.addChild( &mHipLeftJoint ); - mHipLeftJoint.addChild( &mKneeLeftJoint ); - mKneeLeftJoint.addChild( &mAnkleLeftJoint ); - mPelvisJoint.addChild( &mHipRightJoint ); - mHipRightJoint.addChild( &mKneeRightJoint ); - mKneeRightJoint.addChild( &mAnkleRightJoint ); - - mPelvisState = NULL; - - mHipLeftState = NULL; - mKneeLeftState = NULL; - mAnkleLeftState = NULL; - - mHipRightState = NULL; - mKneeRightState = NULL; - mAnkleRightState = NULL; - - mTrackAnkles = TRUE; - - mFrameNum = 0; -} - - -//----------------------------------------------------------------------------- -// ~LLKeyframeStandMotion() -// Class Destructor -//----------------------------------------------------------------------------- -LLKeyframeStandMotion::~LLKeyframeStandMotion() -{ -} - - -//----------------------------------------------------------------------------- -// LLKeyframeStandMotion::onInitialize() -//----------------------------------------------------------------------------- -LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter *character) -{ - // save character pointer for later use - mCharacter = character; - - mFlipFeet = FALSE; - - // load keyframe data, setup pose and joint states - LLMotion::LLMotionInitStatus status = LLKeyframeMotion::onInitialize(character); - if ( status == STATUS_FAILURE ) - { - return status; - } - - // find the necessary joint states - LLPose *pose = getPose(); - mPelvisState = pose->findJointState("mPelvis"); - - mHipLeftState = pose->findJointState("mHipLeft"); - mKneeLeftState = pose->findJointState("mKneeLeft"); - mAnkleLeftState = pose->findJointState("mAnkleLeft"); - - mHipRightState = pose->findJointState("mHipRight"); - mKneeRightState = pose->findJointState("mKneeRight"); - mAnkleRightState = pose->findJointState("mAnkleRight"); - - if ( !mPelvisState || - !mHipLeftState || - !mKneeLeftState || - !mAnkleLeftState || - !mHipRightState || - !mKneeRightState || - !mAnkleRightState ) - { - LL_INFOS() << getName() << ": Can't find necessary joint states" << LL_ENDL; - return STATUS_FAILURE; - } - - return STATUS_SUCCESS; -} - -//----------------------------------------------------------------------------- -// LLKeyframeStandMotion::onActivate() -//----------------------------------------------------------------------------- -BOOL LLKeyframeStandMotion::onActivate() -{ - //------------------------------------------------------------------------- - // setup the IK solvers - //------------------------------------------------------------------------- - mIKLeft.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f)); - mIKRight.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f)); - mIKLeft.setBAxis( LLVector3(0.05f, 1.0f, 0.0f)); - mIKRight.setBAxis( LLVector3(-0.05f, 1.0f, 0.0f)); - - mLastGoodPelvisRotation.loadIdentity(); - mLastGoodPosition.clearVec(); - - mFrameNum = 0; - - return LLKeyframeMotion::onActivate(); -} - -//----------------------------------------------------------------------------- -// LLKeyframeStandMotion::onDeactivate() -//----------------------------------------------------------------------------- -void LLKeyframeStandMotion::onDeactivate() -{ - LLKeyframeMotion::onDeactivate(); -} - -//----------------------------------------------------------------------------- -// LLKeyframeStandMotion::onUpdate() -//----------------------------------------------------------------------------- -BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask) -{ - //------------------------------------------------------------------------- - // let the base class update the cycle - //------------------------------------------------------------------------- - BOOL status = LLKeyframeMotion::onUpdate(time, joint_mask); - if (!status) - { - return FALSE; - } - - LLVector3 root_world_pos = mPelvisState->getJoint()->getParent()->getWorldPosition(); - - // have we received a valid world position for this avatar? - if (root_world_pos.isExactlyZero()) - { - return TRUE; - } - - //------------------------------------------------------------------------- - // Stop tracking (start locking) ankles once ease in is done. - // Setting this here ensures we track until we get valid foot position. - //------------------------------------------------------------------------- - if (dot(mPelvisState->getJoint()->getWorldRotation(), mLastGoodPelvisRotation) < ROTATION_THRESHOLD) - { - mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation(); - mLastGoodPelvisRotation.normalize(); - mTrackAnkles = TRUE; - } - else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD) - { - mLastGoodPosition = mCharacter->getCharacterPosition(); - mTrackAnkles = TRUE; - } - else if (mPose.getWeight() < 1.f) - { - mTrackAnkles = TRUE; - } - - - //------------------------------------------------------------------------- - // propagate joint positions to internal versions - //------------------------------------------------------------------------- - // SL-315 - mPelvisJoint.setPosition( - root_world_pos + - mPelvisState->getPosition() ); - - // SL-315 - mHipLeftJoint.setPosition( mHipLeftState->getJoint()->getPosition() ); - mKneeLeftJoint.setPosition( mKneeLeftState->getJoint()->getPosition() ); - mAnkleLeftJoint.setPosition( mAnkleLeftState->getJoint()->getPosition() ); - - mHipLeftJoint.setScale( mHipLeftState->getJoint()->getScale() ); - mKneeLeftJoint.setScale( mKneeLeftState->getJoint()->getScale() ); - mAnkleLeftJoint.setScale( mAnkleLeftState->getJoint()->getScale() ); - - // SL-315 - mHipRightJoint.setPosition( mHipRightState->getJoint()->getPosition() ); - mKneeRightJoint.setPosition( mKneeRightState->getJoint()->getPosition() ); - mAnkleRightJoint.setPosition( mAnkleRightState->getJoint()->getPosition() ); - - mHipRightJoint.setScale( mHipRightState->getJoint()->getScale() ); - mKneeRightJoint.setScale( mKneeRightState->getJoint()->getScale() ); - mAnkleRightJoint.setScale( mAnkleRightState->getJoint()->getScale() ); - //------------------------------------------------------------------------- - // propagate joint rotations to internal versions - //------------------------------------------------------------------------- - mPelvisJoint.setRotation( mPelvisState->getJoint()->getWorldRotation() ); - -#if GO_TO_KEY_POSE - mHipLeftJoint.setRotation( mHipLeftState->getRotation() ); - mKneeLeftJoint.setRotation( mKneeLeftState->getRotation() ); - mAnkleLeftJoint.setRotation( mAnkleLeftState->getRotation() ); - - mHipRightJoint.setRotation( mHipRightState->getRotation() ); - mKneeRightJoint.setRotation( mKneeRightState->getRotation() ); - mAnkleRightJoint.setRotation( mAnkleRightState->getRotation() ); -#else - mHipLeftJoint.setRotation( mHipLeftState->getJoint()->getRotation() ); - mKneeLeftJoint.setRotation( mKneeLeftState->getJoint()->getRotation() ); - mAnkleLeftJoint.setRotation( mAnkleLeftState->getJoint()->getRotation() ); - - mHipRightJoint.setRotation( mHipRightState->getJoint()->getRotation() ); - mKneeRightJoint.setRotation( mKneeRightState->getJoint()->getRotation() ); - mAnkleRightJoint.setRotation( mAnkleRightState->getJoint()->getRotation() ); -#endif - - // need to wait for underlying keyframe motion to affect the skeleton - if (mFrameNum == 2) - { - mIKLeft.setupJoints( &mHipLeftJoint, &mKneeLeftJoint, &mAnkleLeftJoint, &mTargetLeft ); - mIKRight.setupJoints( &mHipRightJoint, &mKneeRightJoint, &mAnkleRightJoint, &mTargetRight ); - } - else if (mFrameNum < 2) - { - mFrameNum++; - return TRUE; - } - - mFrameNum++; - - //------------------------------------------------------------------------- - // compute target position by projecting ankles to the ground - //------------------------------------------------------------------------- - if ( mTrackAnkles ) - { - mCharacter->getGround( mAnkleLeftJoint.getWorldPosition(), mPositionLeft, mNormalLeft); - mCharacter->getGround( mAnkleRightJoint.getWorldPosition(), mPositionRight, mNormalRight); - - // SL-315 - mTargetLeft.setPosition( mPositionLeft ); - mTargetRight.setPosition( mPositionRight ); - } - - //------------------------------------------------------------------------- - // update solvers - //------------------------------------------------------------------------- - mIKLeft.solve(); - mIKRight.solve(); - - //------------------------------------------------------------------------- - // make ankle rotation conform to the ground - //------------------------------------------------------------------------- - if ( mTrackAnkles ) - { - LLVector4 dirLeft4 = mAnkleLeftJoint.getWorldMatrix().getFwdRow4(); - LLVector4 dirRight4 = mAnkleRightJoint.getWorldMatrix().getFwdRow4(); - LLVector3 dirLeft = vec4to3( dirLeft4 ); - LLVector3 dirRight = vec4to3( dirRight4 ); - - LLVector3 up; - LLVector3 dir; - LLVector3 left; - - up = mNormalLeft; - up.normVec(); - if (mFlipFeet) - { - up *= -1.0f; - } - dir = dirLeft; - dir.normVec(); - left = up % dir; - left.normVec(); - dir = left % up; - mRotationLeft = LLQuaternion( dir, left, up ); - - up = mNormalRight; - up.normVec(); - if (mFlipFeet) - { - up *= -1.0f; - } - dir = dirRight; - dir.normVec(); - left = up % dir; - left.normVec(); - dir = left % up; - mRotationRight = LLQuaternion( dir, left, up ); - } - mAnkleLeftJoint.setWorldRotation( mRotationLeft ); - mAnkleRightJoint.setWorldRotation( mRotationRight ); - - //------------------------------------------------------------------------- - // propagate joint rotations to joint states - //------------------------------------------------------------------------- - mHipLeftState->setRotation( mHipLeftJoint.getRotation() ); - mKneeLeftState->setRotation( mKneeLeftJoint.getRotation() ); - mAnkleLeftState->setRotation( mAnkleLeftJoint.getRotation() ); - - mHipRightState->setRotation( mHipRightJoint.getRotation() ); - mKneeRightState->setRotation( mKneeRightJoint.getRotation() ); - mAnkleRightState->setRotation( mAnkleRightJoint.getRotation() ); - - //LL_INFOS() << "Stand drift amount " << (mCharacter->getCharacterPosition() - mLastGoodPosition).magVec() << LL_ENDL; - -// LL_INFOS() << "DEBUG: " << speed << " : " << mTrackAnkles << LL_ENDL; - return TRUE; -} - -// End +/**
+ * @file llkeyframestandmotion.cpp
+ * @brief Implementation of LLKeyframeStandMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "linden_common.h"
+
+#include "llkeyframestandmotion.h"
+#include "llcharacter.h"
+
+//-----------------------------------------------------------------------------
+// Macros and consts
+//-----------------------------------------------------------------------------
+#define GO_TO_KEY_POSE 1
+#define MIN_TRACK_SPEED 0.01f
+const F32 ROTATION_THRESHOLD = 0.6f;
+const F32 POSITION_THRESHOLD = 0.1f;
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion()
+// Class Constructor
+//-----------------------------------------------------------------------------
+LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id)
+{
+ mFlipFeet = false;
+ mCharacter = NULL;
+
+ // create kinematic hierarchy
+ mPelvisJoint.addChild( &mHipLeftJoint );
+ mHipLeftJoint.addChild( &mKneeLeftJoint );
+ mKneeLeftJoint.addChild( &mAnkleLeftJoint );
+ mPelvisJoint.addChild( &mHipRightJoint );
+ mHipRightJoint.addChild( &mKneeRightJoint );
+ mKneeRightJoint.addChild( &mAnkleRightJoint );
+
+ mPelvisState = NULL;
+
+ mHipLeftState = NULL;
+ mKneeLeftState = NULL;
+ mAnkleLeftState = NULL;
+
+ mHipRightState = NULL;
+ mKneeRightState = NULL;
+ mAnkleRightState = NULL;
+
+ mTrackAnkles = true;
+
+ mFrameNum = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// ~LLKeyframeStandMotion()
+// Class Destructor
+//-----------------------------------------------------------------------------
+LLKeyframeStandMotion::~LLKeyframeStandMotion()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion::onInitialize()
+//-----------------------------------------------------------------------------
+LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter *character)
+{
+ // save character pointer for later use
+ mCharacter = character;
+
+ mFlipFeet = false;
+
+ // load keyframe data, setup pose and joint states
+ LLMotion::LLMotionInitStatus status = LLKeyframeMotion::onInitialize(character);
+ if ( status == STATUS_FAILURE )
+ {
+ return status;
+ }
+
+ // find the necessary joint states
+ LLPose *pose = getPose();
+ mPelvisState = pose->findJointState("mPelvis");
+
+ mHipLeftState = pose->findJointState("mHipLeft");
+ mKneeLeftState = pose->findJointState("mKneeLeft");
+ mAnkleLeftState = pose->findJointState("mAnkleLeft");
+
+ mHipRightState = pose->findJointState("mHipRight");
+ mKneeRightState = pose->findJointState("mKneeRight");
+ mAnkleRightState = pose->findJointState("mAnkleRight");
+
+ if ( !mPelvisState ||
+ !mHipLeftState ||
+ !mKneeLeftState ||
+ !mAnkleLeftState ||
+ !mHipRightState ||
+ !mKneeRightState ||
+ !mAnkleRightState )
+ {
+ LL_INFOS() << getName() << ": Can't find necessary joint states" << LL_ENDL;
+ return STATUS_FAILURE;
+ }
+
+ return STATUS_SUCCESS;
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion::onActivate()
+//-----------------------------------------------------------------------------
+bool LLKeyframeStandMotion::onActivate()
+{
+ //-------------------------------------------------------------------------
+ // setup the IK solvers
+ //-------------------------------------------------------------------------
+ mIKLeft.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f));
+ mIKRight.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f));
+ mIKLeft.setBAxis( LLVector3(0.05f, 1.0f, 0.0f));
+ mIKRight.setBAxis( LLVector3(-0.05f, 1.0f, 0.0f));
+
+ mLastGoodPelvisRotation.loadIdentity();
+ mLastGoodPosition.clearVec();
+
+ mFrameNum = 0;
+
+ return LLKeyframeMotion::onActivate();
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion::onDeactivate()
+//-----------------------------------------------------------------------------
+void LLKeyframeStandMotion::onDeactivate()
+{
+ LLKeyframeMotion::onDeactivate();
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion::onUpdate()
+//-----------------------------------------------------------------------------
+bool LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
+{
+ //-------------------------------------------------------------------------
+ // let the base class update the cycle
+ //-------------------------------------------------------------------------
+ bool status = LLKeyframeMotion::onUpdate(time, joint_mask);
+ if (!status)
+ {
+ return false;
+ }
+
+ LLVector3 root_world_pos = mPelvisState->getJoint()->getParent()->getWorldPosition();
+
+ // have we received a valid world position for this avatar?
+ if (root_world_pos.isExactlyZero())
+ {
+ return true;
+ }
+
+ //-------------------------------------------------------------------------
+ // Stop tracking (start locking) ankles once ease in is done.
+ // Setting this here ensures we track until we get valid foot position.
+ //-------------------------------------------------------------------------
+ if (dot(mPelvisState->getJoint()->getWorldRotation(), mLastGoodPelvisRotation) < ROTATION_THRESHOLD)
+ {
+ mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation();
+ mLastGoodPelvisRotation.normalize();
+ mTrackAnkles = true;
+ }
+ else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD)
+ {
+ mLastGoodPosition = mCharacter->getCharacterPosition();
+ mTrackAnkles = true;
+ }
+ else if (mPose.getWeight() < 1.f)
+ {
+ mTrackAnkles = true;
+ }
+
+
+ //-------------------------------------------------------------------------
+ // propagate joint positions to internal versions
+ //-------------------------------------------------------------------------
+ // SL-315
+ mPelvisJoint.setPosition(
+ root_world_pos +
+ mPelvisState->getPosition() );
+
+ // SL-315
+ mHipLeftJoint.setPosition( mHipLeftState->getJoint()->getPosition() );
+ mKneeLeftJoint.setPosition( mKneeLeftState->getJoint()->getPosition() );
+ mAnkleLeftJoint.setPosition( mAnkleLeftState->getJoint()->getPosition() );
+
+ mHipLeftJoint.setScale( mHipLeftState->getJoint()->getScale() );
+ mKneeLeftJoint.setScale( mKneeLeftState->getJoint()->getScale() );
+ mAnkleLeftJoint.setScale( mAnkleLeftState->getJoint()->getScale() );
+
+ // SL-315
+ mHipRightJoint.setPosition( mHipRightState->getJoint()->getPosition() );
+ mKneeRightJoint.setPosition( mKneeRightState->getJoint()->getPosition() );
+ mAnkleRightJoint.setPosition( mAnkleRightState->getJoint()->getPosition() );
+
+ mHipRightJoint.setScale( mHipRightState->getJoint()->getScale() );
+ mKneeRightJoint.setScale( mKneeRightState->getJoint()->getScale() );
+ mAnkleRightJoint.setScale( mAnkleRightState->getJoint()->getScale() );
+ //-------------------------------------------------------------------------
+ // propagate joint rotations to internal versions
+ //-------------------------------------------------------------------------
+ mPelvisJoint.setRotation( mPelvisState->getJoint()->getWorldRotation() );
+
+#if GO_TO_KEY_POSE
+ mHipLeftJoint.setRotation( mHipLeftState->getRotation() );
+ mKneeLeftJoint.setRotation( mKneeLeftState->getRotation() );
+ mAnkleLeftJoint.setRotation( mAnkleLeftState->getRotation() );
+
+ mHipRightJoint.setRotation( mHipRightState->getRotation() );
+ mKneeRightJoint.setRotation( mKneeRightState->getRotation() );
+ mAnkleRightJoint.setRotation( mAnkleRightState->getRotation() );
+#else
+ mHipLeftJoint.setRotation( mHipLeftState->getJoint()->getRotation() );
+ mKneeLeftJoint.setRotation( mKneeLeftState->getJoint()->getRotation() );
+ mAnkleLeftJoint.setRotation( mAnkleLeftState->getJoint()->getRotation() );
+
+ mHipRightJoint.setRotation( mHipRightState->getJoint()->getRotation() );
+ mKneeRightJoint.setRotation( mKneeRightState->getJoint()->getRotation() );
+ mAnkleRightJoint.setRotation( mAnkleRightState->getJoint()->getRotation() );
+#endif
+
+ // need to wait for underlying keyframe motion to affect the skeleton
+ if (mFrameNum == 2)
+ {
+ mIKLeft.setupJoints( &mHipLeftJoint, &mKneeLeftJoint, &mAnkleLeftJoint, &mTargetLeft );
+ mIKRight.setupJoints( &mHipRightJoint, &mKneeRightJoint, &mAnkleRightJoint, &mTargetRight );
+ }
+ else if (mFrameNum < 2)
+ {
+ mFrameNum++;
+ return true;
+ }
+
+ mFrameNum++;
+
+ //-------------------------------------------------------------------------
+ // compute target position by projecting ankles to the ground
+ //-------------------------------------------------------------------------
+ if ( mTrackAnkles )
+ {
+ mCharacter->getGround( mAnkleLeftJoint.getWorldPosition(), mPositionLeft, mNormalLeft);
+ mCharacter->getGround( mAnkleRightJoint.getWorldPosition(), mPositionRight, mNormalRight);
+
+ // SL-315
+ mTargetLeft.setPosition( mPositionLeft );
+ mTargetRight.setPosition( mPositionRight );
+ }
+
+ //-------------------------------------------------------------------------
+ // update solvers
+ //-------------------------------------------------------------------------
+ mIKLeft.solve();
+ mIKRight.solve();
+
+ //-------------------------------------------------------------------------
+ // make ankle rotation conform to the ground
+ //-------------------------------------------------------------------------
+ if ( mTrackAnkles )
+ {
+ LLVector4 dirLeft4 = mAnkleLeftJoint.getWorldMatrix().getFwdRow4();
+ LLVector4 dirRight4 = mAnkleRightJoint.getWorldMatrix().getFwdRow4();
+ LLVector3 dirLeft = vec4to3( dirLeft4 );
+ LLVector3 dirRight = vec4to3( dirRight4 );
+
+ LLVector3 up;
+ LLVector3 dir;
+ LLVector3 left;
+
+ up = mNormalLeft;
+ up.normVec();
+ if (mFlipFeet)
+ {
+ up *= -1.0f;
+ }
+ dir = dirLeft;
+ dir.normVec();
+ left = up % dir;
+ left.normVec();
+ dir = left % up;
+ mRotationLeft = LLQuaternion( dir, left, up );
+
+ up = mNormalRight;
+ up.normVec();
+ if (mFlipFeet)
+ {
+ up *= -1.0f;
+ }
+ dir = dirRight;
+ dir.normVec();
+ left = up % dir;
+ left.normVec();
+ dir = left % up;
+ mRotationRight = LLQuaternion( dir, left, up );
+ }
+ mAnkleLeftJoint.setWorldRotation( mRotationLeft );
+ mAnkleRightJoint.setWorldRotation( mRotationRight );
+
+ //-------------------------------------------------------------------------
+ // propagate joint rotations to joint states
+ //-------------------------------------------------------------------------
+ mHipLeftState->setRotation( mHipLeftJoint.getRotation() );
+ mKneeLeftState->setRotation( mKneeLeftJoint.getRotation() );
+ mAnkleLeftState->setRotation( mAnkleLeftJoint.getRotation() );
+
+ mHipRightState->setRotation( mHipRightJoint.getRotation() );
+ mKneeRightState->setRotation( mKneeRightJoint.getRotation() );
+ mAnkleRightState->setRotation( mAnkleRightJoint.getRotation() );
+
+ //LL_INFOS() << "Stand drift amount " << (mCharacter->getCharacterPosition() - mLastGoodPosition).magVec() << LL_ENDL;
+
+// LL_INFOS() << "DEBUG: " << speed << " : " << mTrackAnkles << LL_ENDL;
+ return true;
+}
+
+// End
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