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-rw-r--r--indra/llcharacter/llkeyframestandmotion.cpp320
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diff --git a/indra/llcharacter/llkeyframestandmotion.cpp b/indra/llcharacter/llkeyframestandmotion.cpp
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+++ b/indra/llcharacter/llkeyframestandmotion.cpp
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+/**
+ * @file llkeyframestandmotion.cpp
+ * @brief Implementation of LLKeyframeStandMotion class.
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "linden_common.h"
+
+#include "llkeyframestandmotion.h"
+#include "llcharacter.h"
+
+//-----------------------------------------------------------------------------
+// Macros and consts
+//-----------------------------------------------------------------------------
+#define GO_TO_KEY_POSE 1
+#define MIN_TRACK_SPEED 0.01f
+const F32 ROTATION_THRESHOLD = 0.6f;
+const F32 POSITION_THRESHOLD = 0.1f;
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion()
+// Class Constructor
+//-----------------------------------------------------------------------------
+LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id)
+{
+ mFlipFeet = FALSE;
+ mCharacter = NULL;
+
+ // create kinematic hierarchy
+ mPelvisJoint.addChild( &mHipLeftJoint );
+ mHipLeftJoint.addChild( &mKneeLeftJoint );
+ mKneeLeftJoint.addChild( &mAnkleLeftJoint );
+ mPelvisJoint.addChild( &mHipRightJoint );
+ mHipRightJoint.addChild( &mKneeRightJoint );
+ mKneeRightJoint.addChild( &mAnkleRightJoint );
+
+ mPelvisState = NULL;
+
+ mHipLeftState = NULL;
+ mKneeLeftState = NULL;
+ mAnkleLeftState = NULL;
+
+ mHipRightState = NULL;
+ mKneeRightState = NULL;
+ mAnkleRightState = NULL;
+
+ mTrackAnkles = TRUE;
+
+ mFrameNum = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// ~LLKeyframeStandMotion()
+// Class Destructor
+//-----------------------------------------------------------------------------
+LLKeyframeStandMotion::~LLKeyframeStandMotion()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion::onInitialize()
+//-----------------------------------------------------------------------------
+LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter *character)
+{
+ // save character pointer for later use
+ mCharacter = character;
+
+ mFlipFeet = FALSE;
+
+ // load keyframe data, setup pose and joint states
+ LLMotion::LLMotionInitStatus status = LLKeyframeMotion::onInitialize(character);
+ if ( status == STATUS_FAILURE )
+ {
+ return status;
+ }
+
+ // find the necessary joint states
+ LLPose *pose = getPose();
+ mPelvisState = pose->findJointState("mPelvis");
+
+ mHipLeftState = pose->findJointState("mHipLeft");
+ mKneeLeftState = pose->findJointState("mKneeLeft");
+ mAnkleLeftState = pose->findJointState("mAnkleLeft");
+
+ mHipRightState = pose->findJointState("mHipRight");
+ mKneeRightState = pose->findJointState("mKneeRight");
+ mAnkleRightState = pose->findJointState("mAnkleRight");
+
+ if ( !mPelvisState ||
+ !mHipLeftState ||
+ !mKneeLeftState ||
+ !mAnkleLeftState ||
+ !mHipRightState ||
+ !mKneeRightState ||
+ !mAnkleRightState )
+ {
+ llinfos << getName() << ": Can't find necessary joint states" << llendl;
+ return STATUS_FAILURE;
+ }
+
+ return STATUS_SUCCESS;
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion::onActivate()
+//-----------------------------------------------------------------------------
+BOOL LLKeyframeStandMotion::onActivate()
+{
+ //-------------------------------------------------------------------------
+ // setup the IK solvers
+ //-------------------------------------------------------------------------
+ mIKLeft.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f));
+ mIKRight.setPoleVector( LLVector3(1.0f, 0.0f, 0.0f));
+ mIKLeft.setBAxis( LLVector3(0.05f, 1.0f, 0.0f));
+ mIKRight.setBAxis( LLVector3(-0.05f, 1.0f, 0.0f));
+
+ mLastGoodPelvisRotation.loadIdentity();
+ mLastGoodPosition.clearVec();
+
+ mFrameNum = 0;
+
+ return LLKeyframeMotion::onActivate();
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion::onDeactivate()
+//-----------------------------------------------------------------------------
+void LLKeyframeStandMotion::onDeactivate()
+{
+ LLKeyframeMotion::onDeactivate();
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeStandMotion::onUpdate()
+//-----------------------------------------------------------------------------
+BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
+{
+ //-------------------------------------------------------------------------
+ // let the base class update the cycle
+ //-------------------------------------------------------------------------
+ BOOL status = LLKeyframeMotion::onUpdate(time, joint_mask);
+ if (!status)
+ {
+ return FALSE;
+ }
+
+ LLVector3 root_world_pos = mPelvisState->getJoint()->getParent()->getWorldPosition();
+
+ // have we received a valid world position for this avatar?
+ if (root_world_pos.isExactlyZero())
+ {
+ return TRUE;
+ }
+
+ //-------------------------------------------------------------------------
+ // Stop tracking (start locking) ankles once ease in is done.
+ // Setting this here ensures we track until we get valid foot position.
+ //-------------------------------------------------------------------------
+ if (dot(mPelvisState->getJoint()->getWorldRotation(), mLastGoodPelvisRotation) < ROTATION_THRESHOLD)
+ {
+ mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation();
+ mLastGoodPelvisRotation.normQuat();
+ mTrackAnkles = TRUE;
+ }
+ else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD)
+ {
+ mLastGoodPosition = mCharacter->getCharacterPosition();
+ mTrackAnkles = TRUE;
+ }
+ else if (mPose.getWeight() < 1.f)
+ {
+ mTrackAnkles = TRUE;
+ }
+
+
+ //-------------------------------------------------------------------------
+ // propagate joint positions to internal versions
+ //-------------------------------------------------------------------------
+ mPelvisJoint.setPosition(
+ root_world_pos +
+ mPelvisState->getPosition() );
+
+ mHipLeftJoint.setPosition( mHipLeftState->getJoint()->getPosition() );
+ mKneeLeftJoint.setPosition( mKneeLeftState->getJoint()->getPosition() );
+ mAnkleLeftJoint.setPosition( mAnkleLeftState->getJoint()->getPosition() );
+
+ mHipLeftJoint.setScale( mHipLeftState->getJoint()->getScale() );
+ mKneeLeftJoint.setScale( mKneeLeftState->getJoint()->getScale() );
+ mAnkleLeftJoint.setScale( mAnkleLeftState->getJoint()->getScale() );
+
+ mHipRightJoint.setPosition( mHipRightState->getJoint()->getPosition() );
+ mKneeRightJoint.setPosition( mKneeRightState->getJoint()->getPosition() );
+ mAnkleRightJoint.setPosition( mAnkleRightState->getJoint()->getPosition() );
+
+ mHipRightJoint.setScale( mHipRightState->getJoint()->getScale() );
+ mKneeRightJoint.setScale( mKneeRightState->getJoint()->getScale() );
+ mAnkleRightJoint.setScale( mAnkleRightState->getJoint()->getScale() );
+ //-------------------------------------------------------------------------
+ // propagate joint rotations to internal versions
+ //-------------------------------------------------------------------------
+ mPelvisJoint.setRotation( mPelvisState->getJoint()->getWorldRotation() );
+
+#if GO_TO_KEY_POSE
+ mHipLeftJoint.setRotation( mHipLeftState->getRotation() );
+ mKneeLeftJoint.setRotation( mKneeLeftState->getRotation() );
+ mAnkleLeftJoint.setRotation( mAnkleLeftState->getRotation() );
+
+ mHipRightJoint.setRotation( mHipRightState->getRotation() );
+ mKneeRightJoint.setRotation( mKneeRightState->getRotation() );
+ mAnkleRightJoint.setRotation( mAnkleRightState->getRotation() );
+#else
+ mHipLeftJoint.setRotation( mHipLeftState->getJoint()->getRotation() );
+ mKneeLeftJoint.setRotation( mKneeLeftState->getJoint()->getRotation() );
+ mAnkleLeftJoint.setRotation( mAnkleLeftState->getJoint()->getRotation() );
+
+ mHipRightJoint.setRotation( mHipRightState->getJoint()->getRotation() );
+ mKneeRightJoint.setRotation( mKneeRightState->getJoint()->getRotation() );
+ mAnkleRightJoint.setRotation( mAnkleRightState->getJoint()->getRotation() );
+#endif
+
+ // need to wait for underlying keyframe motion to affect the skeleton
+ if (mFrameNum == 2)
+ {
+ mIKLeft.setupJoints( &mHipLeftJoint, &mKneeLeftJoint, &mAnkleLeftJoint, &mTargetLeft );
+ mIKRight.setupJoints( &mHipRightJoint, &mKneeRightJoint, &mAnkleRightJoint, &mTargetRight );
+ }
+ else if (mFrameNum < 2)
+ {
+ mFrameNum++;
+ return TRUE;
+ }
+
+ mFrameNum++;
+
+ //-------------------------------------------------------------------------
+ // compute target position by projecting ankles to the ground
+ //-------------------------------------------------------------------------
+ if ( mTrackAnkles )
+ {
+ mCharacter->getGround( mAnkleLeftJoint.getWorldPosition(), mPositionLeft, mNormalLeft);
+ mCharacter->getGround( mAnkleRightJoint.getWorldPosition(), mPositionRight, mNormalRight);
+
+ mTargetLeft.setPosition( mPositionLeft );
+ mTargetRight.setPosition( mPositionRight );
+ }
+
+ //-------------------------------------------------------------------------
+ // update solvers
+ //-------------------------------------------------------------------------
+ mIKLeft.solve();
+ mIKRight.solve();
+
+ //-------------------------------------------------------------------------
+ // make ankle rotation conform to the ground
+ //-------------------------------------------------------------------------
+ if ( mTrackAnkles )
+ {
+ LLVector4 dirLeft4 = mAnkleLeftJoint.getWorldMatrix().getFwdRow4();
+ LLVector4 dirRight4 = mAnkleRightJoint.getWorldMatrix().getFwdRow4();
+ LLVector3 dirLeft = vec4to3( dirLeft4 );
+ LLVector3 dirRight = vec4to3( dirRight4 );
+
+ LLVector3 up;
+ LLVector3 dir;
+ LLVector3 left;
+
+ up = mNormalLeft;
+ up.normVec();
+ if (mFlipFeet)
+ {
+ up *= -1.0f;
+ }
+ dir = dirLeft;
+ dir.normVec();
+ left = up % dir;
+ left.normVec();
+ dir = left % up;
+ mRotationLeft = LLQuaternion( dir, left, up );
+
+ up = mNormalRight;
+ up.normVec();
+ if (mFlipFeet)
+ {
+ up *= -1.0f;
+ }
+ dir = dirRight;
+ dir.normVec();
+ left = up % dir;
+ left.normVec();
+ dir = left % up;
+ mRotationRight = LLQuaternion( dir, left, up );
+ }
+ mAnkleLeftJoint.setWorldRotation( mRotationLeft );
+ mAnkleRightJoint.setWorldRotation( mRotationRight );
+
+ //-------------------------------------------------------------------------
+ // propagate joint rotations to joint states
+ //-------------------------------------------------------------------------
+ mHipLeftState->setRotation( mHipLeftJoint.getRotation() );
+ mKneeLeftState->setRotation( mKneeLeftJoint.getRotation() );
+ mAnkleLeftState->setRotation( mAnkleLeftJoint.getRotation() );
+
+ mHipRightState->setRotation( mHipRightJoint.getRotation() );
+ mKneeRightState->setRotation( mKneeRightJoint.getRotation() );
+ mAnkleRightState->setRotation( mAnkleRightJoint.getRotation() );
+
+ //llinfos << "Stand drift amount " << (mCharacter->getCharacterPosition() - mLastGoodPosition).magVec() << llendl;
+
+// llinfos << "DEBUG: " << speed << " : " << mTrackAnkles << llendl;
+ return TRUE;
+}
+
+// End