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-rw-r--r--indra/llcharacter/llkeyframemotionparam.h338
1 files changed, 169 insertions, 169 deletions
diff --git a/indra/llcharacter/llkeyframemotionparam.h b/indra/llcharacter/llkeyframemotionparam.h
index 553d95dbbe..97118ab370 100644
--- a/indra/llcharacter/llkeyframemotionparam.h
+++ b/indra/llcharacter/llkeyframemotionparam.h
@@ -1,169 +1,169 @@
-/**
- * @file llkeyframemotionparam.h
- * @brief Implementation of LLKeframeMotionParam class.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLKEYFRAMEMOTIONPARAM_H
-#define LL_LLKEYFRAMEMOTIONPARAM_H
-
-//-----------------------------------------------------------------------------
-// Header files
-//-----------------------------------------------------------------------------
-
-#include <string>
-
-#include "llmotion.h"
-#include "lljointstate.h"
-#include "v3math.h"
-#include "llquaternion.h"
-#include "llkeyframemotion.h"
-
-//-----------------------------------------------------------------------------
-// class LLKeyframeMotionParam
-//-----------------------------------------------------------------------------
-class LLKeyframeMotionParam :
- public LLMotion
-{
-public:
- // Constructor
- LLKeyframeMotionParam(const LLUUID &id);
-
- // Destructor
- virtual ~LLKeyframeMotionParam();
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
-
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLKeyframeMotionParam(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() {
- return true;
- }
-
- // motions must report their total duration
- virtual F32 getDuration() {
- return mDuration;
- }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() {
- return mEaseInDuration;
- }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() {
- return mEaseOutDuration;
- }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() {
- return mPriority;
- }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate();
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask);
-
- // called when a motion is deactivated
- virtual void onDeactivate();
-
- virtual LLPose* getPose() { return mPoseBlender.getBlendedPose();}
-
-protected:
- //-------------------------------------------------------------------------
- // new functions defined by this subclass
- //-------------------------------------------------------------------------
- struct ParameterizedMotion
- {
- ParameterizedMotion(LLMotion* motion, F32 param) : mMotion(motion), mParam(param) {}
- LLMotion* mMotion;
- F32 mParam;
- };
-
- // add a motion and associated parameter triplet
- bool addKeyframeMotion(char *name, const LLUUID &id, char *param, F32 value);
-
- // set default motion for LOD and retrieving blend constants
- void setDefaultKeyframeMotion(char *);
-
- bool loadMotions();
-
-protected:
- //-------------------------------------------------------------------------
- // Member Data
- //-------------------------------------------------------------------------
-
- struct compare_motions
- {
- bool operator() (const ParameterizedMotion& a, const ParameterizedMotion& b) const
- {
- if (a.mParam != b.mParam)
- return (a.mParam < b.mParam);
- else
- return a.mMotion < b.mMotion;
- }
- };
-
- typedef std::set < ParameterizedMotion, compare_motions > motion_list_t;
- typedef std::map <std::string, motion_list_t > motion_map_t;
- motion_map_t mParameterizedMotions;
- LLMotion* mDefaultKeyframeMotion;
- LLCharacter* mCharacter;
- LLPoseBlender mPoseBlender;
-
- F32 mEaseInDuration;
- F32 mEaseOutDuration;
- F32 mDuration;
- LLJoint::JointPriority mPriority;
-
- LLUUID mTransactionID;
-};
-
-#endif // LL_LLKEYFRAMEMOTIONPARAM_H
+/**
+ * @file llkeyframemotionparam.h
+ * @brief Implementation of LLKeframeMotionParam class.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLKEYFRAMEMOTIONPARAM_H
+#define LL_LLKEYFRAMEMOTIONPARAM_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+
+#include <string>
+
+#include "llmotion.h"
+#include "lljointstate.h"
+#include "v3math.h"
+#include "llquaternion.h"
+#include "llkeyframemotion.h"
+
+//-----------------------------------------------------------------------------
+// class LLKeyframeMotionParam
+//-----------------------------------------------------------------------------
+class LLKeyframeMotionParam :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLKeyframeMotionParam(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLKeyframeMotionParam();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLKeyframeMotionParam(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() {
+ return true;
+ }
+
+ // motions must report their total duration
+ virtual F32 getDuration() {
+ return mDuration;
+ }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() {
+ return mEaseInDuration;
+ }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() {
+ return mEaseOutDuration;
+ }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() {
+ return mPriority;
+ }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate();
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+ virtual LLPose* getPose() { return mPoseBlender.getBlendedPose();}
+
+protected:
+ //-------------------------------------------------------------------------
+ // new functions defined by this subclass
+ //-------------------------------------------------------------------------
+ struct ParameterizedMotion
+ {
+ ParameterizedMotion(LLMotion* motion, F32 param) : mMotion(motion), mParam(param) {}
+ LLMotion* mMotion;
+ F32 mParam;
+ };
+
+ // add a motion and associated parameter triplet
+ bool addKeyframeMotion(char *name, const LLUUID &id, char *param, F32 value);
+
+ // set default motion for LOD and retrieving blend constants
+ void setDefaultKeyframeMotion(char *);
+
+ bool loadMotions();
+
+protected:
+ //-------------------------------------------------------------------------
+ // Member Data
+ //-------------------------------------------------------------------------
+
+ struct compare_motions
+ {
+ bool operator() (const ParameterizedMotion& a, const ParameterizedMotion& b) const
+ {
+ if (a.mParam != b.mParam)
+ return (a.mParam < b.mParam);
+ else
+ return a.mMotion < b.mMotion;
+ }
+ };
+
+ typedef std::set < ParameterizedMotion, compare_motions > motion_list_t;
+ typedef std::map <std::string, motion_list_t > motion_map_t;
+ motion_map_t mParameterizedMotions;
+ LLMotion* mDefaultKeyframeMotion;
+ LLCharacter* mCharacter;
+ LLPoseBlender mPoseBlender;
+
+ F32 mEaseInDuration;
+ F32 mEaseOutDuration;
+ F32 mDuration;
+ LLJoint::JointPriority mPriority;
+
+ LLUUID mTransactionID;
+};
+
+#endif // LL_LLKEYFRAMEMOTIONPARAM_H