diff options
Diffstat (limited to 'indra/llcharacter/llkeyframemotion.cpp')
-rw-r--r-- | indra/llcharacter/llkeyframemotion.cpp | 5168 |
1 files changed, 2584 insertions, 2584 deletions
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 4eb0bc4410..99ee3198d6 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -1,2584 +1,2584 @@ -/**
- * @file llkeyframemotion.cpp
- * @brief Implementation of LLKeyframeMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "linden_common.h"
-
-#include "llmath.h"
-#include "llanimationstates.h"
-#include "llassetstorage.h"
-#include "lldatapacker.h"
-#include "llcharacter.h"
-#include "llcriticaldamp.h"
-#include "lldir.h"
-#include "llendianswizzle.h"
-#include "llkeyframemotion.h"
-#include "llquantize.h"
-#include "m3math.h"
-#include "message.h"
-#include "llfilesystem.h"
-
-//-----------------------------------------------------------------------------
-// Static Definitions
-//-----------------------------------------------------------------------------
-LLKeyframeDataCache::keyframe_data_map_t LLKeyframeDataCache::sKeyframeDataMap;
-
-//-----------------------------------------------------------------------------
-// Globals
-//-----------------------------------------------------------------------------
-static F32 JOINT_LENGTH_K = 0.7f;
-static S32 MAX_ITERATIONS = 20;
-static S32 MIN_ITERATIONS = 1;
-static S32 MIN_ITERATION_COUNT = 2;
-static F32 MAX_PIXEL_AREA_CONSTRAINTS = 80000.f;
-static F32 MIN_PIXEL_AREA_CONSTRAINTS = 1000.f;
-static F32 MIN_ACCELERATION_SQUARED = 0.0005f * 0.0005f;
-
-static F32 MAX_CONSTRAINTS = 10;
-
-//-----------------------------------------------------------------------------
-// JointMotionList
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::JointMotionList::JointMotionList()
- : mDuration(0.f),
- mLoop(false),
- mLoopInPoint(0.f),
- mLoopOutPoint(0.f),
- mEaseInDuration(0.f),
- mEaseOutDuration(0.f),
- mBasePriority(LLJoint::LOW_PRIORITY),
- mHandPose(LLHandMotion::HAND_POSE_SPREAD),
- mMaxPriority(LLJoint::LOW_PRIORITY)
-{
-}
-
-LLKeyframeMotion::JointMotionList::~JointMotionList()
-{
- for_each(mConstraints.begin(), mConstraints.end(), DeletePointer());
- mConstraints.clear();
- for_each(mJointMotionArray.begin(), mJointMotionArray.end(), DeletePointer());
- mJointMotionArray.clear();
-}
-
-U32 LLKeyframeMotion::JointMotionList::dumpDiagInfo()
-{
- S32 total_size = sizeof(JointMotionList);
-
- for (U32 i = 0; i < getNumJointMotions(); i++)
- {
- LLKeyframeMotion::JointMotion* joint_motion_p = mJointMotionArray[i];
-
- LL_INFOS() << "\tJoint " << joint_motion_p->mJointName << LL_ENDL;
- if (joint_motion_p->mUsage & LLJointState::SCALE)
- {
- LL_INFOS() << "\t" << joint_motion_p->mScaleCurve.mNumKeys << " scale keys at "
- << joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey) << " bytes" << LL_ENDL;
-
- total_size += joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey);
- }
- if (joint_motion_p->mUsage & LLJointState::ROT)
- {
- LL_INFOS() << "\t" << joint_motion_p->mRotationCurve.mNumKeys << " rotation keys at "
- << joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey) << " bytes" << LL_ENDL;
-
- total_size += joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey);
- }
- if (joint_motion_p->mUsage & LLJointState::POS)
- {
- LL_INFOS() << "\t" << joint_motion_p->mPositionCurve.mNumKeys << " position keys at "
- << joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey) << " bytes" << LL_ENDL;
-
- total_size += joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey);
- }
- }
- LL_INFOS() << "Size: " << total_size << " bytes" << LL_ENDL;
-
- return total_size;
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-// ****Curve classes
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-
-//-----------------------------------------------------------------------------
-// ScaleCurve::ScaleCurve()
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::ScaleCurve::ScaleCurve()
-{
- mInterpolationType = LLKeyframeMotion::IT_LINEAR;
- mNumKeys = 0;
-}
-
-//-----------------------------------------------------------------------------
-// ScaleCurve::~ScaleCurve()
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::ScaleCurve::~ScaleCurve()
-{
- mKeys.clear();
- mNumKeys = 0;
-}
-
-//-----------------------------------------------------------------------------
-// getValue()
-//-----------------------------------------------------------------------------
-LLVector3 LLKeyframeMotion::ScaleCurve::getValue(F32 time, F32 duration)
-{
- LLVector3 value;
-
- if (mKeys.empty())
- {
- value.clearVec();
- return value;
- }
-
- key_map_t::iterator right = mKeys.lower_bound(time);
- if (right == mKeys.end())
- {
- // Past last key
- --right;
- value = right->second.mScale;
- }
- else if (right == mKeys.begin() || right->first == time)
- {
- // Before first key or exactly on a key
- value = right->second.mScale;
- }
- else
- {
- // Between two keys
- key_map_t::iterator left = right; --left;
- F32 index_before = left->first;
- F32 index_after = right->first;
- ScaleKey& scale_before = left->second;
- ScaleKey& scale_after = right->second;
- if (right == mKeys.end())
- {
- scale_after = mLoopInKey;
- index_after = duration;
- }
-
- F32 u = (time - index_before) / (index_after - index_before);
- value = interp(u, scale_before, scale_after);
- }
- return value;
-}
-
-//-----------------------------------------------------------------------------
-// interp()
-//-----------------------------------------------------------------------------
-LLVector3 LLKeyframeMotion::ScaleCurve::interp(F32 u, ScaleKey& before, ScaleKey& after)
-{
- switch (mInterpolationType)
- {
- case IT_STEP:
- return before.mScale;
-
- default:
- case IT_LINEAR:
- case IT_SPLINE:
- return lerp(before.mScale, after.mScale, u);
- }
-}
-
-//-----------------------------------------------------------------------------
-// RotationCurve::RotationCurve()
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::RotationCurve::RotationCurve()
-{
- mInterpolationType = LLKeyframeMotion::IT_LINEAR;
- mNumKeys = 0;
-}
-
-//-----------------------------------------------------------------------------
-// RotationCurve::~RotationCurve()
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::RotationCurve::~RotationCurve()
-{
- mKeys.clear();
- mNumKeys = 0;
-}
-
-//-----------------------------------------------------------------------------
-// RotationCurve::getValue()
-//-----------------------------------------------------------------------------
-LLQuaternion LLKeyframeMotion::RotationCurve::getValue(F32 time, F32 duration)
-{
- LLQuaternion value;
-
- if (mKeys.empty())
- {
- value = LLQuaternion::DEFAULT;
- return value;
- }
-
- key_map_t::iterator right = mKeys.lower_bound(time);
- if (right == mKeys.end())
- {
- // Past last key
- --right;
- value = right->second.mRotation;
- }
- else if (right == mKeys.begin() || right->first == time)
- {
- // Before first key or exactly on a key
- value = right->second.mRotation;
- }
- else
- {
- // Between two keys
- key_map_t::iterator left = right; --left;
- F32 index_before = left->first;
- F32 index_after = right->first;
- RotationKey& rot_before = left->second;
- RotationKey& rot_after = right->second;
- if (right == mKeys.end())
- {
- rot_after = mLoopInKey;
- index_after = duration;
- }
-
- F32 u = (time - index_before) / (index_after - index_before);
- value = interp(u, rot_before, rot_after);
- }
- return value;
-}
-
-//-----------------------------------------------------------------------------
-// interp()
-//-----------------------------------------------------------------------------
-LLQuaternion LLKeyframeMotion::RotationCurve::interp(F32 u, RotationKey& before, RotationKey& after)
-{
- switch (mInterpolationType)
- {
- case IT_STEP:
- return before.mRotation;
-
- default:
- case IT_LINEAR:
- case IT_SPLINE:
- return nlerp(u, before.mRotation, after.mRotation);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// PositionCurve::PositionCurve()
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::PositionCurve::PositionCurve()
-{
- mInterpolationType = LLKeyframeMotion::IT_LINEAR;
- mNumKeys = 0;
-}
-
-//-----------------------------------------------------------------------------
-// PositionCurve::~PositionCurve()
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::PositionCurve::~PositionCurve()
-{
- mKeys.clear();
- mNumKeys = 0;
-}
-
-//-----------------------------------------------------------------------------
-// PositionCurve::getValue()
-//-----------------------------------------------------------------------------
-LLVector3 LLKeyframeMotion::PositionCurve::getValue(F32 time, F32 duration)
-{
- LLVector3 value;
-
- if (mKeys.empty())
- {
- value.clearVec();
- return value;
- }
-
- key_map_t::iterator right = mKeys.lower_bound(time);
- if (right == mKeys.end())
- {
- // Past last key
- --right;
- value = right->second.mPosition;
- }
- else if (right == mKeys.begin() || right->first == time)
- {
- // Before first key or exactly on a key
- value = right->second.mPosition;
- }
- else
- {
- // Between two keys
- key_map_t::iterator left = right; --left;
- F32 index_before = left->first;
- F32 index_after = right->first;
- PositionKey& pos_before = left->second;
- PositionKey& pos_after = right->second;
- if (right == mKeys.end())
- {
- pos_after = mLoopInKey;
- index_after = duration;
- }
-
- F32 u = (time - index_before) / (index_after - index_before);
- value = interp(u, pos_before, pos_after);
- }
-
- llassert(value.isFinite());
-
- return value;
-}
-
-//-----------------------------------------------------------------------------
-// interp()
-//-----------------------------------------------------------------------------
-LLVector3 LLKeyframeMotion::PositionCurve::interp(F32 u, PositionKey& before, PositionKey& after)
-{
- switch (mInterpolationType)
- {
- case IT_STEP:
- return before.mPosition;
- default:
- case IT_LINEAR:
- case IT_SPLINE:
- return lerp(before.mPosition, after.mPosition, u);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-// JointMotion class
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// JointMotion::update()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time, F32 duration)
-{
- // this value being 0 is the cause of https://jira.lindenlab.com/browse/SL-22678 but I haven't
- // managed to get a stack to see how it got here. Testing for 0 here will stop the crash.
- if ( joint_state == NULL )
- {
- return;
- }
-
- U32 usage = joint_state->getUsage();
-
- //-------------------------------------------------------------------------
- // update scale component of joint state
- //-------------------------------------------------------------------------
- if ((usage & LLJointState::SCALE) && mScaleCurve.mNumKeys)
- {
- joint_state->setScale( mScaleCurve.getValue( time, duration ) );
- }
-
- //-------------------------------------------------------------------------
- // update rotation component of joint state
- //-------------------------------------------------------------------------
- if ((usage & LLJointState::ROT) && mRotationCurve.mNumKeys)
- {
- joint_state->setRotation( mRotationCurve.getValue( time, duration ) );
- }
-
- //-------------------------------------------------------------------------
- // update position component of joint state
- //-------------------------------------------------------------------------
- if ((usage & LLJointState::POS) && mPositionCurve.mNumKeys)
- {
- joint_state->setPosition( mPositionCurve.getValue( time, duration ) );
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-// LLKeyframeMotion class
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// LLKeyframeMotion()
-// Class Constructor
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id)
- : LLMotion(id),
- mJointMotionList(NULL),
- mPelvisp(NULL),
- mLastSkeletonSerialNum(0),
- mLastUpdateTime(0.f),
- mLastLoopedTime(0.f),
- mAssetStatus(ASSET_UNDEFINED)
-{
-
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLKeyframeMotion()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::~LLKeyframeMotion()
-{
- for_each(mConstraints.begin(), mConstraints.end(), DeletePointer());
- mConstraints.clear();
-}
-
-//-----------------------------------------------------------------------------
-// create()
-//-----------------------------------------------------------------------------
-LLMotion *LLKeyframeMotion::create(const LLUUID &id)
-{
- return new LLKeyframeMotion(id);
-}
-
-//-----------------------------------------------------------------------------
-// getJointState()
-//-----------------------------------------------------------------------------
-LLPointer<LLJointState>& LLKeyframeMotion::getJointState(U32 index)
-{
- llassert_always (index < mJointStates.size());
- return mJointStates[index];
-}
-
-//-----------------------------------------------------------------------------
-// getJoint()
-//-----------------------------------------------------------------------------
-LLJoint* LLKeyframeMotion::getJoint(U32 index)
-{
- llassert_always (index < mJointStates.size());
- LLJoint* joint = mJointStates[index]->getJoint();
-
- //Commented out 06-28-11 by Aura.
- //llassert_always (joint);
- return joint;
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeMotion::onInitialize(LLCharacter *character)
-//-----------------------------------------------------------------------------
-LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *character)
-{
- mCharacter = character;
-
- LLUUID* character_id;
-
- // asset already loaded?
- switch(mAssetStatus)
- {
- case ASSET_NEEDS_FETCH:
- // request asset
- mAssetStatus = ASSET_FETCHED;
-
- if (mID.notNull())
- {
- LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL;
- character_id = new LLUUID(mCharacter->getID());
- gAssetStorage->getAssetData(mID,
- LLAssetType::AT_ANIMATION,
- onLoadComplete,
- (void*)character_id,
- false);
- }
- else
- {
- LL_INFOS("Animation") << "Attempted to fetch animation '" << mName << "' with null id"
- << " for character " << mCharacter->getID() << LL_ENDL;
- }
-
- return STATUS_HOLD;
- case ASSET_FETCHED:
- return STATUS_HOLD;
- case ASSET_FETCH_FAILED:
- return STATUS_FAILURE;
- case ASSET_LOADED:
- return STATUS_SUCCESS;
- default:
- // we don't know what state the asset is in yet, so keep going
- // check keyframe cache first then file cache then asset request
- break;
- }
-
- LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(getID());
-
- if(joint_motion_list)
- {
- // motion already existed in cache, so grab it
- mJointMotionList = joint_motion_list;
-
- mJointStates.reserve(mJointMotionList->getNumJointMotions());
-
- // don't forget to allocate joint states
- // set up joint states to point to character joints
- for(U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
- {
- JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
- if (LLJoint *joint = mCharacter->getJoint(joint_motion->mJointName))
- {
- LLPointer<LLJointState> joint_state = new LLJointState;
- mJointStates.push_back(joint_state);
- joint_state->setJoint(joint);
- joint_state->setUsage(joint_motion->mUsage);
- joint_state->setPriority(joint_motion->mPriority);
- }
- else
- {
- // add dummy joint state with no associated joint
- mJointStates.push_back(new LLJointState);
- }
- }
- mAssetStatus = ASSET_LOADED;
- setupPose();
- return STATUS_SUCCESS;
- }
-
- //-------------------------------------------------------------------------
- // Load named file by concatenating the character prefix with the motion name.
- // Load data into a buffer to be parsed.
- //-------------------------------------------------------------------------
- U8 *anim_data;
- S32 anim_file_size;
-
- bool success = false;
- LLFileSystem* anim_file = new LLFileSystem(mID, LLAssetType::AT_ANIMATION);
- if (!anim_file || !anim_file->getSize())
- {
- delete anim_file;
- anim_file = NULL;
-
- // request asset over network on next call to load
- mAssetStatus = ASSET_NEEDS_FETCH;
-
- return STATUS_HOLD;
- }
- else
- {
- anim_file_size = anim_file->getSize();
- anim_data = new(std::nothrow) U8[anim_file_size];
- if (anim_data)
- {
- success = anim_file->read(anim_data, anim_file_size); /*Flawfinder: ignore*/
- }
- else
- {
- LL_WARNS() << "Failed to allocate buffer: " << anim_file_size << mID << LL_ENDL;
- }
- delete anim_file;
- anim_file = NULL;
- }
-
- if (!success)
- {
- LL_WARNS() << "Can't open animation file " << mID << LL_ENDL;
- mAssetStatus = ASSET_FETCH_FAILED;
- return STATUS_FAILURE;
- }
-
- LL_DEBUGS() << "Loading keyframe data for: " << getName() << ":" << getID() << " (" << anim_file_size << " bytes)" << LL_ENDL;
-
- LLDataPackerBinaryBuffer dp(anim_data, anim_file_size);
-
- if (!deserialize(dp, getID()))
- {
- LL_WARNS() << "Failed to decode asset for animation " << getName() << ":" << getID() << LL_ENDL;
- mAssetStatus = ASSET_FETCH_FAILED;
- return STATUS_FAILURE;
- }
-
- delete []anim_data;
-
- mAssetStatus = ASSET_LOADED;
- return STATUS_SUCCESS;
-}
-
-//-----------------------------------------------------------------------------
-// setupPose()
-//-----------------------------------------------------------------------------
-bool LLKeyframeMotion::setupPose()
-{
- // add all valid joint states to the pose
- for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
- {
- LLPointer<LLJointState> joint_state = getJointState(jm);
- if ( joint_state->getJoint() )
- {
- addJointState( joint_state );
- }
- }
-
- // initialize joint constraints
- for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints)
- {
- JointConstraint* constraintp = new JointConstraint(shared_constraintp);
- initializeConstraint(constraintp);
- mConstraints.push_front(constraintp);
- }
-
- if (mJointMotionList->mConstraints.size())
- {
- mPelvisp = mCharacter->getJoint("mPelvis");
- if (!mPelvisp)
- {
- return false;
- }
- }
-
- // setup loop keys
- setLoopIn(mJointMotionList->mLoopInPoint);
- setLoopOut(mJointMotionList->mLoopOutPoint);
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeMotion::onActivate()
-//-----------------------------------------------------------------------------
-bool LLKeyframeMotion::onActivate()
-{
- // If the keyframe anim has an associated emote, trigger it.
- if (mJointMotionList->mEmoteID.notNull())
- {
- // don't start emote if already active to avoid recursion
- if (!mCharacter->isMotionActive(mJointMotionList->mEmoteID))
- {
- mCharacter->startMotion(mJointMotionList->mEmoteID);
- }
- }
-
- mLastLoopedTime = 0.f;
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeMotion::onUpdate()
-//-----------------------------------------------------------------------------
-bool LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- // llassert(time >= 0.f); // This will fire
- time = llmax(0.f, time);
-
- if (mJointMotionList->mLoop)
- {
- if (mJointMotionList->mDuration == 0.0f)
- {
- time = 0.f;
- mLastLoopedTime = 0.0f;
- }
- else if (mStopped)
- {
- mLastLoopedTime = llmin(mJointMotionList->mDuration, mLastLoopedTime + time - mLastUpdateTime);
- }
- else if (time > mJointMotionList->mLoopOutPoint)
- {
- if ((mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint) == 0.f)
- {
- mLastLoopedTime = mJointMotionList->mLoopOutPoint;
- }
- else
- {
- mLastLoopedTime = mJointMotionList->mLoopInPoint +
- fmod(time - mJointMotionList->mLoopOutPoint,
- mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint);
- }
- }
- else
- {
- mLastLoopedTime = time;
- }
- }
- else
- {
- mLastLoopedTime = time;
- }
-
- applyKeyframes(mLastLoopedTime);
-
- applyConstraints(mLastLoopedTime, joint_mask);
-
- mLastUpdateTime = time;
-
- return mLastLoopedTime <= mJointMotionList->mDuration;
-}
-
-//-----------------------------------------------------------------------------
-// applyKeyframes()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::applyKeyframes(F32 time)
-{
- llassert_always (mJointMotionList->getNumJointMotions() <= mJointStates.size());
- for (U32 i=0; i<mJointMotionList->getNumJointMotions(); i++)
- {
- mJointMotionList->getJointMotion(i)->update(mJointStates[i],
- time,
- mJointMotionList->mDuration );
- }
-
- LLJoint::JointPriority* pose_priority = (LLJoint::JointPriority* )mCharacter->getAnimationData("Hand Pose Priority");
- if (pose_priority)
- {
- if (mJointMotionList->mMaxPriority >= *pose_priority)
- {
- mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose);
- mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority);
- }
- }
- else
- {
- mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose);
- mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority);
- }
-}
-
-//-----------------------------------------------------------------------------
-// applyConstraints()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::applyConstraints(F32 time, U8* joint_mask)
-{
- //TODO: investigate replacing spring simulation with critically damped motion
-
- // re-init constraints if skeleton has changed
- if (mCharacter->getSkeletonSerialNum() != mLastSkeletonSerialNum)
- {
- mLastSkeletonSerialNum = mCharacter->getSkeletonSerialNum();
- for (JointConstraint* constraintp : mConstraints)
- {
- initializeConstraint(constraintp);
- }
- }
-
- // apply constraints
- for (JointConstraint* constraintp : mConstraints)
- {
- applyConstraint(constraintp, time, joint_mask);
- }
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeMotion::onDeactivate()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::onDeactivate()
-{
- for (JointConstraint* constraintp : mConstraints)
- {
- deactivateConstraint(constraintp);
- }
-}
-
-//-----------------------------------------------------------------------------
-// setStopTime()
-//-----------------------------------------------------------------------------
-// time is in seconds since character creation
-void LLKeyframeMotion::setStopTime(F32 time)
-{
- LLMotion::setStopTime(time);
-
- if (mJointMotionList->mLoop && mJointMotionList->mLoopOutPoint != mJointMotionList->mDuration)
- {
- F32 start_loop_time = mActivationTimestamp + mJointMotionList->mLoopInPoint;
- F32 loop_fraction_time;
- if (mJointMotionList->mLoopOutPoint == mJointMotionList->mLoopInPoint)
- {
- loop_fraction_time = 0.f;
- }
- else
- {
- loop_fraction_time = fmod(time - start_loop_time,
- mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint);
- }
- mStopTimestamp = llmax(time,
- (time - loop_fraction_time) + (mJointMotionList->mDuration - mJointMotionList->mLoopInPoint) - getEaseOutDuration());
- }
-}
-
-//-----------------------------------------------------------------------------
-// initializeConstraint()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint)
-{
- JointConstraintSharedData *shared_data = constraint->mSharedData;
-
- S32 joint_num;
- LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
- LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[0]);
- if ( !cur_joint )
- {
- return;
- }
-
- F32 source_pos_offset = dist_vec(source_pos, cur_joint->getWorldPosition());
-
- constraint->mTotalLength = constraint->mJointLengths[0] = dist_vec(cur_joint->getParent()->getWorldPosition(), source_pos);
-
- // grab joint lengths
- for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
- {
- cur_joint = getJointState(shared_data->mJointStateIndices[joint_num])->getJoint();
- if (!cur_joint)
- {
- return;
- }
- constraint->mJointLengths[joint_num] = dist_vec(cur_joint->getWorldPosition(), cur_joint->getParent()->getWorldPosition());
- constraint->mTotalLength += constraint->mJointLengths[joint_num];
- }
-
- // store fraction of total chain length so we know how to shear the entire chain towards the goal position
- for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
- {
- constraint->mJointLengthFractions[joint_num] = constraint->mJointLengths[joint_num] / constraint->mTotalLength;
- }
-
- // add last step in chain, from final joint to constraint position
- constraint->mTotalLength += source_pos_offset;
-
- constraint->mSourceVolume = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume);
- constraint->mTargetVolume = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume);
-}
-
-//-----------------------------------------------------------------------------
-// activateConstraint()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::activateConstraint(JointConstraint* constraint)
-{
- JointConstraintSharedData *shared_data = constraint->mSharedData;
- constraint->mActive = true;
- S32 joint_num;
-
- // grab ground position if we need to
- if (shared_data->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND)
- {
- LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
- LLVector3 ground_pos_agent;
- mCharacter->getGround(source_pos, ground_pos_agent, constraint->mGroundNorm);
- constraint->mGroundPos = mCharacter->getPosGlobalFromAgent(ground_pos_agent + shared_data->mTargetConstraintOffset);
- }
-
- for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
- {
- LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
- if ( !cur_joint )
- {
- return;
- }
- constraint->mPositions[joint_num] = (cur_joint->getWorldPosition() - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation();
- }
-
- constraint->mWeight = 1.f;
-}
-
-//-----------------------------------------------------------------------------
-// deactivateConstraint()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::deactivateConstraint(JointConstraint *constraintp)
-{
- if (constraintp->mSourceVolume)
- {
- constraintp->mSourceVolume->mUpdateXform = false;
- }
-
- if (constraintp->mSharedData->mConstraintTargetType != CONSTRAINT_TARGET_TYPE_GROUND)
- {
- if (constraintp->mTargetVolume)
- {
- constraintp->mTargetVolume->mUpdateXform = false;
- }
- }
- constraintp->mActive = false;
-}
-
-//-----------------------------------------------------------------------------
-// applyConstraint()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8* joint_mask)
-{
- JointConstraintSharedData *shared_data = constraint->mSharedData;
- if (!shared_data) return;
-
- LLVector3 positions[MAX_CHAIN_LENGTH];
- const F32* joint_lengths = constraint->mJointLengths;
- LLVector3 velocities[MAX_CHAIN_LENGTH - 1];
- LLQuaternion old_rots[MAX_CHAIN_LENGTH];
- S32 joint_num;
-
- if (time < shared_data->mEaseInStartTime)
- {
- return;
- }
-
- if (time > shared_data->mEaseOutStopTime)
- {
- if (constraint->mActive)
- {
- deactivateConstraint(constraint);
- }
- return;
- }
-
- if (!constraint->mActive || time < shared_data->mEaseInStopTime)
- {
- activateConstraint(constraint);
- }
-
- LLJoint* root_joint = getJoint(shared_data->mJointStateIndices[shared_data->mChainLength]);
- if (! root_joint)
- {
- return;
- }
-
- LLVector3 root_pos = root_joint->getWorldPosition();
-// LLQuaternion root_rot =
- root_joint->getParent()->getWorldRotation();
-// LLQuaternion inv_root_rot = ~root_rot;
-
-// LLVector3 current_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
-
- //apply underlying keyframe animation to get nominal "kinematic" joint positions
- for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
- {
- LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
- if (!cur_joint)
- {
- return;
- }
-
- if (joint_mask[cur_joint->getJointNum()] >= (0xff >> (7 - getPriority())))
- {
- // skip constraint
- return;
- }
- old_rots[joint_num] = cur_joint->getRotation();
- cur_joint->setRotation(getJointState(shared_data->mJointStateIndices[joint_num])->getRotation());
- }
-
-
- LLVector3 keyframe_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
- LLVector3 target_pos;
-
- switch(shared_data->mConstraintTargetType)
- {
- case CONSTRAINT_TARGET_TYPE_GROUND:
- target_pos = mCharacter->getPosAgentFromGlobal(constraint->mGroundPos);
-// LL_INFOS() << "Target Pos " << constraint->mGroundPos << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
- break;
- case CONSTRAINT_TARGET_TYPE_BODY:
- target_pos = mCharacter->getVolumePos(shared_data->mTargetConstraintVolume, shared_data->mTargetConstraintOffset);
- break;
- default:
- break;
- }
-
- LLVector3 norm;
- LLJoint *source_jointp = NULL;
- LLJoint *target_jointp = NULL;
-
- if (shared_data->mConstraintType == CONSTRAINT_TYPE_PLANE)
- {
- switch(shared_data->mConstraintTargetType)
- {
- case CONSTRAINT_TARGET_TYPE_GROUND:
- norm = constraint->mGroundNorm;
- break;
- case CONSTRAINT_TARGET_TYPE_BODY:
- target_jointp = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume);
- if (target_jointp)
- {
- // *FIX: do proper normal calculation for stretched
- // spheres (inverse transpose)
- norm = target_pos - target_jointp->getWorldPosition();
- }
-
- if (norm.isExactlyZero())
- {
- source_jointp = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume);
- norm = -1.f * shared_data->mSourceConstraintOffset;
- if (source_jointp)
- {
- norm = norm * source_jointp->getWorldRotation();
- }
- }
- norm.normVec();
- break;
- default:
- norm.clearVec();
- break;
- }
-
- target_pos = keyframe_source_pos + (norm * ((target_pos - keyframe_source_pos) * norm));
- }
-
- if (constraint->mSharedData->mChainLength != 0 &&
- dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength)
- {
- constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 0.f, 0.1f);
- }
- else
- {
- constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 1.f, 0.3f);
- }
-
- F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f :
- llmin(clamp_rescale(time, shared_data->mEaseInStartTime, shared_data->mEaseInStopTime, 0.f, 1.f),
- clamp_rescale(time, shared_data->mEaseOutStartTime, shared_data->mEaseOutStopTime, 1.f, 0.f)));
-
- LLVector3 source_to_target = target_pos - keyframe_source_pos;
-
- S32 max_iteration_count = ll_round(clamp_rescale(
- mCharacter->getPixelArea(),
- MAX_PIXEL_AREA_CONSTRAINTS,
- MIN_PIXEL_AREA_CONSTRAINTS,
- (F32)MAX_ITERATIONS,
- (F32)MIN_ITERATIONS));
-
- if (shared_data->mChainLength)
- {
- LLJoint* end_joint = getJoint(shared_data->mJointStateIndices[0]);
-
- if (!end_joint)
- {
- return;
- }
-
- LLQuaternion end_rot = end_joint->getWorldRotation();
-
- // slam start and end of chain to the proper positions (rest of chain stays put)
- positions[0] = lerp(keyframe_source_pos, target_pos, weight);
- positions[shared_data->mChainLength] = root_pos;
-
- // grab keyframe-specified positions of joints
- for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
- {
- LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
-
- if (!cur_joint)
- {
- return;
- }
-
- LLVector3 kinematic_position = cur_joint->getWorldPosition() +
- (source_to_target * constraint->mJointLengthFractions[joint_num]);
-
- // convert intermediate joint positions to world coordinates
- positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition();
- F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f);
-// LL_INFOS() << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, false) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
- positions[joint_num] = lerp(positions[joint_num], kinematic_position,
- LLSmoothInterpolation::getInterpolant(time_constant, false));
- }
-
- S32 iteration_count;
- for (iteration_count = 0; iteration_count < max_iteration_count; iteration_count++)
- {
- S32 num_joints_finished = 0;
- for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
- {
- // constraint to child
- LLVector3 acceleration = (positions[joint_num - 1] - positions[joint_num]) *
- (dist_vec(positions[joint_num], positions[joint_num - 1]) - joint_lengths[joint_num - 1]) * JOINT_LENGTH_K;
- // constraint to parent
- acceleration += (positions[joint_num + 1] - positions[joint_num]) *
- (dist_vec(positions[joint_num + 1], positions[joint_num]) - joint_lengths[joint_num]) * JOINT_LENGTH_K;
-
- if (acceleration.magVecSquared() < MIN_ACCELERATION_SQUARED)
- {
- num_joints_finished++;
- }
-
- velocities[joint_num - 1] = velocities[joint_num - 1] * 0.7f;
- positions[joint_num] += velocities[joint_num - 1] + (acceleration * 0.5f);
- velocities[joint_num - 1] += acceleration;
- }
-
- if ((iteration_count >= MIN_ITERATION_COUNT) &&
- (num_joints_finished == shared_data->mChainLength - 1))
- {
-// LL_INFOS() << iteration_count << " iterations on " <<
-// mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
- break;
- }
- }
-
- for (joint_num = shared_data->mChainLength; joint_num > 0; joint_num--)
- {
- LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
-
- if (!cur_joint)
- {
- return;
- }
- LLJoint* child_joint = getJoint(shared_data->mJointStateIndices[joint_num - 1]);
- if (!child_joint)
- {
- return;
- }
-
- LLQuaternion parent_rot = cur_joint->getParent()->getWorldRotation();
-
- LLQuaternion cur_rot = cur_joint->getWorldRotation();
- LLQuaternion fixup_rot;
-
- LLVector3 target_at = positions[joint_num - 1] - positions[joint_num];
- LLVector3 current_at;
-
- // at bottom of chain, use point on collision volume, not joint position
- if (joint_num == 1)
- {
- current_at = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset) -
- cur_joint->getWorldPosition();
- }
- else
- {
- current_at = child_joint->getPosition() * cur_rot;
- }
- fixup_rot.shortestArc(current_at, target_at);
-
- LLQuaternion target_rot = cur_rot * fixup_rot;
- target_rot = target_rot * ~parent_rot;
-
- if (weight != 1.f)
- {
- LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[joint_num])->getRotation();
- target_rot = nlerp(weight, cur_rot, target_rot);
- }
-
- getJointState(shared_data->mJointStateIndices[joint_num])->setRotation(target_rot);
- cur_joint->setRotation(target_rot);
- }
-
- LLQuaternion end_local_rot = end_rot * ~end_joint->getParent()->getWorldRotation();
-
- if (weight == 1.f)
- {
- getJointState(shared_data->mJointStateIndices[0])->setRotation(end_local_rot);
- }
- else
- {
- LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[0])->getRotation();
- getJointState(shared_data->mJointStateIndices[0])->setRotation(nlerp(weight, cur_rot, end_local_rot));
- }
-
- // save simulated positions in pelvis-space and calculate total fixup distance
- constraint->mFixupDistanceRMS = 0.f;
- F32 delta_time = llmax(0.02f, llabs(time - mLastUpdateTime));
- for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
- {
- LLVector3 new_pos = (positions[joint_num] - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation();
- constraint->mFixupDistanceRMS += dist_vec_squared(new_pos, constraint->mPositions[joint_num]) / delta_time;
- constraint->mPositions[joint_num] = new_pos;
- }
- constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1));
- constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS);
-
- //reset old joint rots
- for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
- {
- LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
- if (!cur_joint)
- {
- return;
- }
-
- cur_joint->setRotation(old_rots[joint_num]);
- }
- }
- // simple positional constraint (pelvis only)
- else if (getJointState(shared_data->mJointStateIndices[0])->getUsage() & LLJointState::POS)
- {
- LLVector3 delta = source_to_target * weight;
- LLPointer<LLJointState> current_joint_state = getJointState(shared_data->mJointStateIndices[0]);
- LLQuaternion parent_rot = current_joint_state->getJoint()->getParent()->getWorldRotation();
- delta = delta * ~parent_rot;
- current_joint_state->setPosition(current_joint_state->getJoint()->getPosition() + delta);
- }
-}
-
-//-----------------------------------------------------------------------------
-// deserialize()
-//
-// allow_invalid_joints should be true when handling existing content, to avoid breakage.
-// During upload, we should be more restrictive and reject such animations.
-//-----------------------------------------------------------------------------
-bool LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints)
-{
- bool old_version = false;
- std::unique_ptr<LLKeyframeMotion::JointMotionList> joint_motion_list(new LLKeyframeMotion::JointMotionList);
-
- //-------------------------------------------------------------------------
- // get base priority
- //-------------------------------------------------------------------------
- S32 temp_priority;
- U16 version;
- U16 sub_version;
-
- // Amimation identifier for log messages
- auto asset = [&]() -> std::string
- {
- return asset_id.asString() + ", char " + mCharacter->getID().asString();
- };
-
- if (!dp.unpackU16(version, "version"))
- {
- LL_WARNS() << "can't read version number"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackU16(sub_version, "sub_version"))
- {
- LL_WARNS() << "can't read sub version number"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (version == 0 && sub_version == 1)
- {
- old_version = true;
- }
- else if (version != KEYFRAME_MOTION_VERSION || sub_version != KEYFRAME_MOTION_SUBVERSION)
- {
-#if LL_RELEASE
- LL_WARNS() << "Bad animation version " << version << "." << sub_version
- << " for animation " << asset() << LL_ENDL;
- return false;
-#else
- LL_ERRS() << "Bad animation version " << version << "." << sub_version
- << " for animation " << asset() << LL_ENDL;
-#endif
- }
-
- if (!dp.unpackS32(temp_priority, "base_priority"))
- {
- LL_WARNS() << "can't read animation base_priority"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- joint_motion_list->mBasePriority = (LLJoint::JointPriority) temp_priority;
-
- if (joint_motion_list->mBasePriority >= LLJoint::ADDITIVE_PRIORITY)
- {
- joint_motion_list->mBasePriority = (LLJoint::JointPriority)((S32)LLJoint::ADDITIVE_PRIORITY-1);
- joint_motion_list->mMaxPriority = joint_motion_list->mBasePriority;
- }
- else if (joint_motion_list->mBasePriority < LLJoint::USE_MOTION_PRIORITY)
- {
- LL_WARNS() << "bad animation base_priority " << joint_motion_list->mBasePriority
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- //-------------------------------------------------------------------------
- // get duration
- //-------------------------------------------------------------------------
- if (!dp.unpackF32(joint_motion_list->mDuration, "duration"))
- {
- LL_WARNS() << "can't read duration"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (joint_motion_list->mDuration > MAX_ANIM_DURATION ||
- !llfinite(joint_motion_list->mDuration))
- {
- LL_WARNS() << "invalid animation duration"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- //-------------------------------------------------------------------------
- // get emote (optional)
- //-------------------------------------------------------------------------
- if (!dp.unpackString(joint_motion_list->mEmoteName, "emote_name"))
- {
- LL_WARNS() << "can't read emote_name"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!joint_motion_list->mEmoteName.empty())
- {
- if (joint_motion_list->mEmoteName == mID.asString())
- {
- LL_WARNS() << "Malformed animation mEmoteName==mID"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- // "Closed_Mouth" is a very popular emote name we should ignore
- if (joint_motion_list->mEmoteName == "Closed_Mouth")
- {
- joint_motion_list->mEmoteName.clear();
- }
- else
- {
- joint_motion_list->mEmoteID = gAnimLibrary.stringToAnimState(joint_motion_list->mEmoteName);
- if (joint_motion_list->mEmoteID.isNull())
- {
- LL_WARNS() << "unknown emote_name '" << joint_motion_list->mEmoteName << "'"
- << " for animation " << asset() << LL_ENDL;
- joint_motion_list->mEmoteName.clear();
- }
- }
- }
-
- //-------------------------------------------------------------------------
- // get loop
- //-------------------------------------------------------------------------
- if (!dp.unpackF32(joint_motion_list->mLoopInPoint, "loop_in_point") ||
- !llfinite(joint_motion_list->mLoopInPoint))
- {
- LL_WARNS() << "can't read loop point"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackF32(joint_motion_list->mLoopOutPoint, "loop_out_point") ||
- !llfinite(joint_motion_list->mLoopOutPoint))
- {
- LL_WARNS() << "can't read loop point"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- S32 loop{ 0 };
- if (!dp.unpackS32(loop, "loop"))
- {
- LL_WARNS() << "can't read loop"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- joint_motion_list->mLoop = static_cast<bool>(loop);
-
- //SL-17206 hack to alter Female_land loop setting, while current behavior won't be changed serverside
- LLUUID const female_land_anim("ca1baf4d-0a18-5a1f-0330-e4bd1e71f09e");
- LLUUID const formal_female_land_anim("6a9a173b-61fa-3ad5-01fa-a851cfc5f66a");
- if (female_land_anim == asset_id || formal_female_land_anim == asset_id)
- {
- LL_WARNS() << "Animation " << asset() << " won't be looped." << LL_ENDL;
- joint_motion_list->mLoop = false;
- }
-
- //-------------------------------------------------------------------------
- // get easeIn and easeOut
- //-------------------------------------------------------------------------
- if (!dp.unpackF32(joint_motion_list->mEaseInDuration, "ease_in_duration") ||
- !llfinite(joint_motion_list->mEaseInDuration))
- {
- LL_WARNS() << "can't read easeIn"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackF32(joint_motion_list->mEaseOutDuration, "ease_out_duration") ||
- !llfinite(joint_motion_list->mEaseOutDuration))
- {
- LL_WARNS() << "can't read easeOut"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- //-------------------------------------------------------------------------
- // get hand pose
- //-------------------------------------------------------------------------
- U32 word;
- if (!dp.unpackU32(word, "hand_pose"))
- {
- LL_WARNS() << "can't read hand pose"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (word > LLHandMotion::NUM_HAND_POSES)
- {
- LL_WARNS() << "invalid LLHandMotion::eHandPose index: " << word
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- joint_motion_list->mHandPose = (LLHandMotion::eHandPose)word;
-
- //-------------------------------------------------------------------------
- // get number of joint motions
- //-------------------------------------------------------------------------
- U32 num_motions = 0;
- S32 rotation_duplicates = 0;
- S32 position_duplicates = 0;
- if (!dp.unpackU32(num_motions, "num_joints"))
- {
- LL_WARNS() << "can't read number of joints"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (num_motions == 0)
- {
- LL_WARNS() << "no joints"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- else if (num_motions > LL_CHARACTER_MAX_ANIMATED_JOINTS)
- {
- LL_WARNS() << "too many joints"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- joint_motion_list->mJointMotionArray.clear();
- joint_motion_list->mJointMotionArray.reserve(num_motions);
- mJointStates.clear();
- mJointStates.reserve(num_motions);
-
- //-------------------------------------------------------------------------
- // initialize joint motions
- //-------------------------------------------------------------------------
-
- for (U32 i = 0; i < num_motions; ++i)
- {
- JointMotion* joint_motion = new JointMotion;
- joint_motion_list->mJointMotionArray.push_back(joint_motion);
-
- std::string joint_name;
- if (!dp.unpackString(joint_name, "joint_name"))
- {
- LL_WARNS() << "can't read joint name"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (joint_name == "mScreen" || joint_name == "mRoot")
- {
- LL_WARNS() << "attempted to animate special " << joint_name << " joint"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- //---------------------------------------------------------------------
- // find the corresponding joint
- //---------------------------------------------------------------------
- LLJoint *joint = mCharacter->getJoint( joint_name );
- if (joint)
- {
- S32 joint_num = joint->getJointNum();
- joint_name = joint->getName(); // canonical name in case this is an alias.
-// LL_INFOS() << " joint: " << joint_name << LL_ENDL;
- if ((joint_num >= (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS) || (joint_num < 0))
- {
- LL_WARNS() << "Joint will be omitted from animation: joint_num " << joint_num
- << " is outside of legal range [0-"
- << LL_CHARACTER_MAX_ANIMATED_JOINTS << ") for joint " << joint->getName()
- << " for animation " << asset() << LL_ENDL;
- joint = NULL;
- }
- }
- else
- {
- LL_WARNS() << "invalid joint name: " << joint_name
- << " for animation " << asset() << LL_ENDL;
- if (!allow_invalid_joints)
- {
- return false;
- }
- }
-
- joint_motion->mJointName = joint_name;
-
- LLPointer<LLJointState> joint_state = new LLJointState;
- mJointStates.push_back(joint_state);
- joint_state->setJoint( joint ); // note: can accept NULL
- joint_state->setUsage( 0 );
-
- //---------------------------------------------------------------------
- // get joint priority
- //---------------------------------------------------------------------
- S32 joint_priority;
- if (!dp.unpackS32(joint_priority, "joint_priority"))
- {
- LL_WARNS() << "can't read joint priority."
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (joint_priority < LLJoint::USE_MOTION_PRIORITY)
- {
- LL_WARNS() << "joint priority unknown - too low."
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- joint_motion->mPriority = (LLJoint::JointPriority)joint_priority;
- if (joint_priority != LLJoint::USE_MOTION_PRIORITY &&
- joint_priority > joint_motion_list->mMaxPriority)
- {
- joint_motion_list->mMaxPriority = (LLJoint::JointPriority)joint_priority;
- }
-
- joint_state->setPriority((LLJoint::JointPriority)joint_priority);
-
- //---------------------------------------------------------------------
- // scan rotation curve header
- //---------------------------------------------------------------------
- if (!dp.unpackS32(joint_motion->mRotationCurve.mNumKeys, "num_rot_keys") || joint_motion->mRotationCurve.mNumKeys < 0)
- {
- LL_WARNS() << "can't read number of rotation keys"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- joint_motion->mRotationCurve.mInterpolationType = IT_LINEAR;
- if (joint_motion->mRotationCurve.mNumKeys != 0)
- {
- joint_state->setUsage(joint_state->getUsage() | LLJointState::ROT );
- }
-
- //---------------------------------------------------------------------
- // scan rotation curve keys
- //---------------------------------------------------------------------
- RotationCurve *rCurve = &joint_motion->mRotationCurve;
-
- for (S32 k = 0; k < joint_motion->mRotationCurve.mNumKeys; k++)
- {
- F32 time;
- U16 time_short;
-
- if (old_version)
- {
- if (!dp.unpackF32(time, "time") ||
- !llfinite(time))
- {
- LL_WARNS() << "can't read rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- }
- else
- {
- if (!dp.unpackU16(time_short, "time"))
- {
- LL_WARNS() << "can't read rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- time = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration);
-
- if (time < 0 || time > joint_motion_list->mDuration)
- {
- LL_WARNS() << "invalid frame time"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- }
-
- RotationKey rot_key;
- rot_key.mTime = time;
- LLVector3 rot_angles;
- U16 x, y, z;
-
- if (old_version)
- {
- if (!dp.unpackVector3(rot_angles, "rot_angles"))
- {
- LL_WARNS() << "can't read rot_angles in rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- if (!rot_angles.isFinite())
- {
- LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- LLQuaternion::Order ro = StringToOrder("ZYX");
- rot_key.mRotation = mayaQ(rot_angles.mV[VX], rot_angles.mV[VY], rot_angles.mV[VZ], ro);
- }
- else
- {
- if (!dp.unpackU16(x, "rot_angle_x"))
- {
- LL_WARNS() << "can't read rot_angle_x in rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- if (!dp.unpackU16(y, "rot_angle_y"))
- {
- LL_WARNS() << "can't read rot_angle_y in rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- if (!dp.unpackU16(z, "rot_angle_z"))
- {
- LL_WARNS() << "can't read rot_angle_z in rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- LLVector3 rot_vec;
- rot_vec.mV[VX] = U16_to_F32(x, -1.f, 1.f);
- rot_vec.mV[VY] = U16_to_F32(y, -1.f, 1.f);
- rot_vec.mV[VZ] = U16_to_F32(z, -1.f, 1.f);
-
- if (!rot_vec.isFinite())
- {
- LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- rot_key.mRotation.unpackFromVector3(rot_vec);
- }
-
- if (!rot_key.mRotation.isFinite())
- {
- LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- rCurve->mKeys[time] = rot_key;
- }
-
- if (joint_motion->mRotationCurve.mNumKeys > joint_motion->mRotationCurve.mKeys.size())
- {
- rotation_duplicates++;
- LL_INFOS() << "Motion " << asset() << " had duplicated rotation keys that were removed: "
- << joint_motion->mRotationCurve.mNumKeys << " > " << joint_motion->mRotationCurve.mKeys.size()
- << " (" << rotation_duplicates << ")" << LL_ENDL;
- }
-
- //---------------------------------------------------------------------
- // scan position curve header
- //---------------------------------------------------------------------
- if (!dp.unpackS32(joint_motion->mPositionCurve.mNumKeys, "num_pos_keys") || joint_motion->mPositionCurve.mNumKeys < 0)
- {
- LL_WARNS() << "can't read number of position keys"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- joint_motion->mPositionCurve.mInterpolationType = IT_LINEAR;
- if (joint_motion->mPositionCurve.mNumKeys != 0)
- {
- joint_state->setUsage(joint_state->getUsage() | LLJointState::POS );
- }
-
- //---------------------------------------------------------------------
- // scan position curve keys
- //---------------------------------------------------------------------
- PositionCurve *pCurve = &joint_motion->mPositionCurve;
- bool is_pelvis = joint_motion->mJointName == "mPelvis";
- for (S32 k = 0; k < joint_motion->mPositionCurve.mNumKeys; k++)
- {
- U16 time_short;
- PositionKey pos_key;
-
- if (old_version)
- {
- if (!dp.unpackF32(pos_key.mTime, "time") ||
- !llfinite(pos_key.mTime))
- {
- LL_WARNS() << "can't read position key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- }
- else
- {
- if (!dp.unpackU16(time_short, "time"))
- {
- LL_WARNS() << "can't read position key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- pos_key.mTime = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration);
- }
-
- if (old_version)
- {
- if (!dp.unpackVector3(pos_key.mPosition, "pos"))
- {
- LL_WARNS() << "can't read pos in position key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- //MAINT-6162
- pos_key.mPosition.mV[VX] = llclamp( pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- pos_key.mPosition.mV[VY] = llclamp( pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- pos_key.mPosition.mV[VZ] = llclamp( pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
-
- }
- else
- {
- U16 x, y, z;
-
- if (!dp.unpackU16(x, "pos_x"))
- {
- LL_WARNS() << "can't read pos_x in position key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- if (!dp.unpackU16(y, "pos_y"))
- {
- LL_WARNS() << "can't read pos_y in position key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- if (!dp.unpackU16(z, "pos_z"))
- {
- LL_WARNS() << "can't read pos_z in position key (" << k << ")"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- pos_key.mPosition.mV[VX] = U16_to_F32(x, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- pos_key.mPosition.mV[VY] = U16_to_F32(y, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- pos_key.mPosition.mV[VZ] = U16_to_F32(z, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- }
-
- if (!pos_key.mPosition.isFinite())
- {
- LL_WARNS() << "non-finite position in key"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- pCurve->mKeys[pos_key.mTime] = pos_key;
-
- if (is_pelvis)
- {
- joint_motion_list->mPelvisBBox.addPoint(pos_key.mPosition);
- }
- }
-
- if (joint_motion->mPositionCurve.mNumKeys > joint_motion->mPositionCurve.mKeys.size())
- {
- position_duplicates++;
- LL_INFOS() << "Motion " << asset() << " had duplicated position keys that were removed: "
- << joint_motion->mPositionCurve.mNumKeys << " > " << joint_motion->mPositionCurve.mKeys.size()
- << " (" << position_duplicates << ")" << LL_ENDL;
- }
-
- joint_motion->mUsage = joint_state->getUsage();
- }
-
- if (rotation_duplicates > 0)
- {
- LL_INFOS() << "Motion " << asset() << " had " << rotation_duplicates
- << " duplicated rotation keys that were removed" << LL_ENDL;
- }
-
- if (position_duplicates > 0)
- {
- LL_INFOS() << "Motion " << asset() << " had " << position_duplicates
- << " duplicated position keys that were removed" << LL_ENDL;
- }
-
- //-------------------------------------------------------------------------
- // get number of constraints
- //-------------------------------------------------------------------------
- S32 num_constraints = 0;
- if (!dp.unpackS32(num_constraints, "num_constraints"))
- {
- LL_WARNS() << "can't read number of constraints"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (num_constraints > MAX_CONSTRAINTS || num_constraints < 0)
- {
- LL_WARNS() << "Bad number of constraints... ignoring: " << num_constraints
- << " for animation " << asset() << LL_ENDL;
- }
- else
- {
- //-------------------------------------------------------------------------
- // get constraints
- //-------------------------------------------------------------------------
- std::string str;
- for(S32 i = 0; i < num_constraints; ++i)
- {
- // read in constraint data
- std::unique_ptr<JointConstraintSharedData> constraintp(new JointConstraintSharedData);
- U8 byte = 0;
-
- if (!dp.unpackU8(byte, "chain_length"))
- {
- LL_WARNS() << "can't read constraint chain length"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- constraintp->mChainLength = (S32) byte;
-
- if((U32)constraintp->mChainLength > joint_motion_list->getNumJointMotions())
- {
- LL_WARNS() << "invalid constraint chain length"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackU8(byte, "constraint_type"))
- {
- LL_WARNS() << "can't read constraint type"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if( byte >= NUM_CONSTRAINT_TYPES )
- {
- LL_WARNS() << "invalid constraint type"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- constraintp->mConstraintType = (EConstraintType)byte;
-
- const S32 BIN_DATA_LENGTH = 16;
- U8 bin_data[BIN_DATA_LENGTH+1];
- if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "source_volume"))
- {
- LL_WARNS() << "can't read source volume name"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination
- str = (char*)bin_data;
- constraintp->mSourceConstraintVolume = mCharacter->getCollisionVolumeID(str);
- if (constraintp->mSourceConstraintVolume == -1)
- {
- LL_WARNS() << "not a valid source constraint volume " << str
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackVector3(constraintp->mSourceConstraintOffset, "source_offset"))
- {
- LL_WARNS() << "can't read constraint source offset"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if( !(constraintp->mSourceConstraintOffset.isFinite()) )
- {
- LL_WARNS() << "non-finite constraint source offset"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "target_volume"))
- {
- LL_WARNS() << "can't read target volume name"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination
- str = (char*)bin_data;
- if (str == "GROUND")
- {
- // constrain to ground
- constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_GROUND;
- }
- else
- {
- constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_BODY;
- constraintp->mTargetConstraintVolume = mCharacter->getCollisionVolumeID(str);
- if (constraintp->mTargetConstraintVolume == -1)
- {
- LL_WARNS() << "not a valid target constraint volume " << str
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- }
-
- if (!dp.unpackVector3(constraintp->mTargetConstraintOffset, "target_offset"))
- {
- LL_WARNS() << "can't read constraint target offset"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if( !(constraintp->mTargetConstraintOffset.isFinite()) )
- {
- LL_WARNS() << "non-finite constraint target offset"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackVector3(constraintp->mTargetConstraintDir, "target_dir"))
- {
- LL_WARNS() << "can't read constraint target direction"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if( !(constraintp->mTargetConstraintDir.isFinite()) )
- {
- LL_WARNS() << "non-finite constraint target direction"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!constraintp->mTargetConstraintDir.isExactlyZero())
- {
- constraintp->mUseTargetOffset = true;
- // constraintp->mTargetConstraintDir *= constraintp->mSourceConstraintOffset.magVec();
- }
-
- if (!dp.unpackF32(constraintp->mEaseInStartTime, "ease_in_start") || !llfinite(constraintp->mEaseInStartTime))
- {
- LL_WARNS() << "can't read constraint ease in start time"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackF32(constraintp->mEaseInStopTime, "ease_in_stop") || !llfinite(constraintp->mEaseInStopTime))
- {
- LL_WARNS() << "can't read constraint ease in stop time"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackF32(constraintp->mEaseOutStartTime, "ease_out_start") || !llfinite(constraintp->mEaseOutStartTime))
- {
- LL_WARNS() << "can't read constraint ease out start time"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if (!dp.unpackF32(constraintp->mEaseOutStopTime, "ease_out_stop") || !llfinite(constraintp->mEaseOutStopTime))
- {
- LL_WARNS() << "can't read constraint ease out stop time"
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- LLJoint* joint = mCharacter->findCollisionVolume(constraintp->mSourceConstraintVolume);
- // get joint to which this collision volume is attached
- if (!joint)
- {
- return false;
- }
-
- constraintp->mJointStateIndices = new S32[constraintp->mChainLength + 1]; // note: mChainLength is size-limited - comes from a byte
-
- for (S32 i = 0; i < constraintp->mChainLength + 1; i++)
- {
- LLJoint* parent = joint->getParent();
- if (!parent)
- {
- LL_WARNS() << "Joint with no parent: " << joint->getName()
- << " Emote: " << joint_motion_list->mEmoteName
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- joint = parent;
- constraintp->mJointStateIndices[i] = -1;
- for (U32 j = 0; j < joint_motion_list->getNumJointMotions(); j++)
- {
- LLJoint* constraint_joint = getJoint(j);
-
- if ( !constraint_joint )
- {
- LL_WARNS() << "Invalid joint " << j
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
-
- if(constraint_joint == joint)
- {
- constraintp->mJointStateIndices[i] = (S32)j;
- break;
- }
- }
- if (constraintp->mJointStateIndices[i] < 0 )
- {
- LL_WARNS() << "No joint index for constraint " << i
- << " for animation " << asset() << LL_ENDL;
- return false;
- }
- }
-
- joint_motion_list->mConstraints.push_front(constraintp.release());
- }
- }
-
- // *FIX: support cleanup of old keyframe data
- mJointMotionList = joint_motion_list.release(); // release from unique_ptr to member;
- LLKeyframeDataCache::addKeyframeData(getID(), mJointMotionList);
- mAssetStatus = ASSET_LOADED;
-
- setupPose();
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// serialize()
-//-----------------------------------------------------------------------------
-bool LLKeyframeMotion::serialize(LLDataPacker& dp) const
-{
- bool success = true;
-
- LL_DEBUGS("BVH") << "serializing" << LL_ENDL;
-
- success &= dp.packU16(KEYFRAME_MOTION_VERSION, "version");
- success &= dp.packU16(KEYFRAME_MOTION_SUBVERSION, "sub_version");
- success &= dp.packS32(mJointMotionList->mBasePriority, "base_priority");
- success &= dp.packF32(mJointMotionList->mDuration, "duration");
- success &= dp.packString(mJointMotionList->mEmoteName, "emote_name");
- success &= dp.packF32(mJointMotionList->mLoopInPoint, "loop_in_point");
- success &= dp.packF32(mJointMotionList->mLoopOutPoint, "loop_out_point");
- success &= dp.packS32(mJointMotionList->mLoop, "loop");
- success &= dp.packF32(mJointMotionList->mEaseInDuration, "ease_in_duration");
- success &= dp.packF32(mJointMotionList->mEaseOutDuration, "ease_out_duration");
- success &= dp.packU32(mJointMotionList->mHandPose, "hand_pose");
- success &= dp.packU32(mJointMotionList->getNumJointMotions(), "num_joints");
-
- LL_DEBUGS("BVH") << "version " << KEYFRAME_MOTION_VERSION << LL_ENDL;
- LL_DEBUGS("BVH") << "sub_version " << KEYFRAME_MOTION_SUBVERSION << LL_ENDL;
- LL_DEBUGS("BVH") << "base_priority " << mJointMotionList->mBasePriority << LL_ENDL;
- LL_DEBUGS("BVH") << "duration " << mJointMotionList->mDuration << LL_ENDL;
- LL_DEBUGS("BVH") << "emote_name " << mJointMotionList->mEmoteName << LL_ENDL;
- LL_DEBUGS("BVH") << "loop_in_point " << mJointMotionList->mLoopInPoint << LL_ENDL;
- LL_DEBUGS("BVH") << "loop_out_point " << mJointMotionList->mLoopOutPoint << LL_ENDL;
- LL_DEBUGS("BVH") << "loop " << mJointMotionList->mLoop << LL_ENDL;
- LL_DEBUGS("BVH") << "ease_in_duration " << mJointMotionList->mEaseInDuration << LL_ENDL;
- LL_DEBUGS("BVH") << "ease_out_duration " << mJointMotionList->mEaseOutDuration << LL_ENDL;
- LL_DEBUGS("BVH") << "hand_pose " << mJointMotionList->mHandPose << LL_ENDL;
- LL_DEBUGS("BVH") << "num_joints " << mJointMotionList->getNumJointMotions() << LL_ENDL;
-
- for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
- {
- JointMotion* joint_motionp = mJointMotionList->getJointMotion(i);
- success &= dp.packString(joint_motionp->mJointName, "joint_name");
- success &= dp.packS32(joint_motionp->mPriority, "joint_priority");
- success &= dp.packS32(joint_motionp->mRotationCurve.mKeys.size(), "num_rot_keys");
-
- LL_DEBUGS("BVH") << "Joint " << i
- << " name: " << joint_motionp->mJointName
- << " Rotation keys: " << joint_motionp->mRotationCurve.mKeys.size()
- << " Position keys: " << joint_motionp->mPositionCurve.mKeys.size() << LL_ENDL;
- for (RotationCurve::key_map_t::value_type& rot_pair : joint_motionp->mRotationCurve.mKeys)
- {
- RotationKey& rot_key = rot_pair.second;
- U16 time_short = F32_to_U16(rot_key.mTime, 0.f, mJointMotionList->mDuration);
- success &= dp.packU16(time_short, "time");
-
- LLVector3 rot_angles = rot_key.mRotation.packToVector3();
-
- U16 x, y, z;
- rot_angles.quantize16(-1.f, 1.f, -1.f, 1.f);
- x = F32_to_U16(rot_angles.mV[VX], -1.f, 1.f);
- y = F32_to_U16(rot_angles.mV[VY], -1.f, 1.f);
- z = F32_to_U16(rot_angles.mV[VZ], -1.f, 1.f);
- success &= dp.packU16(x, "rot_angle_x");
- success &= dp.packU16(y, "rot_angle_y");
- success &= dp.packU16(z, "rot_angle_z");
-
- LL_DEBUGS("BVH") << " rot: t " << rot_key.mTime << " angles " << rot_angles.mV[VX] <<","<< rot_angles.mV[VY] <<","<< rot_angles.mV[VZ] << LL_ENDL;
- }
-
- success &= dp.packS32(joint_motionp->mPositionCurve.mKeys.size(), "num_pos_keys");
- for (PositionCurve::key_map_t::value_type& pos_pair : joint_motionp->mPositionCurve.mKeys)
- {
- PositionKey& pos_key = pos_pair.second;
- U16 time_short = F32_to_U16(pos_key.mTime, 0.f, mJointMotionList->mDuration);
- success &= dp.packU16(time_short, "time");
-
- U16 x, y, z;
- pos_key.mPosition.quantize16(-LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- x = F32_to_U16(pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- y = F32_to_U16(pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- z = F32_to_U16(pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
- success &= dp.packU16(x, "pos_x");
- success &= dp.packU16(y, "pos_y");
- success &= dp.packU16(z, "pos_z");
-
- LL_DEBUGS("BVH") << " pos: t " << pos_key.mTime << " pos " << pos_key.mPosition.mV[VX] <<","<< pos_key.mPosition.mV[VY] <<","<< pos_key.mPosition.mV[VZ] << LL_ENDL;
- }
- }
-
- success &= dp.packS32(mJointMotionList->mConstraints.size(), "num_constraints");
- LL_DEBUGS("BVH") << "num_constraints " << mJointMotionList->mConstraints.size() << LL_ENDL;
- for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints)
- {
- success &= dp.packU8(shared_constraintp->mChainLength, "chain_length");
- success &= dp.packU8(shared_constraintp->mConstraintType, "constraint_type");
- char source_volume[16]; /* Flawfinder: ignore */
- snprintf(source_volume, sizeof(source_volume), "%s", /* Flawfinder: ignore */
- mCharacter->findCollisionVolume(shared_constraintp->mSourceConstraintVolume)->getName().c_str());
-
- success &= dp.packBinaryDataFixed((U8*)source_volume, 16, "source_volume");
- success &= dp.packVector3(shared_constraintp->mSourceConstraintOffset, "source_offset");
- char target_volume[16]; /* Flawfinder: ignore */
- if (shared_constraintp->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND)
- {
- snprintf(target_volume,sizeof(target_volume), "%s", "GROUND"); /* Flawfinder: ignore */
- }
- else
- {
- snprintf(target_volume, sizeof(target_volume),"%s", /* Flawfinder: ignore */
- mCharacter->findCollisionVolume(shared_constraintp->mTargetConstraintVolume)->getName().c_str());
- }
- success &= dp.packBinaryDataFixed((U8*)target_volume, 16, "target_volume");
- success &= dp.packVector3(shared_constraintp->mTargetConstraintOffset, "target_offset");
- success &= dp.packVector3(shared_constraintp->mTargetConstraintDir, "target_dir");
- success &= dp.packF32(shared_constraintp->mEaseInStartTime, "ease_in_start");
- success &= dp.packF32(shared_constraintp->mEaseInStopTime, "ease_in_stop");
- success &= dp.packF32(shared_constraintp->mEaseOutStartTime, "ease_out_start");
- success &= dp.packF32(shared_constraintp->mEaseOutStopTime, "ease_out_stop");
-
- LL_DEBUGS("BVH") << " chain_length " << shared_constraintp->mChainLength << LL_ENDL;
- LL_DEBUGS("BVH") << " constraint_type " << (S32)shared_constraintp->mConstraintType << LL_ENDL;
- LL_DEBUGS("BVH") << " source_volume " << source_volume << LL_ENDL;
- LL_DEBUGS("BVH") << " source_offset " << shared_constraintp->mSourceConstraintOffset << LL_ENDL;
- LL_DEBUGS("BVH") << " target_volume " << target_volume << LL_ENDL;
- LL_DEBUGS("BVH") << " target_offset " << shared_constraintp->mTargetConstraintOffset << LL_ENDL;
- LL_DEBUGS("BVH") << " target_dir " << shared_constraintp->mTargetConstraintDir << LL_ENDL;
- LL_DEBUGS("BVH") << " ease_in_start " << shared_constraintp->mEaseInStartTime << LL_ENDL;
- LL_DEBUGS("BVH") << " ease_in_stop " << shared_constraintp->mEaseInStopTime << LL_ENDL;
- LL_DEBUGS("BVH") << " ease_out_start " << shared_constraintp->mEaseOutStartTime << LL_ENDL;
- LL_DEBUGS("BVH") << " ease_out_stop " << shared_constraintp->mEaseOutStopTime << LL_ENDL;
- }
-
- return success;
-}
-
-//-----------------------------------------------------------------------------
-// getFileSize()
-//-----------------------------------------------------------------------------
-U32 LLKeyframeMotion::getFileSize()
-{
- // serialize into a dummy buffer to calculate required size
- LLDataPackerBinaryBuffer dp;
- serialize(dp);
-
- return dp.getCurrentSize();
-}
-
-//-----------------------------------------------------------------------------
-// dumpToFile()
-//-----------------------------------------------------------------------------
-bool LLKeyframeMotion::dumpToFile(const std::string& name)
-{
- bool succ = false;
- if (isLoaded())
- {
- std::string outfile_base;
- if (!name.empty())
- {
- outfile_base = name;
- }
- else if (!getName().empty())
- {
- outfile_base = getName();
- }
- else
- {
- const LLUUID& id = getID();
- outfile_base = id.asString();
- }
-
- if (gDirUtilp->getExtension(outfile_base).empty())
- {
- outfile_base += ".anim";
- }
- std::string outfilename;
- if (gDirUtilp->getDirName(outfile_base).empty())
- {
- outfilename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfile_base);
- }
- else
- {
- outfilename = outfile_base;
- }
- if (LLFile::isfile(outfilename))
- {
- LL_WARNS() << outfilename << " already exists, write failed" << LL_ENDL;
- return false;
- }
-
- S32 file_size = getFileSize();
- U8* buffer = new U8[file_size];
-
- LL_DEBUGS("BVH") << "Dumping " << outfilename << LL_ENDL;
- LLDataPackerBinaryBuffer dp(buffer, file_size);
- if (serialize(dp))
- {
- LLAPRFile outfile;
- outfile.open(outfilename, LL_APR_WPB);
- if (outfile.getFileHandle())
- {
- S32 wrote_bytes = outfile.write(buffer, file_size);
- succ = (wrote_bytes == file_size);
- }
- }
- delete [] buffer;
- }
- return succ;
-}
-
-//-----------------------------------------------------------------------------
-// getPelvisBBox()
-//-----------------------------------------------------------------------------
-const LLBBoxLocal &LLKeyframeMotion::getPelvisBBox()
-{
- return mJointMotionList->mPelvisBBox;
-}
-
-//-----------------------------------------------------------------------------
-// setPriority()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::setPriority(S32 priority)
-{
- if (mJointMotionList)
- {
- S32 priority_delta = priority - mJointMotionList->mBasePriority;
- mJointMotionList->mBasePriority = (LLJoint::JointPriority)priority;
- mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority;
-
- for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
- {
- JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
- joint_motion->mPriority = (LLJoint::JointPriority)llclamp(
- (S32)joint_motion->mPriority + priority_delta,
- (S32)LLJoint::LOW_PRIORITY,
- (S32)LLJoint::HIGHEST_PRIORITY);
- getJointState(i)->setPriority(joint_motion->mPriority);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// setEmote()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::setEmote(const LLUUID& emote_id)
-{
- const char* emote_name = gAnimLibrary.animStateToString(emote_id);
- if (emote_name)
- {
- mJointMotionList->mEmoteName = emote_name;
- mJointMotionList->mEmoteID = emote_id;
- }
- else
- {
- mJointMotionList->mEmoteName.clear();
- mJointMotionList->mEmoteID.setNull();
- }
-}
-
-//-----------------------------------------------------------------------------
-// setEaseIn()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::setEaseIn(F32 ease_in)
-{
- if (mJointMotionList)
- {
- mJointMotionList->mEaseInDuration = llmax(ease_in, 0.f);
- }
-}
-
-//-----------------------------------------------------------------------------
-// setEaseOut()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::setEaseOut(F32 ease_in)
-{
- if (mJointMotionList)
- {
- mJointMotionList->mEaseOutDuration = llmax(ease_in, 0.f);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// flushKeyframeCache()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::flushKeyframeCache()
-{
- // TODO: Make this safe to do
-// LLKeyframeDataCache::clear();
-}
-
-//-----------------------------------------------------------------------------
-// setLoop()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::setLoop(bool loop)
-{
- if (mJointMotionList)
- {
- mJointMotionList->mLoop = loop;
- mSendStopTimestamp = F32_MAX;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// setLoopIn()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::setLoopIn(F32 in_point)
-{
- if (mJointMotionList)
- {
- mJointMotionList->mLoopInPoint = in_point;
-
- // set up loop keys
- for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
- {
- JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
-
- PositionCurve* pos_curve = &joint_motion->mPositionCurve;
- RotationCurve* rot_curve = &joint_motion->mRotationCurve;
- ScaleCurve* scale_curve = &joint_motion->mScaleCurve;
-
- pos_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
- rot_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
- scale_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
-
- pos_curve->mLoopInKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
- rot_curve->mLoopInKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
- scale_curve->mLoopInKey.mScale = scale_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// setLoopOut()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::setLoopOut(F32 out_point)
-{
- if (mJointMotionList)
- {
- mJointMotionList->mLoopOutPoint = out_point;
-
- // set up loop keys
- for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
- {
- JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
-
- PositionCurve* pos_curve = &joint_motion->mPositionCurve;
- RotationCurve* rot_curve = &joint_motion->mRotationCurve;
- ScaleCurve* scale_curve = &joint_motion->mScaleCurve;
-
- pos_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
- rot_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
- scale_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
-
- pos_curve->mLoopOutKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
- rot_curve->mLoopOutKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
- scale_curve->mLoopOutKey.mScale = scale_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// onLoadComplete()
-//-----------------------------------------------------------------------------
-void LLKeyframeMotion::onLoadComplete(const LLUUID& asset_uuid,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status)
-{
- LLUUID* id = (LLUUID*)user_data;
-
- std::vector<LLCharacter* >::iterator char_iter = LLCharacter::sInstances.begin();
-
- while(char_iter != LLCharacter::sInstances.end() &&
- (*char_iter)->getID() != *id)
- {
- ++char_iter;
- }
-
- delete id;
-
- if (char_iter == LLCharacter::sInstances.end())
- {
- return;
- }
-
- LLCharacter* character = *char_iter;
-
- // look for an existing instance of this motion
- LLKeyframeMotion* motionp = static_cast<LLKeyframeMotion*> (character->findMotion(asset_uuid));
- if (motionp)
- {
- if (0 == status)
- {
- if (motionp->mAssetStatus == ASSET_LOADED)
- {
- // asset already loaded
- return;
- }
- LLFileSystem file(asset_uuid, type, LLFileSystem::READ);
- S32 size = file.getSize();
-
- U8* buffer = new U8[size];
- file.read((U8*)buffer, size); /*Flawfinder: ignore*/
-
- LL_DEBUGS("Animation") << "Loading keyframe data for: " << motionp->getName() << ":" << motionp->getID() << " (" << size << " bytes)" << LL_ENDL;
-
- LLDataPackerBinaryBuffer dp(buffer, size);
- if (motionp->deserialize(dp, asset_uuid))
- {
- motionp->mAssetStatus = ASSET_LOADED;
- }
- else
- {
- LL_WARNS() << "Failed to decode asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL;
- motionp->mAssetStatus = ASSET_FETCH_FAILED;
- }
-
- delete[] buffer;
- }
- else
- {
- LL_WARNS() << "Failed to load asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL;
- motionp->mAssetStatus = ASSET_FETCH_FAILED;
- }
- }
- else
- {
- LL_WARNS() << "No existing motion for asset data. UUID: " << asset_uuid << LL_ENDL;
- }
-}
-
-//--------------------------------------------------------------------
-// LLKeyframeDataCache::dumpDiagInfo()
-//--------------------------------------------------------------------
-void LLKeyframeDataCache::dumpDiagInfo()
-{
- // keep track of totals
- U32 total_size = 0;
-
- char buf[1024]; /* Flawfinder: ignore */
-
- LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
- LL_INFOS() << " Global Motion Table (DEBUG only)" << LL_ENDL;
- LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
-
- // print each loaded mesh, and it's memory usage
- for (keyframe_data_map_t::value_type& data_pair : sKeyframeDataMap)
- {
- U32 joint_motion_kb;
-
- LLKeyframeMotion::JointMotionList *motion_list_p = data_pair.second;
-
- LL_INFOS() << "Motion: " << data_pair.first << LL_ENDL;
-
- joint_motion_kb = motion_list_p->dumpDiagInfo();
-
- total_size += joint_motion_kb;
- }
-
- LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
- LL_INFOS() << "Motions\tTotal Size" << LL_ENDL;
- snprintf(buf, sizeof(buf), "%d\t\t%d bytes", (S32)sKeyframeDataMap.size(), total_size ); /* Flawfinder: ignore */
- LL_INFOS() << buf << LL_ENDL;
- LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
-}
-
-
-//--------------------------------------------------------------------
-// LLKeyframeDataCache::addKeyframeData()
-//--------------------------------------------------------------------
-void LLKeyframeDataCache::addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList* joint_motion_listp)
-{
- sKeyframeDataMap[id] = joint_motion_listp;
-}
-
-//--------------------------------------------------------------------
-// LLKeyframeDataCache::removeKeyframeData()
-//--------------------------------------------------------------------
-void LLKeyframeDataCache::removeKeyframeData(const LLUUID& id)
-{
- keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id);
- if (found_data != sKeyframeDataMap.end())
- {
- delete found_data->second;
- sKeyframeDataMap.erase(found_data);
- }
-}
-
-//--------------------------------------------------------------------
-// LLKeyframeDataCache::getKeyframeData()
-//--------------------------------------------------------------------
-LLKeyframeMotion::JointMotionList* LLKeyframeDataCache::getKeyframeData(const LLUUID& id)
-{
- keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id);
- if (found_data == sKeyframeDataMap.end())
- {
- return NULL;
- }
- return found_data->second;
-}
-
-//--------------------------------------------------------------------
-// ~LLKeyframeDataCache::LLKeyframeDataCache()
-//--------------------------------------------------------------------
-LLKeyframeDataCache::~LLKeyframeDataCache()
-{
- clear();
-}
-
-//-----------------------------------------------------------------------------
-// clear()
-//-----------------------------------------------------------------------------
-void LLKeyframeDataCache::clear()
-{
- for_each(sKeyframeDataMap.begin(), sKeyframeDataMap.end(), DeletePairedPointer());
- sKeyframeDataMap.clear();
-}
-
-//-----------------------------------------------------------------------------
-// JointConstraint()
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::JointConstraint::JointConstraint(JointConstraintSharedData* shared_data) : mSharedData(shared_data)
-{
- mWeight = 0.f;
- mTotalLength = 0.f;
- mActive = false;
- mSourceVolume = NULL;
- mTargetVolume = NULL;
- mFixupDistanceRMS = 0.f;
-
- for (S32 i=0; i<MAX_CHAIN_LENGTH; ++i)
- {
- mJointLengths[i] = 0.f;
- mJointLengthFractions[i] = 0.f;
- }
-}
-
-//-----------------------------------------------------------------------------
-// ~JointConstraint()
-//-----------------------------------------------------------------------------
-LLKeyframeMotion::JointConstraint::~JointConstraint()
-{
-}
-
-// End
-
+/** + * @file llkeyframemotion.cpp + * @brief Implementation of LLKeyframeMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "linden_common.h" + +#include "llmath.h" +#include "llanimationstates.h" +#include "llassetstorage.h" +#include "lldatapacker.h" +#include "llcharacter.h" +#include "llcriticaldamp.h" +#include "lldir.h" +#include "llendianswizzle.h" +#include "llkeyframemotion.h" +#include "llquantize.h" +#include "m3math.h" +#include "message.h" +#include "llfilesystem.h" + +//----------------------------------------------------------------------------- +// Static Definitions +//----------------------------------------------------------------------------- +LLKeyframeDataCache::keyframe_data_map_t LLKeyframeDataCache::sKeyframeDataMap; + +//----------------------------------------------------------------------------- +// Globals +//----------------------------------------------------------------------------- +static F32 JOINT_LENGTH_K = 0.7f; +static S32 MAX_ITERATIONS = 20; +static S32 MIN_ITERATIONS = 1; +static S32 MIN_ITERATION_COUNT = 2; +static F32 MAX_PIXEL_AREA_CONSTRAINTS = 80000.f; +static F32 MIN_PIXEL_AREA_CONSTRAINTS = 1000.f; +static F32 MIN_ACCELERATION_SQUARED = 0.0005f * 0.0005f; + +static F32 MAX_CONSTRAINTS = 10; + +//----------------------------------------------------------------------------- +// JointMotionList +//----------------------------------------------------------------------------- +LLKeyframeMotion::JointMotionList::JointMotionList() + : mDuration(0.f), + mLoop(false), + mLoopInPoint(0.f), + mLoopOutPoint(0.f), + mEaseInDuration(0.f), + mEaseOutDuration(0.f), + mBasePriority(LLJoint::LOW_PRIORITY), + mHandPose(LLHandMotion::HAND_POSE_SPREAD), + mMaxPriority(LLJoint::LOW_PRIORITY) +{ +} + +LLKeyframeMotion::JointMotionList::~JointMotionList() +{ + for_each(mConstraints.begin(), mConstraints.end(), DeletePointer()); + mConstraints.clear(); + for_each(mJointMotionArray.begin(), mJointMotionArray.end(), DeletePointer()); + mJointMotionArray.clear(); +} + +U32 LLKeyframeMotion::JointMotionList::dumpDiagInfo() +{ + S32 total_size = sizeof(JointMotionList); + + for (U32 i = 0; i < getNumJointMotions(); i++) + { + LLKeyframeMotion::JointMotion* joint_motion_p = mJointMotionArray[i]; + + LL_INFOS() << "\tJoint " << joint_motion_p->mJointName << LL_ENDL; + if (joint_motion_p->mUsage & LLJointState::SCALE) + { + LL_INFOS() << "\t" << joint_motion_p->mScaleCurve.mNumKeys << " scale keys at " + << joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey) << " bytes" << LL_ENDL; + + total_size += joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey); + } + if (joint_motion_p->mUsage & LLJointState::ROT) + { + LL_INFOS() << "\t" << joint_motion_p->mRotationCurve.mNumKeys << " rotation keys at " + << joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey) << " bytes" << LL_ENDL; + + total_size += joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey); + } + if (joint_motion_p->mUsage & LLJointState::POS) + { + LL_INFOS() << "\t" << joint_motion_p->mPositionCurve.mNumKeys << " position keys at " + << joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey) << " bytes" << LL_ENDL; + + total_size += joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey); + } + } + LL_INFOS() << "Size: " << total_size << " bytes" << LL_ENDL; + + return total_size; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +// ****Curve classes +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// ScaleCurve::ScaleCurve() +//----------------------------------------------------------------------------- +LLKeyframeMotion::ScaleCurve::ScaleCurve() +{ + mInterpolationType = LLKeyframeMotion::IT_LINEAR; + mNumKeys = 0; +} + +//----------------------------------------------------------------------------- +// ScaleCurve::~ScaleCurve() +//----------------------------------------------------------------------------- +LLKeyframeMotion::ScaleCurve::~ScaleCurve() +{ + mKeys.clear(); + mNumKeys = 0; +} + +//----------------------------------------------------------------------------- +// getValue() +//----------------------------------------------------------------------------- +LLVector3 LLKeyframeMotion::ScaleCurve::getValue(F32 time, F32 duration) +{ + LLVector3 value; + + if (mKeys.empty()) + { + value.clearVec(); + return value; + } + + key_map_t::iterator right = mKeys.lower_bound(time); + if (right == mKeys.end()) + { + // Past last key + --right; + value = right->second.mScale; + } + else if (right == mKeys.begin() || right->first == time) + { + // Before first key or exactly on a key + value = right->second.mScale; + } + else + { + // Between two keys + key_map_t::iterator left = right; --left; + F32 index_before = left->first; + F32 index_after = right->first; + ScaleKey& scale_before = left->second; + ScaleKey& scale_after = right->second; + if (right == mKeys.end()) + { + scale_after = mLoopInKey; + index_after = duration; + } + + F32 u = (time - index_before) / (index_after - index_before); + value = interp(u, scale_before, scale_after); + } + return value; +} + +//----------------------------------------------------------------------------- +// interp() +//----------------------------------------------------------------------------- +LLVector3 LLKeyframeMotion::ScaleCurve::interp(F32 u, ScaleKey& before, ScaleKey& after) +{ + switch (mInterpolationType) + { + case IT_STEP: + return before.mScale; + + default: + case IT_LINEAR: + case IT_SPLINE: + return lerp(before.mScale, after.mScale, u); + } +} + +//----------------------------------------------------------------------------- +// RotationCurve::RotationCurve() +//----------------------------------------------------------------------------- +LLKeyframeMotion::RotationCurve::RotationCurve() +{ + mInterpolationType = LLKeyframeMotion::IT_LINEAR; + mNumKeys = 0; +} + +//----------------------------------------------------------------------------- +// RotationCurve::~RotationCurve() +//----------------------------------------------------------------------------- +LLKeyframeMotion::RotationCurve::~RotationCurve() +{ + mKeys.clear(); + mNumKeys = 0; +} + +//----------------------------------------------------------------------------- +// RotationCurve::getValue() +//----------------------------------------------------------------------------- +LLQuaternion LLKeyframeMotion::RotationCurve::getValue(F32 time, F32 duration) +{ + LLQuaternion value; + + if (mKeys.empty()) + { + value = LLQuaternion::DEFAULT; + return value; + } + + key_map_t::iterator right = mKeys.lower_bound(time); + if (right == mKeys.end()) + { + // Past last key + --right; + value = right->second.mRotation; + } + else if (right == mKeys.begin() || right->first == time) + { + // Before first key or exactly on a key + value = right->second.mRotation; + } + else + { + // Between two keys + key_map_t::iterator left = right; --left; + F32 index_before = left->first; + F32 index_after = right->first; + RotationKey& rot_before = left->second; + RotationKey& rot_after = right->second; + if (right == mKeys.end()) + { + rot_after = mLoopInKey; + index_after = duration; + } + + F32 u = (time - index_before) / (index_after - index_before); + value = interp(u, rot_before, rot_after); + } + return value; +} + +//----------------------------------------------------------------------------- +// interp() +//----------------------------------------------------------------------------- +LLQuaternion LLKeyframeMotion::RotationCurve::interp(F32 u, RotationKey& before, RotationKey& after) +{ + switch (mInterpolationType) + { + case IT_STEP: + return before.mRotation; + + default: + case IT_LINEAR: + case IT_SPLINE: + return nlerp(u, before.mRotation, after.mRotation); + } +} + + +//----------------------------------------------------------------------------- +// PositionCurve::PositionCurve() +//----------------------------------------------------------------------------- +LLKeyframeMotion::PositionCurve::PositionCurve() +{ + mInterpolationType = LLKeyframeMotion::IT_LINEAR; + mNumKeys = 0; +} + +//----------------------------------------------------------------------------- +// PositionCurve::~PositionCurve() +//----------------------------------------------------------------------------- +LLKeyframeMotion::PositionCurve::~PositionCurve() +{ + mKeys.clear(); + mNumKeys = 0; +} + +//----------------------------------------------------------------------------- +// PositionCurve::getValue() +//----------------------------------------------------------------------------- +LLVector3 LLKeyframeMotion::PositionCurve::getValue(F32 time, F32 duration) +{ + LLVector3 value; + + if (mKeys.empty()) + { + value.clearVec(); + return value; + } + + key_map_t::iterator right = mKeys.lower_bound(time); + if (right == mKeys.end()) + { + // Past last key + --right; + value = right->second.mPosition; + } + else if (right == mKeys.begin() || right->first == time) + { + // Before first key or exactly on a key + value = right->second.mPosition; + } + else + { + // Between two keys + key_map_t::iterator left = right; --left; + F32 index_before = left->first; + F32 index_after = right->first; + PositionKey& pos_before = left->second; + PositionKey& pos_after = right->second; + if (right == mKeys.end()) + { + pos_after = mLoopInKey; + index_after = duration; + } + + F32 u = (time - index_before) / (index_after - index_before); + value = interp(u, pos_before, pos_after); + } + + llassert(value.isFinite()); + + return value; +} + +//----------------------------------------------------------------------------- +// interp() +//----------------------------------------------------------------------------- +LLVector3 LLKeyframeMotion::PositionCurve::interp(F32 u, PositionKey& before, PositionKey& after) +{ + switch (mInterpolationType) + { + case IT_STEP: + return before.mPosition; + default: + case IT_LINEAR: + case IT_SPLINE: + return lerp(before.mPosition, after.mPosition, u); + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +// JointMotion class +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// JointMotion::update() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time, F32 duration) +{ + // this value being 0 is the cause of https://jira.lindenlab.com/browse/SL-22678 but I haven't + // managed to get a stack to see how it got here. Testing for 0 here will stop the crash. + if ( joint_state == NULL ) + { + return; + } + + U32 usage = joint_state->getUsage(); + + //------------------------------------------------------------------------- + // update scale component of joint state + //------------------------------------------------------------------------- + if ((usage & LLJointState::SCALE) && mScaleCurve.mNumKeys) + { + joint_state->setScale( mScaleCurve.getValue( time, duration ) ); + } + + //------------------------------------------------------------------------- + // update rotation component of joint state + //------------------------------------------------------------------------- + if ((usage & LLJointState::ROT) && mRotationCurve.mNumKeys) + { + joint_state->setRotation( mRotationCurve.getValue( time, duration ) ); + } + + //------------------------------------------------------------------------- + // update position component of joint state + //------------------------------------------------------------------------- + if ((usage & LLJointState::POS) && mPositionCurve.mNumKeys) + { + joint_state->setPosition( mPositionCurve.getValue( time, duration ) ); + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +// LLKeyframeMotion class +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// LLKeyframeMotion() +// Class Constructor +//----------------------------------------------------------------------------- +LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id) + : LLMotion(id), + mJointMotionList(NULL), + mPelvisp(NULL), + mLastSkeletonSerialNum(0), + mLastUpdateTime(0.f), + mLastLoopedTime(0.f), + mAssetStatus(ASSET_UNDEFINED) +{ + +} + + +//----------------------------------------------------------------------------- +// ~LLKeyframeMotion() +// Class Destructor +//----------------------------------------------------------------------------- +LLKeyframeMotion::~LLKeyframeMotion() +{ + for_each(mConstraints.begin(), mConstraints.end(), DeletePointer()); + mConstraints.clear(); +} + +//----------------------------------------------------------------------------- +// create() +//----------------------------------------------------------------------------- +LLMotion *LLKeyframeMotion::create(const LLUUID &id) +{ + return new LLKeyframeMotion(id); +} + +//----------------------------------------------------------------------------- +// getJointState() +//----------------------------------------------------------------------------- +LLPointer<LLJointState>& LLKeyframeMotion::getJointState(U32 index) +{ + llassert_always (index < mJointStates.size()); + return mJointStates[index]; +} + +//----------------------------------------------------------------------------- +// getJoint() +//----------------------------------------------------------------------------- +LLJoint* LLKeyframeMotion::getJoint(U32 index) +{ + llassert_always (index < mJointStates.size()); + LLJoint* joint = mJointStates[index]->getJoint(); + + //Commented out 06-28-11 by Aura. + //llassert_always (joint); + return joint; +} + +//----------------------------------------------------------------------------- +// LLKeyframeMotion::onInitialize(LLCharacter *character) +//----------------------------------------------------------------------------- +LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *character) +{ + mCharacter = character; + + LLUUID* character_id; + + // asset already loaded? + switch(mAssetStatus) + { + case ASSET_NEEDS_FETCH: + // request asset + mAssetStatus = ASSET_FETCHED; + + if (mID.notNull()) + { + LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; + character_id = new LLUUID(mCharacter->getID()); + gAssetStorage->getAssetData(mID, + LLAssetType::AT_ANIMATION, + onLoadComplete, + (void*)character_id, + false); + } + else + { + LL_INFOS("Animation") << "Attempted to fetch animation '" << mName << "' with null id" + << " for character " << mCharacter->getID() << LL_ENDL; + } + + return STATUS_HOLD; + case ASSET_FETCHED: + return STATUS_HOLD; + case ASSET_FETCH_FAILED: + return STATUS_FAILURE; + case ASSET_LOADED: + return STATUS_SUCCESS; + default: + // we don't know what state the asset is in yet, so keep going + // check keyframe cache first then file cache then asset request + break; + } + + LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(getID()); + + if(joint_motion_list) + { + // motion already existed in cache, so grab it + mJointMotionList = joint_motion_list; + + mJointStates.reserve(mJointMotionList->getNumJointMotions()); + + // don't forget to allocate joint states + // set up joint states to point to character joints + for(U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) + { + JointMotion* joint_motion = mJointMotionList->getJointMotion(i); + if (LLJoint *joint = mCharacter->getJoint(joint_motion->mJointName)) + { + LLPointer<LLJointState> joint_state = new LLJointState; + mJointStates.push_back(joint_state); + joint_state->setJoint(joint); + joint_state->setUsage(joint_motion->mUsage); + joint_state->setPriority(joint_motion->mPriority); + } + else + { + // add dummy joint state with no associated joint + mJointStates.push_back(new LLJointState); + } + } + mAssetStatus = ASSET_LOADED; + setupPose(); + return STATUS_SUCCESS; + } + + //------------------------------------------------------------------------- + // Load named file by concatenating the character prefix with the motion name. + // Load data into a buffer to be parsed. + //------------------------------------------------------------------------- + U8 *anim_data; + S32 anim_file_size; + + bool success = false; + LLFileSystem* anim_file = new LLFileSystem(mID, LLAssetType::AT_ANIMATION); + if (!anim_file || !anim_file->getSize()) + { + delete anim_file; + anim_file = NULL; + + // request asset over network on next call to load + mAssetStatus = ASSET_NEEDS_FETCH; + + return STATUS_HOLD; + } + else + { + anim_file_size = anim_file->getSize(); + anim_data = new(std::nothrow) U8[anim_file_size]; + if (anim_data) + { + success = anim_file->read(anim_data, anim_file_size); /*Flawfinder: ignore*/ + } + else + { + LL_WARNS() << "Failed to allocate buffer: " << anim_file_size << mID << LL_ENDL; + } + delete anim_file; + anim_file = NULL; + } + + if (!success) + { + LL_WARNS() << "Can't open animation file " << mID << LL_ENDL; + mAssetStatus = ASSET_FETCH_FAILED; + return STATUS_FAILURE; + } + + LL_DEBUGS() << "Loading keyframe data for: " << getName() << ":" << getID() << " (" << anim_file_size << " bytes)" << LL_ENDL; + + LLDataPackerBinaryBuffer dp(anim_data, anim_file_size); + + if (!deserialize(dp, getID())) + { + LL_WARNS() << "Failed to decode asset for animation " << getName() << ":" << getID() << LL_ENDL; + mAssetStatus = ASSET_FETCH_FAILED; + return STATUS_FAILURE; + } + + delete []anim_data; + + mAssetStatus = ASSET_LOADED; + return STATUS_SUCCESS; +} + +//----------------------------------------------------------------------------- +// setupPose() +//----------------------------------------------------------------------------- +bool LLKeyframeMotion::setupPose() +{ + // add all valid joint states to the pose + for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++) + { + LLPointer<LLJointState> joint_state = getJointState(jm); + if ( joint_state->getJoint() ) + { + addJointState( joint_state ); + } + } + + // initialize joint constraints + for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints) + { + JointConstraint* constraintp = new JointConstraint(shared_constraintp); + initializeConstraint(constraintp); + mConstraints.push_front(constraintp); + } + + if (mJointMotionList->mConstraints.size()) + { + mPelvisp = mCharacter->getJoint("mPelvis"); + if (!mPelvisp) + { + return false; + } + } + + // setup loop keys + setLoopIn(mJointMotionList->mLoopInPoint); + setLoopOut(mJointMotionList->mLoopOutPoint); + + return true; +} + +//----------------------------------------------------------------------------- +// LLKeyframeMotion::onActivate() +//----------------------------------------------------------------------------- +bool LLKeyframeMotion::onActivate() +{ + // If the keyframe anim has an associated emote, trigger it. + if (mJointMotionList->mEmoteID.notNull()) + { + // don't start emote if already active to avoid recursion + if (!mCharacter->isMotionActive(mJointMotionList->mEmoteID)) + { + mCharacter->startMotion(mJointMotionList->mEmoteID); + } + } + + mLastLoopedTime = 0.f; + + return true; +} + +//----------------------------------------------------------------------------- +// LLKeyframeMotion::onUpdate() +//----------------------------------------------------------------------------- +bool LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + // llassert(time >= 0.f); // This will fire + time = llmax(0.f, time); + + if (mJointMotionList->mLoop) + { + if (mJointMotionList->mDuration == 0.0f) + { + time = 0.f; + mLastLoopedTime = 0.0f; + } + else if (mStopped) + { + mLastLoopedTime = llmin(mJointMotionList->mDuration, mLastLoopedTime + time - mLastUpdateTime); + } + else if (time > mJointMotionList->mLoopOutPoint) + { + if ((mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint) == 0.f) + { + mLastLoopedTime = mJointMotionList->mLoopOutPoint; + } + else + { + mLastLoopedTime = mJointMotionList->mLoopInPoint + + fmod(time - mJointMotionList->mLoopOutPoint, + mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint); + } + } + else + { + mLastLoopedTime = time; + } + } + else + { + mLastLoopedTime = time; + } + + applyKeyframes(mLastLoopedTime); + + applyConstraints(mLastLoopedTime, joint_mask); + + mLastUpdateTime = time; + + return mLastLoopedTime <= mJointMotionList->mDuration; +} + +//----------------------------------------------------------------------------- +// applyKeyframes() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::applyKeyframes(F32 time) +{ + llassert_always (mJointMotionList->getNumJointMotions() <= mJointStates.size()); + for (U32 i=0; i<mJointMotionList->getNumJointMotions(); i++) + { + mJointMotionList->getJointMotion(i)->update(mJointStates[i], + time, + mJointMotionList->mDuration ); + } + + LLJoint::JointPriority* pose_priority = (LLJoint::JointPriority* )mCharacter->getAnimationData("Hand Pose Priority"); + if (pose_priority) + { + if (mJointMotionList->mMaxPriority >= *pose_priority) + { + mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose); + mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority); + } + } + else + { + mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose); + mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority); + } +} + +//----------------------------------------------------------------------------- +// applyConstraints() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::applyConstraints(F32 time, U8* joint_mask) +{ + //TODO: investigate replacing spring simulation with critically damped motion + + // re-init constraints if skeleton has changed + if (mCharacter->getSkeletonSerialNum() != mLastSkeletonSerialNum) + { + mLastSkeletonSerialNum = mCharacter->getSkeletonSerialNum(); + for (JointConstraint* constraintp : mConstraints) + { + initializeConstraint(constraintp); + } + } + + // apply constraints + for (JointConstraint* constraintp : mConstraints) + { + applyConstraint(constraintp, time, joint_mask); + } +} + +//----------------------------------------------------------------------------- +// LLKeyframeMotion::onDeactivate() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::onDeactivate() +{ + for (JointConstraint* constraintp : mConstraints) + { + deactivateConstraint(constraintp); + } +} + +//----------------------------------------------------------------------------- +// setStopTime() +//----------------------------------------------------------------------------- +// time is in seconds since character creation +void LLKeyframeMotion::setStopTime(F32 time) +{ + LLMotion::setStopTime(time); + + if (mJointMotionList->mLoop && mJointMotionList->mLoopOutPoint != mJointMotionList->mDuration) + { + F32 start_loop_time = mActivationTimestamp + mJointMotionList->mLoopInPoint; + F32 loop_fraction_time; + if (mJointMotionList->mLoopOutPoint == mJointMotionList->mLoopInPoint) + { + loop_fraction_time = 0.f; + } + else + { + loop_fraction_time = fmod(time - start_loop_time, + mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint); + } + mStopTimestamp = llmax(time, + (time - loop_fraction_time) + (mJointMotionList->mDuration - mJointMotionList->mLoopInPoint) - getEaseOutDuration()); + } +} + +//----------------------------------------------------------------------------- +// initializeConstraint() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint) +{ + JointConstraintSharedData *shared_data = constraint->mSharedData; + + S32 joint_num; + LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); + LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[0]); + if ( !cur_joint ) + { + return; + } + + F32 source_pos_offset = dist_vec(source_pos, cur_joint->getWorldPosition()); + + constraint->mTotalLength = constraint->mJointLengths[0] = dist_vec(cur_joint->getParent()->getWorldPosition(), source_pos); + + // grab joint lengths + for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) + { + cur_joint = getJointState(shared_data->mJointStateIndices[joint_num])->getJoint(); + if (!cur_joint) + { + return; + } + constraint->mJointLengths[joint_num] = dist_vec(cur_joint->getWorldPosition(), cur_joint->getParent()->getWorldPosition()); + constraint->mTotalLength += constraint->mJointLengths[joint_num]; + } + + // store fraction of total chain length so we know how to shear the entire chain towards the goal position + for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) + { + constraint->mJointLengthFractions[joint_num] = constraint->mJointLengths[joint_num] / constraint->mTotalLength; + } + + // add last step in chain, from final joint to constraint position + constraint->mTotalLength += source_pos_offset; + + constraint->mSourceVolume = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume); + constraint->mTargetVolume = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume); +} + +//----------------------------------------------------------------------------- +// activateConstraint() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::activateConstraint(JointConstraint* constraint) +{ + JointConstraintSharedData *shared_data = constraint->mSharedData; + constraint->mActive = true; + S32 joint_num; + + // grab ground position if we need to + if (shared_data->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND) + { + LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); + LLVector3 ground_pos_agent; + mCharacter->getGround(source_pos, ground_pos_agent, constraint->mGroundNorm); + constraint->mGroundPos = mCharacter->getPosGlobalFromAgent(ground_pos_agent + shared_data->mTargetConstraintOffset); + } + + for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) + { + LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); + if ( !cur_joint ) + { + return; + } + constraint->mPositions[joint_num] = (cur_joint->getWorldPosition() - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation(); + } + + constraint->mWeight = 1.f; +} + +//----------------------------------------------------------------------------- +// deactivateConstraint() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::deactivateConstraint(JointConstraint *constraintp) +{ + if (constraintp->mSourceVolume) + { + constraintp->mSourceVolume->mUpdateXform = false; + } + + if (constraintp->mSharedData->mConstraintTargetType != CONSTRAINT_TARGET_TYPE_GROUND) + { + if (constraintp->mTargetVolume) + { + constraintp->mTargetVolume->mUpdateXform = false; + } + } + constraintp->mActive = false; +} + +//----------------------------------------------------------------------------- +// applyConstraint() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8* joint_mask) +{ + JointConstraintSharedData *shared_data = constraint->mSharedData; + if (!shared_data) return; + + LLVector3 positions[MAX_CHAIN_LENGTH]; + const F32* joint_lengths = constraint->mJointLengths; + LLVector3 velocities[MAX_CHAIN_LENGTH - 1]; + LLQuaternion old_rots[MAX_CHAIN_LENGTH]; + S32 joint_num; + + if (time < shared_data->mEaseInStartTime) + { + return; + } + + if (time > shared_data->mEaseOutStopTime) + { + if (constraint->mActive) + { + deactivateConstraint(constraint); + } + return; + } + + if (!constraint->mActive || time < shared_data->mEaseInStopTime) + { + activateConstraint(constraint); + } + + LLJoint* root_joint = getJoint(shared_data->mJointStateIndices[shared_data->mChainLength]); + if (! root_joint) + { + return; + } + + LLVector3 root_pos = root_joint->getWorldPosition(); +// LLQuaternion root_rot = + root_joint->getParent()->getWorldRotation(); +// LLQuaternion inv_root_rot = ~root_rot; + +// LLVector3 current_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); + + //apply underlying keyframe animation to get nominal "kinematic" joint positions + for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) + { + LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); + if (!cur_joint) + { + return; + } + + if (joint_mask[cur_joint->getJointNum()] >= (0xff >> (7 - getPriority()))) + { + // skip constraint + return; + } + old_rots[joint_num] = cur_joint->getRotation(); + cur_joint->setRotation(getJointState(shared_data->mJointStateIndices[joint_num])->getRotation()); + } + + + LLVector3 keyframe_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); + LLVector3 target_pos; + + switch(shared_data->mConstraintTargetType) + { + case CONSTRAINT_TARGET_TYPE_GROUND: + target_pos = mCharacter->getPosAgentFromGlobal(constraint->mGroundPos); +// LL_INFOS() << "Target Pos " << constraint->mGroundPos << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; + break; + case CONSTRAINT_TARGET_TYPE_BODY: + target_pos = mCharacter->getVolumePos(shared_data->mTargetConstraintVolume, shared_data->mTargetConstraintOffset); + break; + default: + break; + } + + LLVector3 norm; + LLJoint *source_jointp = NULL; + LLJoint *target_jointp = NULL; + + if (shared_data->mConstraintType == CONSTRAINT_TYPE_PLANE) + { + switch(shared_data->mConstraintTargetType) + { + case CONSTRAINT_TARGET_TYPE_GROUND: + norm = constraint->mGroundNorm; + break; + case CONSTRAINT_TARGET_TYPE_BODY: + target_jointp = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume); + if (target_jointp) + { + // *FIX: do proper normal calculation for stretched + // spheres (inverse transpose) + norm = target_pos - target_jointp->getWorldPosition(); + } + + if (norm.isExactlyZero()) + { + source_jointp = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume); + norm = -1.f * shared_data->mSourceConstraintOffset; + if (source_jointp) + { + norm = norm * source_jointp->getWorldRotation(); + } + } + norm.normVec(); + break; + default: + norm.clearVec(); + break; + } + + target_pos = keyframe_source_pos + (norm * ((target_pos - keyframe_source_pos) * norm)); + } + + if (constraint->mSharedData->mChainLength != 0 && + dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength) + { + constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 0.f, 0.1f); + } + else + { + constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 1.f, 0.3f); + } + + F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f : + llmin(clamp_rescale(time, shared_data->mEaseInStartTime, shared_data->mEaseInStopTime, 0.f, 1.f), + clamp_rescale(time, shared_data->mEaseOutStartTime, shared_data->mEaseOutStopTime, 1.f, 0.f))); + + LLVector3 source_to_target = target_pos - keyframe_source_pos; + + S32 max_iteration_count = ll_round(clamp_rescale( + mCharacter->getPixelArea(), + MAX_PIXEL_AREA_CONSTRAINTS, + MIN_PIXEL_AREA_CONSTRAINTS, + (F32)MAX_ITERATIONS, + (F32)MIN_ITERATIONS)); + + if (shared_data->mChainLength) + { + LLJoint* end_joint = getJoint(shared_data->mJointStateIndices[0]); + + if (!end_joint) + { + return; + } + + LLQuaternion end_rot = end_joint->getWorldRotation(); + + // slam start and end of chain to the proper positions (rest of chain stays put) + positions[0] = lerp(keyframe_source_pos, target_pos, weight); + positions[shared_data->mChainLength] = root_pos; + + // grab keyframe-specified positions of joints + for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) + { + LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); + + if (!cur_joint) + { + return; + } + + LLVector3 kinematic_position = cur_joint->getWorldPosition() + + (source_to_target * constraint->mJointLengthFractions[joint_num]); + + // convert intermediate joint positions to world coordinates + positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition(); + F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f); +// LL_INFOS() << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, false) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; + positions[joint_num] = lerp(positions[joint_num], kinematic_position, + LLSmoothInterpolation::getInterpolant(time_constant, false)); + } + + S32 iteration_count; + for (iteration_count = 0; iteration_count < max_iteration_count; iteration_count++) + { + S32 num_joints_finished = 0; + for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) + { + // constraint to child + LLVector3 acceleration = (positions[joint_num - 1] - positions[joint_num]) * + (dist_vec(positions[joint_num], positions[joint_num - 1]) - joint_lengths[joint_num - 1]) * JOINT_LENGTH_K; + // constraint to parent + acceleration += (positions[joint_num + 1] - positions[joint_num]) * + (dist_vec(positions[joint_num + 1], positions[joint_num]) - joint_lengths[joint_num]) * JOINT_LENGTH_K; + + if (acceleration.magVecSquared() < MIN_ACCELERATION_SQUARED) + { + num_joints_finished++; + } + + velocities[joint_num - 1] = velocities[joint_num - 1] * 0.7f; + positions[joint_num] += velocities[joint_num - 1] + (acceleration * 0.5f); + velocities[joint_num - 1] += acceleration; + } + + if ((iteration_count >= MIN_ITERATION_COUNT) && + (num_joints_finished == shared_data->mChainLength - 1)) + { +// LL_INFOS() << iteration_count << " iterations on " << +// mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; + break; + } + } + + for (joint_num = shared_data->mChainLength; joint_num > 0; joint_num--) + { + LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); + + if (!cur_joint) + { + return; + } + LLJoint* child_joint = getJoint(shared_data->mJointStateIndices[joint_num - 1]); + if (!child_joint) + { + return; + } + + LLQuaternion parent_rot = cur_joint->getParent()->getWorldRotation(); + + LLQuaternion cur_rot = cur_joint->getWorldRotation(); + LLQuaternion fixup_rot; + + LLVector3 target_at = positions[joint_num - 1] - positions[joint_num]; + LLVector3 current_at; + + // at bottom of chain, use point on collision volume, not joint position + if (joint_num == 1) + { + current_at = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset) - + cur_joint->getWorldPosition(); + } + else + { + current_at = child_joint->getPosition() * cur_rot; + } + fixup_rot.shortestArc(current_at, target_at); + + LLQuaternion target_rot = cur_rot * fixup_rot; + target_rot = target_rot * ~parent_rot; + + if (weight != 1.f) + { + LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[joint_num])->getRotation(); + target_rot = nlerp(weight, cur_rot, target_rot); + } + + getJointState(shared_data->mJointStateIndices[joint_num])->setRotation(target_rot); + cur_joint->setRotation(target_rot); + } + + LLQuaternion end_local_rot = end_rot * ~end_joint->getParent()->getWorldRotation(); + + if (weight == 1.f) + { + getJointState(shared_data->mJointStateIndices[0])->setRotation(end_local_rot); + } + else + { + LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[0])->getRotation(); + getJointState(shared_data->mJointStateIndices[0])->setRotation(nlerp(weight, cur_rot, end_local_rot)); + } + + // save simulated positions in pelvis-space and calculate total fixup distance + constraint->mFixupDistanceRMS = 0.f; + F32 delta_time = llmax(0.02f, llabs(time - mLastUpdateTime)); + for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) + { + LLVector3 new_pos = (positions[joint_num] - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation(); + constraint->mFixupDistanceRMS += dist_vec_squared(new_pos, constraint->mPositions[joint_num]) / delta_time; + constraint->mPositions[joint_num] = new_pos; + } + constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1)); + constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS); + + //reset old joint rots + for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) + { + LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); + if (!cur_joint) + { + return; + } + + cur_joint->setRotation(old_rots[joint_num]); + } + } + // simple positional constraint (pelvis only) + else if (getJointState(shared_data->mJointStateIndices[0])->getUsage() & LLJointState::POS) + { + LLVector3 delta = source_to_target * weight; + LLPointer<LLJointState> current_joint_state = getJointState(shared_data->mJointStateIndices[0]); + LLQuaternion parent_rot = current_joint_state->getJoint()->getParent()->getWorldRotation(); + delta = delta * ~parent_rot; + current_joint_state->setPosition(current_joint_state->getJoint()->getPosition() + delta); + } +} + +//----------------------------------------------------------------------------- +// deserialize() +// +// allow_invalid_joints should be true when handling existing content, to avoid breakage. +// During upload, we should be more restrictive and reject such animations. +//----------------------------------------------------------------------------- +bool LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints) +{ + bool old_version = false; + std::unique_ptr<LLKeyframeMotion::JointMotionList> joint_motion_list(new LLKeyframeMotion::JointMotionList); + + //------------------------------------------------------------------------- + // get base priority + //------------------------------------------------------------------------- + S32 temp_priority; + U16 version; + U16 sub_version; + + // Amimation identifier for log messages + auto asset = [&]() -> std::string + { + return asset_id.asString() + ", char " + mCharacter->getID().asString(); + }; + + if (!dp.unpackU16(version, "version")) + { + LL_WARNS() << "can't read version number" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackU16(sub_version, "sub_version")) + { + LL_WARNS() << "can't read sub version number" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (version == 0 && sub_version == 1) + { + old_version = true; + } + else if (version != KEYFRAME_MOTION_VERSION || sub_version != KEYFRAME_MOTION_SUBVERSION) + { +#if LL_RELEASE + LL_WARNS() << "Bad animation version " << version << "." << sub_version + << " for animation " << asset() << LL_ENDL; + return false; +#else + LL_ERRS() << "Bad animation version " << version << "." << sub_version + << " for animation " << asset() << LL_ENDL; +#endif + } + + if (!dp.unpackS32(temp_priority, "base_priority")) + { + LL_WARNS() << "can't read animation base_priority" + << " for animation " << asset() << LL_ENDL; + return false; + } + joint_motion_list->mBasePriority = (LLJoint::JointPriority) temp_priority; + + if (joint_motion_list->mBasePriority >= LLJoint::ADDITIVE_PRIORITY) + { + joint_motion_list->mBasePriority = (LLJoint::JointPriority)((S32)LLJoint::ADDITIVE_PRIORITY-1); + joint_motion_list->mMaxPriority = joint_motion_list->mBasePriority; + } + else if (joint_motion_list->mBasePriority < LLJoint::USE_MOTION_PRIORITY) + { + LL_WARNS() << "bad animation base_priority " << joint_motion_list->mBasePriority + << " for animation " << asset() << LL_ENDL; + return false; + } + + //------------------------------------------------------------------------- + // get duration + //------------------------------------------------------------------------- + if (!dp.unpackF32(joint_motion_list->mDuration, "duration")) + { + LL_WARNS() << "can't read duration" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (joint_motion_list->mDuration > MAX_ANIM_DURATION || + !llfinite(joint_motion_list->mDuration)) + { + LL_WARNS() << "invalid animation duration" + << " for animation " << asset() << LL_ENDL; + return false; + } + + //------------------------------------------------------------------------- + // get emote (optional) + //------------------------------------------------------------------------- + if (!dp.unpackString(joint_motion_list->mEmoteName, "emote_name")) + { + LL_WARNS() << "can't read emote_name" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!joint_motion_list->mEmoteName.empty()) + { + if (joint_motion_list->mEmoteName == mID.asString()) + { + LL_WARNS() << "Malformed animation mEmoteName==mID" + << " for animation " << asset() << LL_ENDL; + return false; + } + // "Closed_Mouth" is a very popular emote name we should ignore + if (joint_motion_list->mEmoteName == "Closed_Mouth") + { + joint_motion_list->mEmoteName.clear(); + } + else + { + joint_motion_list->mEmoteID = gAnimLibrary.stringToAnimState(joint_motion_list->mEmoteName); + if (joint_motion_list->mEmoteID.isNull()) + { + LL_WARNS() << "unknown emote_name '" << joint_motion_list->mEmoteName << "'" + << " for animation " << asset() << LL_ENDL; + joint_motion_list->mEmoteName.clear(); + } + } + } + + //------------------------------------------------------------------------- + // get loop + //------------------------------------------------------------------------- + if (!dp.unpackF32(joint_motion_list->mLoopInPoint, "loop_in_point") || + !llfinite(joint_motion_list->mLoopInPoint)) + { + LL_WARNS() << "can't read loop point" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackF32(joint_motion_list->mLoopOutPoint, "loop_out_point") || + !llfinite(joint_motion_list->mLoopOutPoint)) + { + LL_WARNS() << "can't read loop point" + << " for animation " << asset() << LL_ENDL; + return false; + } + + S32 loop{ 0 }; + if (!dp.unpackS32(loop, "loop")) + { + LL_WARNS() << "can't read loop" + << " for animation " << asset() << LL_ENDL; + return false; + } + joint_motion_list->mLoop = static_cast<bool>(loop); + + //SL-17206 hack to alter Female_land loop setting, while current behavior won't be changed serverside + LLUUID const female_land_anim("ca1baf4d-0a18-5a1f-0330-e4bd1e71f09e"); + LLUUID const formal_female_land_anim("6a9a173b-61fa-3ad5-01fa-a851cfc5f66a"); + if (female_land_anim == asset_id || formal_female_land_anim == asset_id) + { + LL_WARNS() << "Animation " << asset() << " won't be looped." << LL_ENDL; + joint_motion_list->mLoop = false; + } + + //------------------------------------------------------------------------- + // get easeIn and easeOut + //------------------------------------------------------------------------- + if (!dp.unpackF32(joint_motion_list->mEaseInDuration, "ease_in_duration") || + !llfinite(joint_motion_list->mEaseInDuration)) + { + LL_WARNS() << "can't read easeIn" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackF32(joint_motion_list->mEaseOutDuration, "ease_out_duration") || + !llfinite(joint_motion_list->mEaseOutDuration)) + { + LL_WARNS() << "can't read easeOut" + << " for animation " << asset() << LL_ENDL; + return false; + } + + //------------------------------------------------------------------------- + // get hand pose + //------------------------------------------------------------------------- + U32 word; + if (!dp.unpackU32(word, "hand_pose")) + { + LL_WARNS() << "can't read hand pose" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (word > LLHandMotion::NUM_HAND_POSES) + { + LL_WARNS() << "invalid LLHandMotion::eHandPose index: " << word + << " for animation " << asset() << LL_ENDL; + return false; + } + + joint_motion_list->mHandPose = (LLHandMotion::eHandPose)word; + + //------------------------------------------------------------------------- + // get number of joint motions + //------------------------------------------------------------------------- + U32 num_motions = 0; + S32 rotation_duplicates = 0; + S32 position_duplicates = 0; + if (!dp.unpackU32(num_motions, "num_joints")) + { + LL_WARNS() << "can't read number of joints" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (num_motions == 0) + { + LL_WARNS() << "no joints" + << " for animation " << asset() << LL_ENDL; + return false; + } + else if (num_motions > LL_CHARACTER_MAX_ANIMATED_JOINTS) + { + LL_WARNS() << "too many joints" + << " for animation " << asset() << LL_ENDL; + return false; + } + + joint_motion_list->mJointMotionArray.clear(); + joint_motion_list->mJointMotionArray.reserve(num_motions); + mJointStates.clear(); + mJointStates.reserve(num_motions); + + //------------------------------------------------------------------------- + // initialize joint motions + //------------------------------------------------------------------------- + + for (U32 i = 0; i < num_motions; ++i) + { + JointMotion* joint_motion = new JointMotion; + joint_motion_list->mJointMotionArray.push_back(joint_motion); + + std::string joint_name; + if (!dp.unpackString(joint_name, "joint_name")) + { + LL_WARNS() << "can't read joint name" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (joint_name == "mScreen" || joint_name == "mRoot") + { + LL_WARNS() << "attempted to animate special " << joint_name << " joint" + << " for animation " << asset() << LL_ENDL; + return false; + } + + //--------------------------------------------------------------------- + // find the corresponding joint + //--------------------------------------------------------------------- + LLJoint *joint = mCharacter->getJoint( joint_name ); + if (joint) + { + S32 joint_num = joint->getJointNum(); + joint_name = joint->getName(); // canonical name in case this is an alias. +// LL_INFOS() << " joint: " << joint_name << LL_ENDL; + if ((joint_num >= (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS) || (joint_num < 0)) + { + LL_WARNS() << "Joint will be omitted from animation: joint_num " << joint_num + << " is outside of legal range [0-" + << LL_CHARACTER_MAX_ANIMATED_JOINTS << ") for joint " << joint->getName() + << " for animation " << asset() << LL_ENDL; + joint = NULL; + } + } + else + { + LL_WARNS() << "invalid joint name: " << joint_name + << " for animation " << asset() << LL_ENDL; + if (!allow_invalid_joints) + { + return false; + } + } + + joint_motion->mJointName = joint_name; + + LLPointer<LLJointState> joint_state = new LLJointState; + mJointStates.push_back(joint_state); + joint_state->setJoint( joint ); // note: can accept NULL + joint_state->setUsage( 0 ); + + //--------------------------------------------------------------------- + // get joint priority + //--------------------------------------------------------------------- + S32 joint_priority; + if (!dp.unpackS32(joint_priority, "joint_priority")) + { + LL_WARNS() << "can't read joint priority." + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (joint_priority < LLJoint::USE_MOTION_PRIORITY) + { + LL_WARNS() << "joint priority unknown - too low." + << " for animation " << asset() << LL_ENDL; + return false; + } + + joint_motion->mPriority = (LLJoint::JointPriority)joint_priority; + if (joint_priority != LLJoint::USE_MOTION_PRIORITY && + joint_priority > joint_motion_list->mMaxPriority) + { + joint_motion_list->mMaxPriority = (LLJoint::JointPriority)joint_priority; + } + + joint_state->setPriority((LLJoint::JointPriority)joint_priority); + + //--------------------------------------------------------------------- + // scan rotation curve header + //--------------------------------------------------------------------- + if (!dp.unpackS32(joint_motion->mRotationCurve.mNumKeys, "num_rot_keys") || joint_motion->mRotationCurve.mNumKeys < 0) + { + LL_WARNS() << "can't read number of rotation keys" + << " for animation " << asset() << LL_ENDL; + return false; + } + + joint_motion->mRotationCurve.mInterpolationType = IT_LINEAR; + if (joint_motion->mRotationCurve.mNumKeys != 0) + { + joint_state->setUsage(joint_state->getUsage() | LLJointState::ROT ); + } + + //--------------------------------------------------------------------- + // scan rotation curve keys + //--------------------------------------------------------------------- + RotationCurve *rCurve = &joint_motion->mRotationCurve; + + for (S32 k = 0; k < joint_motion->mRotationCurve.mNumKeys; k++) + { + F32 time; + U16 time_short; + + if (old_version) + { + if (!dp.unpackF32(time, "time") || + !llfinite(time)) + { + LL_WARNS() << "can't read rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + + } + else + { + if (!dp.unpackU16(time_short, "time")) + { + LL_WARNS() << "can't read rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + + time = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration); + + if (time < 0 || time > joint_motion_list->mDuration) + { + LL_WARNS() << "invalid frame time" + << " for animation " << asset() << LL_ENDL; + return false; + } + } + + RotationKey rot_key; + rot_key.mTime = time; + LLVector3 rot_angles; + U16 x, y, z; + + if (old_version) + { + if (!dp.unpackVector3(rot_angles, "rot_angles")) + { + LL_WARNS() << "can't read rot_angles in rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + if (!rot_angles.isFinite()) + { + LL_WARNS() << "non-finite angle in rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + + LLQuaternion::Order ro = StringToOrder("ZYX"); + rot_key.mRotation = mayaQ(rot_angles.mV[VX], rot_angles.mV[VY], rot_angles.mV[VZ], ro); + } + else + { + if (!dp.unpackU16(x, "rot_angle_x")) + { + LL_WARNS() << "can't read rot_angle_x in rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + if (!dp.unpackU16(y, "rot_angle_y")) + { + LL_WARNS() << "can't read rot_angle_y in rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + if (!dp.unpackU16(z, "rot_angle_z")) + { + LL_WARNS() << "can't read rot_angle_z in rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + + LLVector3 rot_vec; + rot_vec.mV[VX] = U16_to_F32(x, -1.f, 1.f); + rot_vec.mV[VY] = U16_to_F32(y, -1.f, 1.f); + rot_vec.mV[VZ] = U16_to_F32(z, -1.f, 1.f); + + if (!rot_vec.isFinite()) + { + LL_WARNS() << "non-finite angle in rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + rot_key.mRotation.unpackFromVector3(rot_vec); + } + + if (!rot_key.mRotation.isFinite()) + { + LL_WARNS() << "non-finite angle in rotation key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + + rCurve->mKeys[time] = rot_key; + } + + if (joint_motion->mRotationCurve.mNumKeys > joint_motion->mRotationCurve.mKeys.size()) + { + rotation_duplicates++; + LL_INFOS() << "Motion " << asset() << " had duplicated rotation keys that were removed: " + << joint_motion->mRotationCurve.mNumKeys << " > " << joint_motion->mRotationCurve.mKeys.size() + << " (" << rotation_duplicates << ")" << LL_ENDL; + } + + //--------------------------------------------------------------------- + // scan position curve header + //--------------------------------------------------------------------- + if (!dp.unpackS32(joint_motion->mPositionCurve.mNumKeys, "num_pos_keys") || joint_motion->mPositionCurve.mNumKeys < 0) + { + LL_WARNS() << "can't read number of position keys" + << " for animation " << asset() << LL_ENDL; + return false; + } + + joint_motion->mPositionCurve.mInterpolationType = IT_LINEAR; + if (joint_motion->mPositionCurve.mNumKeys != 0) + { + joint_state->setUsage(joint_state->getUsage() | LLJointState::POS ); + } + + //--------------------------------------------------------------------- + // scan position curve keys + //--------------------------------------------------------------------- + PositionCurve *pCurve = &joint_motion->mPositionCurve; + bool is_pelvis = joint_motion->mJointName == "mPelvis"; + for (S32 k = 0; k < joint_motion->mPositionCurve.mNumKeys; k++) + { + U16 time_short; + PositionKey pos_key; + + if (old_version) + { + if (!dp.unpackF32(pos_key.mTime, "time") || + !llfinite(pos_key.mTime)) + { + LL_WARNS() << "can't read position key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + } + else + { + if (!dp.unpackU16(time_short, "time")) + { + LL_WARNS() << "can't read position key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + + pos_key.mTime = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration); + } + + if (old_version) + { + if (!dp.unpackVector3(pos_key.mPosition, "pos")) + { + LL_WARNS() << "can't read pos in position key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + + //MAINT-6162 + pos_key.mPosition.mV[VX] = llclamp( pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + pos_key.mPosition.mV[VY] = llclamp( pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + pos_key.mPosition.mV[VZ] = llclamp( pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + + } + else + { + U16 x, y, z; + + if (!dp.unpackU16(x, "pos_x")) + { + LL_WARNS() << "can't read pos_x in position key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + if (!dp.unpackU16(y, "pos_y")) + { + LL_WARNS() << "can't read pos_y in position key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + if (!dp.unpackU16(z, "pos_z")) + { + LL_WARNS() << "can't read pos_z in position key (" << k << ")" + << " for animation " << asset() << LL_ENDL; + return false; + } + + pos_key.mPosition.mV[VX] = U16_to_F32(x, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + pos_key.mPosition.mV[VY] = U16_to_F32(y, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + pos_key.mPosition.mV[VZ] = U16_to_F32(z, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + } + + if (!pos_key.mPosition.isFinite()) + { + LL_WARNS() << "non-finite position in key" + << " for animation " << asset() << LL_ENDL; + return false; + } + + pCurve->mKeys[pos_key.mTime] = pos_key; + + if (is_pelvis) + { + joint_motion_list->mPelvisBBox.addPoint(pos_key.mPosition); + } + } + + if (joint_motion->mPositionCurve.mNumKeys > joint_motion->mPositionCurve.mKeys.size()) + { + position_duplicates++; + LL_INFOS() << "Motion " << asset() << " had duplicated position keys that were removed: " + << joint_motion->mPositionCurve.mNumKeys << " > " << joint_motion->mPositionCurve.mKeys.size() + << " (" << position_duplicates << ")" << LL_ENDL; + } + + joint_motion->mUsage = joint_state->getUsage(); + } + + if (rotation_duplicates > 0) + { + LL_INFOS() << "Motion " << asset() << " had " << rotation_duplicates + << " duplicated rotation keys that were removed" << LL_ENDL; + } + + if (position_duplicates > 0) + { + LL_INFOS() << "Motion " << asset() << " had " << position_duplicates + << " duplicated position keys that were removed" << LL_ENDL; + } + + //------------------------------------------------------------------------- + // get number of constraints + //------------------------------------------------------------------------- + S32 num_constraints = 0; + if (!dp.unpackS32(num_constraints, "num_constraints")) + { + LL_WARNS() << "can't read number of constraints" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (num_constraints > MAX_CONSTRAINTS || num_constraints < 0) + { + LL_WARNS() << "Bad number of constraints... ignoring: " << num_constraints + << " for animation " << asset() << LL_ENDL; + } + else + { + //------------------------------------------------------------------------- + // get constraints + //------------------------------------------------------------------------- + std::string str; + for(S32 i = 0; i < num_constraints; ++i) + { + // read in constraint data + std::unique_ptr<JointConstraintSharedData> constraintp(new JointConstraintSharedData); + U8 byte = 0; + + if (!dp.unpackU8(byte, "chain_length")) + { + LL_WARNS() << "can't read constraint chain length" + << " for animation " << asset() << LL_ENDL; + return false; + } + constraintp->mChainLength = (S32) byte; + + if((U32)constraintp->mChainLength > joint_motion_list->getNumJointMotions()) + { + LL_WARNS() << "invalid constraint chain length" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackU8(byte, "constraint_type")) + { + LL_WARNS() << "can't read constraint type" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if( byte >= NUM_CONSTRAINT_TYPES ) + { + LL_WARNS() << "invalid constraint type" + << " for animation " << asset() << LL_ENDL; + return false; + } + constraintp->mConstraintType = (EConstraintType)byte; + + const S32 BIN_DATA_LENGTH = 16; + U8 bin_data[BIN_DATA_LENGTH+1]; + if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "source_volume")) + { + LL_WARNS() << "can't read source volume name" + << " for animation " << asset() << LL_ENDL; + return false; + } + + bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination + str = (char*)bin_data; + constraintp->mSourceConstraintVolume = mCharacter->getCollisionVolumeID(str); + if (constraintp->mSourceConstraintVolume == -1) + { + LL_WARNS() << "not a valid source constraint volume " << str + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackVector3(constraintp->mSourceConstraintOffset, "source_offset")) + { + LL_WARNS() << "can't read constraint source offset" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if( !(constraintp->mSourceConstraintOffset.isFinite()) ) + { + LL_WARNS() << "non-finite constraint source offset" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "target_volume")) + { + LL_WARNS() << "can't read target volume name" + << " for animation " << asset() << LL_ENDL; + return false; + } + + bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination + str = (char*)bin_data; + if (str == "GROUND") + { + // constrain to ground + constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_GROUND; + } + else + { + constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_BODY; + constraintp->mTargetConstraintVolume = mCharacter->getCollisionVolumeID(str); + if (constraintp->mTargetConstraintVolume == -1) + { + LL_WARNS() << "not a valid target constraint volume " << str + << " for animation " << asset() << LL_ENDL; + return false; + } + } + + if (!dp.unpackVector3(constraintp->mTargetConstraintOffset, "target_offset")) + { + LL_WARNS() << "can't read constraint target offset" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if( !(constraintp->mTargetConstraintOffset.isFinite()) ) + { + LL_WARNS() << "non-finite constraint target offset" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackVector3(constraintp->mTargetConstraintDir, "target_dir")) + { + LL_WARNS() << "can't read constraint target direction" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if( !(constraintp->mTargetConstraintDir.isFinite()) ) + { + LL_WARNS() << "non-finite constraint target direction" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!constraintp->mTargetConstraintDir.isExactlyZero()) + { + constraintp->mUseTargetOffset = true; + // constraintp->mTargetConstraintDir *= constraintp->mSourceConstraintOffset.magVec(); + } + + if (!dp.unpackF32(constraintp->mEaseInStartTime, "ease_in_start") || !llfinite(constraintp->mEaseInStartTime)) + { + LL_WARNS() << "can't read constraint ease in start time" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackF32(constraintp->mEaseInStopTime, "ease_in_stop") || !llfinite(constraintp->mEaseInStopTime)) + { + LL_WARNS() << "can't read constraint ease in stop time" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackF32(constraintp->mEaseOutStartTime, "ease_out_start") || !llfinite(constraintp->mEaseOutStartTime)) + { + LL_WARNS() << "can't read constraint ease out start time" + << " for animation " << asset() << LL_ENDL; + return false; + } + + if (!dp.unpackF32(constraintp->mEaseOutStopTime, "ease_out_stop") || !llfinite(constraintp->mEaseOutStopTime)) + { + LL_WARNS() << "can't read constraint ease out stop time" + << " for animation " << asset() << LL_ENDL; + return false; + } + + LLJoint* joint = mCharacter->findCollisionVolume(constraintp->mSourceConstraintVolume); + // get joint to which this collision volume is attached + if (!joint) + { + return false; + } + + constraintp->mJointStateIndices = new S32[constraintp->mChainLength + 1]; // note: mChainLength is size-limited - comes from a byte + + for (S32 i = 0; i < constraintp->mChainLength + 1; i++) + { + LLJoint* parent = joint->getParent(); + if (!parent) + { + LL_WARNS() << "Joint with no parent: " << joint->getName() + << " Emote: " << joint_motion_list->mEmoteName + << " for animation " << asset() << LL_ENDL; + return false; + } + joint = parent; + constraintp->mJointStateIndices[i] = -1; + for (U32 j = 0; j < joint_motion_list->getNumJointMotions(); j++) + { + LLJoint* constraint_joint = getJoint(j); + + if ( !constraint_joint ) + { + LL_WARNS() << "Invalid joint " << j + << " for animation " << asset() << LL_ENDL; + return false; + } + + if(constraint_joint == joint) + { + constraintp->mJointStateIndices[i] = (S32)j; + break; + } + } + if (constraintp->mJointStateIndices[i] < 0 ) + { + LL_WARNS() << "No joint index for constraint " << i + << " for animation " << asset() << LL_ENDL; + return false; + } + } + + joint_motion_list->mConstraints.push_front(constraintp.release()); + } + } + + // *FIX: support cleanup of old keyframe data + mJointMotionList = joint_motion_list.release(); // release from unique_ptr to member; + LLKeyframeDataCache::addKeyframeData(getID(), mJointMotionList); + mAssetStatus = ASSET_LOADED; + + setupPose(); + + return true; +} + +//----------------------------------------------------------------------------- +// serialize() +//----------------------------------------------------------------------------- +bool LLKeyframeMotion::serialize(LLDataPacker& dp) const +{ + bool success = true; + + LL_DEBUGS("BVH") << "serializing" << LL_ENDL; + + success &= dp.packU16(KEYFRAME_MOTION_VERSION, "version"); + success &= dp.packU16(KEYFRAME_MOTION_SUBVERSION, "sub_version"); + success &= dp.packS32(mJointMotionList->mBasePriority, "base_priority"); + success &= dp.packF32(mJointMotionList->mDuration, "duration"); + success &= dp.packString(mJointMotionList->mEmoteName, "emote_name"); + success &= dp.packF32(mJointMotionList->mLoopInPoint, "loop_in_point"); + success &= dp.packF32(mJointMotionList->mLoopOutPoint, "loop_out_point"); + success &= dp.packS32(mJointMotionList->mLoop, "loop"); + success &= dp.packF32(mJointMotionList->mEaseInDuration, "ease_in_duration"); + success &= dp.packF32(mJointMotionList->mEaseOutDuration, "ease_out_duration"); + success &= dp.packU32(mJointMotionList->mHandPose, "hand_pose"); + success &= dp.packU32(mJointMotionList->getNumJointMotions(), "num_joints"); + + LL_DEBUGS("BVH") << "version " << KEYFRAME_MOTION_VERSION << LL_ENDL; + LL_DEBUGS("BVH") << "sub_version " << KEYFRAME_MOTION_SUBVERSION << LL_ENDL; + LL_DEBUGS("BVH") << "base_priority " << mJointMotionList->mBasePriority << LL_ENDL; + LL_DEBUGS("BVH") << "duration " << mJointMotionList->mDuration << LL_ENDL; + LL_DEBUGS("BVH") << "emote_name " << mJointMotionList->mEmoteName << LL_ENDL; + LL_DEBUGS("BVH") << "loop_in_point " << mJointMotionList->mLoopInPoint << LL_ENDL; + LL_DEBUGS("BVH") << "loop_out_point " << mJointMotionList->mLoopOutPoint << LL_ENDL; + LL_DEBUGS("BVH") << "loop " << mJointMotionList->mLoop << LL_ENDL; + LL_DEBUGS("BVH") << "ease_in_duration " << mJointMotionList->mEaseInDuration << LL_ENDL; + LL_DEBUGS("BVH") << "ease_out_duration " << mJointMotionList->mEaseOutDuration << LL_ENDL; + LL_DEBUGS("BVH") << "hand_pose " << mJointMotionList->mHandPose << LL_ENDL; + LL_DEBUGS("BVH") << "num_joints " << mJointMotionList->getNumJointMotions() << LL_ENDL; + + for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) + { + JointMotion* joint_motionp = mJointMotionList->getJointMotion(i); + success &= dp.packString(joint_motionp->mJointName, "joint_name"); + success &= dp.packS32(joint_motionp->mPriority, "joint_priority"); + success &= dp.packS32(joint_motionp->mRotationCurve.mKeys.size(), "num_rot_keys"); + + LL_DEBUGS("BVH") << "Joint " << i + << " name: " << joint_motionp->mJointName + << " Rotation keys: " << joint_motionp->mRotationCurve.mKeys.size() + << " Position keys: " << joint_motionp->mPositionCurve.mKeys.size() << LL_ENDL; + for (RotationCurve::key_map_t::value_type& rot_pair : joint_motionp->mRotationCurve.mKeys) + { + RotationKey& rot_key = rot_pair.second; + U16 time_short = F32_to_U16(rot_key.mTime, 0.f, mJointMotionList->mDuration); + success &= dp.packU16(time_short, "time"); + + LLVector3 rot_angles = rot_key.mRotation.packToVector3(); + + U16 x, y, z; + rot_angles.quantize16(-1.f, 1.f, -1.f, 1.f); + x = F32_to_U16(rot_angles.mV[VX], -1.f, 1.f); + y = F32_to_U16(rot_angles.mV[VY], -1.f, 1.f); + z = F32_to_U16(rot_angles.mV[VZ], -1.f, 1.f); + success &= dp.packU16(x, "rot_angle_x"); + success &= dp.packU16(y, "rot_angle_y"); + success &= dp.packU16(z, "rot_angle_z"); + + LL_DEBUGS("BVH") << " rot: t " << rot_key.mTime << " angles " << rot_angles.mV[VX] <<","<< rot_angles.mV[VY] <<","<< rot_angles.mV[VZ] << LL_ENDL; + } + + success &= dp.packS32(joint_motionp->mPositionCurve.mKeys.size(), "num_pos_keys"); + for (PositionCurve::key_map_t::value_type& pos_pair : joint_motionp->mPositionCurve.mKeys) + { + PositionKey& pos_key = pos_pair.second; + U16 time_short = F32_to_U16(pos_key.mTime, 0.f, mJointMotionList->mDuration); + success &= dp.packU16(time_short, "time"); + + U16 x, y, z; + pos_key.mPosition.quantize16(-LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + x = F32_to_U16(pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + y = F32_to_U16(pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + z = F32_to_U16(pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); + success &= dp.packU16(x, "pos_x"); + success &= dp.packU16(y, "pos_y"); + success &= dp.packU16(z, "pos_z"); + + LL_DEBUGS("BVH") << " pos: t " << pos_key.mTime << " pos " << pos_key.mPosition.mV[VX] <<","<< pos_key.mPosition.mV[VY] <<","<< pos_key.mPosition.mV[VZ] << LL_ENDL; + } + } + + success &= dp.packS32(mJointMotionList->mConstraints.size(), "num_constraints"); + LL_DEBUGS("BVH") << "num_constraints " << mJointMotionList->mConstraints.size() << LL_ENDL; + for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints) + { + success &= dp.packU8(shared_constraintp->mChainLength, "chain_length"); + success &= dp.packU8(shared_constraintp->mConstraintType, "constraint_type"); + char source_volume[16]; /* Flawfinder: ignore */ + snprintf(source_volume, sizeof(source_volume), "%s", /* Flawfinder: ignore */ + mCharacter->findCollisionVolume(shared_constraintp->mSourceConstraintVolume)->getName().c_str()); + + success &= dp.packBinaryDataFixed((U8*)source_volume, 16, "source_volume"); + success &= dp.packVector3(shared_constraintp->mSourceConstraintOffset, "source_offset"); + char target_volume[16]; /* Flawfinder: ignore */ + if (shared_constraintp->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND) + { + snprintf(target_volume,sizeof(target_volume), "%s", "GROUND"); /* Flawfinder: ignore */ + } + else + { + snprintf(target_volume, sizeof(target_volume),"%s", /* Flawfinder: ignore */ + mCharacter->findCollisionVolume(shared_constraintp->mTargetConstraintVolume)->getName().c_str()); + } + success &= dp.packBinaryDataFixed((U8*)target_volume, 16, "target_volume"); + success &= dp.packVector3(shared_constraintp->mTargetConstraintOffset, "target_offset"); + success &= dp.packVector3(shared_constraintp->mTargetConstraintDir, "target_dir"); + success &= dp.packF32(shared_constraintp->mEaseInStartTime, "ease_in_start"); + success &= dp.packF32(shared_constraintp->mEaseInStopTime, "ease_in_stop"); + success &= dp.packF32(shared_constraintp->mEaseOutStartTime, "ease_out_start"); + success &= dp.packF32(shared_constraintp->mEaseOutStopTime, "ease_out_stop"); + + LL_DEBUGS("BVH") << " chain_length " << shared_constraintp->mChainLength << LL_ENDL; + LL_DEBUGS("BVH") << " constraint_type " << (S32)shared_constraintp->mConstraintType << LL_ENDL; + LL_DEBUGS("BVH") << " source_volume " << source_volume << LL_ENDL; + LL_DEBUGS("BVH") << " source_offset " << shared_constraintp->mSourceConstraintOffset << LL_ENDL; + LL_DEBUGS("BVH") << " target_volume " << target_volume << LL_ENDL; + LL_DEBUGS("BVH") << " target_offset " << shared_constraintp->mTargetConstraintOffset << LL_ENDL; + LL_DEBUGS("BVH") << " target_dir " << shared_constraintp->mTargetConstraintDir << LL_ENDL; + LL_DEBUGS("BVH") << " ease_in_start " << shared_constraintp->mEaseInStartTime << LL_ENDL; + LL_DEBUGS("BVH") << " ease_in_stop " << shared_constraintp->mEaseInStopTime << LL_ENDL; + LL_DEBUGS("BVH") << " ease_out_start " << shared_constraintp->mEaseOutStartTime << LL_ENDL; + LL_DEBUGS("BVH") << " ease_out_stop " << shared_constraintp->mEaseOutStopTime << LL_ENDL; + } + + return success; +} + +//----------------------------------------------------------------------------- +// getFileSize() +//----------------------------------------------------------------------------- +U32 LLKeyframeMotion::getFileSize() +{ + // serialize into a dummy buffer to calculate required size + LLDataPackerBinaryBuffer dp; + serialize(dp); + + return dp.getCurrentSize(); +} + +//----------------------------------------------------------------------------- +// dumpToFile() +//----------------------------------------------------------------------------- +bool LLKeyframeMotion::dumpToFile(const std::string& name) +{ + bool succ = false; + if (isLoaded()) + { + std::string outfile_base; + if (!name.empty()) + { + outfile_base = name; + } + else if (!getName().empty()) + { + outfile_base = getName(); + } + else + { + const LLUUID& id = getID(); + outfile_base = id.asString(); + } + + if (gDirUtilp->getExtension(outfile_base).empty()) + { + outfile_base += ".anim"; + } + std::string outfilename; + if (gDirUtilp->getDirName(outfile_base).empty()) + { + outfilename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfile_base); + } + else + { + outfilename = outfile_base; + } + if (LLFile::isfile(outfilename)) + { + LL_WARNS() << outfilename << " already exists, write failed" << LL_ENDL; + return false; + } + + S32 file_size = getFileSize(); + U8* buffer = new U8[file_size]; + + LL_DEBUGS("BVH") << "Dumping " << outfilename << LL_ENDL; + LLDataPackerBinaryBuffer dp(buffer, file_size); + if (serialize(dp)) + { + LLAPRFile outfile; + outfile.open(outfilename, LL_APR_WPB); + if (outfile.getFileHandle()) + { + S32 wrote_bytes = outfile.write(buffer, file_size); + succ = (wrote_bytes == file_size); + } + } + delete [] buffer; + } + return succ; +} + +//----------------------------------------------------------------------------- +// getPelvisBBox() +//----------------------------------------------------------------------------- +const LLBBoxLocal &LLKeyframeMotion::getPelvisBBox() +{ + return mJointMotionList->mPelvisBBox; +} + +//----------------------------------------------------------------------------- +// setPriority() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::setPriority(S32 priority) +{ + if (mJointMotionList) + { + S32 priority_delta = priority - mJointMotionList->mBasePriority; + mJointMotionList->mBasePriority = (LLJoint::JointPriority)priority; + mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority; + + for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) + { + JointMotion* joint_motion = mJointMotionList->getJointMotion(i); + joint_motion->mPriority = (LLJoint::JointPriority)llclamp( + (S32)joint_motion->mPriority + priority_delta, + (S32)LLJoint::LOW_PRIORITY, + (S32)LLJoint::HIGHEST_PRIORITY); + getJointState(i)->setPriority(joint_motion->mPriority); + } + } +} + +//----------------------------------------------------------------------------- +// setEmote() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::setEmote(const LLUUID& emote_id) +{ + const char* emote_name = gAnimLibrary.animStateToString(emote_id); + if (emote_name) + { + mJointMotionList->mEmoteName = emote_name; + mJointMotionList->mEmoteID = emote_id; + } + else + { + mJointMotionList->mEmoteName.clear(); + mJointMotionList->mEmoteID.setNull(); + } +} + +//----------------------------------------------------------------------------- +// setEaseIn() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::setEaseIn(F32 ease_in) +{ + if (mJointMotionList) + { + mJointMotionList->mEaseInDuration = llmax(ease_in, 0.f); + } +} + +//----------------------------------------------------------------------------- +// setEaseOut() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::setEaseOut(F32 ease_in) +{ + if (mJointMotionList) + { + mJointMotionList->mEaseOutDuration = llmax(ease_in, 0.f); + } +} + + +//----------------------------------------------------------------------------- +// flushKeyframeCache() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::flushKeyframeCache() +{ + // TODO: Make this safe to do +// LLKeyframeDataCache::clear(); +} + +//----------------------------------------------------------------------------- +// setLoop() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::setLoop(bool loop) +{ + if (mJointMotionList) + { + mJointMotionList->mLoop = loop; + mSendStopTimestamp = F32_MAX; + } +} + + +//----------------------------------------------------------------------------- +// setLoopIn() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::setLoopIn(F32 in_point) +{ + if (mJointMotionList) + { + mJointMotionList->mLoopInPoint = in_point; + + // set up loop keys + for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) + { + JointMotion* joint_motion = mJointMotionList->getJointMotion(i); + + PositionCurve* pos_curve = &joint_motion->mPositionCurve; + RotationCurve* rot_curve = &joint_motion->mRotationCurve; + ScaleCurve* scale_curve = &joint_motion->mScaleCurve; + + pos_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; + rot_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; + scale_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; + + pos_curve->mLoopInKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); + rot_curve->mLoopInKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); + scale_curve->mLoopInKey.mScale = scale_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); + } + } +} + +//----------------------------------------------------------------------------- +// setLoopOut() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::setLoopOut(F32 out_point) +{ + if (mJointMotionList) + { + mJointMotionList->mLoopOutPoint = out_point; + + // set up loop keys + for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) + { + JointMotion* joint_motion = mJointMotionList->getJointMotion(i); + + PositionCurve* pos_curve = &joint_motion->mPositionCurve; + RotationCurve* rot_curve = &joint_motion->mRotationCurve; + ScaleCurve* scale_curve = &joint_motion->mScaleCurve; + + pos_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; + rot_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; + scale_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; + + pos_curve->mLoopOutKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); + rot_curve->mLoopOutKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); + scale_curve->mLoopOutKey.mScale = scale_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); + } + } +} + +//----------------------------------------------------------------------------- +// onLoadComplete() +//----------------------------------------------------------------------------- +void LLKeyframeMotion::onLoadComplete(const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status) +{ + LLUUID* id = (LLUUID*)user_data; + + std::vector<LLCharacter* >::iterator char_iter = LLCharacter::sInstances.begin(); + + while(char_iter != LLCharacter::sInstances.end() && + (*char_iter)->getID() != *id) + { + ++char_iter; + } + + delete id; + + if (char_iter == LLCharacter::sInstances.end()) + { + return; + } + + LLCharacter* character = *char_iter; + + // look for an existing instance of this motion + LLKeyframeMotion* motionp = static_cast<LLKeyframeMotion*> (character->findMotion(asset_uuid)); + if (motionp) + { + if (0 == status) + { + if (motionp->mAssetStatus == ASSET_LOADED) + { + // asset already loaded + return; + } + LLFileSystem file(asset_uuid, type, LLFileSystem::READ); + S32 size = file.getSize(); + + U8* buffer = new U8[size]; + file.read((U8*)buffer, size); /*Flawfinder: ignore*/ + + LL_DEBUGS("Animation") << "Loading keyframe data for: " << motionp->getName() << ":" << motionp->getID() << " (" << size << " bytes)" << LL_ENDL; + + LLDataPackerBinaryBuffer dp(buffer, size); + if (motionp->deserialize(dp, asset_uuid)) + { + motionp->mAssetStatus = ASSET_LOADED; + } + else + { + LL_WARNS() << "Failed to decode asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL; + motionp->mAssetStatus = ASSET_FETCH_FAILED; + } + + delete[] buffer; + } + else + { + LL_WARNS() << "Failed to load asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL; + motionp->mAssetStatus = ASSET_FETCH_FAILED; + } + } + else + { + LL_WARNS() << "No existing motion for asset data. UUID: " << asset_uuid << LL_ENDL; + } +} + +//-------------------------------------------------------------------- +// LLKeyframeDataCache::dumpDiagInfo() +//-------------------------------------------------------------------- +void LLKeyframeDataCache::dumpDiagInfo() +{ + // keep track of totals + U32 total_size = 0; + + char buf[1024]; /* Flawfinder: ignore */ + + LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; + LL_INFOS() << " Global Motion Table (DEBUG only)" << LL_ENDL; + LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; + + // print each loaded mesh, and it's memory usage + for (keyframe_data_map_t::value_type& data_pair : sKeyframeDataMap) + { + U32 joint_motion_kb; + + LLKeyframeMotion::JointMotionList *motion_list_p = data_pair.second; + + LL_INFOS() << "Motion: " << data_pair.first << LL_ENDL; + + joint_motion_kb = motion_list_p->dumpDiagInfo(); + + total_size += joint_motion_kb; + } + + LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; + LL_INFOS() << "Motions\tTotal Size" << LL_ENDL; + snprintf(buf, sizeof(buf), "%d\t\t%d bytes", (S32)sKeyframeDataMap.size(), total_size ); /* Flawfinder: ignore */ + LL_INFOS() << buf << LL_ENDL; + LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; +} + + +//-------------------------------------------------------------------- +// LLKeyframeDataCache::addKeyframeData() +//-------------------------------------------------------------------- +void LLKeyframeDataCache::addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList* joint_motion_listp) +{ + sKeyframeDataMap[id] = joint_motion_listp; +} + +//-------------------------------------------------------------------- +// LLKeyframeDataCache::removeKeyframeData() +//-------------------------------------------------------------------- +void LLKeyframeDataCache::removeKeyframeData(const LLUUID& id) +{ + keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id); + if (found_data != sKeyframeDataMap.end()) + { + delete found_data->second; + sKeyframeDataMap.erase(found_data); + } +} + +//-------------------------------------------------------------------- +// LLKeyframeDataCache::getKeyframeData() +//-------------------------------------------------------------------- +LLKeyframeMotion::JointMotionList* LLKeyframeDataCache::getKeyframeData(const LLUUID& id) +{ + keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id); + if (found_data == sKeyframeDataMap.end()) + { + return NULL; + } + return found_data->second; +} + +//-------------------------------------------------------------------- +// ~LLKeyframeDataCache::LLKeyframeDataCache() +//-------------------------------------------------------------------- +LLKeyframeDataCache::~LLKeyframeDataCache() +{ + clear(); +} + +//----------------------------------------------------------------------------- +// clear() +//----------------------------------------------------------------------------- +void LLKeyframeDataCache::clear() +{ + for_each(sKeyframeDataMap.begin(), sKeyframeDataMap.end(), DeletePairedPointer()); + sKeyframeDataMap.clear(); +} + +//----------------------------------------------------------------------------- +// JointConstraint() +//----------------------------------------------------------------------------- +LLKeyframeMotion::JointConstraint::JointConstraint(JointConstraintSharedData* shared_data) : mSharedData(shared_data) +{ + mWeight = 0.f; + mTotalLength = 0.f; + mActive = false; + mSourceVolume = NULL; + mTargetVolume = NULL; + mFixupDistanceRMS = 0.f; + + for (S32 i=0; i<MAX_CHAIN_LENGTH; ++i) + { + mJointLengths[i] = 0.f; + mJointLengthFractions[i] = 0.f; + } +} + +//----------------------------------------------------------------------------- +// ~JointConstraint() +//----------------------------------------------------------------------------- +LLKeyframeMotion::JointConstraint::~JointConstraint() +{ +} + +// End + |