diff options
Diffstat (limited to 'indra/llcharacter/llkeyframemotion.cpp')
-rw-r--r-- | indra/llcharacter/llkeyframemotion.cpp | 5168 |
1 files changed, 2584 insertions, 2584 deletions
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 2706e2ed31..4eb0bc4410 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -1,2584 +1,2584 @@ -/** - * @file llkeyframemotion.cpp - * @brief Implementation of LLKeyframeMotion class. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- -#include "linden_common.h" - -#include "llmath.h" -#include "llanimationstates.h" -#include "llassetstorage.h" -#include "lldatapacker.h" -#include "llcharacter.h" -#include "llcriticaldamp.h" -#include "lldir.h" -#include "llendianswizzle.h" -#include "llkeyframemotion.h" -#include "llquantize.h" -#include "m3math.h" -#include "message.h" -#include "llfilesystem.h" - -//----------------------------------------------------------------------------- -// Static Definitions -//----------------------------------------------------------------------------- -LLKeyframeDataCache::keyframe_data_map_t LLKeyframeDataCache::sKeyframeDataMap; - -//----------------------------------------------------------------------------- -// Globals -//----------------------------------------------------------------------------- -static F32 JOINT_LENGTH_K = 0.7f; -static S32 MAX_ITERATIONS = 20; -static S32 MIN_ITERATIONS = 1; -static S32 MIN_ITERATION_COUNT = 2; -static F32 MAX_PIXEL_AREA_CONSTRAINTS = 80000.f; -static F32 MIN_PIXEL_AREA_CONSTRAINTS = 1000.f; -static F32 MIN_ACCELERATION_SQUARED = 0.0005f * 0.0005f; - -static F32 MAX_CONSTRAINTS = 10; - -//----------------------------------------------------------------------------- -// JointMotionList -//----------------------------------------------------------------------------- -LLKeyframeMotion::JointMotionList::JointMotionList() - : mDuration(0.f), - mLoop(false), - mLoopInPoint(0.f), - mLoopOutPoint(0.f), - mEaseInDuration(0.f), - mEaseOutDuration(0.f), - mBasePriority(LLJoint::LOW_PRIORITY), - mHandPose(LLHandMotion::HAND_POSE_SPREAD), - mMaxPriority(LLJoint::LOW_PRIORITY) -{ -} - -LLKeyframeMotion::JointMotionList::~JointMotionList() -{ - for_each(mConstraints.begin(), mConstraints.end(), DeletePointer()); - mConstraints.clear(); - for_each(mJointMotionArray.begin(), mJointMotionArray.end(), DeletePointer()); - mJointMotionArray.clear(); -} - -U32 LLKeyframeMotion::JointMotionList::dumpDiagInfo() -{ - S32 total_size = sizeof(JointMotionList); - - for (U32 i = 0; i < getNumJointMotions(); i++) - { - LLKeyframeMotion::JointMotion* joint_motion_p = mJointMotionArray[i]; - - LL_INFOS() << "\tJoint " << joint_motion_p->mJointName << LL_ENDL; - if (joint_motion_p->mUsage & LLJointState::SCALE) - { - LL_INFOS() << "\t" << joint_motion_p->mScaleCurve.mNumKeys << " scale keys at " - << joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey) << " bytes" << LL_ENDL; - - total_size += joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey); - } - if (joint_motion_p->mUsage & LLJointState::ROT) - { - LL_INFOS() << "\t" << joint_motion_p->mRotationCurve.mNumKeys << " rotation keys at " - << joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey) << " bytes" << LL_ENDL; - - total_size += joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey); - } - if (joint_motion_p->mUsage & LLJointState::POS) - { - LL_INFOS() << "\t" << joint_motion_p->mPositionCurve.mNumKeys << " position keys at " - << joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey) << " bytes" << LL_ENDL; - - total_size += joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey); - } - } - LL_INFOS() << "Size: " << total_size << " bytes" << LL_ENDL; - - return total_size; -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// ****Curve classes -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - - -//----------------------------------------------------------------------------- -// ScaleCurve::ScaleCurve() -//----------------------------------------------------------------------------- -LLKeyframeMotion::ScaleCurve::ScaleCurve() -{ - mInterpolationType = LLKeyframeMotion::IT_LINEAR; - mNumKeys = 0; -} - -//----------------------------------------------------------------------------- -// ScaleCurve::~ScaleCurve() -//----------------------------------------------------------------------------- -LLKeyframeMotion::ScaleCurve::~ScaleCurve() -{ - mKeys.clear(); - mNumKeys = 0; -} - -//----------------------------------------------------------------------------- -// getValue() -//----------------------------------------------------------------------------- -LLVector3 LLKeyframeMotion::ScaleCurve::getValue(F32 time, F32 duration) -{ - LLVector3 value; - - if (mKeys.empty()) - { - value.clearVec(); - return value; - } - - key_map_t::iterator right = mKeys.lower_bound(time); - if (right == mKeys.end()) - { - // Past last key - --right; - value = right->second.mScale; - } - else if (right == mKeys.begin() || right->first == time) - { - // Before first key or exactly on a key - value = right->second.mScale; - } - else - { - // Between two keys - key_map_t::iterator left = right; --left; - F32 index_before = left->first; - F32 index_after = right->first; - ScaleKey& scale_before = left->second; - ScaleKey& scale_after = right->second; - if (right == mKeys.end()) - { - scale_after = mLoopInKey; - index_after = duration; - } - - F32 u = (time - index_before) / (index_after - index_before); - value = interp(u, scale_before, scale_after); - } - return value; -} - -//----------------------------------------------------------------------------- -// interp() -//----------------------------------------------------------------------------- -LLVector3 LLKeyframeMotion::ScaleCurve::interp(F32 u, ScaleKey& before, ScaleKey& after) -{ - switch (mInterpolationType) - { - case IT_STEP: - return before.mScale; - - default: - case IT_LINEAR: - case IT_SPLINE: - return lerp(before.mScale, after.mScale, u); - } -} - -//----------------------------------------------------------------------------- -// RotationCurve::RotationCurve() -//----------------------------------------------------------------------------- -LLKeyframeMotion::RotationCurve::RotationCurve() -{ - mInterpolationType = LLKeyframeMotion::IT_LINEAR; - mNumKeys = 0; -} - -//----------------------------------------------------------------------------- -// RotationCurve::~RotationCurve() -//----------------------------------------------------------------------------- -LLKeyframeMotion::RotationCurve::~RotationCurve() -{ - mKeys.clear(); - mNumKeys = 0; -} - -//----------------------------------------------------------------------------- -// RotationCurve::getValue() -//----------------------------------------------------------------------------- -LLQuaternion LLKeyframeMotion::RotationCurve::getValue(F32 time, F32 duration) -{ - LLQuaternion value; - - if (mKeys.empty()) - { - value = LLQuaternion::DEFAULT; - return value; - } - - key_map_t::iterator right = mKeys.lower_bound(time); - if (right == mKeys.end()) - { - // Past last key - --right; - value = right->second.mRotation; - } - else if (right == mKeys.begin() || right->first == time) - { - // Before first key or exactly on a key - value = right->second.mRotation; - } - else - { - // Between two keys - key_map_t::iterator left = right; --left; - F32 index_before = left->first; - F32 index_after = right->first; - RotationKey& rot_before = left->second; - RotationKey& rot_after = right->second; - if (right == mKeys.end()) - { - rot_after = mLoopInKey; - index_after = duration; - } - - F32 u = (time - index_before) / (index_after - index_before); - value = interp(u, rot_before, rot_after); - } - return value; -} - -//----------------------------------------------------------------------------- -// interp() -//----------------------------------------------------------------------------- -LLQuaternion LLKeyframeMotion::RotationCurve::interp(F32 u, RotationKey& before, RotationKey& after) -{ - switch (mInterpolationType) - { - case IT_STEP: - return before.mRotation; - - default: - case IT_LINEAR: - case IT_SPLINE: - return nlerp(u, before.mRotation, after.mRotation); - } -} - - -//----------------------------------------------------------------------------- -// PositionCurve::PositionCurve() -//----------------------------------------------------------------------------- -LLKeyframeMotion::PositionCurve::PositionCurve() -{ - mInterpolationType = LLKeyframeMotion::IT_LINEAR; - mNumKeys = 0; -} - -//----------------------------------------------------------------------------- -// PositionCurve::~PositionCurve() -//----------------------------------------------------------------------------- -LLKeyframeMotion::PositionCurve::~PositionCurve() -{ - mKeys.clear(); - mNumKeys = 0; -} - -//----------------------------------------------------------------------------- -// PositionCurve::getValue() -//----------------------------------------------------------------------------- -LLVector3 LLKeyframeMotion::PositionCurve::getValue(F32 time, F32 duration) -{ - LLVector3 value; - - if (mKeys.empty()) - { - value.clearVec(); - return value; - } - - key_map_t::iterator right = mKeys.lower_bound(time); - if (right == mKeys.end()) - { - // Past last key - --right; - value = right->second.mPosition; - } - else if (right == mKeys.begin() || right->first == time) - { - // Before first key or exactly on a key - value = right->second.mPosition; - } - else - { - // Between two keys - key_map_t::iterator left = right; --left; - F32 index_before = left->first; - F32 index_after = right->first; - PositionKey& pos_before = left->second; - PositionKey& pos_after = right->second; - if (right == mKeys.end()) - { - pos_after = mLoopInKey; - index_after = duration; - } - - F32 u = (time - index_before) / (index_after - index_before); - value = interp(u, pos_before, pos_after); - } - - llassert(value.isFinite()); - - return value; -} - -//----------------------------------------------------------------------------- -// interp() -//----------------------------------------------------------------------------- -LLVector3 LLKeyframeMotion::PositionCurve::interp(F32 u, PositionKey& before, PositionKey& after) -{ - switch (mInterpolationType) - { - case IT_STEP: - return before.mPosition; - default: - case IT_LINEAR: - case IT_SPLINE: - return lerp(before.mPosition, after.mPosition, u); - } -} - - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// JointMotion class -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// JointMotion::update() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time, F32 duration) -{ - // this value being 0 is the cause of https://jira.lindenlab.com/browse/SL-22678 but I haven't - // managed to get a stack to see how it got here. Testing for 0 here will stop the crash. - if ( joint_state == NULL ) - { - return; - } - - U32 usage = joint_state->getUsage(); - - //------------------------------------------------------------------------- - // update scale component of joint state - //------------------------------------------------------------------------- - if ((usage & LLJointState::SCALE) && mScaleCurve.mNumKeys) - { - joint_state->setScale( mScaleCurve.getValue( time, duration ) ); - } - - //------------------------------------------------------------------------- - // update rotation component of joint state - //------------------------------------------------------------------------- - if ((usage & LLJointState::ROT) && mRotationCurve.mNumKeys) - { - joint_state->setRotation( mRotationCurve.getValue( time, duration ) ); - } - - //------------------------------------------------------------------------- - // update position component of joint state - //------------------------------------------------------------------------- - if ((usage & LLJointState::POS) && mPositionCurve.mNumKeys) - { - joint_state->setPosition( mPositionCurve.getValue( time, duration ) ); - } -} - - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLKeyframeMotion class -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// LLKeyframeMotion() -// Class Constructor -//----------------------------------------------------------------------------- -LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id) - : LLMotion(id), - mJointMotionList(NULL), - mPelvisp(NULL), - mLastSkeletonSerialNum(0), - mLastUpdateTime(0.f), - mLastLoopedTime(0.f), - mAssetStatus(ASSET_UNDEFINED) -{ - -} - - -//----------------------------------------------------------------------------- -// ~LLKeyframeMotion() -// Class Destructor -//----------------------------------------------------------------------------- -LLKeyframeMotion::~LLKeyframeMotion() -{ - for_each(mConstraints.begin(), mConstraints.end(), DeletePointer()); - mConstraints.clear(); -} - -//----------------------------------------------------------------------------- -// create() -//----------------------------------------------------------------------------- -LLMotion *LLKeyframeMotion::create(const LLUUID &id) -{ - return new LLKeyframeMotion(id); -} - -//----------------------------------------------------------------------------- -// getJointState() -//----------------------------------------------------------------------------- -LLPointer<LLJointState>& LLKeyframeMotion::getJointState(U32 index) -{ - llassert_always (index < mJointStates.size()); - return mJointStates[index]; -} - -//----------------------------------------------------------------------------- -// getJoint() -//----------------------------------------------------------------------------- -LLJoint* LLKeyframeMotion::getJoint(U32 index) -{ - llassert_always (index < mJointStates.size()); - LLJoint* joint = mJointStates[index]->getJoint(); - - //Commented out 06-28-11 by Aura. - //llassert_always (joint); - return joint; -} - -//----------------------------------------------------------------------------- -// LLKeyframeMotion::onInitialize(LLCharacter *character) -//----------------------------------------------------------------------------- -LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *character) -{ - mCharacter = character; - - LLUUID* character_id; - - // asset already loaded? - switch(mAssetStatus) - { - case ASSET_NEEDS_FETCH: - // request asset - mAssetStatus = ASSET_FETCHED; - - if (mID.notNull()) - { - LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; - character_id = new LLUUID(mCharacter->getID()); - gAssetStorage->getAssetData(mID, - LLAssetType::AT_ANIMATION, - onLoadComplete, - (void*)character_id, - false); - } - else - { - LL_INFOS("Animation") << "Attempted to fetch animation '" << mName << "' with null id" - << " for character " << mCharacter->getID() << LL_ENDL; - } - - return STATUS_HOLD; - case ASSET_FETCHED: - return STATUS_HOLD; - case ASSET_FETCH_FAILED: - return STATUS_FAILURE; - case ASSET_LOADED: - return STATUS_SUCCESS; - default: - // we don't know what state the asset is in yet, so keep going - // check keyframe cache first then file cache then asset request - break; - } - - LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(getID()); - - if(joint_motion_list) - { - // motion already existed in cache, so grab it - mJointMotionList = joint_motion_list; - - mJointStates.reserve(mJointMotionList->getNumJointMotions()); - - // don't forget to allocate joint states - // set up joint states to point to character joints - for(U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) - { - JointMotion* joint_motion = mJointMotionList->getJointMotion(i); - if (LLJoint *joint = mCharacter->getJoint(joint_motion->mJointName)) - { - LLPointer<LLJointState> joint_state = new LLJointState; - mJointStates.push_back(joint_state); - joint_state->setJoint(joint); - joint_state->setUsage(joint_motion->mUsage); - joint_state->setPriority(joint_motion->mPriority); - } - else - { - // add dummy joint state with no associated joint - mJointStates.push_back(new LLJointState); - } - } - mAssetStatus = ASSET_LOADED; - setupPose(); - return STATUS_SUCCESS; - } - - //------------------------------------------------------------------------- - // Load named file by concatenating the character prefix with the motion name. - // Load data into a buffer to be parsed. - //------------------------------------------------------------------------- - U8 *anim_data; - S32 anim_file_size; - - bool success = false; - LLFileSystem* anim_file = new LLFileSystem(mID, LLAssetType::AT_ANIMATION); - if (!anim_file || !anim_file->getSize()) - { - delete anim_file; - anim_file = NULL; - - // request asset over network on next call to load - mAssetStatus = ASSET_NEEDS_FETCH; - - return STATUS_HOLD; - } - else - { - anim_file_size = anim_file->getSize(); - anim_data = new(std::nothrow) U8[anim_file_size]; - if (anim_data) - { - success = anim_file->read(anim_data, anim_file_size); /*Flawfinder: ignore*/ - } - else - { - LL_WARNS() << "Failed to allocate buffer: " << anim_file_size << mID << LL_ENDL; - } - delete anim_file; - anim_file = NULL; - } - - if (!success) - { - LL_WARNS() << "Can't open animation file " << mID << LL_ENDL; - mAssetStatus = ASSET_FETCH_FAILED; - return STATUS_FAILURE; - } - - LL_DEBUGS() << "Loading keyframe data for: " << getName() << ":" << getID() << " (" << anim_file_size << " bytes)" << LL_ENDL; - - LLDataPackerBinaryBuffer dp(anim_data, anim_file_size); - - if (!deserialize(dp, getID())) - { - LL_WARNS() << "Failed to decode asset for animation " << getName() << ":" << getID() << LL_ENDL; - mAssetStatus = ASSET_FETCH_FAILED; - return STATUS_FAILURE; - } - - delete []anim_data; - - mAssetStatus = ASSET_LOADED; - return STATUS_SUCCESS; -} - -//----------------------------------------------------------------------------- -// setupPose() -//----------------------------------------------------------------------------- -bool LLKeyframeMotion::setupPose() -{ - // add all valid joint states to the pose - for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++) - { - LLPointer<LLJointState> joint_state = getJointState(jm); - if ( joint_state->getJoint() ) - { - addJointState( joint_state ); - } - } - - // initialize joint constraints - for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints) - { - JointConstraint* constraintp = new JointConstraint(shared_constraintp); - initializeConstraint(constraintp); - mConstraints.push_front(constraintp); - } - - if (mJointMotionList->mConstraints.size()) - { - mPelvisp = mCharacter->getJoint("mPelvis"); - if (!mPelvisp) - { - return false; - } - } - - // setup loop keys - setLoopIn(mJointMotionList->mLoopInPoint); - setLoopOut(mJointMotionList->mLoopOutPoint); - - return true; -} - -//----------------------------------------------------------------------------- -// LLKeyframeMotion::onActivate() -//----------------------------------------------------------------------------- -bool LLKeyframeMotion::onActivate() -{ - // If the keyframe anim has an associated emote, trigger it. - if (mJointMotionList->mEmoteID.notNull()) - { - // don't start emote if already active to avoid recursion - if (!mCharacter->isMotionActive(mJointMotionList->mEmoteID)) - { - mCharacter->startMotion(mJointMotionList->mEmoteID); - } - } - - mLastLoopedTime = 0.f; - - return true; -} - -//----------------------------------------------------------------------------- -// LLKeyframeMotion::onUpdate() -//----------------------------------------------------------------------------- -bool LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - // llassert(time >= 0.f); // This will fire - time = llmax(0.f, time); - - if (mJointMotionList->mLoop) - { - if (mJointMotionList->mDuration == 0.0f) - { - time = 0.f; - mLastLoopedTime = 0.0f; - } - else if (mStopped) - { - mLastLoopedTime = llmin(mJointMotionList->mDuration, mLastLoopedTime + time - mLastUpdateTime); - } - else if (time > mJointMotionList->mLoopOutPoint) - { - if ((mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint) == 0.f) - { - mLastLoopedTime = mJointMotionList->mLoopOutPoint; - } - else - { - mLastLoopedTime = mJointMotionList->mLoopInPoint + - fmod(time - mJointMotionList->mLoopOutPoint, - mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint); - } - } - else - { - mLastLoopedTime = time; - } - } - else - { - mLastLoopedTime = time; - } - - applyKeyframes(mLastLoopedTime); - - applyConstraints(mLastLoopedTime, joint_mask); - - mLastUpdateTime = time; - - return mLastLoopedTime <= mJointMotionList->mDuration; -} - -//----------------------------------------------------------------------------- -// applyKeyframes() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::applyKeyframes(F32 time) -{ - llassert_always (mJointMotionList->getNumJointMotions() <= mJointStates.size()); - for (U32 i=0; i<mJointMotionList->getNumJointMotions(); i++) - { - mJointMotionList->getJointMotion(i)->update(mJointStates[i], - time, - mJointMotionList->mDuration ); - } - - LLJoint::JointPriority* pose_priority = (LLJoint::JointPriority* )mCharacter->getAnimationData("Hand Pose Priority"); - if (pose_priority) - { - if (mJointMotionList->mMaxPriority >= *pose_priority) - { - mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose); - mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority); - } - } - else - { - mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose); - mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority); - } -} - -//----------------------------------------------------------------------------- -// applyConstraints() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::applyConstraints(F32 time, U8* joint_mask) -{ - //TODO: investigate replacing spring simulation with critically damped motion - - // re-init constraints if skeleton has changed - if (mCharacter->getSkeletonSerialNum() != mLastSkeletonSerialNum) - { - mLastSkeletonSerialNum = mCharacter->getSkeletonSerialNum(); - for (JointConstraint* constraintp : mConstraints) - { - initializeConstraint(constraintp); - } - } - - // apply constraints - for (JointConstraint* constraintp : mConstraints) - { - applyConstraint(constraintp, time, joint_mask); - } -} - -//----------------------------------------------------------------------------- -// LLKeyframeMotion::onDeactivate() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::onDeactivate() -{ - for (JointConstraint* constraintp : mConstraints) - { - deactivateConstraint(constraintp); - } -} - -//----------------------------------------------------------------------------- -// setStopTime() -//----------------------------------------------------------------------------- -// time is in seconds since character creation -void LLKeyframeMotion::setStopTime(F32 time) -{ - LLMotion::setStopTime(time); - - if (mJointMotionList->mLoop && mJointMotionList->mLoopOutPoint != mJointMotionList->mDuration) - { - F32 start_loop_time = mActivationTimestamp + mJointMotionList->mLoopInPoint; - F32 loop_fraction_time; - if (mJointMotionList->mLoopOutPoint == mJointMotionList->mLoopInPoint) - { - loop_fraction_time = 0.f; - } - else - { - loop_fraction_time = fmod(time - start_loop_time, - mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint); - } - mStopTimestamp = llmax(time, - (time - loop_fraction_time) + (mJointMotionList->mDuration - mJointMotionList->mLoopInPoint) - getEaseOutDuration()); - } -} - -//----------------------------------------------------------------------------- -// initializeConstraint() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint) -{ - JointConstraintSharedData *shared_data = constraint->mSharedData; - - S32 joint_num; - LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); - LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[0]); - if ( !cur_joint ) - { - return; - } - - F32 source_pos_offset = dist_vec(source_pos, cur_joint->getWorldPosition()); - - constraint->mTotalLength = constraint->mJointLengths[0] = dist_vec(cur_joint->getParent()->getWorldPosition(), source_pos); - - // grab joint lengths - for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) - { - cur_joint = getJointState(shared_data->mJointStateIndices[joint_num])->getJoint(); - if (!cur_joint) - { - return; - } - constraint->mJointLengths[joint_num] = dist_vec(cur_joint->getWorldPosition(), cur_joint->getParent()->getWorldPosition()); - constraint->mTotalLength += constraint->mJointLengths[joint_num]; - } - - // store fraction of total chain length so we know how to shear the entire chain towards the goal position - for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) - { - constraint->mJointLengthFractions[joint_num] = constraint->mJointLengths[joint_num] / constraint->mTotalLength; - } - - // add last step in chain, from final joint to constraint position - constraint->mTotalLength += source_pos_offset; - - constraint->mSourceVolume = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume); - constraint->mTargetVolume = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume); -} - -//----------------------------------------------------------------------------- -// activateConstraint() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::activateConstraint(JointConstraint* constraint) -{ - JointConstraintSharedData *shared_data = constraint->mSharedData; - constraint->mActive = true; - S32 joint_num; - - // grab ground position if we need to - if (shared_data->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND) - { - LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); - LLVector3 ground_pos_agent; - mCharacter->getGround(source_pos, ground_pos_agent, constraint->mGroundNorm); - constraint->mGroundPos = mCharacter->getPosGlobalFromAgent(ground_pos_agent + shared_data->mTargetConstraintOffset); - } - - for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) - { - LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); - if ( !cur_joint ) - { - return; - } - constraint->mPositions[joint_num] = (cur_joint->getWorldPosition() - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation(); - } - - constraint->mWeight = 1.f; -} - -//----------------------------------------------------------------------------- -// deactivateConstraint() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::deactivateConstraint(JointConstraint *constraintp) -{ - if (constraintp->mSourceVolume) - { - constraintp->mSourceVolume->mUpdateXform = false; - } - - if (constraintp->mSharedData->mConstraintTargetType != CONSTRAINT_TARGET_TYPE_GROUND) - { - if (constraintp->mTargetVolume) - { - constraintp->mTargetVolume->mUpdateXform = false; - } - } - constraintp->mActive = false; -} - -//----------------------------------------------------------------------------- -// applyConstraint() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8* joint_mask) -{ - JointConstraintSharedData *shared_data = constraint->mSharedData; - if (!shared_data) return; - - LLVector3 positions[MAX_CHAIN_LENGTH]; - const F32* joint_lengths = constraint->mJointLengths; - LLVector3 velocities[MAX_CHAIN_LENGTH - 1]; - LLQuaternion old_rots[MAX_CHAIN_LENGTH]; - S32 joint_num; - - if (time < shared_data->mEaseInStartTime) - { - return; - } - - if (time > shared_data->mEaseOutStopTime) - { - if (constraint->mActive) - { - deactivateConstraint(constraint); - } - return; - } - - if (!constraint->mActive || time < shared_data->mEaseInStopTime) - { - activateConstraint(constraint); - } - - LLJoint* root_joint = getJoint(shared_data->mJointStateIndices[shared_data->mChainLength]); - if (! root_joint) - { - return; - } - - LLVector3 root_pos = root_joint->getWorldPosition(); -// LLQuaternion root_rot = - root_joint->getParent()->getWorldRotation(); -// LLQuaternion inv_root_rot = ~root_rot; - -// LLVector3 current_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); - - //apply underlying keyframe animation to get nominal "kinematic" joint positions - for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) - { - LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); - if (!cur_joint) - { - return; - } - - if (joint_mask[cur_joint->getJointNum()] >= (0xff >> (7 - getPriority()))) - { - // skip constraint - return; - } - old_rots[joint_num] = cur_joint->getRotation(); - cur_joint->setRotation(getJointState(shared_data->mJointStateIndices[joint_num])->getRotation()); - } - - - LLVector3 keyframe_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); - LLVector3 target_pos; - - switch(shared_data->mConstraintTargetType) - { - case CONSTRAINT_TARGET_TYPE_GROUND: - target_pos = mCharacter->getPosAgentFromGlobal(constraint->mGroundPos); -// LL_INFOS() << "Target Pos " << constraint->mGroundPos << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; - break; - case CONSTRAINT_TARGET_TYPE_BODY: - target_pos = mCharacter->getVolumePos(shared_data->mTargetConstraintVolume, shared_data->mTargetConstraintOffset); - break; - default: - break; - } - - LLVector3 norm; - LLJoint *source_jointp = NULL; - LLJoint *target_jointp = NULL; - - if (shared_data->mConstraintType == CONSTRAINT_TYPE_PLANE) - { - switch(shared_data->mConstraintTargetType) - { - case CONSTRAINT_TARGET_TYPE_GROUND: - norm = constraint->mGroundNorm; - break; - case CONSTRAINT_TARGET_TYPE_BODY: - target_jointp = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume); - if (target_jointp) - { - // *FIX: do proper normal calculation for stretched - // spheres (inverse transpose) - norm = target_pos - target_jointp->getWorldPosition(); - } - - if (norm.isExactlyZero()) - { - source_jointp = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume); - norm = -1.f * shared_data->mSourceConstraintOffset; - if (source_jointp) - { - norm = norm * source_jointp->getWorldRotation(); - } - } - norm.normVec(); - break; - default: - norm.clearVec(); - break; - } - - target_pos = keyframe_source_pos + (norm * ((target_pos - keyframe_source_pos) * norm)); - } - - if (constraint->mSharedData->mChainLength != 0 && - dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength) - { - constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 0.f, 0.1f); - } - else - { - constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 1.f, 0.3f); - } - - F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f : - llmin(clamp_rescale(time, shared_data->mEaseInStartTime, shared_data->mEaseInStopTime, 0.f, 1.f), - clamp_rescale(time, shared_data->mEaseOutStartTime, shared_data->mEaseOutStopTime, 1.f, 0.f))); - - LLVector3 source_to_target = target_pos - keyframe_source_pos; - - S32 max_iteration_count = ll_round(clamp_rescale( - mCharacter->getPixelArea(), - MAX_PIXEL_AREA_CONSTRAINTS, - MIN_PIXEL_AREA_CONSTRAINTS, - (F32)MAX_ITERATIONS, - (F32)MIN_ITERATIONS)); - - if (shared_data->mChainLength) - { - LLJoint* end_joint = getJoint(shared_data->mJointStateIndices[0]); - - if (!end_joint) - { - return; - } - - LLQuaternion end_rot = end_joint->getWorldRotation(); - - // slam start and end of chain to the proper positions (rest of chain stays put) - positions[0] = lerp(keyframe_source_pos, target_pos, weight); - positions[shared_data->mChainLength] = root_pos; - - // grab keyframe-specified positions of joints - for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) - { - LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); - - if (!cur_joint) - { - return; - } - - LLVector3 kinematic_position = cur_joint->getWorldPosition() + - (source_to_target * constraint->mJointLengthFractions[joint_num]); - - // convert intermediate joint positions to world coordinates - positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition(); - F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f); -// LL_INFOS() << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, false) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; - positions[joint_num] = lerp(positions[joint_num], kinematic_position, - LLSmoothInterpolation::getInterpolant(time_constant, false)); - } - - S32 iteration_count; - for (iteration_count = 0; iteration_count < max_iteration_count; iteration_count++) - { - S32 num_joints_finished = 0; - for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) - { - // constraint to child - LLVector3 acceleration = (positions[joint_num - 1] - positions[joint_num]) * - (dist_vec(positions[joint_num], positions[joint_num - 1]) - joint_lengths[joint_num - 1]) * JOINT_LENGTH_K; - // constraint to parent - acceleration += (positions[joint_num + 1] - positions[joint_num]) * - (dist_vec(positions[joint_num + 1], positions[joint_num]) - joint_lengths[joint_num]) * JOINT_LENGTH_K; - - if (acceleration.magVecSquared() < MIN_ACCELERATION_SQUARED) - { - num_joints_finished++; - } - - velocities[joint_num - 1] = velocities[joint_num - 1] * 0.7f; - positions[joint_num] += velocities[joint_num - 1] + (acceleration * 0.5f); - velocities[joint_num - 1] += acceleration; - } - - if ((iteration_count >= MIN_ITERATION_COUNT) && - (num_joints_finished == shared_data->mChainLength - 1)) - { -// LL_INFOS() << iteration_count << " iterations on " << -// mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; - break; - } - } - - for (joint_num = shared_data->mChainLength; joint_num > 0; joint_num--) - { - LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); - - if (!cur_joint) - { - return; - } - LLJoint* child_joint = getJoint(shared_data->mJointStateIndices[joint_num - 1]); - if (!child_joint) - { - return; - } - - LLQuaternion parent_rot = cur_joint->getParent()->getWorldRotation(); - - LLQuaternion cur_rot = cur_joint->getWorldRotation(); - LLQuaternion fixup_rot; - - LLVector3 target_at = positions[joint_num - 1] - positions[joint_num]; - LLVector3 current_at; - - // at bottom of chain, use point on collision volume, not joint position - if (joint_num == 1) - { - current_at = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset) - - cur_joint->getWorldPosition(); - } - else - { - current_at = child_joint->getPosition() * cur_rot; - } - fixup_rot.shortestArc(current_at, target_at); - - LLQuaternion target_rot = cur_rot * fixup_rot; - target_rot = target_rot * ~parent_rot; - - if (weight != 1.f) - { - LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[joint_num])->getRotation(); - target_rot = nlerp(weight, cur_rot, target_rot); - } - - getJointState(shared_data->mJointStateIndices[joint_num])->setRotation(target_rot); - cur_joint->setRotation(target_rot); - } - - LLQuaternion end_local_rot = end_rot * ~end_joint->getParent()->getWorldRotation(); - - if (weight == 1.f) - { - getJointState(shared_data->mJointStateIndices[0])->setRotation(end_local_rot); - } - else - { - LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[0])->getRotation(); - getJointState(shared_data->mJointStateIndices[0])->setRotation(nlerp(weight, cur_rot, end_local_rot)); - } - - // save simulated positions in pelvis-space and calculate total fixup distance - constraint->mFixupDistanceRMS = 0.f; - F32 delta_time = llmax(0.02f, llabs(time - mLastUpdateTime)); - for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) - { - LLVector3 new_pos = (positions[joint_num] - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation(); - constraint->mFixupDistanceRMS += dist_vec_squared(new_pos, constraint->mPositions[joint_num]) / delta_time; - constraint->mPositions[joint_num] = new_pos; - } - constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1)); - constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS); - - //reset old joint rots - for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) - { - LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); - if (!cur_joint) - { - return; - } - - cur_joint->setRotation(old_rots[joint_num]); - } - } - // simple positional constraint (pelvis only) - else if (getJointState(shared_data->mJointStateIndices[0])->getUsage() & LLJointState::POS) - { - LLVector3 delta = source_to_target * weight; - LLPointer<LLJointState> current_joint_state = getJointState(shared_data->mJointStateIndices[0]); - LLQuaternion parent_rot = current_joint_state->getJoint()->getParent()->getWorldRotation(); - delta = delta * ~parent_rot; - current_joint_state->setPosition(current_joint_state->getJoint()->getPosition() + delta); - } -} - -//----------------------------------------------------------------------------- -// deserialize() -// -// allow_invalid_joints should be true when handling existing content, to avoid breakage. -// During upload, we should be more restrictive and reject such animations. -//----------------------------------------------------------------------------- -bool LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints) -{ - bool old_version = false; - std::unique_ptr<LLKeyframeMotion::JointMotionList> joint_motion_list(new LLKeyframeMotion::JointMotionList); - - //------------------------------------------------------------------------- - // get base priority - //------------------------------------------------------------------------- - S32 temp_priority; - U16 version; - U16 sub_version; - - // Amimation identifier for log messages - auto asset = [&]() -> std::string - { - return asset_id.asString() + ", char " + mCharacter->getID().asString(); - }; - - if (!dp.unpackU16(version, "version")) - { - LL_WARNS() << "can't read version number" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackU16(sub_version, "sub_version")) - { - LL_WARNS() << "can't read sub version number" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (version == 0 && sub_version == 1) - { - old_version = true; - } - else if (version != KEYFRAME_MOTION_VERSION || sub_version != KEYFRAME_MOTION_SUBVERSION) - { -#if LL_RELEASE - LL_WARNS() << "Bad animation version " << version << "." << sub_version - << " for animation " << asset() << LL_ENDL; - return false; -#else - LL_ERRS() << "Bad animation version " << version << "." << sub_version - << " for animation " << asset() << LL_ENDL; -#endif - } - - if (!dp.unpackS32(temp_priority, "base_priority")) - { - LL_WARNS() << "can't read animation base_priority" - << " for animation " << asset() << LL_ENDL; - return false; - } - joint_motion_list->mBasePriority = (LLJoint::JointPriority) temp_priority; - - if (joint_motion_list->mBasePriority >= LLJoint::ADDITIVE_PRIORITY) - { - joint_motion_list->mBasePriority = (LLJoint::JointPriority)((S32)LLJoint::ADDITIVE_PRIORITY-1); - joint_motion_list->mMaxPriority = joint_motion_list->mBasePriority; - } - else if (joint_motion_list->mBasePriority < LLJoint::USE_MOTION_PRIORITY) - { - LL_WARNS() << "bad animation base_priority " << joint_motion_list->mBasePriority - << " for animation " << asset() << LL_ENDL; - return false; - } - - //------------------------------------------------------------------------- - // get duration - //------------------------------------------------------------------------- - if (!dp.unpackF32(joint_motion_list->mDuration, "duration")) - { - LL_WARNS() << "can't read duration" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (joint_motion_list->mDuration > MAX_ANIM_DURATION || - !llfinite(joint_motion_list->mDuration)) - { - LL_WARNS() << "invalid animation duration" - << " for animation " << asset() << LL_ENDL; - return false; - } - - //------------------------------------------------------------------------- - // get emote (optional) - //------------------------------------------------------------------------- - if (!dp.unpackString(joint_motion_list->mEmoteName, "emote_name")) - { - LL_WARNS() << "can't read emote_name" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!joint_motion_list->mEmoteName.empty()) - { - if (joint_motion_list->mEmoteName == mID.asString()) - { - LL_WARNS() << "Malformed animation mEmoteName==mID" - << " for animation " << asset() << LL_ENDL; - return false; - } - // "Closed_Mouth" is a very popular emote name we should ignore - if (joint_motion_list->mEmoteName == "Closed_Mouth") - { - joint_motion_list->mEmoteName.clear(); - } - else - { - joint_motion_list->mEmoteID = gAnimLibrary.stringToAnimState(joint_motion_list->mEmoteName); - if (joint_motion_list->mEmoteID.isNull()) - { - LL_WARNS() << "unknown emote_name '" << joint_motion_list->mEmoteName << "'" - << " for animation " << asset() << LL_ENDL; - joint_motion_list->mEmoteName.clear(); - } - } - } - - //------------------------------------------------------------------------- - // get loop - //------------------------------------------------------------------------- - if (!dp.unpackF32(joint_motion_list->mLoopInPoint, "loop_in_point") || - !llfinite(joint_motion_list->mLoopInPoint)) - { - LL_WARNS() << "can't read loop point" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackF32(joint_motion_list->mLoopOutPoint, "loop_out_point") || - !llfinite(joint_motion_list->mLoopOutPoint)) - { - LL_WARNS() << "can't read loop point" - << " for animation " << asset() << LL_ENDL; - return false; - } - - S32 loop{ 0 }; - if (!dp.unpackS32(loop, "loop")) - { - LL_WARNS() << "can't read loop" - << " for animation " << asset() << LL_ENDL; - return false; - } - joint_motion_list->mLoop = static_cast<bool>(loop); - - //SL-17206 hack to alter Female_land loop setting, while current behavior won't be changed serverside - LLUUID const female_land_anim("ca1baf4d-0a18-5a1f-0330-e4bd1e71f09e"); - LLUUID const formal_female_land_anim("6a9a173b-61fa-3ad5-01fa-a851cfc5f66a"); - if (female_land_anim == asset_id || formal_female_land_anim == asset_id) - { - LL_WARNS() << "Animation " << asset() << " won't be looped." << LL_ENDL; - joint_motion_list->mLoop = false; - } - - //------------------------------------------------------------------------- - // get easeIn and easeOut - //------------------------------------------------------------------------- - if (!dp.unpackF32(joint_motion_list->mEaseInDuration, "ease_in_duration") || - !llfinite(joint_motion_list->mEaseInDuration)) - { - LL_WARNS() << "can't read easeIn" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackF32(joint_motion_list->mEaseOutDuration, "ease_out_duration") || - !llfinite(joint_motion_list->mEaseOutDuration)) - { - LL_WARNS() << "can't read easeOut" - << " for animation " << asset() << LL_ENDL; - return false; - } - - //------------------------------------------------------------------------- - // get hand pose - //------------------------------------------------------------------------- - U32 word; - if (!dp.unpackU32(word, "hand_pose")) - { - LL_WARNS() << "can't read hand pose" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (word > LLHandMotion::NUM_HAND_POSES) - { - LL_WARNS() << "invalid LLHandMotion::eHandPose index: " << word - << " for animation " << asset() << LL_ENDL; - return false; - } - - joint_motion_list->mHandPose = (LLHandMotion::eHandPose)word; - - //------------------------------------------------------------------------- - // get number of joint motions - //------------------------------------------------------------------------- - U32 num_motions = 0; - S32 rotation_duplicates = 0; - S32 position_duplicates = 0; - if (!dp.unpackU32(num_motions, "num_joints")) - { - LL_WARNS() << "can't read number of joints" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (num_motions == 0) - { - LL_WARNS() << "no joints" - << " for animation " << asset() << LL_ENDL; - return false; - } - else if (num_motions > LL_CHARACTER_MAX_ANIMATED_JOINTS) - { - LL_WARNS() << "too many joints" - << " for animation " << asset() << LL_ENDL; - return false; - } - - joint_motion_list->mJointMotionArray.clear(); - joint_motion_list->mJointMotionArray.reserve(num_motions); - mJointStates.clear(); - mJointStates.reserve(num_motions); - - //------------------------------------------------------------------------- - // initialize joint motions - //------------------------------------------------------------------------- - - for (U32 i = 0; i < num_motions; ++i) - { - JointMotion* joint_motion = new JointMotion; - joint_motion_list->mJointMotionArray.push_back(joint_motion); - - std::string joint_name; - if (!dp.unpackString(joint_name, "joint_name")) - { - LL_WARNS() << "can't read joint name" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (joint_name == "mScreen" || joint_name == "mRoot") - { - LL_WARNS() << "attempted to animate special " << joint_name << " joint" - << " for animation " << asset() << LL_ENDL; - return false; - } - - //--------------------------------------------------------------------- - // find the corresponding joint - //--------------------------------------------------------------------- - LLJoint *joint = mCharacter->getJoint( joint_name ); - if (joint) - { - S32 joint_num = joint->getJointNum(); - joint_name = joint->getName(); // canonical name in case this is an alias. -// LL_INFOS() << " joint: " << joint_name << LL_ENDL; - if ((joint_num >= (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS) || (joint_num < 0)) - { - LL_WARNS() << "Joint will be omitted from animation: joint_num " << joint_num - << " is outside of legal range [0-" - << LL_CHARACTER_MAX_ANIMATED_JOINTS << ") for joint " << joint->getName() - << " for animation " << asset() << LL_ENDL; - joint = NULL; - } - } - else - { - LL_WARNS() << "invalid joint name: " << joint_name - << " for animation " << asset() << LL_ENDL; - if (!allow_invalid_joints) - { - return false; - } - } - - joint_motion->mJointName = joint_name; - - LLPointer<LLJointState> joint_state = new LLJointState; - mJointStates.push_back(joint_state); - joint_state->setJoint( joint ); // note: can accept NULL - joint_state->setUsage( 0 ); - - //--------------------------------------------------------------------- - // get joint priority - //--------------------------------------------------------------------- - S32 joint_priority; - if (!dp.unpackS32(joint_priority, "joint_priority")) - { - LL_WARNS() << "can't read joint priority." - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (joint_priority < LLJoint::USE_MOTION_PRIORITY) - { - LL_WARNS() << "joint priority unknown - too low." - << " for animation " << asset() << LL_ENDL; - return false; - } - - joint_motion->mPriority = (LLJoint::JointPriority)joint_priority; - if (joint_priority != LLJoint::USE_MOTION_PRIORITY && - joint_priority > joint_motion_list->mMaxPriority) - { - joint_motion_list->mMaxPriority = (LLJoint::JointPriority)joint_priority; - } - - joint_state->setPriority((LLJoint::JointPriority)joint_priority); - - //--------------------------------------------------------------------- - // scan rotation curve header - //--------------------------------------------------------------------- - if (!dp.unpackS32(joint_motion->mRotationCurve.mNumKeys, "num_rot_keys") || joint_motion->mRotationCurve.mNumKeys < 0) - { - LL_WARNS() << "can't read number of rotation keys" - << " for animation " << asset() << LL_ENDL; - return false; - } - - joint_motion->mRotationCurve.mInterpolationType = IT_LINEAR; - if (joint_motion->mRotationCurve.mNumKeys != 0) - { - joint_state->setUsage(joint_state->getUsage() | LLJointState::ROT ); - } - - //--------------------------------------------------------------------- - // scan rotation curve keys - //--------------------------------------------------------------------- - RotationCurve *rCurve = &joint_motion->mRotationCurve; - - for (S32 k = 0; k < joint_motion->mRotationCurve.mNumKeys; k++) - { - F32 time; - U16 time_short; - - if (old_version) - { - if (!dp.unpackF32(time, "time") || - !llfinite(time)) - { - LL_WARNS() << "can't read rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - - } - else - { - if (!dp.unpackU16(time_short, "time")) - { - LL_WARNS() << "can't read rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - - time = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration); - - if (time < 0 || time > joint_motion_list->mDuration) - { - LL_WARNS() << "invalid frame time" - << " for animation " << asset() << LL_ENDL; - return false; - } - } - - RotationKey rot_key; - rot_key.mTime = time; - LLVector3 rot_angles; - U16 x, y, z; - - if (old_version) - { - if (!dp.unpackVector3(rot_angles, "rot_angles")) - { - LL_WARNS() << "can't read rot_angles in rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - if (!rot_angles.isFinite()) - { - LL_WARNS() << "non-finite angle in rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - - LLQuaternion::Order ro = StringToOrder("ZYX"); - rot_key.mRotation = mayaQ(rot_angles.mV[VX], rot_angles.mV[VY], rot_angles.mV[VZ], ro); - } - else - { - if (!dp.unpackU16(x, "rot_angle_x")) - { - LL_WARNS() << "can't read rot_angle_x in rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - if (!dp.unpackU16(y, "rot_angle_y")) - { - LL_WARNS() << "can't read rot_angle_y in rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - if (!dp.unpackU16(z, "rot_angle_z")) - { - LL_WARNS() << "can't read rot_angle_z in rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - - LLVector3 rot_vec; - rot_vec.mV[VX] = U16_to_F32(x, -1.f, 1.f); - rot_vec.mV[VY] = U16_to_F32(y, -1.f, 1.f); - rot_vec.mV[VZ] = U16_to_F32(z, -1.f, 1.f); - - if (!rot_vec.isFinite()) - { - LL_WARNS() << "non-finite angle in rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - rot_key.mRotation.unpackFromVector3(rot_vec); - } - - if (!rot_key.mRotation.isFinite()) - { - LL_WARNS() << "non-finite angle in rotation key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - - rCurve->mKeys[time] = rot_key; - } - - if (joint_motion->mRotationCurve.mNumKeys > joint_motion->mRotationCurve.mKeys.size()) - { - rotation_duplicates++; - LL_INFOS() << "Motion " << asset() << " had duplicated rotation keys that were removed: " - << joint_motion->mRotationCurve.mNumKeys << " > " << joint_motion->mRotationCurve.mKeys.size() - << " (" << rotation_duplicates << ")" << LL_ENDL; - } - - //--------------------------------------------------------------------- - // scan position curve header - //--------------------------------------------------------------------- - if (!dp.unpackS32(joint_motion->mPositionCurve.mNumKeys, "num_pos_keys") || joint_motion->mPositionCurve.mNumKeys < 0) - { - LL_WARNS() << "can't read number of position keys" - << " for animation " << asset() << LL_ENDL; - return false; - } - - joint_motion->mPositionCurve.mInterpolationType = IT_LINEAR; - if (joint_motion->mPositionCurve.mNumKeys != 0) - { - joint_state->setUsage(joint_state->getUsage() | LLJointState::POS ); - } - - //--------------------------------------------------------------------- - // scan position curve keys - //--------------------------------------------------------------------- - PositionCurve *pCurve = &joint_motion->mPositionCurve; - bool is_pelvis = joint_motion->mJointName == "mPelvis"; - for (S32 k = 0; k < joint_motion->mPositionCurve.mNumKeys; k++) - { - U16 time_short; - PositionKey pos_key; - - if (old_version) - { - if (!dp.unpackF32(pos_key.mTime, "time") || - !llfinite(pos_key.mTime)) - { - LL_WARNS() << "can't read position key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - } - else - { - if (!dp.unpackU16(time_short, "time")) - { - LL_WARNS() << "can't read position key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - - pos_key.mTime = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration); - } - - if (old_version) - { - if (!dp.unpackVector3(pos_key.mPosition, "pos")) - { - LL_WARNS() << "can't read pos in position key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - - //MAINT-6162 - pos_key.mPosition.mV[VX] = llclamp( pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - pos_key.mPosition.mV[VY] = llclamp( pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - pos_key.mPosition.mV[VZ] = llclamp( pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - - } - else - { - U16 x, y, z; - - if (!dp.unpackU16(x, "pos_x")) - { - LL_WARNS() << "can't read pos_x in position key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - if (!dp.unpackU16(y, "pos_y")) - { - LL_WARNS() << "can't read pos_y in position key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - if (!dp.unpackU16(z, "pos_z")) - { - LL_WARNS() << "can't read pos_z in position key (" << k << ")" - << " for animation " << asset() << LL_ENDL; - return false; - } - - pos_key.mPosition.mV[VX] = U16_to_F32(x, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - pos_key.mPosition.mV[VY] = U16_to_F32(y, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - pos_key.mPosition.mV[VZ] = U16_to_F32(z, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - } - - if (!pos_key.mPosition.isFinite()) - { - LL_WARNS() << "non-finite position in key" - << " for animation " << asset() << LL_ENDL; - return false; - } - - pCurve->mKeys[pos_key.mTime] = pos_key; - - if (is_pelvis) - { - joint_motion_list->mPelvisBBox.addPoint(pos_key.mPosition); - } - } - - if (joint_motion->mPositionCurve.mNumKeys > joint_motion->mPositionCurve.mKeys.size()) - { - position_duplicates++; - LL_INFOS() << "Motion " << asset() << " had duplicated position keys that were removed: " - << joint_motion->mPositionCurve.mNumKeys << " > " << joint_motion->mPositionCurve.mKeys.size() - << " (" << position_duplicates << ")" << LL_ENDL; - } - - joint_motion->mUsage = joint_state->getUsage(); - } - - if (rotation_duplicates > 0) - { - LL_INFOS() << "Motion " << asset() << " had " << rotation_duplicates - << " duplicated rotation keys that were removed" << LL_ENDL; - } - - if (position_duplicates > 0) - { - LL_INFOS() << "Motion " << asset() << " had " << position_duplicates - << " duplicated position keys that were removed" << LL_ENDL; - } - - //------------------------------------------------------------------------- - // get number of constraints - //------------------------------------------------------------------------- - S32 num_constraints = 0; - if (!dp.unpackS32(num_constraints, "num_constraints")) - { - LL_WARNS() << "can't read number of constraints" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (num_constraints > MAX_CONSTRAINTS || num_constraints < 0) - { - LL_WARNS() << "Bad number of constraints... ignoring: " << num_constraints - << " for animation " << asset() << LL_ENDL; - } - else - { - //------------------------------------------------------------------------- - // get constraints - //------------------------------------------------------------------------- - std::string str; - for(S32 i = 0; i < num_constraints; ++i) - { - // read in constraint data - std::unique_ptr<JointConstraintSharedData> constraintp(new JointConstraintSharedData); - U8 byte = 0; - - if (!dp.unpackU8(byte, "chain_length")) - { - LL_WARNS() << "can't read constraint chain length" - << " for animation " << asset() << LL_ENDL; - return false; - } - constraintp->mChainLength = (S32) byte; - - if((U32)constraintp->mChainLength > joint_motion_list->getNumJointMotions()) - { - LL_WARNS() << "invalid constraint chain length" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackU8(byte, "constraint_type")) - { - LL_WARNS() << "can't read constraint type" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if( byte >= NUM_CONSTRAINT_TYPES ) - { - LL_WARNS() << "invalid constraint type" - << " for animation " << asset() << LL_ENDL; - return false; - } - constraintp->mConstraintType = (EConstraintType)byte; - - const S32 BIN_DATA_LENGTH = 16; - U8 bin_data[BIN_DATA_LENGTH+1]; - if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "source_volume")) - { - LL_WARNS() << "can't read source volume name" - << " for animation " << asset() << LL_ENDL; - return false; - } - - bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination - str = (char*)bin_data; - constraintp->mSourceConstraintVolume = mCharacter->getCollisionVolumeID(str); - if (constraintp->mSourceConstraintVolume == -1) - { - LL_WARNS() << "not a valid source constraint volume " << str - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackVector3(constraintp->mSourceConstraintOffset, "source_offset")) - { - LL_WARNS() << "can't read constraint source offset" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if( !(constraintp->mSourceConstraintOffset.isFinite()) ) - { - LL_WARNS() << "non-finite constraint source offset" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "target_volume")) - { - LL_WARNS() << "can't read target volume name" - << " for animation " << asset() << LL_ENDL; - return false; - } - - bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination - str = (char*)bin_data; - if (str == "GROUND") - { - // constrain to ground - constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_GROUND; - } - else - { - constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_BODY; - constraintp->mTargetConstraintVolume = mCharacter->getCollisionVolumeID(str); - if (constraintp->mTargetConstraintVolume == -1) - { - LL_WARNS() << "not a valid target constraint volume " << str - << " for animation " << asset() << LL_ENDL; - return false; - } - } - - if (!dp.unpackVector3(constraintp->mTargetConstraintOffset, "target_offset")) - { - LL_WARNS() << "can't read constraint target offset" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if( !(constraintp->mTargetConstraintOffset.isFinite()) ) - { - LL_WARNS() << "non-finite constraint target offset" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackVector3(constraintp->mTargetConstraintDir, "target_dir")) - { - LL_WARNS() << "can't read constraint target direction" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if( !(constraintp->mTargetConstraintDir.isFinite()) ) - { - LL_WARNS() << "non-finite constraint target direction" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!constraintp->mTargetConstraintDir.isExactlyZero()) - { - constraintp->mUseTargetOffset = true; - // constraintp->mTargetConstraintDir *= constraintp->mSourceConstraintOffset.magVec(); - } - - if (!dp.unpackF32(constraintp->mEaseInStartTime, "ease_in_start") || !llfinite(constraintp->mEaseInStartTime)) - { - LL_WARNS() << "can't read constraint ease in start time" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackF32(constraintp->mEaseInStopTime, "ease_in_stop") || !llfinite(constraintp->mEaseInStopTime)) - { - LL_WARNS() << "can't read constraint ease in stop time" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackF32(constraintp->mEaseOutStartTime, "ease_out_start") || !llfinite(constraintp->mEaseOutStartTime)) - { - LL_WARNS() << "can't read constraint ease out start time" - << " for animation " << asset() << LL_ENDL; - return false; - } - - if (!dp.unpackF32(constraintp->mEaseOutStopTime, "ease_out_stop") || !llfinite(constraintp->mEaseOutStopTime)) - { - LL_WARNS() << "can't read constraint ease out stop time" - << " for animation " << asset() << LL_ENDL; - return false; - } - - LLJoint* joint = mCharacter->findCollisionVolume(constraintp->mSourceConstraintVolume); - // get joint to which this collision volume is attached - if (!joint) - { - return false; - } - - constraintp->mJointStateIndices = new S32[constraintp->mChainLength + 1]; // note: mChainLength is size-limited - comes from a byte - - for (S32 i = 0; i < constraintp->mChainLength + 1; i++) - { - LLJoint* parent = joint->getParent(); - if (!parent) - { - LL_WARNS() << "Joint with no parent: " << joint->getName() - << " Emote: " << joint_motion_list->mEmoteName - << " for animation " << asset() << LL_ENDL; - return false; - } - joint = parent; - constraintp->mJointStateIndices[i] = -1; - for (U32 j = 0; j < joint_motion_list->getNumJointMotions(); j++) - { - LLJoint* constraint_joint = getJoint(j); - - if ( !constraint_joint ) - { - LL_WARNS() << "Invalid joint " << j - << " for animation " << asset() << LL_ENDL; - return false; - } - - if(constraint_joint == joint) - { - constraintp->mJointStateIndices[i] = (S32)j; - break; - } - } - if (constraintp->mJointStateIndices[i] < 0 ) - { - LL_WARNS() << "No joint index for constraint " << i - << " for animation " << asset() << LL_ENDL; - return false; - } - } - - joint_motion_list->mConstraints.push_front(constraintp.release()); - } - } - - // *FIX: support cleanup of old keyframe data - mJointMotionList = joint_motion_list.release(); // release from unique_ptr to member; - LLKeyframeDataCache::addKeyframeData(getID(), mJointMotionList); - mAssetStatus = ASSET_LOADED; - - setupPose(); - - return true; -} - -//----------------------------------------------------------------------------- -// serialize() -//----------------------------------------------------------------------------- -bool LLKeyframeMotion::serialize(LLDataPacker& dp) const -{ - bool success = true; - - LL_DEBUGS("BVH") << "serializing" << LL_ENDL; - - success &= dp.packU16(KEYFRAME_MOTION_VERSION, "version"); - success &= dp.packU16(KEYFRAME_MOTION_SUBVERSION, "sub_version"); - success &= dp.packS32(mJointMotionList->mBasePriority, "base_priority"); - success &= dp.packF32(mJointMotionList->mDuration, "duration"); - success &= dp.packString(mJointMotionList->mEmoteName, "emote_name"); - success &= dp.packF32(mJointMotionList->mLoopInPoint, "loop_in_point"); - success &= dp.packF32(mJointMotionList->mLoopOutPoint, "loop_out_point"); - success &= dp.packS32(mJointMotionList->mLoop, "loop"); - success &= dp.packF32(mJointMotionList->mEaseInDuration, "ease_in_duration"); - success &= dp.packF32(mJointMotionList->mEaseOutDuration, "ease_out_duration"); - success &= dp.packU32(mJointMotionList->mHandPose, "hand_pose"); - success &= dp.packU32(mJointMotionList->getNumJointMotions(), "num_joints"); - - LL_DEBUGS("BVH") << "version " << KEYFRAME_MOTION_VERSION << LL_ENDL; - LL_DEBUGS("BVH") << "sub_version " << KEYFRAME_MOTION_SUBVERSION << LL_ENDL; - LL_DEBUGS("BVH") << "base_priority " << mJointMotionList->mBasePriority << LL_ENDL; - LL_DEBUGS("BVH") << "duration " << mJointMotionList->mDuration << LL_ENDL; - LL_DEBUGS("BVH") << "emote_name " << mJointMotionList->mEmoteName << LL_ENDL; - LL_DEBUGS("BVH") << "loop_in_point " << mJointMotionList->mLoopInPoint << LL_ENDL; - LL_DEBUGS("BVH") << "loop_out_point " << mJointMotionList->mLoopOutPoint << LL_ENDL; - LL_DEBUGS("BVH") << "loop " << mJointMotionList->mLoop << LL_ENDL; - LL_DEBUGS("BVH") << "ease_in_duration " << mJointMotionList->mEaseInDuration << LL_ENDL; - LL_DEBUGS("BVH") << "ease_out_duration " << mJointMotionList->mEaseOutDuration << LL_ENDL; - LL_DEBUGS("BVH") << "hand_pose " << mJointMotionList->mHandPose << LL_ENDL; - LL_DEBUGS("BVH") << "num_joints " << mJointMotionList->getNumJointMotions() << LL_ENDL; - - for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) - { - JointMotion* joint_motionp = mJointMotionList->getJointMotion(i); - success &= dp.packString(joint_motionp->mJointName, "joint_name"); - success &= dp.packS32(joint_motionp->mPriority, "joint_priority"); - success &= dp.packS32(joint_motionp->mRotationCurve.mKeys.size(), "num_rot_keys"); - - LL_DEBUGS("BVH") << "Joint " << i - << " name: " << joint_motionp->mJointName - << " Rotation keys: " << joint_motionp->mRotationCurve.mKeys.size() - << " Position keys: " << joint_motionp->mPositionCurve.mKeys.size() << LL_ENDL; - for (RotationCurve::key_map_t::value_type& rot_pair : joint_motionp->mRotationCurve.mKeys) - { - RotationKey& rot_key = rot_pair.second; - U16 time_short = F32_to_U16(rot_key.mTime, 0.f, mJointMotionList->mDuration); - success &= dp.packU16(time_short, "time"); - - LLVector3 rot_angles = rot_key.mRotation.packToVector3(); - - U16 x, y, z; - rot_angles.quantize16(-1.f, 1.f, -1.f, 1.f); - x = F32_to_U16(rot_angles.mV[VX], -1.f, 1.f); - y = F32_to_U16(rot_angles.mV[VY], -1.f, 1.f); - z = F32_to_U16(rot_angles.mV[VZ], -1.f, 1.f); - success &= dp.packU16(x, "rot_angle_x"); - success &= dp.packU16(y, "rot_angle_y"); - success &= dp.packU16(z, "rot_angle_z"); - - LL_DEBUGS("BVH") << " rot: t " << rot_key.mTime << " angles " << rot_angles.mV[VX] <<","<< rot_angles.mV[VY] <<","<< rot_angles.mV[VZ] << LL_ENDL; - } - - success &= dp.packS32(joint_motionp->mPositionCurve.mKeys.size(), "num_pos_keys"); - for (PositionCurve::key_map_t::value_type& pos_pair : joint_motionp->mPositionCurve.mKeys) - { - PositionKey& pos_key = pos_pair.second; - U16 time_short = F32_to_U16(pos_key.mTime, 0.f, mJointMotionList->mDuration); - success &= dp.packU16(time_short, "time"); - - U16 x, y, z; - pos_key.mPosition.quantize16(-LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - x = F32_to_U16(pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - y = F32_to_U16(pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - z = F32_to_U16(pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); - success &= dp.packU16(x, "pos_x"); - success &= dp.packU16(y, "pos_y"); - success &= dp.packU16(z, "pos_z"); - - LL_DEBUGS("BVH") << " pos: t " << pos_key.mTime << " pos " << pos_key.mPosition.mV[VX] <<","<< pos_key.mPosition.mV[VY] <<","<< pos_key.mPosition.mV[VZ] << LL_ENDL; - } - } - - success &= dp.packS32(mJointMotionList->mConstraints.size(), "num_constraints"); - LL_DEBUGS("BVH") << "num_constraints " << mJointMotionList->mConstraints.size() << LL_ENDL; - for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints) - { - success &= dp.packU8(shared_constraintp->mChainLength, "chain_length"); - success &= dp.packU8(shared_constraintp->mConstraintType, "constraint_type"); - char source_volume[16]; /* Flawfinder: ignore */ - snprintf(source_volume, sizeof(source_volume), "%s", /* Flawfinder: ignore */ - mCharacter->findCollisionVolume(shared_constraintp->mSourceConstraintVolume)->getName().c_str()); - - success &= dp.packBinaryDataFixed((U8*)source_volume, 16, "source_volume"); - success &= dp.packVector3(shared_constraintp->mSourceConstraintOffset, "source_offset"); - char target_volume[16]; /* Flawfinder: ignore */ - if (shared_constraintp->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND) - { - snprintf(target_volume,sizeof(target_volume), "%s", "GROUND"); /* Flawfinder: ignore */ - } - else - { - snprintf(target_volume, sizeof(target_volume),"%s", /* Flawfinder: ignore */ - mCharacter->findCollisionVolume(shared_constraintp->mTargetConstraintVolume)->getName().c_str()); - } - success &= dp.packBinaryDataFixed((U8*)target_volume, 16, "target_volume"); - success &= dp.packVector3(shared_constraintp->mTargetConstraintOffset, "target_offset"); - success &= dp.packVector3(shared_constraintp->mTargetConstraintDir, "target_dir"); - success &= dp.packF32(shared_constraintp->mEaseInStartTime, "ease_in_start"); - success &= dp.packF32(shared_constraintp->mEaseInStopTime, "ease_in_stop"); - success &= dp.packF32(shared_constraintp->mEaseOutStartTime, "ease_out_start"); - success &= dp.packF32(shared_constraintp->mEaseOutStopTime, "ease_out_stop"); - - LL_DEBUGS("BVH") << " chain_length " << shared_constraintp->mChainLength << LL_ENDL; - LL_DEBUGS("BVH") << " constraint_type " << (S32)shared_constraintp->mConstraintType << LL_ENDL; - LL_DEBUGS("BVH") << " source_volume " << source_volume << LL_ENDL; - LL_DEBUGS("BVH") << " source_offset " << shared_constraintp->mSourceConstraintOffset << LL_ENDL; - LL_DEBUGS("BVH") << " target_volume " << target_volume << LL_ENDL; - LL_DEBUGS("BVH") << " target_offset " << shared_constraintp->mTargetConstraintOffset << LL_ENDL; - LL_DEBUGS("BVH") << " target_dir " << shared_constraintp->mTargetConstraintDir << LL_ENDL; - LL_DEBUGS("BVH") << " ease_in_start " << shared_constraintp->mEaseInStartTime << LL_ENDL; - LL_DEBUGS("BVH") << " ease_in_stop " << shared_constraintp->mEaseInStopTime << LL_ENDL; - LL_DEBUGS("BVH") << " ease_out_start " << shared_constraintp->mEaseOutStartTime << LL_ENDL; - LL_DEBUGS("BVH") << " ease_out_stop " << shared_constraintp->mEaseOutStopTime << LL_ENDL; - } - - return success; -} - -//----------------------------------------------------------------------------- -// getFileSize() -//----------------------------------------------------------------------------- -U32 LLKeyframeMotion::getFileSize() -{ - // serialize into a dummy buffer to calculate required size - LLDataPackerBinaryBuffer dp; - serialize(dp); - - return dp.getCurrentSize(); -} - -//----------------------------------------------------------------------------- -// dumpToFile() -//----------------------------------------------------------------------------- -bool LLKeyframeMotion::dumpToFile(const std::string& name) -{ - bool succ = false; - if (isLoaded()) - { - std::string outfile_base; - if (!name.empty()) - { - outfile_base = name; - } - else if (!getName().empty()) - { - outfile_base = getName(); - } - else - { - const LLUUID& id = getID(); - outfile_base = id.asString(); - } - - if (gDirUtilp->getExtension(outfile_base).empty()) - { - outfile_base += ".anim"; - } - std::string outfilename; - if (gDirUtilp->getDirName(outfile_base).empty()) - { - outfilename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfile_base); - } - else - { - outfilename = outfile_base; - } - if (LLFile::isfile(outfilename)) - { - LL_WARNS() << outfilename << " already exists, write failed" << LL_ENDL; - return false; - } - - S32 file_size = getFileSize(); - U8* buffer = new U8[file_size]; - - LL_DEBUGS("BVH") << "Dumping " << outfilename << LL_ENDL; - LLDataPackerBinaryBuffer dp(buffer, file_size); - if (serialize(dp)) - { - LLAPRFile outfile; - outfile.open(outfilename, LL_APR_WPB); - if (outfile.getFileHandle()) - { - S32 wrote_bytes = outfile.write(buffer, file_size); - succ = (wrote_bytes == file_size); - } - } - delete [] buffer; - } - return succ; -} - -//----------------------------------------------------------------------------- -// getPelvisBBox() -//----------------------------------------------------------------------------- -const LLBBoxLocal &LLKeyframeMotion::getPelvisBBox() -{ - return mJointMotionList->mPelvisBBox; -} - -//----------------------------------------------------------------------------- -// setPriority() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::setPriority(S32 priority) -{ - if (mJointMotionList) - { - S32 priority_delta = priority - mJointMotionList->mBasePriority; - mJointMotionList->mBasePriority = (LLJoint::JointPriority)priority; - mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority; - - for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) - { - JointMotion* joint_motion = mJointMotionList->getJointMotion(i); - joint_motion->mPriority = (LLJoint::JointPriority)llclamp( - (S32)joint_motion->mPriority + priority_delta, - (S32)LLJoint::LOW_PRIORITY, - (S32)LLJoint::HIGHEST_PRIORITY); - getJointState(i)->setPriority(joint_motion->mPriority); - } - } -} - -//----------------------------------------------------------------------------- -// setEmote() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::setEmote(const LLUUID& emote_id) -{ - const char* emote_name = gAnimLibrary.animStateToString(emote_id); - if (emote_name) - { - mJointMotionList->mEmoteName = emote_name; - mJointMotionList->mEmoteID = emote_id; - } - else - { - mJointMotionList->mEmoteName.clear(); - mJointMotionList->mEmoteID.setNull(); - } -} - -//----------------------------------------------------------------------------- -// setEaseIn() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::setEaseIn(F32 ease_in) -{ - if (mJointMotionList) - { - mJointMotionList->mEaseInDuration = llmax(ease_in, 0.f); - } -} - -//----------------------------------------------------------------------------- -// setEaseOut() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::setEaseOut(F32 ease_in) -{ - if (mJointMotionList) - { - mJointMotionList->mEaseOutDuration = llmax(ease_in, 0.f); - } -} - - -//----------------------------------------------------------------------------- -// flushKeyframeCache() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::flushKeyframeCache() -{ - // TODO: Make this safe to do -// LLKeyframeDataCache::clear(); -} - -//----------------------------------------------------------------------------- -// setLoop() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::setLoop(bool loop) -{ - if (mJointMotionList) - { - mJointMotionList->mLoop = loop; - mSendStopTimestamp = F32_MAX; - } -} - - -//----------------------------------------------------------------------------- -// setLoopIn() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::setLoopIn(F32 in_point) -{ - if (mJointMotionList) - { - mJointMotionList->mLoopInPoint = in_point; - - // set up loop keys - for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) - { - JointMotion* joint_motion = mJointMotionList->getJointMotion(i); - - PositionCurve* pos_curve = &joint_motion->mPositionCurve; - RotationCurve* rot_curve = &joint_motion->mRotationCurve; - ScaleCurve* scale_curve = &joint_motion->mScaleCurve; - - pos_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; - rot_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; - scale_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; - - pos_curve->mLoopInKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); - rot_curve->mLoopInKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); - scale_curve->mLoopInKey.mScale = scale_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); - } - } -} - -//----------------------------------------------------------------------------- -// setLoopOut() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::setLoopOut(F32 out_point) -{ - if (mJointMotionList) - { - mJointMotionList->mLoopOutPoint = out_point; - - // set up loop keys - for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) - { - JointMotion* joint_motion = mJointMotionList->getJointMotion(i); - - PositionCurve* pos_curve = &joint_motion->mPositionCurve; - RotationCurve* rot_curve = &joint_motion->mRotationCurve; - ScaleCurve* scale_curve = &joint_motion->mScaleCurve; - - pos_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; - rot_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; - scale_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; - - pos_curve->mLoopOutKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); - rot_curve->mLoopOutKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); - scale_curve->mLoopOutKey.mScale = scale_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); - } - } -} - -//----------------------------------------------------------------------------- -// onLoadComplete() -//----------------------------------------------------------------------------- -void LLKeyframeMotion::onLoadComplete(const LLUUID& asset_uuid, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status) -{ - LLUUID* id = (LLUUID*)user_data; - - std::vector<LLCharacter* >::iterator char_iter = LLCharacter::sInstances.begin(); - - while(char_iter != LLCharacter::sInstances.end() && - (*char_iter)->getID() != *id) - { - ++char_iter; - } - - delete id; - - if (char_iter == LLCharacter::sInstances.end()) - { - return; - } - - LLCharacter* character = *char_iter; - - // look for an existing instance of this motion - LLKeyframeMotion* motionp = static_cast<LLKeyframeMotion*> (character->findMotion(asset_uuid)); - if (motionp) - { - if (0 == status) - { - if (motionp->mAssetStatus == ASSET_LOADED) - { - // asset already loaded - return; - } - LLFileSystem file(asset_uuid, type, LLFileSystem::READ); - S32 size = file.getSize(); - - U8* buffer = new U8[size]; - file.read((U8*)buffer, size); /*Flawfinder: ignore*/ - - LL_DEBUGS("Animation") << "Loading keyframe data for: " << motionp->getName() << ":" << motionp->getID() << " (" << size << " bytes)" << LL_ENDL; - - LLDataPackerBinaryBuffer dp(buffer, size); - if (motionp->deserialize(dp, asset_uuid)) - { - motionp->mAssetStatus = ASSET_LOADED; - } - else - { - LL_WARNS() << "Failed to decode asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL; - motionp->mAssetStatus = ASSET_FETCH_FAILED; - } - - delete[] buffer; - } - else - { - LL_WARNS() << "Failed to load asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL; - motionp->mAssetStatus = ASSET_FETCH_FAILED; - } - } - else - { - LL_WARNS() << "No existing motion for asset data. UUID: " << asset_uuid << LL_ENDL; - } -} - -//-------------------------------------------------------------------- -// LLKeyframeDataCache::dumpDiagInfo() -//-------------------------------------------------------------------- -void LLKeyframeDataCache::dumpDiagInfo() -{ - // keep track of totals - U32 total_size = 0; - - char buf[1024]; /* Flawfinder: ignore */ - - LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; - LL_INFOS() << " Global Motion Table (DEBUG only)" << LL_ENDL; - LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; - - // print each loaded mesh, and it's memory usage - for (keyframe_data_map_t::value_type& data_pair : sKeyframeDataMap) - { - U32 joint_motion_kb; - - LLKeyframeMotion::JointMotionList *motion_list_p = data_pair.second; - - LL_INFOS() << "Motion: " << data_pair.first << LL_ENDL; - - joint_motion_kb = motion_list_p->dumpDiagInfo(); - - total_size += joint_motion_kb; - } - - LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; - LL_INFOS() << "Motions\tTotal Size" << LL_ENDL; - snprintf(buf, sizeof(buf), "%d\t\t%d bytes", (S32)sKeyframeDataMap.size(), total_size ); /* Flawfinder: ignore */ - LL_INFOS() << buf << LL_ENDL; - LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; -} - - -//-------------------------------------------------------------------- -// LLKeyframeDataCache::addKeyframeData() -//-------------------------------------------------------------------- -void LLKeyframeDataCache::addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList* joint_motion_listp) -{ - sKeyframeDataMap[id] = joint_motion_listp; -} - -//-------------------------------------------------------------------- -// LLKeyframeDataCache::removeKeyframeData() -//-------------------------------------------------------------------- -void LLKeyframeDataCache::removeKeyframeData(const LLUUID& id) -{ - keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id); - if (found_data != sKeyframeDataMap.end()) - { - delete found_data->second; - sKeyframeDataMap.erase(found_data); - } -} - -//-------------------------------------------------------------------- -// LLKeyframeDataCache::getKeyframeData() -//-------------------------------------------------------------------- -LLKeyframeMotion::JointMotionList* LLKeyframeDataCache::getKeyframeData(const LLUUID& id) -{ - keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id); - if (found_data == sKeyframeDataMap.end()) - { - return NULL; - } - return found_data->second; -} - -//-------------------------------------------------------------------- -// ~LLKeyframeDataCache::LLKeyframeDataCache() -//-------------------------------------------------------------------- -LLKeyframeDataCache::~LLKeyframeDataCache() -{ - clear(); -} - -//----------------------------------------------------------------------------- -// clear() -//----------------------------------------------------------------------------- -void LLKeyframeDataCache::clear() -{ - for_each(sKeyframeDataMap.begin(), sKeyframeDataMap.end(), DeletePairedPointer()); - sKeyframeDataMap.clear(); -} - -//----------------------------------------------------------------------------- -// JointConstraint() -//----------------------------------------------------------------------------- -LLKeyframeMotion::JointConstraint::JointConstraint(JointConstraintSharedData* shared_data) : mSharedData(shared_data) -{ - mWeight = 0.f; - mTotalLength = 0.f; - mActive = false; - mSourceVolume = NULL; - mTargetVolume = NULL; - mFixupDistanceRMS = 0.f; - - for (S32 i=0; i<MAX_CHAIN_LENGTH; ++i) - { - mJointLengths[i] = 0.f; - mJointLengthFractions[i] = 0.f; - } -} - -//----------------------------------------------------------------------------- -// ~JointConstraint() -//----------------------------------------------------------------------------- -LLKeyframeMotion::JointConstraint::~JointConstraint() -{ -} - -// End - +/**
+ * @file llkeyframemotion.cpp
+ * @brief Implementation of LLKeyframeMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "linden_common.h"
+
+#include "llmath.h"
+#include "llanimationstates.h"
+#include "llassetstorage.h"
+#include "lldatapacker.h"
+#include "llcharacter.h"
+#include "llcriticaldamp.h"
+#include "lldir.h"
+#include "llendianswizzle.h"
+#include "llkeyframemotion.h"
+#include "llquantize.h"
+#include "m3math.h"
+#include "message.h"
+#include "llfilesystem.h"
+
+//-----------------------------------------------------------------------------
+// Static Definitions
+//-----------------------------------------------------------------------------
+LLKeyframeDataCache::keyframe_data_map_t LLKeyframeDataCache::sKeyframeDataMap;
+
+//-----------------------------------------------------------------------------
+// Globals
+//-----------------------------------------------------------------------------
+static F32 JOINT_LENGTH_K = 0.7f;
+static S32 MAX_ITERATIONS = 20;
+static S32 MIN_ITERATIONS = 1;
+static S32 MIN_ITERATION_COUNT = 2;
+static F32 MAX_PIXEL_AREA_CONSTRAINTS = 80000.f;
+static F32 MIN_PIXEL_AREA_CONSTRAINTS = 1000.f;
+static F32 MIN_ACCELERATION_SQUARED = 0.0005f * 0.0005f;
+
+static F32 MAX_CONSTRAINTS = 10;
+
+//-----------------------------------------------------------------------------
+// JointMotionList
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::JointMotionList::JointMotionList()
+ : mDuration(0.f),
+ mLoop(false),
+ mLoopInPoint(0.f),
+ mLoopOutPoint(0.f),
+ mEaseInDuration(0.f),
+ mEaseOutDuration(0.f),
+ mBasePriority(LLJoint::LOW_PRIORITY),
+ mHandPose(LLHandMotion::HAND_POSE_SPREAD),
+ mMaxPriority(LLJoint::LOW_PRIORITY)
+{
+}
+
+LLKeyframeMotion::JointMotionList::~JointMotionList()
+{
+ for_each(mConstraints.begin(), mConstraints.end(), DeletePointer());
+ mConstraints.clear();
+ for_each(mJointMotionArray.begin(), mJointMotionArray.end(), DeletePointer());
+ mJointMotionArray.clear();
+}
+
+U32 LLKeyframeMotion::JointMotionList::dumpDiagInfo()
+{
+ S32 total_size = sizeof(JointMotionList);
+
+ for (U32 i = 0; i < getNumJointMotions(); i++)
+ {
+ LLKeyframeMotion::JointMotion* joint_motion_p = mJointMotionArray[i];
+
+ LL_INFOS() << "\tJoint " << joint_motion_p->mJointName << LL_ENDL;
+ if (joint_motion_p->mUsage & LLJointState::SCALE)
+ {
+ LL_INFOS() << "\t" << joint_motion_p->mScaleCurve.mNumKeys << " scale keys at "
+ << joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey) << " bytes" << LL_ENDL;
+
+ total_size += joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey);
+ }
+ if (joint_motion_p->mUsage & LLJointState::ROT)
+ {
+ LL_INFOS() << "\t" << joint_motion_p->mRotationCurve.mNumKeys << " rotation keys at "
+ << joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey) << " bytes" << LL_ENDL;
+
+ total_size += joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey);
+ }
+ if (joint_motion_p->mUsage & LLJointState::POS)
+ {
+ LL_INFOS() << "\t" << joint_motion_p->mPositionCurve.mNumKeys << " position keys at "
+ << joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey) << " bytes" << LL_ENDL;
+
+ total_size += joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey);
+ }
+ }
+ LL_INFOS() << "Size: " << total_size << " bytes" << LL_ENDL;
+
+ return total_size;
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+// ****Curve classes
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+
+//-----------------------------------------------------------------------------
+// ScaleCurve::ScaleCurve()
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::ScaleCurve::ScaleCurve()
+{
+ mInterpolationType = LLKeyframeMotion::IT_LINEAR;
+ mNumKeys = 0;
+}
+
+//-----------------------------------------------------------------------------
+// ScaleCurve::~ScaleCurve()
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::ScaleCurve::~ScaleCurve()
+{
+ mKeys.clear();
+ mNumKeys = 0;
+}
+
+//-----------------------------------------------------------------------------
+// getValue()
+//-----------------------------------------------------------------------------
+LLVector3 LLKeyframeMotion::ScaleCurve::getValue(F32 time, F32 duration)
+{
+ LLVector3 value;
+
+ if (mKeys.empty())
+ {
+ value.clearVec();
+ return value;
+ }
+
+ key_map_t::iterator right = mKeys.lower_bound(time);
+ if (right == mKeys.end())
+ {
+ // Past last key
+ --right;
+ value = right->second.mScale;
+ }
+ else if (right == mKeys.begin() || right->first == time)
+ {
+ // Before first key or exactly on a key
+ value = right->second.mScale;
+ }
+ else
+ {
+ // Between two keys
+ key_map_t::iterator left = right; --left;
+ F32 index_before = left->first;
+ F32 index_after = right->first;
+ ScaleKey& scale_before = left->second;
+ ScaleKey& scale_after = right->second;
+ if (right == mKeys.end())
+ {
+ scale_after = mLoopInKey;
+ index_after = duration;
+ }
+
+ F32 u = (time - index_before) / (index_after - index_before);
+ value = interp(u, scale_before, scale_after);
+ }
+ return value;
+}
+
+//-----------------------------------------------------------------------------
+// interp()
+//-----------------------------------------------------------------------------
+LLVector3 LLKeyframeMotion::ScaleCurve::interp(F32 u, ScaleKey& before, ScaleKey& after)
+{
+ switch (mInterpolationType)
+ {
+ case IT_STEP:
+ return before.mScale;
+
+ default:
+ case IT_LINEAR:
+ case IT_SPLINE:
+ return lerp(before.mScale, after.mScale, u);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// RotationCurve::RotationCurve()
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::RotationCurve::RotationCurve()
+{
+ mInterpolationType = LLKeyframeMotion::IT_LINEAR;
+ mNumKeys = 0;
+}
+
+//-----------------------------------------------------------------------------
+// RotationCurve::~RotationCurve()
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::RotationCurve::~RotationCurve()
+{
+ mKeys.clear();
+ mNumKeys = 0;
+}
+
+//-----------------------------------------------------------------------------
+// RotationCurve::getValue()
+//-----------------------------------------------------------------------------
+LLQuaternion LLKeyframeMotion::RotationCurve::getValue(F32 time, F32 duration)
+{
+ LLQuaternion value;
+
+ if (mKeys.empty())
+ {
+ value = LLQuaternion::DEFAULT;
+ return value;
+ }
+
+ key_map_t::iterator right = mKeys.lower_bound(time);
+ if (right == mKeys.end())
+ {
+ // Past last key
+ --right;
+ value = right->second.mRotation;
+ }
+ else if (right == mKeys.begin() || right->first == time)
+ {
+ // Before first key or exactly on a key
+ value = right->second.mRotation;
+ }
+ else
+ {
+ // Between two keys
+ key_map_t::iterator left = right; --left;
+ F32 index_before = left->first;
+ F32 index_after = right->first;
+ RotationKey& rot_before = left->second;
+ RotationKey& rot_after = right->second;
+ if (right == mKeys.end())
+ {
+ rot_after = mLoopInKey;
+ index_after = duration;
+ }
+
+ F32 u = (time - index_before) / (index_after - index_before);
+ value = interp(u, rot_before, rot_after);
+ }
+ return value;
+}
+
+//-----------------------------------------------------------------------------
+// interp()
+//-----------------------------------------------------------------------------
+LLQuaternion LLKeyframeMotion::RotationCurve::interp(F32 u, RotationKey& before, RotationKey& after)
+{
+ switch (mInterpolationType)
+ {
+ case IT_STEP:
+ return before.mRotation;
+
+ default:
+ case IT_LINEAR:
+ case IT_SPLINE:
+ return nlerp(u, before.mRotation, after.mRotation);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// PositionCurve::PositionCurve()
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::PositionCurve::PositionCurve()
+{
+ mInterpolationType = LLKeyframeMotion::IT_LINEAR;
+ mNumKeys = 0;
+}
+
+//-----------------------------------------------------------------------------
+// PositionCurve::~PositionCurve()
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::PositionCurve::~PositionCurve()
+{
+ mKeys.clear();
+ mNumKeys = 0;
+}
+
+//-----------------------------------------------------------------------------
+// PositionCurve::getValue()
+//-----------------------------------------------------------------------------
+LLVector3 LLKeyframeMotion::PositionCurve::getValue(F32 time, F32 duration)
+{
+ LLVector3 value;
+
+ if (mKeys.empty())
+ {
+ value.clearVec();
+ return value;
+ }
+
+ key_map_t::iterator right = mKeys.lower_bound(time);
+ if (right == mKeys.end())
+ {
+ // Past last key
+ --right;
+ value = right->second.mPosition;
+ }
+ else if (right == mKeys.begin() || right->first == time)
+ {
+ // Before first key or exactly on a key
+ value = right->second.mPosition;
+ }
+ else
+ {
+ // Between two keys
+ key_map_t::iterator left = right; --left;
+ F32 index_before = left->first;
+ F32 index_after = right->first;
+ PositionKey& pos_before = left->second;
+ PositionKey& pos_after = right->second;
+ if (right == mKeys.end())
+ {
+ pos_after = mLoopInKey;
+ index_after = duration;
+ }
+
+ F32 u = (time - index_before) / (index_after - index_before);
+ value = interp(u, pos_before, pos_after);
+ }
+
+ llassert(value.isFinite());
+
+ return value;
+}
+
+//-----------------------------------------------------------------------------
+// interp()
+//-----------------------------------------------------------------------------
+LLVector3 LLKeyframeMotion::PositionCurve::interp(F32 u, PositionKey& before, PositionKey& after)
+{
+ switch (mInterpolationType)
+ {
+ case IT_STEP:
+ return before.mPosition;
+ default:
+ case IT_LINEAR:
+ case IT_SPLINE:
+ return lerp(before.mPosition, after.mPosition, u);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+// JointMotion class
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// JointMotion::update()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time, F32 duration)
+{
+ // this value being 0 is the cause of https://jira.lindenlab.com/browse/SL-22678 but I haven't
+ // managed to get a stack to see how it got here. Testing for 0 here will stop the crash.
+ if ( joint_state == NULL )
+ {
+ return;
+ }
+
+ U32 usage = joint_state->getUsage();
+
+ //-------------------------------------------------------------------------
+ // update scale component of joint state
+ //-------------------------------------------------------------------------
+ if ((usage & LLJointState::SCALE) && mScaleCurve.mNumKeys)
+ {
+ joint_state->setScale( mScaleCurve.getValue( time, duration ) );
+ }
+
+ //-------------------------------------------------------------------------
+ // update rotation component of joint state
+ //-------------------------------------------------------------------------
+ if ((usage & LLJointState::ROT) && mRotationCurve.mNumKeys)
+ {
+ joint_state->setRotation( mRotationCurve.getValue( time, duration ) );
+ }
+
+ //-------------------------------------------------------------------------
+ // update position component of joint state
+ //-------------------------------------------------------------------------
+ if ((usage & LLJointState::POS) && mPositionCurve.mNumKeys)
+ {
+ joint_state->setPosition( mPositionCurve.getValue( time, duration ) );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+// LLKeyframeMotion class
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// LLKeyframeMotion()
+// Class Constructor
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id)
+ : LLMotion(id),
+ mJointMotionList(NULL),
+ mPelvisp(NULL),
+ mLastSkeletonSerialNum(0),
+ mLastUpdateTime(0.f),
+ mLastLoopedTime(0.f),
+ mAssetStatus(ASSET_UNDEFINED)
+{
+
+}
+
+
+//-----------------------------------------------------------------------------
+// ~LLKeyframeMotion()
+// Class Destructor
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::~LLKeyframeMotion()
+{
+ for_each(mConstraints.begin(), mConstraints.end(), DeletePointer());
+ mConstraints.clear();
+}
+
+//-----------------------------------------------------------------------------
+// create()
+//-----------------------------------------------------------------------------
+LLMotion *LLKeyframeMotion::create(const LLUUID &id)
+{
+ return new LLKeyframeMotion(id);
+}
+
+//-----------------------------------------------------------------------------
+// getJointState()
+//-----------------------------------------------------------------------------
+LLPointer<LLJointState>& LLKeyframeMotion::getJointState(U32 index)
+{
+ llassert_always (index < mJointStates.size());
+ return mJointStates[index];
+}
+
+//-----------------------------------------------------------------------------
+// getJoint()
+//-----------------------------------------------------------------------------
+LLJoint* LLKeyframeMotion::getJoint(U32 index)
+{
+ llassert_always (index < mJointStates.size());
+ LLJoint* joint = mJointStates[index]->getJoint();
+
+ //Commented out 06-28-11 by Aura.
+ //llassert_always (joint);
+ return joint;
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeMotion::onInitialize(LLCharacter *character)
+//-----------------------------------------------------------------------------
+LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *character)
+{
+ mCharacter = character;
+
+ LLUUID* character_id;
+
+ // asset already loaded?
+ switch(mAssetStatus)
+ {
+ case ASSET_NEEDS_FETCH:
+ // request asset
+ mAssetStatus = ASSET_FETCHED;
+
+ if (mID.notNull())
+ {
+ LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL;
+ character_id = new LLUUID(mCharacter->getID());
+ gAssetStorage->getAssetData(mID,
+ LLAssetType::AT_ANIMATION,
+ onLoadComplete,
+ (void*)character_id,
+ false);
+ }
+ else
+ {
+ LL_INFOS("Animation") << "Attempted to fetch animation '" << mName << "' with null id"
+ << " for character " << mCharacter->getID() << LL_ENDL;
+ }
+
+ return STATUS_HOLD;
+ case ASSET_FETCHED:
+ return STATUS_HOLD;
+ case ASSET_FETCH_FAILED:
+ return STATUS_FAILURE;
+ case ASSET_LOADED:
+ return STATUS_SUCCESS;
+ default:
+ // we don't know what state the asset is in yet, so keep going
+ // check keyframe cache first then file cache then asset request
+ break;
+ }
+
+ LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(getID());
+
+ if(joint_motion_list)
+ {
+ // motion already existed in cache, so grab it
+ mJointMotionList = joint_motion_list;
+
+ mJointStates.reserve(mJointMotionList->getNumJointMotions());
+
+ // don't forget to allocate joint states
+ // set up joint states to point to character joints
+ for(U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
+ {
+ JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
+ if (LLJoint *joint = mCharacter->getJoint(joint_motion->mJointName))
+ {
+ LLPointer<LLJointState> joint_state = new LLJointState;
+ mJointStates.push_back(joint_state);
+ joint_state->setJoint(joint);
+ joint_state->setUsage(joint_motion->mUsage);
+ joint_state->setPriority(joint_motion->mPriority);
+ }
+ else
+ {
+ // add dummy joint state with no associated joint
+ mJointStates.push_back(new LLJointState);
+ }
+ }
+ mAssetStatus = ASSET_LOADED;
+ setupPose();
+ return STATUS_SUCCESS;
+ }
+
+ //-------------------------------------------------------------------------
+ // Load named file by concatenating the character prefix with the motion name.
+ // Load data into a buffer to be parsed.
+ //-------------------------------------------------------------------------
+ U8 *anim_data;
+ S32 anim_file_size;
+
+ bool success = false;
+ LLFileSystem* anim_file = new LLFileSystem(mID, LLAssetType::AT_ANIMATION);
+ if (!anim_file || !anim_file->getSize())
+ {
+ delete anim_file;
+ anim_file = NULL;
+
+ // request asset over network on next call to load
+ mAssetStatus = ASSET_NEEDS_FETCH;
+
+ return STATUS_HOLD;
+ }
+ else
+ {
+ anim_file_size = anim_file->getSize();
+ anim_data = new(std::nothrow) U8[anim_file_size];
+ if (anim_data)
+ {
+ success = anim_file->read(anim_data, anim_file_size); /*Flawfinder: ignore*/
+ }
+ else
+ {
+ LL_WARNS() << "Failed to allocate buffer: " << anim_file_size << mID << LL_ENDL;
+ }
+ delete anim_file;
+ anim_file = NULL;
+ }
+
+ if (!success)
+ {
+ LL_WARNS() << "Can't open animation file " << mID << LL_ENDL;
+ mAssetStatus = ASSET_FETCH_FAILED;
+ return STATUS_FAILURE;
+ }
+
+ LL_DEBUGS() << "Loading keyframe data for: " << getName() << ":" << getID() << " (" << anim_file_size << " bytes)" << LL_ENDL;
+
+ LLDataPackerBinaryBuffer dp(anim_data, anim_file_size);
+
+ if (!deserialize(dp, getID()))
+ {
+ LL_WARNS() << "Failed to decode asset for animation " << getName() << ":" << getID() << LL_ENDL;
+ mAssetStatus = ASSET_FETCH_FAILED;
+ return STATUS_FAILURE;
+ }
+
+ delete []anim_data;
+
+ mAssetStatus = ASSET_LOADED;
+ return STATUS_SUCCESS;
+}
+
+//-----------------------------------------------------------------------------
+// setupPose()
+//-----------------------------------------------------------------------------
+bool LLKeyframeMotion::setupPose()
+{
+ // add all valid joint states to the pose
+ for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
+ {
+ LLPointer<LLJointState> joint_state = getJointState(jm);
+ if ( joint_state->getJoint() )
+ {
+ addJointState( joint_state );
+ }
+ }
+
+ // initialize joint constraints
+ for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints)
+ {
+ JointConstraint* constraintp = new JointConstraint(shared_constraintp);
+ initializeConstraint(constraintp);
+ mConstraints.push_front(constraintp);
+ }
+
+ if (mJointMotionList->mConstraints.size())
+ {
+ mPelvisp = mCharacter->getJoint("mPelvis");
+ if (!mPelvisp)
+ {
+ return false;
+ }
+ }
+
+ // setup loop keys
+ setLoopIn(mJointMotionList->mLoopInPoint);
+ setLoopOut(mJointMotionList->mLoopOutPoint);
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeMotion::onActivate()
+//-----------------------------------------------------------------------------
+bool LLKeyframeMotion::onActivate()
+{
+ // If the keyframe anim has an associated emote, trigger it.
+ if (mJointMotionList->mEmoteID.notNull())
+ {
+ // don't start emote if already active to avoid recursion
+ if (!mCharacter->isMotionActive(mJointMotionList->mEmoteID))
+ {
+ mCharacter->startMotion(mJointMotionList->mEmoteID);
+ }
+ }
+
+ mLastLoopedTime = 0.f;
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeMotion::onUpdate()
+//-----------------------------------------------------------------------------
+bool LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ // llassert(time >= 0.f); // This will fire
+ time = llmax(0.f, time);
+
+ if (mJointMotionList->mLoop)
+ {
+ if (mJointMotionList->mDuration == 0.0f)
+ {
+ time = 0.f;
+ mLastLoopedTime = 0.0f;
+ }
+ else if (mStopped)
+ {
+ mLastLoopedTime = llmin(mJointMotionList->mDuration, mLastLoopedTime + time - mLastUpdateTime);
+ }
+ else if (time > mJointMotionList->mLoopOutPoint)
+ {
+ if ((mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint) == 0.f)
+ {
+ mLastLoopedTime = mJointMotionList->mLoopOutPoint;
+ }
+ else
+ {
+ mLastLoopedTime = mJointMotionList->mLoopInPoint +
+ fmod(time - mJointMotionList->mLoopOutPoint,
+ mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint);
+ }
+ }
+ else
+ {
+ mLastLoopedTime = time;
+ }
+ }
+ else
+ {
+ mLastLoopedTime = time;
+ }
+
+ applyKeyframes(mLastLoopedTime);
+
+ applyConstraints(mLastLoopedTime, joint_mask);
+
+ mLastUpdateTime = time;
+
+ return mLastLoopedTime <= mJointMotionList->mDuration;
+}
+
+//-----------------------------------------------------------------------------
+// applyKeyframes()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::applyKeyframes(F32 time)
+{
+ llassert_always (mJointMotionList->getNumJointMotions() <= mJointStates.size());
+ for (U32 i=0; i<mJointMotionList->getNumJointMotions(); i++)
+ {
+ mJointMotionList->getJointMotion(i)->update(mJointStates[i],
+ time,
+ mJointMotionList->mDuration );
+ }
+
+ LLJoint::JointPriority* pose_priority = (LLJoint::JointPriority* )mCharacter->getAnimationData("Hand Pose Priority");
+ if (pose_priority)
+ {
+ if (mJointMotionList->mMaxPriority >= *pose_priority)
+ {
+ mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose);
+ mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority);
+ }
+ }
+ else
+ {
+ mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose);
+ mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// applyConstraints()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::applyConstraints(F32 time, U8* joint_mask)
+{
+ //TODO: investigate replacing spring simulation with critically damped motion
+
+ // re-init constraints if skeleton has changed
+ if (mCharacter->getSkeletonSerialNum() != mLastSkeletonSerialNum)
+ {
+ mLastSkeletonSerialNum = mCharacter->getSkeletonSerialNum();
+ for (JointConstraint* constraintp : mConstraints)
+ {
+ initializeConstraint(constraintp);
+ }
+ }
+
+ // apply constraints
+ for (JointConstraint* constraintp : mConstraints)
+ {
+ applyConstraint(constraintp, time, joint_mask);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLKeyframeMotion::onDeactivate()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::onDeactivate()
+{
+ for (JointConstraint* constraintp : mConstraints)
+ {
+ deactivateConstraint(constraintp);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setStopTime()
+//-----------------------------------------------------------------------------
+// time is in seconds since character creation
+void LLKeyframeMotion::setStopTime(F32 time)
+{
+ LLMotion::setStopTime(time);
+
+ if (mJointMotionList->mLoop && mJointMotionList->mLoopOutPoint != mJointMotionList->mDuration)
+ {
+ F32 start_loop_time = mActivationTimestamp + mJointMotionList->mLoopInPoint;
+ F32 loop_fraction_time;
+ if (mJointMotionList->mLoopOutPoint == mJointMotionList->mLoopInPoint)
+ {
+ loop_fraction_time = 0.f;
+ }
+ else
+ {
+ loop_fraction_time = fmod(time - start_loop_time,
+ mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint);
+ }
+ mStopTimestamp = llmax(time,
+ (time - loop_fraction_time) + (mJointMotionList->mDuration - mJointMotionList->mLoopInPoint) - getEaseOutDuration());
+ }
+}
+
+//-----------------------------------------------------------------------------
+// initializeConstraint()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint)
+{
+ JointConstraintSharedData *shared_data = constraint->mSharedData;
+
+ S32 joint_num;
+ LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
+ LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[0]);
+ if ( !cur_joint )
+ {
+ return;
+ }
+
+ F32 source_pos_offset = dist_vec(source_pos, cur_joint->getWorldPosition());
+
+ constraint->mTotalLength = constraint->mJointLengths[0] = dist_vec(cur_joint->getParent()->getWorldPosition(), source_pos);
+
+ // grab joint lengths
+ for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
+ {
+ cur_joint = getJointState(shared_data->mJointStateIndices[joint_num])->getJoint();
+ if (!cur_joint)
+ {
+ return;
+ }
+ constraint->mJointLengths[joint_num] = dist_vec(cur_joint->getWorldPosition(), cur_joint->getParent()->getWorldPosition());
+ constraint->mTotalLength += constraint->mJointLengths[joint_num];
+ }
+
+ // store fraction of total chain length so we know how to shear the entire chain towards the goal position
+ for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
+ {
+ constraint->mJointLengthFractions[joint_num] = constraint->mJointLengths[joint_num] / constraint->mTotalLength;
+ }
+
+ // add last step in chain, from final joint to constraint position
+ constraint->mTotalLength += source_pos_offset;
+
+ constraint->mSourceVolume = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume);
+ constraint->mTargetVolume = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume);
+}
+
+//-----------------------------------------------------------------------------
+// activateConstraint()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::activateConstraint(JointConstraint* constraint)
+{
+ JointConstraintSharedData *shared_data = constraint->mSharedData;
+ constraint->mActive = true;
+ S32 joint_num;
+
+ // grab ground position if we need to
+ if (shared_data->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND)
+ {
+ LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
+ LLVector3 ground_pos_agent;
+ mCharacter->getGround(source_pos, ground_pos_agent, constraint->mGroundNorm);
+ constraint->mGroundPos = mCharacter->getPosGlobalFromAgent(ground_pos_agent + shared_data->mTargetConstraintOffset);
+ }
+
+ for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
+ {
+ LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
+ if ( !cur_joint )
+ {
+ return;
+ }
+ constraint->mPositions[joint_num] = (cur_joint->getWorldPosition() - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation();
+ }
+
+ constraint->mWeight = 1.f;
+}
+
+//-----------------------------------------------------------------------------
+// deactivateConstraint()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::deactivateConstraint(JointConstraint *constraintp)
+{
+ if (constraintp->mSourceVolume)
+ {
+ constraintp->mSourceVolume->mUpdateXform = false;
+ }
+
+ if (constraintp->mSharedData->mConstraintTargetType != CONSTRAINT_TARGET_TYPE_GROUND)
+ {
+ if (constraintp->mTargetVolume)
+ {
+ constraintp->mTargetVolume->mUpdateXform = false;
+ }
+ }
+ constraintp->mActive = false;
+}
+
+//-----------------------------------------------------------------------------
+// applyConstraint()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8* joint_mask)
+{
+ JointConstraintSharedData *shared_data = constraint->mSharedData;
+ if (!shared_data) return;
+
+ LLVector3 positions[MAX_CHAIN_LENGTH];
+ const F32* joint_lengths = constraint->mJointLengths;
+ LLVector3 velocities[MAX_CHAIN_LENGTH - 1];
+ LLQuaternion old_rots[MAX_CHAIN_LENGTH];
+ S32 joint_num;
+
+ if (time < shared_data->mEaseInStartTime)
+ {
+ return;
+ }
+
+ if (time > shared_data->mEaseOutStopTime)
+ {
+ if (constraint->mActive)
+ {
+ deactivateConstraint(constraint);
+ }
+ return;
+ }
+
+ if (!constraint->mActive || time < shared_data->mEaseInStopTime)
+ {
+ activateConstraint(constraint);
+ }
+
+ LLJoint* root_joint = getJoint(shared_data->mJointStateIndices[shared_data->mChainLength]);
+ if (! root_joint)
+ {
+ return;
+ }
+
+ LLVector3 root_pos = root_joint->getWorldPosition();
+// LLQuaternion root_rot =
+ root_joint->getParent()->getWorldRotation();
+// LLQuaternion inv_root_rot = ~root_rot;
+
+// LLVector3 current_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
+
+ //apply underlying keyframe animation to get nominal "kinematic" joint positions
+ for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
+ {
+ LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
+ if (!cur_joint)
+ {
+ return;
+ }
+
+ if (joint_mask[cur_joint->getJointNum()] >= (0xff >> (7 - getPriority())))
+ {
+ // skip constraint
+ return;
+ }
+ old_rots[joint_num] = cur_joint->getRotation();
+ cur_joint->setRotation(getJointState(shared_data->mJointStateIndices[joint_num])->getRotation());
+ }
+
+
+ LLVector3 keyframe_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
+ LLVector3 target_pos;
+
+ switch(shared_data->mConstraintTargetType)
+ {
+ case CONSTRAINT_TARGET_TYPE_GROUND:
+ target_pos = mCharacter->getPosAgentFromGlobal(constraint->mGroundPos);
+// LL_INFOS() << "Target Pos " << constraint->mGroundPos << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
+ break;
+ case CONSTRAINT_TARGET_TYPE_BODY:
+ target_pos = mCharacter->getVolumePos(shared_data->mTargetConstraintVolume, shared_data->mTargetConstraintOffset);
+ break;
+ default:
+ break;
+ }
+
+ LLVector3 norm;
+ LLJoint *source_jointp = NULL;
+ LLJoint *target_jointp = NULL;
+
+ if (shared_data->mConstraintType == CONSTRAINT_TYPE_PLANE)
+ {
+ switch(shared_data->mConstraintTargetType)
+ {
+ case CONSTRAINT_TARGET_TYPE_GROUND:
+ norm = constraint->mGroundNorm;
+ break;
+ case CONSTRAINT_TARGET_TYPE_BODY:
+ target_jointp = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume);
+ if (target_jointp)
+ {
+ // *FIX: do proper normal calculation for stretched
+ // spheres (inverse transpose)
+ norm = target_pos - target_jointp->getWorldPosition();
+ }
+
+ if (norm.isExactlyZero())
+ {
+ source_jointp = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume);
+ norm = -1.f * shared_data->mSourceConstraintOffset;
+ if (source_jointp)
+ {
+ norm = norm * source_jointp->getWorldRotation();
+ }
+ }
+ norm.normVec();
+ break;
+ default:
+ norm.clearVec();
+ break;
+ }
+
+ target_pos = keyframe_source_pos + (norm * ((target_pos - keyframe_source_pos) * norm));
+ }
+
+ if (constraint->mSharedData->mChainLength != 0 &&
+ dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength)
+ {
+ constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 0.f, 0.1f);
+ }
+ else
+ {
+ constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 1.f, 0.3f);
+ }
+
+ F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f :
+ llmin(clamp_rescale(time, shared_data->mEaseInStartTime, shared_data->mEaseInStopTime, 0.f, 1.f),
+ clamp_rescale(time, shared_data->mEaseOutStartTime, shared_data->mEaseOutStopTime, 1.f, 0.f)));
+
+ LLVector3 source_to_target = target_pos - keyframe_source_pos;
+
+ S32 max_iteration_count = ll_round(clamp_rescale(
+ mCharacter->getPixelArea(),
+ MAX_PIXEL_AREA_CONSTRAINTS,
+ MIN_PIXEL_AREA_CONSTRAINTS,
+ (F32)MAX_ITERATIONS,
+ (F32)MIN_ITERATIONS));
+
+ if (shared_data->mChainLength)
+ {
+ LLJoint* end_joint = getJoint(shared_data->mJointStateIndices[0]);
+
+ if (!end_joint)
+ {
+ return;
+ }
+
+ LLQuaternion end_rot = end_joint->getWorldRotation();
+
+ // slam start and end of chain to the proper positions (rest of chain stays put)
+ positions[0] = lerp(keyframe_source_pos, target_pos, weight);
+ positions[shared_data->mChainLength] = root_pos;
+
+ // grab keyframe-specified positions of joints
+ for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
+ {
+ LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
+
+ if (!cur_joint)
+ {
+ return;
+ }
+
+ LLVector3 kinematic_position = cur_joint->getWorldPosition() +
+ (source_to_target * constraint->mJointLengthFractions[joint_num]);
+
+ // convert intermediate joint positions to world coordinates
+ positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition();
+ F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f);
+// LL_INFOS() << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, false) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
+ positions[joint_num] = lerp(positions[joint_num], kinematic_position,
+ LLSmoothInterpolation::getInterpolant(time_constant, false));
+ }
+
+ S32 iteration_count;
+ for (iteration_count = 0; iteration_count < max_iteration_count; iteration_count++)
+ {
+ S32 num_joints_finished = 0;
+ for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
+ {
+ // constraint to child
+ LLVector3 acceleration = (positions[joint_num - 1] - positions[joint_num]) *
+ (dist_vec(positions[joint_num], positions[joint_num - 1]) - joint_lengths[joint_num - 1]) * JOINT_LENGTH_K;
+ // constraint to parent
+ acceleration += (positions[joint_num + 1] - positions[joint_num]) *
+ (dist_vec(positions[joint_num + 1], positions[joint_num]) - joint_lengths[joint_num]) * JOINT_LENGTH_K;
+
+ if (acceleration.magVecSquared() < MIN_ACCELERATION_SQUARED)
+ {
+ num_joints_finished++;
+ }
+
+ velocities[joint_num - 1] = velocities[joint_num - 1] * 0.7f;
+ positions[joint_num] += velocities[joint_num - 1] + (acceleration * 0.5f);
+ velocities[joint_num - 1] += acceleration;
+ }
+
+ if ((iteration_count >= MIN_ITERATION_COUNT) &&
+ (num_joints_finished == shared_data->mChainLength - 1))
+ {
+// LL_INFOS() << iteration_count << " iterations on " <<
+// mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
+ break;
+ }
+ }
+
+ for (joint_num = shared_data->mChainLength; joint_num > 0; joint_num--)
+ {
+ LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
+
+ if (!cur_joint)
+ {
+ return;
+ }
+ LLJoint* child_joint = getJoint(shared_data->mJointStateIndices[joint_num - 1]);
+ if (!child_joint)
+ {
+ return;
+ }
+
+ LLQuaternion parent_rot = cur_joint->getParent()->getWorldRotation();
+
+ LLQuaternion cur_rot = cur_joint->getWorldRotation();
+ LLQuaternion fixup_rot;
+
+ LLVector3 target_at = positions[joint_num - 1] - positions[joint_num];
+ LLVector3 current_at;
+
+ // at bottom of chain, use point on collision volume, not joint position
+ if (joint_num == 1)
+ {
+ current_at = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset) -
+ cur_joint->getWorldPosition();
+ }
+ else
+ {
+ current_at = child_joint->getPosition() * cur_rot;
+ }
+ fixup_rot.shortestArc(current_at, target_at);
+
+ LLQuaternion target_rot = cur_rot * fixup_rot;
+ target_rot = target_rot * ~parent_rot;
+
+ if (weight != 1.f)
+ {
+ LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[joint_num])->getRotation();
+ target_rot = nlerp(weight, cur_rot, target_rot);
+ }
+
+ getJointState(shared_data->mJointStateIndices[joint_num])->setRotation(target_rot);
+ cur_joint->setRotation(target_rot);
+ }
+
+ LLQuaternion end_local_rot = end_rot * ~end_joint->getParent()->getWorldRotation();
+
+ if (weight == 1.f)
+ {
+ getJointState(shared_data->mJointStateIndices[0])->setRotation(end_local_rot);
+ }
+ else
+ {
+ LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[0])->getRotation();
+ getJointState(shared_data->mJointStateIndices[0])->setRotation(nlerp(weight, cur_rot, end_local_rot));
+ }
+
+ // save simulated positions in pelvis-space and calculate total fixup distance
+ constraint->mFixupDistanceRMS = 0.f;
+ F32 delta_time = llmax(0.02f, llabs(time - mLastUpdateTime));
+ for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
+ {
+ LLVector3 new_pos = (positions[joint_num] - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation();
+ constraint->mFixupDistanceRMS += dist_vec_squared(new_pos, constraint->mPositions[joint_num]) / delta_time;
+ constraint->mPositions[joint_num] = new_pos;
+ }
+ constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1));
+ constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS);
+
+ //reset old joint rots
+ for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
+ {
+ LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
+ if (!cur_joint)
+ {
+ return;
+ }
+
+ cur_joint->setRotation(old_rots[joint_num]);
+ }
+ }
+ // simple positional constraint (pelvis only)
+ else if (getJointState(shared_data->mJointStateIndices[0])->getUsage() & LLJointState::POS)
+ {
+ LLVector3 delta = source_to_target * weight;
+ LLPointer<LLJointState> current_joint_state = getJointState(shared_data->mJointStateIndices[0]);
+ LLQuaternion parent_rot = current_joint_state->getJoint()->getParent()->getWorldRotation();
+ delta = delta * ~parent_rot;
+ current_joint_state->setPosition(current_joint_state->getJoint()->getPosition() + delta);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// deserialize()
+//
+// allow_invalid_joints should be true when handling existing content, to avoid breakage.
+// During upload, we should be more restrictive and reject such animations.
+//-----------------------------------------------------------------------------
+bool LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints)
+{
+ bool old_version = false;
+ std::unique_ptr<LLKeyframeMotion::JointMotionList> joint_motion_list(new LLKeyframeMotion::JointMotionList);
+
+ //-------------------------------------------------------------------------
+ // get base priority
+ //-------------------------------------------------------------------------
+ S32 temp_priority;
+ U16 version;
+ U16 sub_version;
+
+ // Amimation identifier for log messages
+ auto asset = [&]() -> std::string
+ {
+ return asset_id.asString() + ", char " + mCharacter->getID().asString();
+ };
+
+ if (!dp.unpackU16(version, "version"))
+ {
+ LL_WARNS() << "can't read version number"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackU16(sub_version, "sub_version"))
+ {
+ LL_WARNS() << "can't read sub version number"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (version == 0 && sub_version == 1)
+ {
+ old_version = true;
+ }
+ else if (version != KEYFRAME_MOTION_VERSION || sub_version != KEYFRAME_MOTION_SUBVERSION)
+ {
+#if LL_RELEASE
+ LL_WARNS() << "Bad animation version " << version << "." << sub_version
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+#else
+ LL_ERRS() << "Bad animation version " << version << "." << sub_version
+ << " for animation " << asset() << LL_ENDL;
+#endif
+ }
+
+ if (!dp.unpackS32(temp_priority, "base_priority"))
+ {
+ LL_WARNS() << "can't read animation base_priority"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ joint_motion_list->mBasePriority = (LLJoint::JointPriority) temp_priority;
+
+ if (joint_motion_list->mBasePriority >= LLJoint::ADDITIVE_PRIORITY)
+ {
+ joint_motion_list->mBasePriority = (LLJoint::JointPriority)((S32)LLJoint::ADDITIVE_PRIORITY-1);
+ joint_motion_list->mMaxPriority = joint_motion_list->mBasePriority;
+ }
+ else if (joint_motion_list->mBasePriority < LLJoint::USE_MOTION_PRIORITY)
+ {
+ LL_WARNS() << "bad animation base_priority " << joint_motion_list->mBasePriority
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ //-------------------------------------------------------------------------
+ // get duration
+ //-------------------------------------------------------------------------
+ if (!dp.unpackF32(joint_motion_list->mDuration, "duration"))
+ {
+ LL_WARNS() << "can't read duration"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (joint_motion_list->mDuration > MAX_ANIM_DURATION ||
+ !llfinite(joint_motion_list->mDuration))
+ {
+ LL_WARNS() << "invalid animation duration"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ //-------------------------------------------------------------------------
+ // get emote (optional)
+ //-------------------------------------------------------------------------
+ if (!dp.unpackString(joint_motion_list->mEmoteName, "emote_name"))
+ {
+ LL_WARNS() << "can't read emote_name"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!joint_motion_list->mEmoteName.empty())
+ {
+ if (joint_motion_list->mEmoteName == mID.asString())
+ {
+ LL_WARNS() << "Malformed animation mEmoteName==mID"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ // "Closed_Mouth" is a very popular emote name we should ignore
+ if (joint_motion_list->mEmoteName == "Closed_Mouth")
+ {
+ joint_motion_list->mEmoteName.clear();
+ }
+ else
+ {
+ joint_motion_list->mEmoteID = gAnimLibrary.stringToAnimState(joint_motion_list->mEmoteName);
+ if (joint_motion_list->mEmoteID.isNull())
+ {
+ LL_WARNS() << "unknown emote_name '" << joint_motion_list->mEmoteName << "'"
+ << " for animation " << asset() << LL_ENDL;
+ joint_motion_list->mEmoteName.clear();
+ }
+ }
+ }
+
+ //-------------------------------------------------------------------------
+ // get loop
+ //-------------------------------------------------------------------------
+ if (!dp.unpackF32(joint_motion_list->mLoopInPoint, "loop_in_point") ||
+ !llfinite(joint_motion_list->mLoopInPoint))
+ {
+ LL_WARNS() << "can't read loop point"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackF32(joint_motion_list->mLoopOutPoint, "loop_out_point") ||
+ !llfinite(joint_motion_list->mLoopOutPoint))
+ {
+ LL_WARNS() << "can't read loop point"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ S32 loop{ 0 };
+ if (!dp.unpackS32(loop, "loop"))
+ {
+ LL_WARNS() << "can't read loop"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ joint_motion_list->mLoop = static_cast<bool>(loop);
+
+ //SL-17206 hack to alter Female_land loop setting, while current behavior won't be changed serverside
+ LLUUID const female_land_anim("ca1baf4d-0a18-5a1f-0330-e4bd1e71f09e");
+ LLUUID const formal_female_land_anim("6a9a173b-61fa-3ad5-01fa-a851cfc5f66a");
+ if (female_land_anim == asset_id || formal_female_land_anim == asset_id)
+ {
+ LL_WARNS() << "Animation " << asset() << " won't be looped." << LL_ENDL;
+ joint_motion_list->mLoop = false;
+ }
+
+ //-------------------------------------------------------------------------
+ // get easeIn and easeOut
+ //-------------------------------------------------------------------------
+ if (!dp.unpackF32(joint_motion_list->mEaseInDuration, "ease_in_duration") ||
+ !llfinite(joint_motion_list->mEaseInDuration))
+ {
+ LL_WARNS() << "can't read easeIn"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackF32(joint_motion_list->mEaseOutDuration, "ease_out_duration") ||
+ !llfinite(joint_motion_list->mEaseOutDuration))
+ {
+ LL_WARNS() << "can't read easeOut"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ //-------------------------------------------------------------------------
+ // get hand pose
+ //-------------------------------------------------------------------------
+ U32 word;
+ if (!dp.unpackU32(word, "hand_pose"))
+ {
+ LL_WARNS() << "can't read hand pose"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (word > LLHandMotion::NUM_HAND_POSES)
+ {
+ LL_WARNS() << "invalid LLHandMotion::eHandPose index: " << word
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ joint_motion_list->mHandPose = (LLHandMotion::eHandPose)word;
+
+ //-------------------------------------------------------------------------
+ // get number of joint motions
+ //-------------------------------------------------------------------------
+ U32 num_motions = 0;
+ S32 rotation_duplicates = 0;
+ S32 position_duplicates = 0;
+ if (!dp.unpackU32(num_motions, "num_joints"))
+ {
+ LL_WARNS() << "can't read number of joints"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (num_motions == 0)
+ {
+ LL_WARNS() << "no joints"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ else if (num_motions > LL_CHARACTER_MAX_ANIMATED_JOINTS)
+ {
+ LL_WARNS() << "too many joints"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ joint_motion_list->mJointMotionArray.clear();
+ joint_motion_list->mJointMotionArray.reserve(num_motions);
+ mJointStates.clear();
+ mJointStates.reserve(num_motions);
+
+ //-------------------------------------------------------------------------
+ // initialize joint motions
+ //-------------------------------------------------------------------------
+
+ for (U32 i = 0; i < num_motions; ++i)
+ {
+ JointMotion* joint_motion = new JointMotion;
+ joint_motion_list->mJointMotionArray.push_back(joint_motion);
+
+ std::string joint_name;
+ if (!dp.unpackString(joint_name, "joint_name"))
+ {
+ LL_WARNS() << "can't read joint name"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (joint_name == "mScreen" || joint_name == "mRoot")
+ {
+ LL_WARNS() << "attempted to animate special " << joint_name << " joint"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ //---------------------------------------------------------------------
+ // find the corresponding joint
+ //---------------------------------------------------------------------
+ LLJoint *joint = mCharacter->getJoint( joint_name );
+ if (joint)
+ {
+ S32 joint_num = joint->getJointNum();
+ joint_name = joint->getName(); // canonical name in case this is an alias.
+// LL_INFOS() << " joint: " << joint_name << LL_ENDL;
+ if ((joint_num >= (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS) || (joint_num < 0))
+ {
+ LL_WARNS() << "Joint will be omitted from animation: joint_num " << joint_num
+ << " is outside of legal range [0-"
+ << LL_CHARACTER_MAX_ANIMATED_JOINTS << ") for joint " << joint->getName()
+ << " for animation " << asset() << LL_ENDL;
+ joint = NULL;
+ }
+ }
+ else
+ {
+ LL_WARNS() << "invalid joint name: " << joint_name
+ << " for animation " << asset() << LL_ENDL;
+ if (!allow_invalid_joints)
+ {
+ return false;
+ }
+ }
+
+ joint_motion->mJointName = joint_name;
+
+ LLPointer<LLJointState> joint_state = new LLJointState;
+ mJointStates.push_back(joint_state);
+ joint_state->setJoint( joint ); // note: can accept NULL
+ joint_state->setUsage( 0 );
+
+ //---------------------------------------------------------------------
+ // get joint priority
+ //---------------------------------------------------------------------
+ S32 joint_priority;
+ if (!dp.unpackS32(joint_priority, "joint_priority"))
+ {
+ LL_WARNS() << "can't read joint priority."
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (joint_priority < LLJoint::USE_MOTION_PRIORITY)
+ {
+ LL_WARNS() << "joint priority unknown - too low."
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ joint_motion->mPriority = (LLJoint::JointPriority)joint_priority;
+ if (joint_priority != LLJoint::USE_MOTION_PRIORITY &&
+ joint_priority > joint_motion_list->mMaxPriority)
+ {
+ joint_motion_list->mMaxPriority = (LLJoint::JointPriority)joint_priority;
+ }
+
+ joint_state->setPriority((LLJoint::JointPriority)joint_priority);
+
+ //---------------------------------------------------------------------
+ // scan rotation curve header
+ //---------------------------------------------------------------------
+ if (!dp.unpackS32(joint_motion->mRotationCurve.mNumKeys, "num_rot_keys") || joint_motion->mRotationCurve.mNumKeys < 0)
+ {
+ LL_WARNS() << "can't read number of rotation keys"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ joint_motion->mRotationCurve.mInterpolationType = IT_LINEAR;
+ if (joint_motion->mRotationCurve.mNumKeys != 0)
+ {
+ joint_state->setUsage(joint_state->getUsage() | LLJointState::ROT );
+ }
+
+ //---------------------------------------------------------------------
+ // scan rotation curve keys
+ //---------------------------------------------------------------------
+ RotationCurve *rCurve = &joint_motion->mRotationCurve;
+
+ for (S32 k = 0; k < joint_motion->mRotationCurve.mNumKeys; k++)
+ {
+ F32 time;
+ U16 time_short;
+
+ if (old_version)
+ {
+ if (!dp.unpackF32(time, "time") ||
+ !llfinite(time))
+ {
+ LL_WARNS() << "can't read rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ }
+ else
+ {
+ if (!dp.unpackU16(time_short, "time"))
+ {
+ LL_WARNS() << "can't read rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ time = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration);
+
+ if (time < 0 || time > joint_motion_list->mDuration)
+ {
+ LL_WARNS() << "invalid frame time"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ }
+
+ RotationKey rot_key;
+ rot_key.mTime = time;
+ LLVector3 rot_angles;
+ U16 x, y, z;
+
+ if (old_version)
+ {
+ if (!dp.unpackVector3(rot_angles, "rot_angles"))
+ {
+ LL_WARNS() << "can't read rot_angles in rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ if (!rot_angles.isFinite())
+ {
+ LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ LLQuaternion::Order ro = StringToOrder("ZYX");
+ rot_key.mRotation = mayaQ(rot_angles.mV[VX], rot_angles.mV[VY], rot_angles.mV[VZ], ro);
+ }
+ else
+ {
+ if (!dp.unpackU16(x, "rot_angle_x"))
+ {
+ LL_WARNS() << "can't read rot_angle_x in rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ if (!dp.unpackU16(y, "rot_angle_y"))
+ {
+ LL_WARNS() << "can't read rot_angle_y in rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ if (!dp.unpackU16(z, "rot_angle_z"))
+ {
+ LL_WARNS() << "can't read rot_angle_z in rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ LLVector3 rot_vec;
+ rot_vec.mV[VX] = U16_to_F32(x, -1.f, 1.f);
+ rot_vec.mV[VY] = U16_to_F32(y, -1.f, 1.f);
+ rot_vec.mV[VZ] = U16_to_F32(z, -1.f, 1.f);
+
+ if (!rot_vec.isFinite())
+ {
+ LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ rot_key.mRotation.unpackFromVector3(rot_vec);
+ }
+
+ if (!rot_key.mRotation.isFinite())
+ {
+ LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ rCurve->mKeys[time] = rot_key;
+ }
+
+ if (joint_motion->mRotationCurve.mNumKeys > joint_motion->mRotationCurve.mKeys.size())
+ {
+ rotation_duplicates++;
+ LL_INFOS() << "Motion " << asset() << " had duplicated rotation keys that were removed: "
+ << joint_motion->mRotationCurve.mNumKeys << " > " << joint_motion->mRotationCurve.mKeys.size()
+ << " (" << rotation_duplicates << ")" << LL_ENDL;
+ }
+
+ //---------------------------------------------------------------------
+ // scan position curve header
+ //---------------------------------------------------------------------
+ if (!dp.unpackS32(joint_motion->mPositionCurve.mNumKeys, "num_pos_keys") || joint_motion->mPositionCurve.mNumKeys < 0)
+ {
+ LL_WARNS() << "can't read number of position keys"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ joint_motion->mPositionCurve.mInterpolationType = IT_LINEAR;
+ if (joint_motion->mPositionCurve.mNumKeys != 0)
+ {
+ joint_state->setUsage(joint_state->getUsage() | LLJointState::POS );
+ }
+
+ //---------------------------------------------------------------------
+ // scan position curve keys
+ //---------------------------------------------------------------------
+ PositionCurve *pCurve = &joint_motion->mPositionCurve;
+ bool is_pelvis = joint_motion->mJointName == "mPelvis";
+ for (S32 k = 0; k < joint_motion->mPositionCurve.mNumKeys; k++)
+ {
+ U16 time_short;
+ PositionKey pos_key;
+
+ if (old_version)
+ {
+ if (!dp.unpackF32(pos_key.mTime, "time") ||
+ !llfinite(pos_key.mTime))
+ {
+ LL_WARNS() << "can't read position key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ }
+ else
+ {
+ if (!dp.unpackU16(time_short, "time"))
+ {
+ LL_WARNS() << "can't read position key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ pos_key.mTime = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration);
+ }
+
+ if (old_version)
+ {
+ if (!dp.unpackVector3(pos_key.mPosition, "pos"))
+ {
+ LL_WARNS() << "can't read pos in position key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ //MAINT-6162
+ pos_key.mPosition.mV[VX] = llclamp( pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ pos_key.mPosition.mV[VY] = llclamp( pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ pos_key.mPosition.mV[VZ] = llclamp( pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+
+ }
+ else
+ {
+ U16 x, y, z;
+
+ if (!dp.unpackU16(x, "pos_x"))
+ {
+ LL_WARNS() << "can't read pos_x in position key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ if (!dp.unpackU16(y, "pos_y"))
+ {
+ LL_WARNS() << "can't read pos_y in position key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ if (!dp.unpackU16(z, "pos_z"))
+ {
+ LL_WARNS() << "can't read pos_z in position key (" << k << ")"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ pos_key.mPosition.mV[VX] = U16_to_F32(x, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ pos_key.mPosition.mV[VY] = U16_to_F32(y, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ pos_key.mPosition.mV[VZ] = U16_to_F32(z, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ }
+
+ if (!pos_key.mPosition.isFinite())
+ {
+ LL_WARNS() << "non-finite position in key"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ pCurve->mKeys[pos_key.mTime] = pos_key;
+
+ if (is_pelvis)
+ {
+ joint_motion_list->mPelvisBBox.addPoint(pos_key.mPosition);
+ }
+ }
+
+ if (joint_motion->mPositionCurve.mNumKeys > joint_motion->mPositionCurve.mKeys.size())
+ {
+ position_duplicates++;
+ LL_INFOS() << "Motion " << asset() << " had duplicated position keys that were removed: "
+ << joint_motion->mPositionCurve.mNumKeys << " > " << joint_motion->mPositionCurve.mKeys.size()
+ << " (" << position_duplicates << ")" << LL_ENDL;
+ }
+
+ joint_motion->mUsage = joint_state->getUsage();
+ }
+
+ if (rotation_duplicates > 0)
+ {
+ LL_INFOS() << "Motion " << asset() << " had " << rotation_duplicates
+ << " duplicated rotation keys that were removed" << LL_ENDL;
+ }
+
+ if (position_duplicates > 0)
+ {
+ LL_INFOS() << "Motion " << asset() << " had " << position_duplicates
+ << " duplicated position keys that were removed" << LL_ENDL;
+ }
+
+ //-------------------------------------------------------------------------
+ // get number of constraints
+ //-------------------------------------------------------------------------
+ S32 num_constraints = 0;
+ if (!dp.unpackS32(num_constraints, "num_constraints"))
+ {
+ LL_WARNS() << "can't read number of constraints"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (num_constraints > MAX_CONSTRAINTS || num_constraints < 0)
+ {
+ LL_WARNS() << "Bad number of constraints... ignoring: " << num_constraints
+ << " for animation " << asset() << LL_ENDL;
+ }
+ else
+ {
+ //-------------------------------------------------------------------------
+ // get constraints
+ //-------------------------------------------------------------------------
+ std::string str;
+ for(S32 i = 0; i < num_constraints; ++i)
+ {
+ // read in constraint data
+ std::unique_ptr<JointConstraintSharedData> constraintp(new JointConstraintSharedData);
+ U8 byte = 0;
+
+ if (!dp.unpackU8(byte, "chain_length"))
+ {
+ LL_WARNS() << "can't read constraint chain length"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ constraintp->mChainLength = (S32) byte;
+
+ if((U32)constraintp->mChainLength > joint_motion_list->getNumJointMotions())
+ {
+ LL_WARNS() << "invalid constraint chain length"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackU8(byte, "constraint_type"))
+ {
+ LL_WARNS() << "can't read constraint type"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if( byte >= NUM_CONSTRAINT_TYPES )
+ {
+ LL_WARNS() << "invalid constraint type"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ constraintp->mConstraintType = (EConstraintType)byte;
+
+ const S32 BIN_DATA_LENGTH = 16;
+ U8 bin_data[BIN_DATA_LENGTH+1];
+ if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "source_volume"))
+ {
+ LL_WARNS() << "can't read source volume name"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination
+ str = (char*)bin_data;
+ constraintp->mSourceConstraintVolume = mCharacter->getCollisionVolumeID(str);
+ if (constraintp->mSourceConstraintVolume == -1)
+ {
+ LL_WARNS() << "not a valid source constraint volume " << str
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackVector3(constraintp->mSourceConstraintOffset, "source_offset"))
+ {
+ LL_WARNS() << "can't read constraint source offset"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if( !(constraintp->mSourceConstraintOffset.isFinite()) )
+ {
+ LL_WARNS() << "non-finite constraint source offset"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "target_volume"))
+ {
+ LL_WARNS() << "can't read target volume name"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination
+ str = (char*)bin_data;
+ if (str == "GROUND")
+ {
+ // constrain to ground
+ constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_GROUND;
+ }
+ else
+ {
+ constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_BODY;
+ constraintp->mTargetConstraintVolume = mCharacter->getCollisionVolumeID(str);
+ if (constraintp->mTargetConstraintVolume == -1)
+ {
+ LL_WARNS() << "not a valid target constraint volume " << str
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (!dp.unpackVector3(constraintp->mTargetConstraintOffset, "target_offset"))
+ {
+ LL_WARNS() << "can't read constraint target offset"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if( !(constraintp->mTargetConstraintOffset.isFinite()) )
+ {
+ LL_WARNS() << "non-finite constraint target offset"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackVector3(constraintp->mTargetConstraintDir, "target_dir"))
+ {
+ LL_WARNS() << "can't read constraint target direction"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if( !(constraintp->mTargetConstraintDir.isFinite()) )
+ {
+ LL_WARNS() << "non-finite constraint target direction"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!constraintp->mTargetConstraintDir.isExactlyZero())
+ {
+ constraintp->mUseTargetOffset = true;
+ // constraintp->mTargetConstraintDir *= constraintp->mSourceConstraintOffset.magVec();
+ }
+
+ if (!dp.unpackF32(constraintp->mEaseInStartTime, "ease_in_start") || !llfinite(constraintp->mEaseInStartTime))
+ {
+ LL_WARNS() << "can't read constraint ease in start time"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackF32(constraintp->mEaseInStopTime, "ease_in_stop") || !llfinite(constraintp->mEaseInStopTime))
+ {
+ LL_WARNS() << "can't read constraint ease in stop time"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackF32(constraintp->mEaseOutStartTime, "ease_out_start") || !llfinite(constraintp->mEaseOutStartTime))
+ {
+ LL_WARNS() << "can't read constraint ease out start time"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if (!dp.unpackF32(constraintp->mEaseOutStopTime, "ease_out_stop") || !llfinite(constraintp->mEaseOutStopTime))
+ {
+ LL_WARNS() << "can't read constraint ease out stop time"
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ LLJoint* joint = mCharacter->findCollisionVolume(constraintp->mSourceConstraintVolume);
+ // get joint to which this collision volume is attached
+ if (!joint)
+ {
+ return false;
+ }
+
+ constraintp->mJointStateIndices = new S32[constraintp->mChainLength + 1]; // note: mChainLength is size-limited - comes from a byte
+
+ for (S32 i = 0; i < constraintp->mChainLength + 1; i++)
+ {
+ LLJoint* parent = joint->getParent();
+ if (!parent)
+ {
+ LL_WARNS() << "Joint with no parent: " << joint->getName()
+ << " Emote: " << joint_motion_list->mEmoteName
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ joint = parent;
+ constraintp->mJointStateIndices[i] = -1;
+ for (U32 j = 0; j < joint_motion_list->getNumJointMotions(); j++)
+ {
+ LLJoint* constraint_joint = getJoint(j);
+
+ if ( !constraint_joint )
+ {
+ LL_WARNS() << "Invalid joint " << j
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+
+ if(constraint_joint == joint)
+ {
+ constraintp->mJointStateIndices[i] = (S32)j;
+ break;
+ }
+ }
+ if (constraintp->mJointStateIndices[i] < 0 )
+ {
+ LL_WARNS() << "No joint index for constraint " << i
+ << " for animation " << asset() << LL_ENDL;
+ return false;
+ }
+ }
+
+ joint_motion_list->mConstraints.push_front(constraintp.release());
+ }
+ }
+
+ // *FIX: support cleanup of old keyframe data
+ mJointMotionList = joint_motion_list.release(); // release from unique_ptr to member;
+ LLKeyframeDataCache::addKeyframeData(getID(), mJointMotionList);
+ mAssetStatus = ASSET_LOADED;
+
+ setupPose();
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// serialize()
+//-----------------------------------------------------------------------------
+bool LLKeyframeMotion::serialize(LLDataPacker& dp) const
+{
+ bool success = true;
+
+ LL_DEBUGS("BVH") << "serializing" << LL_ENDL;
+
+ success &= dp.packU16(KEYFRAME_MOTION_VERSION, "version");
+ success &= dp.packU16(KEYFRAME_MOTION_SUBVERSION, "sub_version");
+ success &= dp.packS32(mJointMotionList->mBasePriority, "base_priority");
+ success &= dp.packF32(mJointMotionList->mDuration, "duration");
+ success &= dp.packString(mJointMotionList->mEmoteName, "emote_name");
+ success &= dp.packF32(mJointMotionList->mLoopInPoint, "loop_in_point");
+ success &= dp.packF32(mJointMotionList->mLoopOutPoint, "loop_out_point");
+ success &= dp.packS32(mJointMotionList->mLoop, "loop");
+ success &= dp.packF32(mJointMotionList->mEaseInDuration, "ease_in_duration");
+ success &= dp.packF32(mJointMotionList->mEaseOutDuration, "ease_out_duration");
+ success &= dp.packU32(mJointMotionList->mHandPose, "hand_pose");
+ success &= dp.packU32(mJointMotionList->getNumJointMotions(), "num_joints");
+
+ LL_DEBUGS("BVH") << "version " << KEYFRAME_MOTION_VERSION << LL_ENDL;
+ LL_DEBUGS("BVH") << "sub_version " << KEYFRAME_MOTION_SUBVERSION << LL_ENDL;
+ LL_DEBUGS("BVH") << "base_priority " << mJointMotionList->mBasePriority << LL_ENDL;
+ LL_DEBUGS("BVH") << "duration " << mJointMotionList->mDuration << LL_ENDL;
+ LL_DEBUGS("BVH") << "emote_name " << mJointMotionList->mEmoteName << LL_ENDL;
+ LL_DEBUGS("BVH") << "loop_in_point " << mJointMotionList->mLoopInPoint << LL_ENDL;
+ LL_DEBUGS("BVH") << "loop_out_point " << mJointMotionList->mLoopOutPoint << LL_ENDL;
+ LL_DEBUGS("BVH") << "loop " << mJointMotionList->mLoop << LL_ENDL;
+ LL_DEBUGS("BVH") << "ease_in_duration " << mJointMotionList->mEaseInDuration << LL_ENDL;
+ LL_DEBUGS("BVH") << "ease_out_duration " << mJointMotionList->mEaseOutDuration << LL_ENDL;
+ LL_DEBUGS("BVH") << "hand_pose " << mJointMotionList->mHandPose << LL_ENDL;
+ LL_DEBUGS("BVH") << "num_joints " << mJointMotionList->getNumJointMotions() << LL_ENDL;
+
+ for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
+ {
+ JointMotion* joint_motionp = mJointMotionList->getJointMotion(i);
+ success &= dp.packString(joint_motionp->mJointName, "joint_name");
+ success &= dp.packS32(joint_motionp->mPriority, "joint_priority");
+ success &= dp.packS32(joint_motionp->mRotationCurve.mKeys.size(), "num_rot_keys");
+
+ LL_DEBUGS("BVH") << "Joint " << i
+ << " name: " << joint_motionp->mJointName
+ << " Rotation keys: " << joint_motionp->mRotationCurve.mKeys.size()
+ << " Position keys: " << joint_motionp->mPositionCurve.mKeys.size() << LL_ENDL;
+ for (RotationCurve::key_map_t::value_type& rot_pair : joint_motionp->mRotationCurve.mKeys)
+ {
+ RotationKey& rot_key = rot_pair.second;
+ U16 time_short = F32_to_U16(rot_key.mTime, 0.f, mJointMotionList->mDuration);
+ success &= dp.packU16(time_short, "time");
+
+ LLVector3 rot_angles = rot_key.mRotation.packToVector3();
+
+ U16 x, y, z;
+ rot_angles.quantize16(-1.f, 1.f, -1.f, 1.f);
+ x = F32_to_U16(rot_angles.mV[VX], -1.f, 1.f);
+ y = F32_to_U16(rot_angles.mV[VY], -1.f, 1.f);
+ z = F32_to_U16(rot_angles.mV[VZ], -1.f, 1.f);
+ success &= dp.packU16(x, "rot_angle_x");
+ success &= dp.packU16(y, "rot_angle_y");
+ success &= dp.packU16(z, "rot_angle_z");
+
+ LL_DEBUGS("BVH") << " rot: t " << rot_key.mTime << " angles " << rot_angles.mV[VX] <<","<< rot_angles.mV[VY] <<","<< rot_angles.mV[VZ] << LL_ENDL;
+ }
+
+ success &= dp.packS32(joint_motionp->mPositionCurve.mKeys.size(), "num_pos_keys");
+ for (PositionCurve::key_map_t::value_type& pos_pair : joint_motionp->mPositionCurve.mKeys)
+ {
+ PositionKey& pos_key = pos_pair.second;
+ U16 time_short = F32_to_U16(pos_key.mTime, 0.f, mJointMotionList->mDuration);
+ success &= dp.packU16(time_short, "time");
+
+ U16 x, y, z;
+ pos_key.mPosition.quantize16(-LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ x = F32_to_U16(pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ y = F32_to_U16(pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ z = F32_to_U16(pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
+ success &= dp.packU16(x, "pos_x");
+ success &= dp.packU16(y, "pos_y");
+ success &= dp.packU16(z, "pos_z");
+
+ LL_DEBUGS("BVH") << " pos: t " << pos_key.mTime << " pos " << pos_key.mPosition.mV[VX] <<","<< pos_key.mPosition.mV[VY] <<","<< pos_key.mPosition.mV[VZ] << LL_ENDL;
+ }
+ }
+
+ success &= dp.packS32(mJointMotionList->mConstraints.size(), "num_constraints");
+ LL_DEBUGS("BVH") << "num_constraints " << mJointMotionList->mConstraints.size() << LL_ENDL;
+ for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints)
+ {
+ success &= dp.packU8(shared_constraintp->mChainLength, "chain_length");
+ success &= dp.packU8(shared_constraintp->mConstraintType, "constraint_type");
+ char source_volume[16]; /* Flawfinder: ignore */
+ snprintf(source_volume, sizeof(source_volume), "%s", /* Flawfinder: ignore */
+ mCharacter->findCollisionVolume(shared_constraintp->mSourceConstraintVolume)->getName().c_str());
+
+ success &= dp.packBinaryDataFixed((U8*)source_volume, 16, "source_volume");
+ success &= dp.packVector3(shared_constraintp->mSourceConstraintOffset, "source_offset");
+ char target_volume[16]; /* Flawfinder: ignore */
+ if (shared_constraintp->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND)
+ {
+ snprintf(target_volume,sizeof(target_volume), "%s", "GROUND"); /* Flawfinder: ignore */
+ }
+ else
+ {
+ snprintf(target_volume, sizeof(target_volume),"%s", /* Flawfinder: ignore */
+ mCharacter->findCollisionVolume(shared_constraintp->mTargetConstraintVolume)->getName().c_str());
+ }
+ success &= dp.packBinaryDataFixed((U8*)target_volume, 16, "target_volume");
+ success &= dp.packVector3(shared_constraintp->mTargetConstraintOffset, "target_offset");
+ success &= dp.packVector3(shared_constraintp->mTargetConstraintDir, "target_dir");
+ success &= dp.packF32(shared_constraintp->mEaseInStartTime, "ease_in_start");
+ success &= dp.packF32(shared_constraintp->mEaseInStopTime, "ease_in_stop");
+ success &= dp.packF32(shared_constraintp->mEaseOutStartTime, "ease_out_start");
+ success &= dp.packF32(shared_constraintp->mEaseOutStopTime, "ease_out_stop");
+
+ LL_DEBUGS("BVH") << " chain_length " << shared_constraintp->mChainLength << LL_ENDL;
+ LL_DEBUGS("BVH") << " constraint_type " << (S32)shared_constraintp->mConstraintType << LL_ENDL;
+ LL_DEBUGS("BVH") << " source_volume " << source_volume << LL_ENDL;
+ LL_DEBUGS("BVH") << " source_offset " << shared_constraintp->mSourceConstraintOffset << LL_ENDL;
+ LL_DEBUGS("BVH") << " target_volume " << target_volume << LL_ENDL;
+ LL_DEBUGS("BVH") << " target_offset " << shared_constraintp->mTargetConstraintOffset << LL_ENDL;
+ LL_DEBUGS("BVH") << " target_dir " << shared_constraintp->mTargetConstraintDir << LL_ENDL;
+ LL_DEBUGS("BVH") << " ease_in_start " << shared_constraintp->mEaseInStartTime << LL_ENDL;
+ LL_DEBUGS("BVH") << " ease_in_stop " << shared_constraintp->mEaseInStopTime << LL_ENDL;
+ LL_DEBUGS("BVH") << " ease_out_start " << shared_constraintp->mEaseOutStartTime << LL_ENDL;
+ LL_DEBUGS("BVH") << " ease_out_stop " << shared_constraintp->mEaseOutStopTime << LL_ENDL;
+ }
+
+ return success;
+}
+
+//-----------------------------------------------------------------------------
+// getFileSize()
+//-----------------------------------------------------------------------------
+U32 LLKeyframeMotion::getFileSize()
+{
+ // serialize into a dummy buffer to calculate required size
+ LLDataPackerBinaryBuffer dp;
+ serialize(dp);
+
+ return dp.getCurrentSize();
+}
+
+//-----------------------------------------------------------------------------
+// dumpToFile()
+//-----------------------------------------------------------------------------
+bool LLKeyframeMotion::dumpToFile(const std::string& name)
+{
+ bool succ = false;
+ if (isLoaded())
+ {
+ std::string outfile_base;
+ if (!name.empty())
+ {
+ outfile_base = name;
+ }
+ else if (!getName().empty())
+ {
+ outfile_base = getName();
+ }
+ else
+ {
+ const LLUUID& id = getID();
+ outfile_base = id.asString();
+ }
+
+ if (gDirUtilp->getExtension(outfile_base).empty())
+ {
+ outfile_base += ".anim";
+ }
+ std::string outfilename;
+ if (gDirUtilp->getDirName(outfile_base).empty())
+ {
+ outfilename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfile_base);
+ }
+ else
+ {
+ outfilename = outfile_base;
+ }
+ if (LLFile::isfile(outfilename))
+ {
+ LL_WARNS() << outfilename << " already exists, write failed" << LL_ENDL;
+ return false;
+ }
+
+ S32 file_size = getFileSize();
+ U8* buffer = new U8[file_size];
+
+ LL_DEBUGS("BVH") << "Dumping " << outfilename << LL_ENDL;
+ LLDataPackerBinaryBuffer dp(buffer, file_size);
+ if (serialize(dp))
+ {
+ LLAPRFile outfile;
+ outfile.open(outfilename, LL_APR_WPB);
+ if (outfile.getFileHandle())
+ {
+ S32 wrote_bytes = outfile.write(buffer, file_size);
+ succ = (wrote_bytes == file_size);
+ }
+ }
+ delete [] buffer;
+ }
+ return succ;
+}
+
+//-----------------------------------------------------------------------------
+// getPelvisBBox()
+//-----------------------------------------------------------------------------
+const LLBBoxLocal &LLKeyframeMotion::getPelvisBBox()
+{
+ return mJointMotionList->mPelvisBBox;
+}
+
+//-----------------------------------------------------------------------------
+// setPriority()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::setPriority(S32 priority)
+{
+ if (mJointMotionList)
+ {
+ S32 priority_delta = priority - mJointMotionList->mBasePriority;
+ mJointMotionList->mBasePriority = (LLJoint::JointPriority)priority;
+ mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority;
+
+ for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
+ {
+ JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
+ joint_motion->mPriority = (LLJoint::JointPriority)llclamp(
+ (S32)joint_motion->mPriority + priority_delta,
+ (S32)LLJoint::LOW_PRIORITY,
+ (S32)LLJoint::HIGHEST_PRIORITY);
+ getJointState(i)->setPriority(joint_motion->mPriority);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setEmote()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::setEmote(const LLUUID& emote_id)
+{
+ const char* emote_name = gAnimLibrary.animStateToString(emote_id);
+ if (emote_name)
+ {
+ mJointMotionList->mEmoteName = emote_name;
+ mJointMotionList->mEmoteID = emote_id;
+ }
+ else
+ {
+ mJointMotionList->mEmoteName.clear();
+ mJointMotionList->mEmoteID.setNull();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setEaseIn()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::setEaseIn(F32 ease_in)
+{
+ if (mJointMotionList)
+ {
+ mJointMotionList->mEaseInDuration = llmax(ease_in, 0.f);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setEaseOut()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::setEaseOut(F32 ease_in)
+{
+ if (mJointMotionList)
+ {
+ mJointMotionList->mEaseOutDuration = llmax(ease_in, 0.f);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// flushKeyframeCache()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::flushKeyframeCache()
+{
+ // TODO: Make this safe to do
+// LLKeyframeDataCache::clear();
+}
+
+//-----------------------------------------------------------------------------
+// setLoop()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::setLoop(bool loop)
+{
+ if (mJointMotionList)
+ {
+ mJointMotionList->mLoop = loop;
+ mSendStopTimestamp = F32_MAX;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// setLoopIn()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::setLoopIn(F32 in_point)
+{
+ if (mJointMotionList)
+ {
+ mJointMotionList->mLoopInPoint = in_point;
+
+ // set up loop keys
+ for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
+ {
+ JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
+
+ PositionCurve* pos_curve = &joint_motion->mPositionCurve;
+ RotationCurve* rot_curve = &joint_motion->mRotationCurve;
+ ScaleCurve* scale_curve = &joint_motion->mScaleCurve;
+
+ pos_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
+ rot_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
+ scale_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
+
+ pos_curve->mLoopInKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
+ rot_curve->mLoopInKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
+ scale_curve->mLoopInKey.mScale = scale_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setLoopOut()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::setLoopOut(F32 out_point)
+{
+ if (mJointMotionList)
+ {
+ mJointMotionList->mLoopOutPoint = out_point;
+
+ // set up loop keys
+ for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
+ {
+ JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
+
+ PositionCurve* pos_curve = &joint_motion->mPositionCurve;
+ RotationCurve* rot_curve = &joint_motion->mRotationCurve;
+ ScaleCurve* scale_curve = &joint_motion->mScaleCurve;
+
+ pos_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
+ rot_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
+ scale_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
+
+ pos_curve->mLoopOutKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
+ rot_curve->mLoopOutKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
+ scale_curve->mLoopOutKey.mScale = scale_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// onLoadComplete()
+//-----------------------------------------------------------------------------
+void LLKeyframeMotion::onLoadComplete(const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status)
+{
+ LLUUID* id = (LLUUID*)user_data;
+
+ std::vector<LLCharacter* >::iterator char_iter = LLCharacter::sInstances.begin();
+
+ while(char_iter != LLCharacter::sInstances.end() &&
+ (*char_iter)->getID() != *id)
+ {
+ ++char_iter;
+ }
+
+ delete id;
+
+ if (char_iter == LLCharacter::sInstances.end())
+ {
+ return;
+ }
+
+ LLCharacter* character = *char_iter;
+
+ // look for an existing instance of this motion
+ LLKeyframeMotion* motionp = static_cast<LLKeyframeMotion*> (character->findMotion(asset_uuid));
+ if (motionp)
+ {
+ if (0 == status)
+ {
+ if (motionp->mAssetStatus == ASSET_LOADED)
+ {
+ // asset already loaded
+ return;
+ }
+ LLFileSystem file(asset_uuid, type, LLFileSystem::READ);
+ S32 size = file.getSize();
+
+ U8* buffer = new U8[size];
+ file.read((U8*)buffer, size); /*Flawfinder: ignore*/
+
+ LL_DEBUGS("Animation") << "Loading keyframe data for: " << motionp->getName() << ":" << motionp->getID() << " (" << size << " bytes)" << LL_ENDL;
+
+ LLDataPackerBinaryBuffer dp(buffer, size);
+ if (motionp->deserialize(dp, asset_uuid))
+ {
+ motionp->mAssetStatus = ASSET_LOADED;
+ }
+ else
+ {
+ LL_WARNS() << "Failed to decode asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL;
+ motionp->mAssetStatus = ASSET_FETCH_FAILED;
+ }
+
+ delete[] buffer;
+ }
+ else
+ {
+ LL_WARNS() << "Failed to load asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL;
+ motionp->mAssetStatus = ASSET_FETCH_FAILED;
+ }
+ }
+ else
+ {
+ LL_WARNS() << "No existing motion for asset data. UUID: " << asset_uuid << LL_ENDL;
+ }
+}
+
+//--------------------------------------------------------------------
+// LLKeyframeDataCache::dumpDiagInfo()
+//--------------------------------------------------------------------
+void LLKeyframeDataCache::dumpDiagInfo()
+{
+ // keep track of totals
+ U32 total_size = 0;
+
+ char buf[1024]; /* Flawfinder: ignore */
+
+ LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
+ LL_INFOS() << " Global Motion Table (DEBUG only)" << LL_ENDL;
+ LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
+
+ // print each loaded mesh, and it's memory usage
+ for (keyframe_data_map_t::value_type& data_pair : sKeyframeDataMap)
+ {
+ U32 joint_motion_kb;
+
+ LLKeyframeMotion::JointMotionList *motion_list_p = data_pair.second;
+
+ LL_INFOS() << "Motion: " << data_pair.first << LL_ENDL;
+
+ joint_motion_kb = motion_list_p->dumpDiagInfo();
+
+ total_size += joint_motion_kb;
+ }
+
+ LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
+ LL_INFOS() << "Motions\tTotal Size" << LL_ENDL;
+ snprintf(buf, sizeof(buf), "%d\t\t%d bytes", (S32)sKeyframeDataMap.size(), total_size ); /* Flawfinder: ignore */
+ LL_INFOS() << buf << LL_ENDL;
+ LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
+}
+
+
+//--------------------------------------------------------------------
+// LLKeyframeDataCache::addKeyframeData()
+//--------------------------------------------------------------------
+void LLKeyframeDataCache::addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList* joint_motion_listp)
+{
+ sKeyframeDataMap[id] = joint_motion_listp;
+}
+
+//--------------------------------------------------------------------
+// LLKeyframeDataCache::removeKeyframeData()
+//--------------------------------------------------------------------
+void LLKeyframeDataCache::removeKeyframeData(const LLUUID& id)
+{
+ keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id);
+ if (found_data != sKeyframeDataMap.end())
+ {
+ delete found_data->second;
+ sKeyframeDataMap.erase(found_data);
+ }
+}
+
+//--------------------------------------------------------------------
+// LLKeyframeDataCache::getKeyframeData()
+//--------------------------------------------------------------------
+LLKeyframeMotion::JointMotionList* LLKeyframeDataCache::getKeyframeData(const LLUUID& id)
+{
+ keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id);
+ if (found_data == sKeyframeDataMap.end())
+ {
+ return NULL;
+ }
+ return found_data->second;
+}
+
+//--------------------------------------------------------------------
+// ~LLKeyframeDataCache::LLKeyframeDataCache()
+//--------------------------------------------------------------------
+LLKeyframeDataCache::~LLKeyframeDataCache()
+{
+ clear();
+}
+
+//-----------------------------------------------------------------------------
+// clear()
+//-----------------------------------------------------------------------------
+void LLKeyframeDataCache::clear()
+{
+ for_each(sKeyframeDataMap.begin(), sKeyframeDataMap.end(), DeletePairedPointer());
+ sKeyframeDataMap.clear();
+}
+
+//-----------------------------------------------------------------------------
+// JointConstraint()
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::JointConstraint::JointConstraint(JointConstraintSharedData* shared_data) : mSharedData(shared_data)
+{
+ mWeight = 0.f;
+ mTotalLength = 0.f;
+ mActive = false;
+ mSourceVolume = NULL;
+ mTargetVolume = NULL;
+ mFixupDistanceRMS = 0.f;
+
+ for (S32 i=0; i<MAX_CHAIN_LENGTH; ++i)
+ {
+ mJointLengths[i] = 0.f;
+ mJointLengthFractions[i] = 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// ~JointConstraint()
+//-----------------------------------------------------------------------------
+LLKeyframeMotion::JointConstraint::~JointConstraint()
+{
+}
+
+// End
+
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