diff options
Diffstat (limited to 'indra/llcharacter/llkeyframefallmotion.h')
-rw-r--r-- | indra/llcharacter/llkeyframefallmotion.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/indra/llcharacter/llkeyframefallmotion.h b/indra/llcharacter/llkeyframefallmotion.h index 7f0a2fdda2..b0136d302f 100644 --- a/indra/llcharacter/llkeyframefallmotion.h +++ b/indra/llcharacter/llkeyframefallmotion.h @@ -1,25 +1,25 @@ -/** +/** * @file llkeyframefallmotion.h * @brief Implementation of LLKeframeWalkMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,41 +37,41 @@ // class LLKeyframeFallMotion //----------------------------------------------------------------------------- class LLKeyframeFallMotion : - public LLKeyframeMotion + public LLKeyframeMotion { public: - // Constructor - LLKeyframeFallMotion(const LLUUID &id); + // Constructor + LLKeyframeFallMotion(const LLUUID &id); - // Destructor - virtual ~LLKeyframeFallMotion(); + // Destructor + virtual ~LLKeyframeFallMotion(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLKeyframeFallMotion(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLKeyframeFallMotion(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - virtual LLMotionInitStatus onInitialize(LLCharacter *character); - virtual BOOL onActivate(); - virtual F32 getEaseInDuration(); - virtual BOOL onUpdate(F32 activeTime, U8* joint_mask); + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + virtual BOOL onActivate(); + virtual F32 getEaseInDuration(); + virtual BOOL onUpdate(F32 activeTime, U8* joint_mask); protected: - //------------------------------------------------------------------------- - // Member Data - //------------------------------------------------------------------------- - LLCharacter* mCharacter; - F32 mVelocityZ; - LLPointer<LLJointState> mPelvisState; - LLQuaternion mRotationToGroundNormal; + //------------------------------------------------------------------------- + // Member Data + //------------------------------------------------------------------------- + LLCharacter* mCharacter; + F32 mVelocityZ; + LLPointer<LLJointState> mPelvisState; + LLQuaternion mRotationToGroundNormal; }; #endif // LL_LLKeyframeFallMotion_H |