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Diffstat (limited to 'indra/llcharacter/llkeyframefallmotion.cpp')
-rw-r--r-- | indra/llcharacter/llkeyframefallmotion.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/indra/llcharacter/llkeyframefallmotion.cpp b/indra/llcharacter/llkeyframefallmotion.cpp new file mode 100644 index 0000000000..248d22c22c --- /dev/null +++ b/indra/llcharacter/llkeyframefallmotion.cpp @@ -0,0 +1,123 @@ +/** + * @file llkeyframefallmotion.cpp + * @brief Implementation of LLKeyframeFallMotion class. + * + * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "linden_common.h" + +#include "llkeyframefallmotion.h" +#include "llcharacter.h" +#include "m3math.h" + +//----------------------------------------------------------------------------- +// Macros +//----------------------------------------------------------------------------- +#define GO_TO_KEY_POSE 1 +#define MIN_TRACK_SPEED 0.01f + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion() +// Class Constructor +//----------------------------------------------------------------------------- +LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID &id) : LLKeyframeMotion(id) +{ + mVelocityZ = 0.f; + mCharacter = NULL; +} + + +//----------------------------------------------------------------------------- +// ~LLKeyframeFallMotion() +// Class Destructor +//----------------------------------------------------------------------------- +LLKeyframeFallMotion::~LLKeyframeFallMotion() +{ +} + + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion::onInitialize() +//----------------------------------------------------------------------------- +LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *character) +{ + // save character pointer for later use + mCharacter = character; + + // load keyframe data, setup pose and joint states + LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character); + + for (U32 jm=0; jm<mJointMotionList->mNumJointMotions; jm++) + { + if (!mJointStates[jm].getJoint()) + continue; + if (mJointStates[jm].getJoint()->getName() == std::string("mPelvis")) + { + mPelvisStatep = &mJointStates[jm]; + } + } + + return result; +} + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion::onActivate() +//----------------------------------------------------------------------------- +BOOL LLKeyframeFallMotion::onActivate() +{ + LLVector3 ground_pos; + LLVector3 ground_normal; + LLQuaternion inverse_pelvis_rot; + LLVector3 fwd_axis(1.f, 0.f, 0.f); + + mVelocityZ = -mCharacter->getCharacterVelocity().mV[VZ]; + mCharacter->getGround( mCharacter->getCharacterPosition(), ground_pos, ground_normal); + ground_normal.normVec(); + + inverse_pelvis_rot = mCharacter->getCharacterRotation(); + inverse_pelvis_rot.transQuat(); + + // find ground normal in pelvis space + ground_normal = ground_normal * inverse_pelvis_rot; + + // calculate new foward axis + fwd_axis = fwd_axis - (ground_normal * (ground_normal * fwd_axis)); + fwd_axis.normVec(); + mRotationToGroundNormal = LLQuaternion(fwd_axis, ground_normal % fwd_axis, ground_normal); + + return LLKeyframeMotion::onActivate(); +} + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion::onUpdate() +//----------------------------------------------------------------------------- +BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask) +{ + BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask); + F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f); + + mPelvisStatep->setRotation(mPelvisStatep->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion())); + + return result; +} + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion::getEaseInDuration() +//----------------------------------------------------------------------------- +F32 LLKeyframeFallMotion::getEaseInDuration() +{ + if (mVelocityZ == 0.f) + { + // we've already hit the ground + return 0.4f; + } + + return mCharacter->getPreferredPelvisHeight() / mVelocityZ; +} + +// End |