diff options
Diffstat (limited to 'indra/llcharacter/lljointsolverrp3.cpp')
-rw-r--r-- | indra/llcharacter/lljointsolverrp3.cpp | 790 |
1 files changed, 395 insertions, 395 deletions
diff --git a/indra/llcharacter/lljointsolverrp3.cpp b/indra/llcharacter/lljointsolverrp3.cpp index 4b5d1c8894..c22e3cb70b 100644 --- a/indra/llcharacter/lljointsolverrp3.cpp +++ b/indra/llcharacter/lljointsolverrp3.cpp @@ -1,395 +1,395 @@ -/** - * @file lljointsolverrp3.cpp - * @brief Implementation of Joint Solver in 3D Real Projective space (RP3). See: https://en.wikipedia.org/wiki/Real_projective_space - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- -#include "linden_common.h" - -#include "lljointsolverrp3.h" - -#include "llmath.h" - -#define F_EPSILON 0.00001f - -#if LL_RELEASE - #define DEBUG_JOINT_SOLVER 0 -#else - #define DEBUG_JOINT_SOLVER 1 -#endif - -//----------------------------------------------------------------------------- -// Constructor -//----------------------------------------------------------------------------- -LLJointSolverRP3::LLJointSolverRP3() -{ - mJointA = NULL; - mJointB = NULL; - mJointC = NULL; - mJointGoal = NULL; - mLengthAB = 1.0f; - mLengthBC = 1.0f; - mPoleVector.setVec( 1.0f, 0.0f, 0.0f ); - mbUseBAxis = false; - mTwist = 0.0f; - mFirstTime = true; -} - - -//----------------------------------------------------------------------------- -// Destructor -//----------------------------------------------------------------------------- -/*virtual*/ LLJointSolverRP3::~LLJointSolverRP3() -{ -} - - -//----------------------------------------------------------------------------- -// setupJoints() -//----------------------------------------------------------------------------- -void LLJointSolverRP3::setupJoints( LLJoint* jointA, - LLJoint* jointB, - LLJoint* jointC, - LLJoint* jointGoal ) -{ - mJointA = jointA; - mJointB = jointB; - mJointC = jointC; - mJointGoal = jointGoal; - - mLengthAB = mJointB->getPosition().magVec(); - mLengthBC = mJointC->getPosition().magVec(); - - mJointABaseRotation = jointA->getRotation(); - mJointBBaseRotation = jointB->getRotation(); -} - - -//----------------------------------------------------------------------------- -// getPoleVector() -//----------------------------------------------------------------------------- -const LLVector3& LLJointSolverRP3::getPoleVector() -{ - return mPoleVector; -} - - -//----------------------------------------------------------------------------- -// setPoleVector() -//----------------------------------------------------------------------------- -void LLJointSolverRP3::setPoleVector( const LLVector3& poleVector ) -{ - mPoleVector = poleVector; - mPoleVector.normVec(); -} - - -//----------------------------------------------------------------------------- -// setPoleVector() -//----------------------------------------------------------------------------- -void LLJointSolverRP3::setBAxis( const LLVector3& bAxis ) -{ - mBAxis = bAxis; - mBAxis.normVec(); - mbUseBAxis = true; -} - -//----------------------------------------------------------------------------- -// getTwist() -//----------------------------------------------------------------------------- -F32 LLJointSolverRP3::getTwist() -{ - return mTwist; -} - - -//----------------------------------------------------------------------------- -// setTwist() -//----------------------------------------------------------------------------- -void LLJointSolverRP3::setTwist( F32 twist ) -{ - mTwist = twist; -} - - -//----------------------------------------------------------------------------- -// solve() -//----------------------------------------------------------------------------- -void LLJointSolverRP3::solve() -{ - - //------------------------------------------------------------------------- - // setup joints in their base rotations - //------------------------------------------------------------------------- - mJointA->setRotation( mJointABaseRotation ); - mJointB->setRotation( mJointBBaseRotation ); - - //------------------------------------------------------------------------- - // get joint positions in world space - //------------------------------------------------------------------------- - LLVector3 aPos = mJointA->getWorldPosition(); - LLVector3 bPos = mJointB->getWorldPosition(); - LLVector3 cPos = mJointC->getWorldPosition(); - LLVector3 gPos = mJointGoal->getWorldPosition(); - -#if DEBUG_JOINT_SOLVER - LL_DEBUGS("JointSolver") << "LLJointSolverRP3::solve()" << LL_NEWLINE - << "bPosLocal = " << mJointB->getPosition() << LL_NEWLINE - << "cPosLocal = " << mJointC->getPosition() << LL_NEWLINE - << "bRotLocal = " << mJointB->getRotation() << LL_NEWLINE - << "cRotLocal = " << mJointC->getRotation() << LL_NEWLINE - << "aPos : " << aPos << LL_NEWLINE - << "bPos : " << bPos << LL_NEWLINE - << "cPos : " << cPos << LL_NEWLINE - << "gPos : " << gPos << LL_ENDL; -#endif - - //------------------------------------------------------------------------- - // get the poleVector in world space - //------------------------------------------------------------------------- - LLMatrix4 worldJointAParentMat; - if ( mJointA->getParent() ) - { - worldJointAParentMat = mJointA->getParent()->getWorldMatrix(); - } - LLVector3 poleVec = rotate_vector( mPoleVector, worldJointAParentMat ); - - //------------------------------------------------------------------------- - // compute the following: - // vector from A to B - // vector from B to C - // vector from A to C - // vector from A to G (goal) - //------------------------------------------------------------------------- - LLVector3 abVec = bPos - aPos; - LLVector3 bcVec = cPos - bPos; - LLVector3 acVec = cPos - aPos; - LLVector3 agVec = gPos - aPos; - - //------------------------------------------------------------------------- - // compute needed lengths of those vectors - //------------------------------------------------------------------------- - F32 abLen = abVec.magVec(); - F32 bcLen = bcVec.magVec(); - F32 agLen = agVec.magVec(); - - //------------------------------------------------------------------------- - // compute component vector of (A->B) orthogonal to (A->C) - //------------------------------------------------------------------------- - LLVector3 abacCompOrthoVec = abVec - acVec * ((abVec * acVec)/(acVec * acVec)); - -#if DEBUG_JOINT_SOLVER - LL_DEBUGS("JointSolver") << "abVec : " << abVec << LL_NEWLINE - << "bcVec : " << bcVec << LL_NEWLINE - << "acVec : " << acVec << LL_NEWLINE - << "agVec : " << agVec << LL_NEWLINE - << "abLen : " << abLen << LL_NEWLINE - << "bcLen : " << bcLen << LL_NEWLINE - << "agLen : " << agLen << LL_NEWLINE - << "abacCompOrthoVec : " << abacCompOrthoVec << LL_ENDL; -#endif - - //------------------------------------------------------------------------- - // compute the normal of the original ABC plane (and store for later) - //------------------------------------------------------------------------- - LLVector3 abcNorm; - if (!mbUseBAxis) - { - if( are_parallel(abVec, bcVec, 0.001f) ) - { - // the current solution is maxed out, so we use the axis that is - // orthogonal to both poleVec and A->B - if ( are_parallel(poleVec, abVec, 0.001f) ) - { - // ACK! the problem is singular - if ( are_parallel(poleVec, agVec, 0.001f) ) - { - // the solutions is also singular - return; - } - else - { - abcNorm = poleVec % agVec; - } - } - else - { - abcNorm = poleVec % abVec; - } - } - else - { - abcNorm = abVec % bcVec; - } - } - else - { - abcNorm = mBAxis * mJointB->getWorldRotation(); - } - - //------------------------------------------------------------------------- - // compute rotation of B - //------------------------------------------------------------------------- - // angle between A->B and B->C - F32 abbcAng = angle_between(abVec, bcVec); - - // vector orthogonal to A->B and B->C - LLVector3 abbcOrthoVec = abVec % bcVec; - if (abbcOrthoVec.magVecSquared() < 0.001f) - { - abbcOrthoVec = poleVec % abVec; - abacCompOrthoVec = poleVec; - } - abbcOrthoVec.normVec(); - - F32 agLenSq = agLen * agLen; - - // angle arm for extension - F32 cosTheta = (agLenSq - abLen*abLen - bcLen*bcLen) / (2.0f * abLen * bcLen); - if (cosTheta > 1.0f) - cosTheta = 1.0f; - else if (cosTheta < -1.0f) - cosTheta = -1.0f; - - F32 theta = acos(cosTheta); - - LLQuaternion bRot(theta - abbcAng, abbcOrthoVec); - -#if DEBUG_JOINT_SOLVER - LL_DEBUGS("JointSolver") << "abbcAng : " << abbcAng << LL_NEWLINE - << "abbcOrthoVec : " << abbcOrthoVec << LL_NEWLINE - << "agLenSq : " << agLenSq << LL_NEWLINE - << "cosTheta : " << cosTheta << LL_NEWLINE - << "theta : " << theta << LL_NEWLINE - << "bRot : " << bRot << LL_NEWLINE - << "theta abbcAng theta-abbcAng: " - << theta*180.0/F_PI << " " - << abbcAng*180.0f/F_PI << " " - << (theta - abbcAng)*180.0f/F_PI - << LL_ENDL; -#endif - - //------------------------------------------------------------------------- - // compute rotation that rotates new A->C to A->G - //------------------------------------------------------------------------- - // rotate B->C by bRot - bcVec = bcVec * bRot; - - // update A->C - acVec = abVec + bcVec; - - LLQuaternion cgRot; - cgRot.shortestArc( acVec, agVec ); - -#if DEBUG_JOINT_SOLVER - LL_DEBUGS("JointSolver") << "bcVec : " << bcVec << LL_NEWLINE - << "acVec : " << acVec << LL_NEWLINE - << "cgRot : " << cgRot << LL_ENDL; -#endif - - // update A->B and B->C with rotation from C to G - abVec = abVec * cgRot; - bcVec = bcVec * cgRot; - abcNorm = abcNorm * cgRot; - acVec = abVec + bcVec; - - //------------------------------------------------------------------------- - // compute the normal of the APG plane - //------------------------------------------------------------------------- - if (are_parallel(agVec, poleVec, 0.001f)) - { - // the solution plane is undefined ==> we're done - return; - } - LLVector3 apgNorm = poleVec % agVec; - apgNorm.normVec(); - - if (!mbUseBAxis) - { - //--------------------------------------------------------------------- - // compute the normal of the new ABC plane - // (only necessary if we're NOT using mBAxis) - //--------------------------------------------------------------------- - if( are_parallel(abVec, bcVec, 0.001f) ) - { - // G is either too close or too far away - // we'll use the old ABCnormal - } - else - { - abcNorm = abVec % bcVec; - } - abcNorm.normVec(); - } - - //------------------------------------------------------------------------- - // calcuate plane rotation - //------------------------------------------------------------------------- - LLQuaternion pRot; - if ( are_parallel( abcNorm, apgNorm, 0.001f) ) - { - if (abcNorm * apgNorm < 0.0f) - { - // we must be PI radians off ==> rotate by PI around agVec - pRot.setQuat(F_PI, agVec); - } - else - { - // we're done - } - } - else - { - pRot.shortestArc( abcNorm, apgNorm ); - } - - //------------------------------------------------------------------------- - // compute twist rotation - //------------------------------------------------------------------------- - LLQuaternion twistRot( mTwist, agVec ); - -#if DEBUG_JOINT_SOLVER - LL_DEBUGS("JointSolver") << "abcNorm = " << abcNorm << LL_NEWLINE - << "apgNorm = " << apgNorm << LL_NEWLINE - << "pRot = " << pRot << LL_NEWLINE - << "twist : " << mTwist*180.0/F_PI << LL_NEWLINE - << "twistRot : " << twistRot << LL_ENDL; -#endif - - //------------------------------------------------------------------------- - // compute rotation of A - //------------------------------------------------------------------------- - LLQuaternion aRot = cgRot * pRot * twistRot; - - //------------------------------------------------------------------------- - // apply the rotations - //------------------------------------------------------------------------- - mJointB->setWorldRotation( mJointB->getWorldRotation() * bRot ); - mJointA->setWorldRotation( mJointA->getWorldRotation() * aRot ); -} - - -// End +/**
+ * @file lljointsolverrp3.cpp
+ * @brief Implementation of Joint Solver in 3D Real Projective space (RP3). See: https://en.wikipedia.org/wiki/Real_projective_space
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "linden_common.h"
+
+#include "lljointsolverrp3.h"
+
+#include "llmath.h"
+
+#define F_EPSILON 0.00001f
+
+#if LL_RELEASE
+ #define DEBUG_JOINT_SOLVER 0
+#else
+ #define DEBUG_JOINT_SOLVER 1
+#endif
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+LLJointSolverRP3::LLJointSolverRP3()
+{
+ mJointA = NULL;
+ mJointB = NULL;
+ mJointC = NULL;
+ mJointGoal = NULL;
+ mLengthAB = 1.0f;
+ mLengthBC = 1.0f;
+ mPoleVector.setVec( 1.0f, 0.0f, 0.0f );
+ mbUseBAxis = false;
+ mTwist = 0.0f;
+ mFirstTime = true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Destructor
+//-----------------------------------------------------------------------------
+/*virtual*/ LLJointSolverRP3::~LLJointSolverRP3()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// setupJoints()
+//-----------------------------------------------------------------------------
+void LLJointSolverRP3::setupJoints( LLJoint* jointA,
+ LLJoint* jointB,
+ LLJoint* jointC,
+ LLJoint* jointGoal )
+{
+ mJointA = jointA;
+ mJointB = jointB;
+ mJointC = jointC;
+ mJointGoal = jointGoal;
+
+ mLengthAB = mJointB->getPosition().magVec();
+ mLengthBC = mJointC->getPosition().magVec();
+
+ mJointABaseRotation = jointA->getRotation();
+ mJointBBaseRotation = jointB->getRotation();
+}
+
+
+//-----------------------------------------------------------------------------
+// getPoleVector()
+//-----------------------------------------------------------------------------
+const LLVector3& LLJointSolverRP3::getPoleVector()
+{
+ return mPoleVector;
+}
+
+
+//-----------------------------------------------------------------------------
+// setPoleVector()
+//-----------------------------------------------------------------------------
+void LLJointSolverRP3::setPoleVector( const LLVector3& poleVector )
+{
+ mPoleVector = poleVector;
+ mPoleVector.normVec();
+}
+
+
+//-----------------------------------------------------------------------------
+// setPoleVector()
+//-----------------------------------------------------------------------------
+void LLJointSolverRP3::setBAxis( const LLVector3& bAxis )
+{
+ mBAxis = bAxis;
+ mBAxis.normVec();
+ mbUseBAxis = true;
+}
+
+//-----------------------------------------------------------------------------
+// getTwist()
+//-----------------------------------------------------------------------------
+F32 LLJointSolverRP3::getTwist()
+{
+ return mTwist;
+}
+
+
+//-----------------------------------------------------------------------------
+// setTwist()
+//-----------------------------------------------------------------------------
+void LLJointSolverRP3::setTwist( F32 twist )
+{
+ mTwist = twist;
+}
+
+
+//-----------------------------------------------------------------------------
+// solve()
+//-----------------------------------------------------------------------------
+void LLJointSolverRP3::solve()
+{
+
+ //-------------------------------------------------------------------------
+ // setup joints in their base rotations
+ //-------------------------------------------------------------------------
+ mJointA->setRotation( mJointABaseRotation );
+ mJointB->setRotation( mJointBBaseRotation );
+
+ //-------------------------------------------------------------------------
+ // get joint positions in world space
+ //-------------------------------------------------------------------------
+ LLVector3 aPos = mJointA->getWorldPosition();
+ LLVector3 bPos = mJointB->getWorldPosition();
+ LLVector3 cPos = mJointC->getWorldPosition();
+ LLVector3 gPos = mJointGoal->getWorldPosition();
+
+#if DEBUG_JOINT_SOLVER
+ LL_DEBUGS("JointSolver") << "LLJointSolverRP3::solve()" << LL_NEWLINE
+ << "bPosLocal = " << mJointB->getPosition() << LL_NEWLINE
+ << "cPosLocal = " << mJointC->getPosition() << LL_NEWLINE
+ << "bRotLocal = " << mJointB->getRotation() << LL_NEWLINE
+ << "cRotLocal = " << mJointC->getRotation() << LL_NEWLINE
+ << "aPos : " << aPos << LL_NEWLINE
+ << "bPos : " << bPos << LL_NEWLINE
+ << "cPos : " << cPos << LL_NEWLINE
+ << "gPos : " << gPos << LL_ENDL;
+#endif
+
+ //-------------------------------------------------------------------------
+ // get the poleVector in world space
+ //-------------------------------------------------------------------------
+ LLMatrix4 worldJointAParentMat;
+ if ( mJointA->getParent() )
+ {
+ worldJointAParentMat = mJointA->getParent()->getWorldMatrix();
+ }
+ LLVector3 poleVec = rotate_vector( mPoleVector, worldJointAParentMat );
+
+ //-------------------------------------------------------------------------
+ // compute the following:
+ // vector from A to B
+ // vector from B to C
+ // vector from A to C
+ // vector from A to G (goal)
+ //-------------------------------------------------------------------------
+ LLVector3 abVec = bPos - aPos;
+ LLVector3 bcVec = cPos - bPos;
+ LLVector3 acVec = cPos - aPos;
+ LLVector3 agVec = gPos - aPos;
+
+ //-------------------------------------------------------------------------
+ // compute needed lengths of those vectors
+ //-------------------------------------------------------------------------
+ F32 abLen = abVec.magVec();
+ F32 bcLen = bcVec.magVec();
+ F32 agLen = agVec.magVec();
+
+ //-------------------------------------------------------------------------
+ // compute component vector of (A->B) orthogonal to (A->C)
+ //-------------------------------------------------------------------------
+ LLVector3 abacCompOrthoVec = abVec - acVec * ((abVec * acVec)/(acVec * acVec));
+
+#if DEBUG_JOINT_SOLVER
+ LL_DEBUGS("JointSolver") << "abVec : " << abVec << LL_NEWLINE
+ << "bcVec : " << bcVec << LL_NEWLINE
+ << "acVec : " << acVec << LL_NEWLINE
+ << "agVec : " << agVec << LL_NEWLINE
+ << "abLen : " << abLen << LL_NEWLINE
+ << "bcLen : " << bcLen << LL_NEWLINE
+ << "agLen : " << agLen << LL_NEWLINE
+ << "abacCompOrthoVec : " << abacCompOrthoVec << LL_ENDL;
+#endif
+
+ //-------------------------------------------------------------------------
+ // compute the normal of the original ABC plane (and store for later)
+ //-------------------------------------------------------------------------
+ LLVector3 abcNorm;
+ if (!mbUseBAxis)
+ {
+ if( are_parallel(abVec, bcVec, 0.001f) )
+ {
+ // the current solution is maxed out, so we use the axis that is
+ // orthogonal to both poleVec and A->B
+ if ( are_parallel(poleVec, abVec, 0.001f) )
+ {
+ // ACK! the problem is singular
+ if ( are_parallel(poleVec, agVec, 0.001f) )
+ {
+ // the solutions is also singular
+ return;
+ }
+ else
+ {
+ abcNorm = poleVec % agVec;
+ }
+ }
+ else
+ {
+ abcNorm = poleVec % abVec;
+ }
+ }
+ else
+ {
+ abcNorm = abVec % bcVec;
+ }
+ }
+ else
+ {
+ abcNorm = mBAxis * mJointB->getWorldRotation();
+ }
+
+ //-------------------------------------------------------------------------
+ // compute rotation of B
+ //-------------------------------------------------------------------------
+ // angle between A->B and B->C
+ F32 abbcAng = angle_between(abVec, bcVec);
+
+ // vector orthogonal to A->B and B->C
+ LLVector3 abbcOrthoVec = abVec % bcVec;
+ if (abbcOrthoVec.magVecSquared() < 0.001f)
+ {
+ abbcOrthoVec = poleVec % abVec;
+ abacCompOrthoVec = poleVec;
+ }
+ abbcOrthoVec.normVec();
+
+ F32 agLenSq = agLen * agLen;
+
+ // angle arm for extension
+ F32 cosTheta = (agLenSq - abLen*abLen - bcLen*bcLen) / (2.0f * abLen * bcLen);
+ if (cosTheta > 1.0f)
+ cosTheta = 1.0f;
+ else if (cosTheta < -1.0f)
+ cosTheta = -1.0f;
+
+ F32 theta = acos(cosTheta);
+
+ LLQuaternion bRot(theta - abbcAng, abbcOrthoVec);
+
+#if DEBUG_JOINT_SOLVER
+ LL_DEBUGS("JointSolver") << "abbcAng : " << abbcAng << LL_NEWLINE
+ << "abbcOrthoVec : " << abbcOrthoVec << LL_NEWLINE
+ << "agLenSq : " << agLenSq << LL_NEWLINE
+ << "cosTheta : " << cosTheta << LL_NEWLINE
+ << "theta : " << theta << LL_NEWLINE
+ << "bRot : " << bRot << LL_NEWLINE
+ << "theta abbcAng theta-abbcAng: "
+ << theta*180.0/F_PI << " "
+ << abbcAng*180.0f/F_PI << " "
+ << (theta - abbcAng)*180.0f/F_PI
+ << LL_ENDL;
+#endif
+
+ //-------------------------------------------------------------------------
+ // compute rotation that rotates new A->C to A->G
+ //-------------------------------------------------------------------------
+ // rotate B->C by bRot
+ bcVec = bcVec * bRot;
+
+ // update A->C
+ acVec = abVec + bcVec;
+
+ LLQuaternion cgRot;
+ cgRot.shortestArc( acVec, agVec );
+
+#if DEBUG_JOINT_SOLVER
+ LL_DEBUGS("JointSolver") << "bcVec : " << bcVec << LL_NEWLINE
+ << "acVec : " << acVec << LL_NEWLINE
+ << "cgRot : " << cgRot << LL_ENDL;
+#endif
+
+ // update A->B and B->C with rotation from C to G
+ abVec = abVec * cgRot;
+ bcVec = bcVec * cgRot;
+ abcNorm = abcNorm * cgRot;
+ acVec = abVec + bcVec;
+
+ //-------------------------------------------------------------------------
+ // compute the normal of the APG plane
+ //-------------------------------------------------------------------------
+ if (are_parallel(agVec, poleVec, 0.001f))
+ {
+ // the solution plane is undefined ==> we're done
+ return;
+ }
+ LLVector3 apgNorm = poleVec % agVec;
+ apgNorm.normVec();
+
+ if (!mbUseBAxis)
+ {
+ //---------------------------------------------------------------------
+ // compute the normal of the new ABC plane
+ // (only necessary if we're NOT using mBAxis)
+ //---------------------------------------------------------------------
+ if( are_parallel(abVec, bcVec, 0.001f) )
+ {
+ // G is either too close or too far away
+ // we'll use the old ABCnormal
+ }
+ else
+ {
+ abcNorm = abVec % bcVec;
+ }
+ abcNorm.normVec();
+ }
+
+ //-------------------------------------------------------------------------
+ // calcuate plane rotation
+ //-------------------------------------------------------------------------
+ LLQuaternion pRot;
+ if ( are_parallel( abcNorm, apgNorm, 0.001f) )
+ {
+ if (abcNorm * apgNorm < 0.0f)
+ {
+ // we must be PI radians off ==> rotate by PI around agVec
+ pRot.setQuat(F_PI, agVec);
+ }
+ else
+ {
+ // we're done
+ }
+ }
+ else
+ {
+ pRot.shortestArc( abcNorm, apgNorm );
+ }
+
+ //-------------------------------------------------------------------------
+ // compute twist rotation
+ //-------------------------------------------------------------------------
+ LLQuaternion twistRot( mTwist, agVec );
+
+#if DEBUG_JOINT_SOLVER
+ LL_DEBUGS("JointSolver") << "abcNorm = " << abcNorm << LL_NEWLINE
+ << "apgNorm = " << apgNorm << LL_NEWLINE
+ << "pRot = " << pRot << LL_NEWLINE
+ << "twist : " << mTwist*180.0/F_PI << LL_NEWLINE
+ << "twistRot : " << twistRot << LL_ENDL;
+#endif
+
+ //-------------------------------------------------------------------------
+ // compute rotation of A
+ //-------------------------------------------------------------------------
+ LLQuaternion aRot = cgRot * pRot * twistRot;
+
+ //-------------------------------------------------------------------------
+ // apply the rotations
+ //-------------------------------------------------------------------------
+ mJointB->setWorldRotation( mJointB->getWorldRotation() * bRot );
+ mJointA->setWorldRotation( mJointA->getWorldRotation() * aRot );
+}
+
+
+// End
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