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path: root/indra/llcharacter/llheadrotmotion.cpp
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-rwxr-xr-x[-rw-r--r--]indra/llcharacter/llheadrotmotion.cpp30
1 files changed, 14 insertions, 16 deletions
diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp
index 15a58a8389..812c4201af 100644..100755
--- a/indra/llcharacter/llheadrotmotion.cpp
+++ b/indra/llcharacter/llheadrotmotion.cpp
@@ -43,11 +43,8 @@ const F32 TORSO_LAG = 0.35f; // torso rotation factor
const F32 NECK_LAG = 0.5f; // neck rotation factor
const F32 HEAD_LOOKAT_LAG_HALF_LIFE = 0.15f; // half-life of lookat targeting for head
const F32 TORSO_LOOKAT_LAG_HALF_LIFE = 0.27f; // half-life of lookat targeting for torso
-const F32 EYE_LOOKAT_LAG_HALF_LIFE = 0.06f; // half-life of lookat targeting for eye
const F32 HEAD_ROTATION_CONSTRAINT = F_PI_BY_TWO * 0.8f; // limit angle for head rotation
-
const F32 MIN_HEAD_LOOKAT_DISTANCE = 0.3f; // minimum distance from head before we turn to look at it
-const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation
const F32 EYE_JITTER_MIN_TIME = 0.3f; // min amount of time between eye "jitter" motions
const F32 EYE_JITTER_MAX_TIME = 2.5f; // max amount of time between eye "jitter" motions
const F32 EYE_JITTER_MAX_YAW = 0.08f; // max yaw of eye jitter motion
@@ -104,49 +101,49 @@ LLMotion::LLMotionInitStatus LLHeadRotMotion::onInitialize(LLCharacter *characte
mPelvisJoint = character->getJoint("mPelvis");
if ( ! mPelvisJoint )
{
- llinfos << getName() << ": Can't get pelvis joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get pelvis joint." << LL_ENDL;
return STATUS_FAILURE;
}
mRootJoint = character->getJoint("mRoot");
if ( ! mRootJoint )
{
- llinfos << getName() << ": Can't get root joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get root joint." << LL_ENDL;
return STATUS_FAILURE;
}
mTorsoJoint = character->getJoint("mTorso");
if ( ! mTorsoJoint )
{
- llinfos << getName() << ": Can't get torso joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get torso joint." << LL_ENDL;
return STATUS_FAILURE;
}
mHeadJoint = character->getJoint("mHead");
if ( ! mHeadJoint )
{
- llinfos << getName() << ": Can't get head joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get head joint." << LL_ENDL;
return STATUS_FAILURE;
}
mTorsoState->setJoint( character->getJoint("mTorso") );
if ( ! mTorsoState->getJoint() )
{
- llinfos << getName() << ": Can't get torso joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get torso joint." << LL_ENDL;
return STATUS_FAILURE;
}
mNeckState->setJoint( character->getJoint("mNeck") );
if ( ! mNeckState->getJoint() )
{
- llinfos << getName() << ": Can't get neck joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get neck joint." << LL_ENDL;
return STATUS_FAILURE;
}
mHeadState->setJoint( character->getJoint("mHead") );
if ( ! mHeadState->getJoint() )
{
- llinfos << getName() << ": Can't get head joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get head joint." << LL_ENDL;
return STATUS_FAILURE;
}
@@ -182,8 +179,8 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
LLQuaternion currentRootRotWorld = mRootJoint->getWorldRotation();
LLQuaternion currentInvRootRotWorld = ~currentRootRotWorld;
- F32 head_slerp_amt = LLCriticalDamp::getInterpolant(HEAD_LOOKAT_LAG_HALF_LIFE);
- F32 torso_slerp_amt = LLCriticalDamp::getInterpolant(TORSO_LOOKAT_LAG_HALF_LIFE);
+ F32 head_slerp_amt = LLSmoothInterpolation::getInterpolant(HEAD_LOOKAT_LAG_HALF_LIFE);
+ F32 torso_slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_LOOKAT_LAG_HALF_LIFE);
LLVector3* targetPos = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
@@ -191,7 +188,7 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
{
LLVector3 headLookAt = *targetPos;
-// llinfos << "Look At: " << headLookAt + mHeadJoint->getWorldPosition() << llendl;
+// LL_INFOS() << "Look At: " << headLookAt + mHeadJoint->getWorldPosition() << LL_ENDL;
F32 lookatDistance = headLookAt.normVec();
@@ -310,21 +307,21 @@ LLMotion::LLMotionInitStatus LLEyeMotion::onInitialize(LLCharacter *character)
mHeadJoint = character->getJoint("mHead");
if ( ! mHeadJoint )
{
- llinfos << getName() << ": Can't get head joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get head joint." << LL_ENDL;
return STATUS_FAILURE;
}
mLeftEyeState->setJoint( character->getJoint("mEyeLeft") );
if ( ! mLeftEyeState->getJoint() )
{
- llinfos << getName() << ": Can't get left eyeball joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get left eyeball joint." << LL_ENDL;
return STATUS_FAILURE;
}
mRightEyeState->setJoint( character->getJoint("mEyeRight") );
if ( ! mRightEyeState->getJoint() )
{
- llinfos << getName() << ": Can't get Right eyeball joint." << llendl;
+ LL_INFOS() << getName() << ": Can't get Right eyeball joint." << LL_ENDL;
return STATUS_FAILURE;
}
@@ -530,3 +527,4 @@ void LLEyeMotion::onDeactivate()
}
// End
+