diff options
Diffstat (limited to 'indra/llcharacter/llheadrotmotion.cpp')
-rw-r--r-- | indra/llcharacter/llheadrotmotion.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp index 55acb12490..6169647423 100644 --- a/indra/llcharacter/llheadrotmotion.cpp +++ b/indra/llcharacter/llheadrotmotion.cpp @@ -164,16 +164,16 @@ LLMotion::LLMotionInitStatus LLHeadRotMotion::onInitialize(LLCharacter *characte //----------------------------------------------------------------------------- // LLHeadRotMotion::onActivate() //----------------------------------------------------------------------------- -BOOL LLHeadRotMotion::onActivate() +bool LLHeadRotMotion::onActivate() { - return TRUE; + return true; } //----------------------------------------------------------------------------- // LLHeadRotMotion::onUpdate() //----------------------------------------------------------------------------- -BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask) +bool LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; LLQuaternion targetHeadRotWorld; @@ -251,7 +251,7 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask) mHeadState->setRotation( nlerp(1.f - NECK_LAG, LLQuaternion::DEFAULT, head_rot_local)); } - return TRUE; + return true; } @@ -279,7 +279,7 @@ LLEyeMotion::LLEyeMotion(const LLUUID &id) : LLMotion(id) mEyeLookAwayPitch = 0.f; mEyeBlinkTime = 0.f; - mEyesClosed = FALSE; + mEyesClosed = false; mHeadJoint = NULL; @@ -362,9 +362,9 @@ LLMotion::LLMotionInitStatus LLEyeMotion::onInitialize(LLCharacter *character) //----------------------------------------------------------------------------- // LLEyeMotion::onActivate() //----------------------------------------------------------------------------- -BOOL LLEyeMotion::onActivate() +bool LLEyeMotion::onActivate() { - return TRUE; + return true; } //----------------------------------------------------------------------------- @@ -373,7 +373,7 @@ BOOL LLEyeMotion::onActivate() void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state) { // Compute eye rotation. - BOOL has_eye_target = FALSE; + bool has_eye_target = false; LLQuaternion target_eye_rot; LLVector3 eye_look_at; F32 vergence; @@ -385,7 +385,7 @@ void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_s LLVector3 up; eye_look_at = *targetPos; - has_eye_target = TRUE; + has_eye_target = true; F32 lookAtDistance = eye_look_at.normVec(); left.setVec(skyward % eye_look_at); @@ -457,7 +457,7 @@ void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_s //----------------------------------------------------------------------------- // LLEyeMotion::onUpdate() //----------------------------------------------------------------------------- -BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask) +bool LLEyeMotion::onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; //calculate jitter @@ -505,7 +505,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask) if (rightEyeBlinkMorph == 1.f) { - mEyesClosed = TRUE; + mEyesClosed = true; mEyeBlinkTime = EYE_BLINK_CLOSE_TIME; mEyeBlinkTimer.reset(); } @@ -525,7 +525,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask) if (rightEyeBlinkMorph == 0.f) { - mEyesClosed = FALSE; + mEyesClosed = false; mEyeBlinkTime = EYE_BLINK_MIN_TIME + ll_frand(EYE_BLINK_MAX_TIME - EYE_BLINK_MIN_TIME); mEyeBlinkTimer.reset(); } @@ -537,7 +537,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask) adjustEyeTarget(targetPos, *mLeftEyeState, *mRightEyeState); adjustEyeTarget(targetPos, *mAltLeftEyeState, *mAltRightEyeState); - return TRUE; + return true; } |