diff options
Diffstat (limited to 'indra/llcharacter/llhandmotion.h')
-rw-r--r-- | indra/llcharacter/llhandmotion.h | 278 |
1 files changed, 139 insertions, 139 deletions
diff --git a/indra/llcharacter/llhandmotion.h b/indra/llcharacter/llhandmotion.h index 828b4851be..7f1b65d48b 100644 --- a/indra/llcharacter/llhandmotion.h +++ b/indra/llcharacter/llhandmotion.h @@ -1,139 +1,139 @@ -/** - * @file llhandmotion.h - * @brief Implementation of LLHandMotion class. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLHANDMOTION_H -#define LL_LLHANDMOTION_H - -//----------------------------------------------------------------------------- -// Header files -//----------------------------------------------------------------------------- -#include "llmotion.h" -#include "lltimer.h" - -#define MIN_REQUIRED_PIXEL_AREA_HAND 10000.f; - -//----------------------------------------------------------------------------- -// class LLHandMotion -//----------------------------------------------------------------------------- -class LLHandMotion : - public LLMotion -{ -public: - typedef enum e_hand_pose - { - HAND_POSE_SPREAD, - HAND_POSE_RELAXED, - HAND_POSE_POINT, - HAND_POSE_FIST, - HAND_POSE_RELAXED_L, - HAND_POSE_POINT_L, - HAND_POSE_FIST_L, - HAND_POSE_RELAXED_R, - HAND_POSE_POINT_R, - HAND_POSE_FIST_R, - HAND_POSE_SALUTE_R, - HAND_POSE_TYPING, - HAND_POSE_PEACE_R, - HAND_POSE_PALM_R, - NUM_HAND_POSES - } eHandPose; - - // Constructor - LLHandMotion(const LLUUID &id); - - // Destructor - virtual ~LLHandMotion(); - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual bool getLoop() { return true; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.0; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.0; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); - - // called when a motion is activated - // must return true to indicate success, or else - // it will be deactivated - virtual bool onActivate(); - - // called per time step - // must return true while it is active, and - // must return false when the motion is completed. - virtual bool onUpdate(F32 time, U8* joint_mask); - - // called when a motion is deactivated - virtual void onDeactivate(); - - virtual bool canDeprecate() { return false; } - - static std::string getHandPoseName(eHandPose pose); - static eHandPose getHandPose(std::string posename); - -public: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - - LLCharacter *mCharacter; - - F32 mLastTime; - eHandPose mCurrentPose; - eHandPose mNewPose; -}; -#endif // LL_LLHANDMOTION_H - +/**
+ * @file llhandmotion.h
+ * @brief Implementation of LLHandMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLHANDMOTION_H
+#define LL_LLHANDMOTION_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+#include "lltimer.h"
+
+#define MIN_REQUIRED_PIXEL_AREA_HAND 10000.f;
+
+//-----------------------------------------------------------------------------
+// class LLHandMotion
+//-----------------------------------------------------------------------------
+class LLHandMotion :
+ public LLMotion
+{
+public:
+ typedef enum e_hand_pose
+ {
+ HAND_POSE_SPREAD,
+ HAND_POSE_RELAXED,
+ HAND_POSE_POINT,
+ HAND_POSE_FIST,
+ HAND_POSE_RELAXED_L,
+ HAND_POSE_POINT_L,
+ HAND_POSE_FIST_L,
+ HAND_POSE_RELAXED_R,
+ HAND_POSE_POINT_R,
+ HAND_POSE_FIST_R,
+ HAND_POSE_SALUTE_R,
+ HAND_POSE_TYPING,
+ HAND_POSE_PEACE_R,
+ HAND_POSE_PALM_R,
+ NUM_HAND_POSES
+ } eHandPose;
+
+ // Constructor
+ LLHandMotion(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLHandMotion();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.0; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.0; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate();
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+ virtual bool canDeprecate() { return false; }
+
+ static std::string getHandPoseName(eHandPose pose);
+ static eHandPose getHandPose(std::string posename);
+
+public:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+
+ LLCharacter *mCharacter;
+
+ F32 mLastTime;
+ eHandPose mCurrentPose;
+ eHandPose mNewPose;
+};
+#endif // LL_LLHANDMOTION_H
+
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