diff options
Diffstat (limited to 'indra/llcharacter/lleditingmotion.h')
-rw-r--r-- | indra/llcharacter/lleditingmotion.h | 270 |
1 files changed, 135 insertions, 135 deletions
diff --git a/indra/llcharacter/lleditingmotion.h b/indra/llcharacter/lleditingmotion.h index de78c47da6..0f350af20c 100644 --- a/indra/llcharacter/lleditingmotion.h +++ b/indra/llcharacter/lleditingmotion.h @@ -1,135 +1,135 @@ -/** - * @file lleditingmotion.h - * @brief Implementation of LLEditingMotion class. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLEDITINGMOTION_H -#define LL_LLEDITINGMOTION_H - -//----------------------------------------------------------------------------- -// Header files -//----------------------------------------------------------------------------- -#include "llmotion.h" -#include "lljointsolverrp3.h" -#include "v3dmath.h" - -#define EDITING_EASEIN_DURATION 0.0f -#define EDITING_EASEOUT_DURATION 0.5f -#define EDITING_PRIORITY LLJoint::HIGH_PRIORITY -#define MIN_REQUIRED_PIXEL_AREA_EDITING 500.f - -//----------------------------------------------------------------------------- -// class LLEditingMotion -//----------------------------------------------------------------------------- -LL_ALIGN_PREFIX(16) -class LLEditingMotion : - public LLMotion -{ - LL_ALIGN_NEW -public: - // Constructor - LLEditingMotion(const LLUUID &id); - - // Destructor - virtual ~LLEditingMotion(); - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLEditingMotion(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual bool getLoop() { return true; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return EDITING_EASEIN_DURATION; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return EDITING_EASEOUT_DURATION; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return EDITING_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EDITING; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); - - // called when a motion is activated - // must return true to indicate success, or else - // it will be deactivated - virtual bool onActivate(); - - // called per time step - // must return true while it is active, and - // must return false when the motion is completed. - virtual bool onUpdate(F32 time, U8* joint_mask); - - // called when a motion is deactivated - virtual void onDeactivate(); - -public: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LL_ALIGN_16(LLJoint mParentJoint); - LL_ALIGN_16(LLJoint mShoulderJoint); - LL_ALIGN_16(LLJoint mElbowJoint); - LL_ALIGN_16(LLJoint mWristJoint); - LL_ALIGN_16(LLJoint mTarget); - LLJointSolverRP3 mIKSolver; - - LLCharacter *mCharacter; - LLVector3 mWristOffset; - - LLPointer<LLJointState> mParentState; - LLPointer<LLJointState> mShoulderState; - LLPointer<LLJointState> mElbowState; - LLPointer<LLJointState> mWristState; - LLPointer<LLJointState> mTorsoState; - - static S32 sHandPose; - static S32 sHandPosePriority; - LLVector3 mLastSelectPt; -} LL_ALIGN_POSTFIX(16); - -#endif // LL_LLKEYFRAMEMOTION_H - +/**
+ * @file lleditingmotion.h
+ * @brief Implementation of LLEditingMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLEDITINGMOTION_H
+#define LL_LLEDITINGMOTION_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+#include "lljointsolverrp3.h"
+#include "v3dmath.h"
+
+#define EDITING_EASEIN_DURATION 0.0f
+#define EDITING_EASEOUT_DURATION 0.5f
+#define EDITING_PRIORITY LLJoint::HIGH_PRIORITY
+#define MIN_REQUIRED_PIXEL_AREA_EDITING 500.f
+
+//-----------------------------------------------------------------------------
+// class LLEditingMotion
+//-----------------------------------------------------------------------------
+LL_ALIGN_PREFIX(16)
+class LLEditingMotion :
+ public LLMotion
+{
+ LL_ALIGN_NEW
+public:
+ // Constructor
+ LLEditingMotion(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLEditingMotion();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLEditingMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return EDITING_EASEIN_DURATION; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return EDITING_EASEOUT_DURATION; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return EDITING_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EDITING; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate();
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+public:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LL_ALIGN_16(LLJoint mParentJoint);
+ LL_ALIGN_16(LLJoint mShoulderJoint);
+ LL_ALIGN_16(LLJoint mElbowJoint);
+ LL_ALIGN_16(LLJoint mWristJoint);
+ LL_ALIGN_16(LLJoint mTarget);
+ LLJointSolverRP3 mIKSolver;
+
+ LLCharacter *mCharacter;
+ LLVector3 mWristOffset;
+
+ LLPointer<LLJointState> mParentState;
+ LLPointer<LLJointState> mShoulderState;
+ LLPointer<LLJointState> mElbowState;
+ LLPointer<LLJointState> mWristState;
+ LLPointer<LLJointState> mTorsoState;
+
+ static S32 sHandPose;
+ static S32 sHandPosePriority;
+ LLVector3 mLastSelectPt;
+} LL_ALIGN_POSTFIX(16);
+
+#endif // LL_LLKEYFRAMEMOTION_H
+
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